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HW2:Gothic War (BFG-TC) (In Stasis!)

  1. #1
    Your Friendly Dictator Deionarra's Avatar
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    HW2:Gothic War (BFG-TC) (In Stasis!)

    No downloads available at the moment but stay tuned as I may release an alpha revsion once i've done a bit more work on the Eldar.

    Oh and don't ask when it's going to be finished!

    LEGEND
    Work that is complete or that only needs minor tweeking and would be good enough to release in it's present form.
    Work that is partialy completed and is not ready for release in any form.
    Work that is planned for the future.
    Work that is causing problems and has no visible solution at present

    GENERAL RULES

    Rules for movement including new basic attack AI and conversion of turn angles and max speeds from BFG-HW2. (these will still be subject to much change in the future)
    Rules for Lances and Pulsar Lances. (need some visual work)
    Rules for weapon batteries including modifiers for long/short range and holofields converted from BFG-HW2 with exact same probabilities to hit.
    Rules for weapon damage and armour converted from BFG-HW2
    Rules for shields uneffected by torpedoes, bombers etc. and impenetrable to other weapons until taken down with concentrated fire. (I may revise this system depending on scripting and feedback from play testing)
    Rules for torpedoes including interception by turrets and inacuracy vs holofields. (accuracy needs some tweeking)
    Rules for fighters and bombers
    Rules for assault Boats.

    RACES

    Hiigaran TC - Hiigarans converted from HW2-BFG rules, primarily for testing purposes. Of all the BFG rases they are most similar to the Imperials.

    Vaygr TC - Vaygr converted from HW2-BFG rules, primarily for testing purposes. Of all the BFG rases they are most similar to the Tau (probably as it's not done yet).

    Races are listed in the order that I plan to work on them. I intend to try and complete one race before moving on to the next. However as you can see i've done quite a lot of the imperial fleet although i'm working on the Eldar at present.

    ELDAR CORSAIRS

    Eldar Corsairs AI
    Eldar Weapon FX
    Hulks

    Haven Spire (or varient there of)
    Voidstalker Battleship (torpedo and carrier varients)
    Shadow Cruiser
    Eclipse Cruiser
    Solaris Light Cruiser
    Aroura Light Cruiser
    Hellebore Frigate
    Aconite Frigate
    Nightshade Destroyer
    Hemlock Destroyer
    Eldar Transport
    Eagle Bomber
    Darkstar Fighter

    IMPERIAL FLEET

    Imperial Fleet AI
    Weapon FX
    Hulks

    Ramilies Starfort
    Space Station
    Emperor Battleship
    Retribution Battleship
    Cruisers and Battlecruisers (All variants)
    Dauntless Light Cruiser
    Sword Frigate
    Firestorm Frigate
    Cobra Destroyer
    Imperial Transport
    Fury Interceptor
    Starhawk Bomber
    Shark Assault Boat

    The following races have not been worked on at all yet although I have worked out most of the more complex rules for these races so as not to have to change the ones i'm working on at present.

    CHAOS FLEET
    ORC PIRATES
    SPACE MARINE FLEET
    NECRON REAPERS
    TYRANID HIVE FLEET
    TAU FLEET


    Click the spoiler below for about 30 pictures of work in progress. (Thumbnails)

    Note that some of the earlier pics (the ones lower down the page, earlier in tearms of developement) are taken with lower graphical settings (mostly the 800x600 pics). This is just because I didn't realise my settings were so bad not because it doen't run well with high settings. Also i've just included all my pics without sorting the good ones from the bad ones

    Some images may get scaled down to fit your screen resolution so click on them again to see the proper resolution (they don't look as good otherwise)

    Poly counts for all models arel equal or lower than comprable HW2 ships and at present no ships have their goblin layers done so are not as detailed as they will eventualy be in closeup.

    LOTS of PICTURES!




    Anit-Lawyer shields at full power captain!

    This mod is not an official production of Games Workshop Ltd ., nor is it endorsed or licensed by Games Workshop Ltd. Battlefleet Gothic, Eldar, Space Marine, Ork, Necron, Tau and Tyranid are all registered trademarks of Games Workshop Ltd. All artwork and images used in this mod have been created from scratch by hand and not a single pixel is taken from any material that is exclusive property of Games Workshop Ltd. Models featured in this mod are all based on the likeness of minatures that are copywrites of Games Workshop Ltd. Use of these names and images should not be construed as a challenge to such status. No challenge is intended to the status of these or any other trademarks of Games Workshop Ltd. This mod is intended for none profit purposes only and should not be sold in any form.
    Last edited by Deionarra; 3rd Nov 07 at 10:54 AM.
    Cake can change the nature of a man!

  2. #2
    sound deamon
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    ace

    ace man looks realy good . ace moddels

  3. #3
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    Finally a BFG mod whose gfx don't look like they crawled out of someone's rectum. I wish you good luck on this project.
    Last edited by Alex Drake; 19th Sep 05 at 3:30 PM.
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  4. #4
    Member Kou Uraki's Avatar
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    Last edited by Kou Uraki; 13th Mar 07 at 2:56 PM.

  5. Dawn of War II Senior Member Dawn of War Senior Member  #5
    The King of Limbs Tiresias's Avatar
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    nicely done, looking forward to it

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  6. #6
    Doney
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    Havnt had an excuse to log in for ages, but this mod blew me away. Man i love the models and I truly wish you the best of luck.

    Anyway to replicate the feel of the battlefleet style fighting you should give any thing that is an escort or moves swiftly a fighter attack pathing when attacking. This would help tie in the feel of doing hit and runs which pretty much all eldar cruisers excel at.

    Give the imperial ships that are meant to stand off the normal behaviours. This may help to give a more authentic experience when playing as each race.

    I love it and cant wait to see this mod finished. That and blackstone fortresses

  7. #7
    Your Friendly Dictator Deionarra's Avatar
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    Thanks for all the positive feedback and i'll try to make sure I give regular updates and hopefuly may have something available for download in the near future.


    Anyway to replicate the feel of the battlefleet style fighting you should give any thing that is an escort or moves swiftly a fighter attack pathing when attacking. This would help tie in the feel of doing hit and runs which pretty much all eldar cruisers excel at.
    This has already been done and it works realy well. Because of their excellent turning speeds I have even made the Eldar ships do some fighter manouvoures such as immelman turns. They also do barrel roles which helps them fire at targets below the edge of their prows .. and it looks great as well, especialy when a Voidstalker does it

    Give the imperial ships that are meant to stand off the normal behaviours. This may help to give a more authentic experience when playing as each race.
    I can't tell for sure what will work best until I actualy put some of my Imperial Cruiser models into the game. However I have made the Hiigarans very similar to the Imperials and have given their ships the same sort of attack AI as the Eldar. This works because their ships are so much slower, particularly when it comes to turning and accelerating, so they don't actualy behave the same way.
    Using the normal HW2 attack scripts for capital ships would have them stop (like they were doing Burn Retos every turn) and just fire at eachother where as in BFG they should keep moving all the time, only quite slowly compared to the Eldar.

    I've mainly tested them against the Eldar though so i'll have to do some more tests of them fighting similar opponents.

    Thanks for the input anyway Doney

  8. #8
    Llan
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    Very, very, very, VERY nice pictures. Seems to be a mod without thousands of weapons for each ship. That's nice (also for my relatively slow computer)

  9. #9
    HailZeon!
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    THIS MOD LOOKS AWESOME!!!
    PLEASE FINISH OR AT LEAST MAKE A RELEASE OF THIS MOD!!!!

  10. #10
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    Did you read the first post?

  11. #11
    HailZeon!
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    Yeah I reread his post, and I already edited my previous post...

  12. #12
    twitchey
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    shouldn't the elder corsairs be blue with red sails

  13. #13
    Doney
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    First of all, no twitchy colour schemes of late for the eldar are white with blue from the new magazines.

    Now dei what i meant for the slower races like chaos and imperials is that every picture or mention i see has them slowly moving towards each other to give the enemy a broadside. Only the smaller esorts seem to strafe the enemy.

    I reckon you should maybe edit the standard ai for attacking to do a jousting style as seen in st: dominion wars. If those slow ships both had those kind of pathing it would allow them come at each other and then give each other a broadside. This seems to be imperial naval combat from what i can tell in the fluff. The only other example of it other than ramming is when the two fleets just come right next to each other and become entwined similar to star wars return of the jedi.

    Now for the escorts and light vessels had you considered putting them into squadrens. I only say this because isnt that how they are grouped in BFG now?

    Cant wait to see the marines in action, for their bombardment cannons you should consider asking eville about his nukes from rehash mod.

  14. #14
    twitchey
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    give the nuke to the chaos planet killer

  15. #15
    Doney
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    nah the planet killer has got a massive beam. Bombardment cannons fire lots of different powerful ordanence

  16. #16
    Your Friendly Dictator Deionarra's Avatar
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    Very, very, very, VERY nice pictures. Seems to be a mod without thousands of weapons for each ship. That's nice (also for my relatively slow computer)
    Yes i'm intentianaly trying to avoid the kind of thing some other mods have (mentioning no names ) where the screen just gets filled with weapons fire to the point where it becomes difficult to play (regardless of how good your computer is) beacause you can't see what's going on any more.
    I probably won't make the unit caps too high as well as i've found it far more enjoyable when there are just a few ships on each side. (although I will give the option to increase it of course for those who want to).
    shouldn't the elder corsairs be blue with red sails
    First of all, no twitchy colour schemes of late for the eldar are white with blue from the new magazines.
    You mean like this?

    Incase you didn't realise you can pick whatever two colours you want for your ship eg..

    Although i'm not sure how many people would paint their fleet pink and yellow.
    The main body of the ship coresponds to the main colour (surprisingly) and the sails are the stripe colour.


    Now dei what i meant for the slower races like chaos and imperials is that every picture or mention i see has them slowly moving towards each other to give the enemy a broadside. Only the smaller esorts seem to strafe the enemy.

    I reckon you should maybe edit the standard ai for attacking to do a jousting style as seen in st: dominion wars. If those slow ships both had those kind of pathing it would allow them come at each other and then give each other a broadside. This seems to be imperial naval combat from what i can tell in the fluff. The only other example of it other than ramming is when the two fleets just come right next to each other and become entwined similar to star wars return of the jedi.
    I'm not too clear about what you are saying here, you seem to be contradicting yourself a bit. I've not seen ST: Dominion Wars so I can't be sure but from your description it sounds like you are describing how the attack AI works in my mod.

    The best thing to do would be to actulaly show you some ships fighting so here is a little video clip:

    Video of a small battle between Eldar and Hiigaran ships. Aprox 4.3MB

    I've tried to keep the camera in a fixed position for most of the battle so you can tell exactly how the ships are moving around. Bear in mind this is far from a finished version and the picture quality is poor to make it download friendly.
    Oh and see if you can spot the silly mistake

    Now i'm worried about all the mistakes, other than the one I ment, that people are going to point out.


    Now for the escorts and light vessels had you considered putting them into squadrens. I only say this because isnt that how they are grouped in BFG now?
    Indead i have considered this and will most likely put them into squadrens. The only concern is that each squadren will use 1 unit cap regardless of how many of the ships have been destroyed. This means you could find yourself in the situation of having to deliberatly get the last escort in a squad killed (or scuttle it) so you can call in a new squad.
    On the plus side however, the unit cap will probably be quite large for escorts (BFG fleet list say there is no limit as to how much of your fleet can be made up of escorts). Also having them in squads will allow them to concentrate their fire better on a single target which is very useful against shields, particularly useful if they are stronger than strength 2.

    nah the planet killer has got a massive beam. Bombardment cannons fire lots of different powerful ordanence
    I'm some way from doing this but that's more or less what I had in mind. Think of something kind of like Sajuuk for the Planet Killer while the minesweeper burst effect would be the kind of thing the Bombardment Cannons would be (only heavier). The weapon most like a nuke would be the Nova Cannon which is sort of like a railgun that fires a nuclear bomb. (to be precise it fires a huge plasma bomb using gravity acceleration rather than magnetic acceleration)

  17. #17
    twitchey
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    some of the art for the chaos and imperials have thousands of guns on the larger ships like the devine right and some of the battleships

  18. #18
    Doney
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    OK what i meant in that post was how 2 ships will move at each other, pass by each other while firing their broadsides then pulling away. What i meant by them intermingleing is where they have large fleets of ships that just come together and fire at whats ever in range. Look for a picture of ravensburg, the best is in the EoT codex. Ill post more later

  19. Homeworld Senior Member  #19
    Lord Emptiness Void's Avatar
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    wow ...... :insane: keep on the good work! ......when will a release come?

  20. #20
    Rico
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    G'day Deionarra,
    I assume that you are planning to turn this into a TC.
    I'm from Battlefleet Gothic Commander, a TC mod for HW2.
    Forum here:
    http://bfgcommander.proboards51.com/

    Currently we are working on codeing and doing heavy research to make the mod as close to BFG as possible, I assume that you have the same objective, so we were thinking that perhaps we could combine forces, to make the best BFG TC for HW2 possible.

    BFG: Commander currently has Duelron from FSNA, myself (adjacent leader of FSNA) and will be haveing one fo FSNA's modalers to help. Modelers are what we need most and you appear to be very good at that.
    So is there a chance that you would be interested in a merger?
    Rico

  21. #21
    Duelron1001
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    i have a massed a large amount of resorces over the devlopment period of FSNA, many of which can by put to use should we merge, including hosting at game-warden.com (100mbit connection, 100 mb account for starters + near unlimited space on the subserver). so you can see that it would help both mods alot should we agree on a merge.

  22. #22
    Your Friendly Dictator Deionarra's Avatar
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    So is there a chance that you would be interested in a merger?
    I've sent you a PM about this as I don't want to clog up this thread.


    Anyway for now work continues on this mod just as before.

    Here are some new pictures mainly featuring the newly completed Hellebore Frigate.

    A pair of Hellebores bask in the light of a nearby star


    A Hellebore fires all it's weapons at a Hiigaran Cruiser


    3 Hellebores fire their pulsar lances together


    A Hellebore and a Hemlock fly side by side


    A large battle rages around a Hiigaran Space Station (As before Voidstalker is just a place holder model)

  23. #23
    Da_Humie
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    This looks really nice. It's good to see a BFG fan doing something so amazing. GOd, I miss BFG...

  24. #24
    Llan
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    Can you release the mod perhaps as singlew files, so that you have to use the -overridebigfile command, please? Want to try this mod, because it looks so awesome.

  25. #25
    Member Kou Uraki's Avatar
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    yeah, when will the 1st version be released? im anxious to play this glorious mod!!

  26. #26
    Your Friendly Dictator Deionarra's Avatar
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    Good things come to those who wait

    Hopefully I will be able to make the first alpha release in the near future (maby a couple of weeks).

    I tend to have the problem of being a bit of a perfectionist but I am now trying to put all the stuff I have done so far into the game so that I can make a release with lots of stuff in it, even if a lot of the models will be very basic.

    I've adjusted all the resource collecting values in the game so that now the resource cost of every ship is exactly the same as it's points cost in th TT game.

    In the meanwhile here are some new pics showing some Imperial Cruisers that i've now got round to putting in the game.


    An Imperial Dictator Class Cruiser moves out of the dark to attack an Eldar Eclipse Cruiser


    An Imperial Lunar Class Cruiser launches torpedoes


    Imperial and Eldar Cruisers clash


    An Imperial Lunar Class Cruiser tries to hit Eldar Fighters with it's lances.


    A Shadow Cruiser gets caught between two Imperial Cruisers


    An Imperial Lunar Cruiser Fires on an Eldar Cruiser


    Eagle Bombers close on an Imperial Tyrant Cruiser as it unleashes a full starboard broadside at an unseen enemy.


    An Imperial Tyrant Class Cruiser Duels with an Eldar Shadow Cruiser and Escorts


    An Imperial Tyrant Class Cruiser is toast!


    An Imperial Gothic Class Cruiser goes down!


    An Imperial Dictator Class Cruiser side by side with a Hiigaran Fortitude Class Cruiser


    Picture showing the new format for displaying ship stats in the build menu, similar to BFG fleet lists.
    Last edited by Deionarra; 3rd Oct 05 at 11:47 AM.

  27. #27
    Llan
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    Your mod is simply incredible. This is the mod I'm most looking forward to.

  28. #28
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    seconded. extremely well done. better reinstall HW2....

  29. #29
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    Very good. I especially like the celshaded look you are going for.

    Reality is only a special case of imagination

  30. #30
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    Very, very good work.
    Not sure if I like the cel-shaded look, but, as mentioned, a hell of alot better than has been seen around here.

    One point I would like to make. It seems you have Imperial Lances using the Keeper Ions, and the Imperial WBs using the Keeper Pulsars. Those two look remarkably similar. What I would advise is using rapid fire Lasers (the Laser Corvette or Trinity Cannon effects) for the WB effects. Looking at it again I see the Eldar do the same with the Hiigaran ones. You could use plasma bombs (preferably the Prog. Dreadnought versions) to get a similar effect.

    Also, was curious how you were handling Strike Craft, since as far as I know there is no way to get a variable unit cap...

  31. #31
    I don't like the cel shading only because i like the HW2 textures but it is a new way to look at playing the game.

    If you did every ship like that ,it would be like playing a comic book in realtime :clap:

  32. #32
    Llan
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    Yeah, but it looks so good that this doesn't matter. I'm only looking forward to this mod and, perhps, I'm looking forward to the new dustwars-relesase.

  33. #33
    Nekokaburi
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    well, who says that you should have all the detail in the texture of a ship anyways? I mean, who would paint all that detail onto a ship that they were sending out to battle?
    "What? Send the fleet straight into battle? Dammit man, we've only just finished the second coat! We havent even put the racing stripes on yet!"

    Seriously. There's plenty of detail in the ships. Even if it does look cel shaded, it's pretty damn good work. It's kind of refreshing to see models where every little hatch, window and airlock isn't put on the texture, not to mention all the other little details people love to put in.

    Excellent job man. I dont know how much I could do, but if you need help.... And I'm pretty sure everyone else here is the same.

  34. #34
    Kolaboration
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    Great mod! Keep up the good work!

  35. #35
    Your Friendly Dictator Deionarra's Avatar
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    About time some people started to complain at least a little, I was starting to wonder what was going on

    Seriously though I welcome constructive criticism and I will happily awnser any questions, queries and concerns that people have about the mod.

    I expected the cel-shaded look to be a little bit hit and miss with people. Basicaly I am trying to make the models look more like the TT minitures than realistic ships. I will try and post some comparison pictures with some slightly different texture styles and see what people think of them.

    One point I would like to make. It seems you have Imperial Lances using the Keeper Ions, and the Imperial WBs using the Keeper Pulsars. Those two look remarkably similar. What I would advise is using rapid fire Lasers (the Laser Corvette or Trinity Cannon effects) for the WB effects. Looking at it again I see the Eldar do the same with the Hiigaran ones. You could use plasma bombs (preferably the Prog. Dreadnought versions) to get a similar effect.
    I agree that the pulsar and ion beam effects are too similar and inted to change them eventualy to make them more distinctive. However I will stick with these effects for now because both the Eldar and Imperial weapons batteries primarily use lasers and call me old fashioned but I prefer to use beam effects. I will probably use some plasma weapons for the short range component of the Imperial weapons batteries.

    Also, was curious how you were handling Strike Craft, since as far as I know there is no way to get a variable unit cap...
    Yes I did have a similar idea of making a variable unitcap that allows 1 squadren for every launchbay in your fleet. You are right that this can't be done properly but I think it can be done using build resrictions in the level script.
    However as far as I know there is no such limit on the number of squadrens of attack craft you can have on the TT just the number of new squads you can launch each turn. This is basicaly the way I have done attack craft at the moment.
    They are very cheep and fast to build, it takes about 2 turns (20 seconds) to launch a squad (9 craft which break into 3 wings of 3 when they attack) and the build time is reduced the more launchbays the production ship has. They don't last very long either, direct fire and turrets cause area damage to attack craft and so can take out whole squads quite fast so you need to keep building new craft constantly.

    Seriously. There's plenty of detail in the ships.
    Well I haven't done the goblin details on any of the ships yet so there's still more detail to come.

    Ok I have just done the goblins on the Imperial Cruisers to make sure I don't run into any problems with them, so here are some new pics
    (I haven't done all the detail on the weapon and lance batteries yet because they are subsystems)


    Imperial Cruiser Prow View


    Imperial Cruiser Aft View


    Imperial Cruiser Keel View


    A Pair of Cruisers


    The Goblin Layer

  36. #36
    SNowie
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    this mod looks ...
    :heyhey::jaw::heyhey::jaw::heyhey::jaw::heyhey:

  37. #37
    Llan
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    when do you plan to release a release?

  38. #38
    Your Friendly Dictator Deionarra's Avatar
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    When do you plan to release a release?
    I have been trying to put all my basic models into the game but usualy I find myself unable to do so without doing lots more work on them to improve them a bit first. They are still are far from finished (the Imperial attack craft in particular) but I am getting there slowly. I still need to do the transports and space stations for both Eldar and Imperials before i'm ready to release anything.

    Good news is that I have managed to get the AI working for both races now.

    Yes you guessed ... more pictures!

    An Imperial Retribution Class Battleship causes a partial eclipse


    Retribution Battleship and fighter escort


    A squadren of Firestorm Frigates wait for battle


    A Retribution Class Battleship Attacks


    Imperial Starhawk Bombers and Fury Interceptors fly in formation


    Starhawk Bombers attack a Hiigaran Space Station


    A Tyrant Cruiser and escorting Firestorm Frigates ambush an Eldar Eclipse Cruiser


    Firestorms and Hellebore Frigates clash


    Firestorms Attack


    The Hiigarans face the Emperor's Retribution!


    Eldar and Imperial forces engage


    Furies try to fend off Eldar Bombers


    Imperial Fury and Eldar Darkstar fighters come face to face

  39. #39
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    Still looks like sweetness.
    I command you to release it.

    Taken for granted that the weapon effects will get changed up a bit, the only other graphical question I have is whether you can use shields without the Defense Field effect. It looks ok on one ship, but in mass combat (The hiigarans face the Emperor's retribution pic) it begins to look silly.

    As for strike craft, if the idea is for them to die alot, make them free (or one RU) so they don't impede on your actual ships.
    In the TT, the original rules were that there were no limits on AC that could be launched, as long as you kept making your Reload Ordnance checks. This meant that people would sit back with a pair of Emperors or equivalent and just build up massive amounts of AC and attack. No conventional ship could stand against it. The rules were then changed to stipulate that you can only have as many AC in play as you have functioning launch bays.

    One more question: Do you have functioning Nova Cannon? If so, we want pictures. If not, remedy that.

    Edit: I lied, another question: How are you doing the Tac-overlay icons? I would strongly advise giving Bombers and A-Boats different icons from fighters... I'd go with this:
    Fighter : Fighter
    Anti-Ship Craft : Corvette
    Escort : Frigate
    Cruiser/Battlecruiser/Heavy Cruiser : Destroyer
    Grand Cruiser : Carrier
    Battleship : Cruiser

  40. #40
    Demigod of Pain Enterprise-E's Avatar
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    Hey, Deionarra, this is a promising looking mod! i don't know BFG but i see a lot nice new ship models and weapons in there, which makes a mod great!
    Ave Qwaar-Jet!
    "Once again shall the great seas of space run red ...with the blood of Hiigara"

  41. #41
    Beautiful work there - keep it up !

    The only thing I will say about the graphics is that they do look rather odd with all those black lines on them (I assume it's the cells everyone's on about :P ). I'd try and go for something more like HW2's ships myself, although I can see a problem with an Imperial cruiser's hull covered in green :P . If you want to break it up a bit, the BFG rulebook had that Retribution Battleship with fine gold lines all over its hull to help break up the monotony of the colours. Also look at the Specialist Games website for more ship designs, eg THIS (big PDF BTW).

    Anyway like I said, keep up the good work - we're all itching to see a download for this .
    Clear ether!

  42. #42
    Mountain-god
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    Imagine my glee - finally, a BFG mod for HW2?

    I guess I'll have to buy it again just to play :devil:

    I recall seeing your work ages ago on another forum - previewing the Imperial Cruisers...

    SHIELD EFFECTS
    a) Is it possible to decrease the size of the globe surrounding? To more tightly fit the dimensions of the ship.
    b) And, if possible, how about making the shield effect non-visible until hit? At which point it flashes - particularly on the edge hit.

  43. #43
    (a) Good idea .
    (b) I think it'd look better, but as to whether it's possible...

  44. #44
    Messenger
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    Awesome mod. Can't wait to see an Alpha. If you need anytesting give me a PM.
    Also what are your plans for defence? I am not sure what the Eldar would get.

  45. Child's Play Donor General Discussions Senior Member Homeworld Senior Member The Workshop Senior Member  #45
    Ignorans, te absolvo Homdax's Avatar
    Join Date
    Sep 2003
    Location
    ...remastered
    I watched the movie and I am impressed by Your work.
    Don't You think the Eldar vessels turns a bit too fast? I mean, the most advanced mobility I have seen so far in vessels cruiser size and above are PDS Liir'Hra. They move fast around their axel and turn pretty quick. The Eldar cruisers sort of flip over their own axel worse than fighters. Not very realistic is it...?

  46. #46
    Messenger
    Guest
    Well Eldar vessels are 10000 years ahead of other races so they would have much better engines and what not.

  47. #47
    Emperor Kefka
    Guest
    And the Necrons are 600,000,000 years ahead of the Eldar. =P

    The Eldar can turn like that because their ships are built lightly and they use solar sails to move about. Most maneuverable race in the game.

  48. #48
    Messenger
    Guest
    Other then Dark Eldar perhaps :P

  49. #49
    Just FYI, solar sails are slow. Slower than chemical rockets even (atleast on the timespans involved in quick manouvers).


    Daton

  50. #50
    Banned Silver_Wolf#'s Avatar
    Join Date
    Jul 2004
    Location
    Constanta, Romania
    Solar sails need years to get to top speed...

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