If you don't find an answer to your specific issue, before going further, I suggest, no I demand the following.
These Questions have been paraphrased and reworded in order to get to the heart of the matter. The answers are to be concise and may give links to other documentation for reference. These questions shall not be tutorial in nature.
1) Read the ‘readme.txt’ file provided by relic with the mod tools and do what it says by following the instructions given to set up your own mod folder and files.
2) Read the Wiki provided by Relic located here.
a. Yes, you will possibly need to register on the RDN site to gain access
b. No, you do not need to register to read the wiki any further.
3) Use Google to search the forums or do so by hand.
Q1) I'm completely overwhelmed, where do I start?
A1) How about right here with this FAQ? To sort out your own mod's folders check the ModSetup.rtf file in your /ModTools directory, also located here
Q2) How do I save a map? "The selected file is outside of all known scenario folders."
A2) Maps are to be saved in this fashion:
Multi player maps go: Dawn of War\My_Mod\Data\Scenarios\MP
Single player maps go: Dawn of War\My_Mod\Data\Scenarios\SP
For Dawn of War or Winter Assault, replace My_Mod by W40k and WXP respectivly.
Q3) Is it possible to pull models out of the game?
A3) Yes, you can extract a model and its animations from the game to 3dsMax using Brother Santos' tools. This isn't necessary to learn, sample models are provided in the mod tools.
Q4) Why are the minimaps and map icons for the maps I create nothing like the ones for Relics maps?
A4) These images have been modified after the fact. See these threads for more info:
Q5) How do I edit maps?
A5) You must download the latest mod tools and once insalled, the Mission Editor, which if you don't have a shortcut, is located in the root Dawn of War folder. Check the wiki for how to use it.
Q6) Why are objects not showing up in the map I created? Not the purple box issue
A6) The objects have probably been assigned to a player which isn’t in the game. For example: You’ve added a wall assigned to player 3 but it is only a 2 player map. Terrain objects should be assigned to the world, else they will disappear once the player dies.
Q7) Why are objects and troops showing up as purple boxes in the maps I create?
A7) The editor and game are not finding the files needed to display the object and so are using the purple box placeholder. Here’s more info: Troops apear as little purple boxes?
Q8) How can I save with the FX tool?
A8) The FX Tool needs to be saved directly under Dawn of War\<mod_name>\Data\Art\FX\... and not under DataGeneric\.
Q9) Can I make my own models and get them in-game?
A9) Yes. Go here to find out more: Finished Tutorial with Graphics: Exporting a model using the Warhammer Max Script and on the wiki.
Q10) Why am I unable to place Texture Stamps on my Detail Textures?
A10) The Detail Texture needs to have an alpha channel which would allow some of the stamping to show through. Go here for more info: Texture stamping won't work on an original detail map.
Q11) How do I make a Detail map?
A11) Monorail's done up a nice little tutorial here:
Creating new detail maps (mini tutorial)
Q12) Where do I place my Detail Maps, and Decals?
A12) Detail Maps go here: Dawn of War\My_Mod\Art\Scenarios\Textures\Details
Decals go here: Dawn of War\My_Mod\Art\Decals
Q13) When I play my map, Detail Textures and Decals I made show up as purple question marks?
A13) Just like with the Purple box situation in Q#8 above, the engine is not finding your textures or decals. Make sure the Textures are in the right folders for where you are running your map from.
Q14) Does this mean I have to include copies of my textures, decals, and meshes when I distribute my maps?
A14) Yes! Here is a nice solution to prevent files being overwritten by multiple maps: Why Modules are important, or use your own folder for decals and textures under your name.
Q15) When I modify things in the AE and save them I get a P4 Error, why?
A15) Really, don't worry about it. It is something used by Relic in-house which doesn't affect us. However, do check to see the changes were made by opening the lua files you changed. Also make sure they are not 'read only'. Here's the explanation: Attrib editor problem
Q16) Why are units able to shoot through and walk through walls.
A16) You can make troops stop moving through objects by placing impassable areas on the object. For the shooting issue, read the following: Intangible objects?Devs?Why?
Q17) Why isn't Win95, 98, and Me supported for the Mod tools?
A17) Simply put, they just are not. If you wanna read some ranting about it: Tools and Windows version compatibility
Q18) Why do areas of my map go black or not display while in the ME?
A18) Turn off the sky and fog rendering to see the whole map.
Ctrl K, turns off the sky.
Ctrl F, turns off the fog.
Q19) How do I get rid of these annoying misshappen shadows in my Map?
A19) Adjust the angle of the sun in the terrain properties. Stay away from early moring, noonish, and late night at the far ends.
Q20) Umm, the Object Editor (OE), it's scary what am I suppose to do with it? or Umm, the OE, HOLY SHEET!
A20) Yeah, welcome to modding DoW. The Relic Wiki has a good tutorial for the OE, though it's brief it will give you the basics. Here's a thread that may also help: Obect Edtior... How to's
Q21) Can you tell me what SCAR function XYZ does?
A21) First, check out the SCARDoc and Wiki SCAR section. If that doesn't answer your question, look through the forums and try to find out if the function has already been documented. Failing this, post a question in the forums about it.
Q22) I have a cool idea, but don't know how to implement it in SCAR, can you help?
A22) Feel free to ask on the forums, somone is bound to have an idea. Please note that Relic probably won't be answering these types of questions.
Q23) What files should I distribute to people when I release my MOD?
A23) Releasing any files that you have modified is sufficient. You do not need to release unmodified files. For instance, if your mod modifies only a single file, then you only need to "release" that single file to the public, not all the files you have extracted. Map Distribution Wiki Help
Q23) Help! I can't get the mission editor to open, and the warnings log has Device Init -- Failed load for step: '' in it!
A23) This is usually to do with graphics-card related problems, including those that even run the game fine. Check this post for more detailed information.
Q24) Where can I host my completed modifications?
A24) You can try a variety of places, some which others use are (in no particular order):
[list][*][Filefront.com] (Upload large files, free downloads, no commants and nothing DOW specific)[*][Dawn of War files] (Hosted by Filefront, but allows specific comments, categories, and some extra different download servers for some reason)[*][HWCommunity Bittorrent] (Ask ceejayoz to add larger modifications there if possible)
Got another hosting site for mods? Tell a moderator to add it here!
NB: Thanks to everyone in this thread, especially Rymafyr, from which many of these questions originated from - epecially the starting comment
No questions here should be outdated as of the 1.41 mod tools and the beginning of June 2006.
FAQ will be updated more in the future, if a question pops up a lot. Got an FAQ to add? PM a moderator!