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X3 - Reunion

  1. Child's Play Donor Technical Help Senior Member General Discussions Senior Member Boardwars Senior Member  #1
    Gimme your lunch Moeney! Moe's Avatar
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    X3 - Reunion

    This fall/winter, if all goes well, X3 will be released. Published by Egosoft, this will be third part of the X series, set in the X universe.

    Ultra-short rundown for people who haven't heard of this before:
    Basically, it's a space combat/tactics/economy simulation. You pilot fighters, freighters and later on mighty battleships, make money by building stations, trading, pirating, looting, whatever you want, and use that to buy more factories, ships, better equipment, yada yada yada.

    I didn't play the first part. X2 was a bit disappointing in terms of story and long-term motivation, but it was an ok game. If you're interested you can check out my review in the gaming review forum here.

    So, to get back on topic, is anyone excited about this? You can find two trailers and a bunch of screenshots here.

    The graphics are beautiful in my opinion. I will probably buy it, even if the SP story will suck again. Look at the shiny ships!



  2. #2
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    Mebe we will mod it into something respectable...
    Last edited by SquidDNA; 14th Sep 05 at 2:40 PM. Reason: your link-fu is weak!
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  3. Dawn of War II Senior Member Dawn of War Senior Member  #3
    The King of Limbs Tiresias's Avatar
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    I've lost my joystick so I'm unlikely to play it :P

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  4. #4
    I can smell the sea! Elixir's Avatar
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    Some one want to buy me a new PC so I can run this game?

    Looks pretty crispy Moe, I'll keep an eye out for reviews when it is released.

  5. #5
    Eternal Coward Rincewind's Avatar
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    I tried X2. It had ambition, but the gameplay / user interface sucked horribly.
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  6. Child's Play Donor Technical Help Senior Member General Discussions Senior Member Boardwars Senior Member  #6
    Gimme your lunch Moeney! Moe's Avatar
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    Agreed, Rincewind. I had a bunch of problems with X2:

    The AI is atrocious. Most space combat sooner or later results in a head-on collision between you and your opponent (mainly because the weapons range is so silly, you have to close to 1.5 kilometers to hit something, and you are moving at up to .5 km per second).
    Your freighters on autopilot will try to outmaneuver the enemy fighter craft (and fail miserably), instead of docking somewhere. Their pitiful rear gun meanwhile fires holes in the sky, but never seems to hit anything.


    There are many annoyances. For example, you can tell a freighter to buy product X at a certain station, fly to another station and sell it, but it will only do so once. The only other option is to tell it to sell goods or buy goods for one of your stations within a certain radius. That however sooner or later results in the freighters jumping into pirate sectors and getting blown up.

    After the first few missions you notice that your ship is pretty crappy. New ones are quite expensive though. Your only chance is trade, you even get an old freighter in one of the missions as a reward. (Which leads right to the next annoyance. For some reason hull integrity is proportional to your maximum speed. The old freighter is pretty shot-up and can only crawl around at speeds only barely in excess of the maximum velocity of a space suit, and takes forever to reach the nearest repair facility.)
    However, the upgrade for the freighter which allows it to start trading on its own is only unlocked much later during the game, and so you find yourself flying batteries from power plants to meat packaging plants - not very exciting.
    Once you have enough money to buy your own stations this gets a bit better, your freighters can then start buying or selling goods from your stations.

    I simply let the game run over night a few times, which resulted in a hefty budget (and a lot of dead freighters), allowing me to purchase a destroyer, the king of the battlefield in this game.
    Now a destroyer is a large ship, obviously. You would think that the AI would take that into account while maneuvering. You would also think that if a small freighter sees a 500,000 ton destroyer on autopilot headed right for it, it would somehow adjust its course. However, the developers apparently did not deem it necessary to adress those points.
    This means that after about two days of gaming three of the five races hated my guts, because their ships kept slamming into my destroyer head-on, resulting in a not even noticable drop in shield integrity on the destroyer and a rapidly expanding cloud of debris where the other ship was. Since each of those accidents counts as a kill of one of their units, people start getting angry at you.

    Apart from being unable to maneuver around large ships, yet somehow being able to dodge anti-fighter missiles, the AI suffers from other shortcomings as well. Attacks appear without any coordination whatsoever, your turrets can't seem hit anything moving, unless you equip them with area-effect weaponry, at which point they will blow up anything remotely close to the enemy, which mostly translates to a lot of dead wingmen and yet another race declaring you as their public enemy number one.

    Balancing is awkward as well, once you get a large ship nothing can stop you: piloted correctly your single destroyer can wipe out whole systems. "Piloted correctly" in this case means ramming all other ships, because their shields are weaker than yours.

  7. #7
    Forum punned-it Retroboy's Avatar
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    Was disappointed in Freelancer, which is the last space shooter-upper I've really played. Looking for something new.

    The movie footage looks like there still some special effects clean-up that needs to be performed, what with the jarring explosion changes and all that - but there's plenty of time for that yet.

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  8. Dawn of War II Senior Member Dawn of War Senior Member  #8
    The King of Limbs Tiresias's Avatar
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    Freelancer was a dissappointment, it fooled you into thinking the world was dynamic, when it unfortunately was only pretending to be, it clearly needed building on, greater depth onto the trading schematic, and the factiosn actually interacting. Personally I'd love it if they increased the size of the universe and made it randomly genereated, or somethign like that.

  9. #9
    I couldn't get into X2. I really tried, but it was very awkward to begin. As a new player, I felt it required me to figure out too many parts of the game at once. Freelancer had a decent start, it did draw me into the game. I did beat Freelancer's single player.. and it just kinds of goes into a boring free-roam.
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  10. #10
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    The physics (or lack of) killed the mood for me.
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  11. #11
    Forum punned-it Retroboy's Avatar
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    omg, DD... I hope you're talking about the game and not... uh... never mind.

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  12. General Discussions Senior Member Dawn of War Senior Member  #12
    Oppressive Forces of Titty n0z3k1ll3r's Avatar
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    The physics (or lack of) killed the mood for me
    If you mean Freelancer's lack of inertial physics, then there's a workaround I discovered. It's a bit complicated so if anyone's interested, pm me.
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  13. Child's Play Donor  #13
    bones.. yes.. theBlind's Avatar
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    Freelancer was a dissappointment
    Go get the Privateer remake for Vega Strike. All the beauty of the original privateer but running on current systems and looking great!
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  14. #14
    I'll definately check it out. I love space sims... I really wish there were more combat sims like freespace these days.

  15. #15
    Looks interesting. I'll have to give it a try when it comes out.

  16. #16
    Please keep in mind that the X series was never focused on combat. Its mainly a trade sim.


    Daton

  17. #17
    Is watching TheDeadlyShoe's Avatar
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    That's relative. It's a space (empire building) sim that is very strong on trading and economy. X2 had all sorts of problems, but there was a lot of potential there. With the scripts developed over time for X2 revamped and with a better UI, X3 could be pretty damn good. For example, you could set up ships to patrol, and set freighter-ships on automatic trade routes and also assign fighters to escort those freighters on their routes. All of that was pretty neat. With advanced scripts that were developed, you could even set up carrier ships that would patrol through sectors and launch fighters against hostile contacts, or on extended patrols. (not that I ever got far enough in X2 to buy a carrier. )

    Anyways, here's hoping X3 won't have the craptacularness of x2.
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  18. #18
    MusedMark
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    I liked X2, even if the SP Story was stupid and short!! It had promise, im hoping the new one has a better story!!

    Still, you cant beat Freespace 2 for a great story!!

    How many of you stayed behind to help the fleet flee and sacrificed yourself?!! Alternative endings!! Thats what i like!!

  19. #19
    Eternal Coward Rincewind's Avatar
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    I like how in your post, you have six sentences!! They all end in double exclamation marks, which is so ungrammatical that several dictionaries just launched themselves from my bookshelf!! Apparently they are trying to commit suicide!!

    I stayed behind to help the fleet!! However, I was so close to the gate that I actually made it out!! I like alternative endings too!!

  20. #20
    MusedMark
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    Im a gud' spellar; honestly?????

    Ok, so, i like to over exclaim points i'm excited about!! Sue me :P

    Anyhow, just watched the X3 trailors and they look nice indeed!!!!!!!!!

  21. Child's Play Donor Technical Help Senior Member General Discussions Senior Member Boardwars Senior Member  #21
    Gimme your lunch Moeney! Moe's Avatar
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    Please keep in mind that the X series was never focused on combat. Its mainly a trade sim.
    Is that why every single ship you can buy has at least one weapon?

    I mean come on, in X2 you could buy about five different freighters, but a dozen different combat ships. Almost every system upgrade had something to do with combat, and you could buy more different weapon systems than anything else.
    Yes, you could play the game without firing a shot (not the SP missions, but the game), but it would be rather dull. And if you look at the portion of the game that is dedicated to combat and compare it with the economic one you'll see that combat is a major component, and a major fun factor.
    A trading sim would look different - I'd actually call X2 a space combat sim with strong economic elements, not the other way around.

  22. #22
    We must have been playing different games then, moe.


    Daton

  23. Homeworld Senior Member  #23
    Lord Emptiness Void's Avatar
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    I was a X2 junkie a while back...so i can't wait for x3! Maybe this time the AI and interface will be better.

  24. #24
    Quote Originally Posted by Terry Pratchett
    Five exclamation marks, the sure sign of an insane mind.
    Odd that you'd pass this up.

  25. #25
    find confession in your dreams boolybooly's Avatar
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    I was invited to beta X3 Moe, but I dont seem to be in the mood. I got fed up with X2 due to all the blooming keyboard work I had to do to get money and then I got to the story arc where there is a base in a mining sector and I was swamped with those baddies with laser ships and couldnt win in a perseus so I decided it wasnt worth the candle to get a better ship.

    Then there is brianetta's hairstyle which is kinda scarey, lol.

    So no, though it looks a bit more evey now.

  26. Child's Play Donor Technical Help Senior Member General Discussions Senior Member Boardwars Senior Member  #26
    Gimme your lunch Moeney! Moe's Avatar
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    Ok, next time you're invited to the beta and don't feel like it, let me have your spot.

  27. Homeworld Senior Member  #27
    Lord Emptiness Void's Avatar
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    lol me too...Betaaaa...

  28. #28
    Eternal Coward Rincewind's Avatar
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    He used 12, Apollyon. Besides, Pratchett said "People who use 5 or more exclamation marks usually wear their underpants on their head."

  29. #29
    find confession in your dreams boolybooly's Avatar
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    He should know.

  30. #30
    Eternal Coward Rincewind's Avatar
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  31. Dolt Dolt Dolt Dolt Dolt  #31
    Tactical Attack Panda Mk10.4 Shin's Avatar
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    I liked X2. It was probably the best 4X game in recent years.

    Starting out with just a simple ship, expanding to larger ships, getting multiple ships, forming a trade fleet, that first station, succeeding stations, creating economic markets where none existed, then building a military fleet. The epicness of the scope and the rise to dominance all appealed to me.

    The interface was horrible though. However, when you got the hang of it, the game was a lot of fun to play. Coincidentally, if you stopped playing for a while and forgot the controls, it was hard to get back into it. Towards the end it became a matter of leaving the game running at fast speed, which although eliminated tedium, points to lack of content when you are at the top of the food chain.

    The SP was awful, I especially take offense to the character models and the dialogue. The plot was acceptable.

    I'll be awaiting X3 with the hope that they keep the good stuff in and fix the bad stuff.

  32. #32
    Is watching TheDeadlyShoe's Avatar
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    Oh, I forgot one other thing that bothered me. They announced X3 very soon after they announced an X2 expansion..eh.

  33. #33
    Because they turned the X2 expansion into X3 - they added too many new features to warrant an expansion.


    Daton

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