twitchey, the nuke reloads on its own, but it takes awile to have the game balanced out. It take about 2-3 minutes or so for the nuke to reload. Thats y the GP02a's firepower went down alot, because of the rate of fire. But still, the nuke still does its damage, it just dont show up on the gp02a's firepower cuz of its rate of fire.
and yes, there is a unit cap if u get the downloadable version. The cap is that if u guy gato's gelgoog, u cant get the GP02, and if u buy the GP02, then u cant get gato's gelgoog. One or the other, and u can only have 1.
And the nuke may seem powerful, but the gop2 has no chance without the nuke, but i wouldnt use it up right away when u get it. The smart thing to do with it is let the other team make their fleet, then nuke their attack fleet., and use what u got in ur fleet to finish off their production ships.
and btw, i will be online a lot, so u can keep an eye out for me if u wanna do more test on the nuke with me or u can just battle ms vs ms with me online, but in order 2 do that, u would need the downloadable version of the nuke. Thats the version i have of it.

























. and which would then lead to players battling it out over cheapness with neolithic hammers. much like what we see here: :fight:
!
-- got my mind mixed up with the thought of having a torpedo launching ship to track down mobile suits, which was much inspired with HW's Torpedo Frigate against corvettes





