Posted by Moe:I'm not sure what you mean, maxdamage. What do you want me to do with the destroyer?
What I meant was in mission 7 or 8 the kpr_destroyer is scripted to build kpr_attackdroids and maybe could be used as a carrier in your mod?Also this is missing from the shipicons.lua file for the Kpr_bentus:
Code:
Kpr_Bentus =
{
LargeIcon =
{
texture = "DATA:\\Ship\\Icons\\icon_ships.mres",
textureUV_TL =
{ 800, 640, },
textureUV_WH =
{ 200, 64, },
stretchOnDraw = 1, }, }
as the game will display the default ship icon for ships or objects that have no ship icon by default.
btw I tried adding a weapon hardpoint to the bentus ship after following the tutorial and then loading the game and a map the game crashes just as the load screen goes to the map itself.I looked in hw2.log but nothing to explain why it crashed.
Code:
Tue Nov 15 19:00:23 2005
·Loaded Archive: 'Homeworld2.big'·
·UTIL -- filepath failure, path doesn't exists 'C:\Program Files\Sierra\Homeworld2\data\locale\english'·
·Loaded Archive: 'english.big'·
·Uing ..profiles\ for profiles folder·
·GAME -- Using player profile maxdamage·
·Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 2·
·Using NVIDIA Corporation's 2.0.0 GeForce 6800/AGP/SSE2 renderer (Suspected driver is nvoglnt.dll 6.14.10.7730)·
·Loaded Archive: 'englishSpeech.big'·
·Loaded Archive: 'Music.big'·
·SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created·
·SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created·
·Build name: The Dust Wars - AutoBuild3569 - Ordered by smmatte·
·Built by : mrbuild·
·Data path : C:\Program Files\Sierra\Homeworld2\data·
·Resetting fp control word.·
·CmdLine: -overrideBigFile·
·Starting Level: data:LevelData\Multiplayer\Deathmatch\2P_HYPERTEST.LEVEL·
·HGN_HSCORE is marked as salvageable in the shiptuning but has no salvage points!·
·
.
Could you post the co-ordinates of the Weapon_Hulldefense1_Position on the kpr_bentus as I think where I put mine could be causing the game to crash as it is intersecting part of the mesh maybe?
maxdamage.