Question, can I use Cinama 4D to make new ship models?
Question, can I use Cinama 4D to make new ship models?
#452
Yes, but to put those models in the game you'll need to export to OBJ and then rig/convert the model in CFHodEd.
~
#453
@hwcarnage
another offending file is the formations in the scripts folder, they dont decompile properly so loose those
Hi ive been trying to do this and ive gotten as far as step...I dont know rite now but I cant get it to work it just loads the origanal HW2 v1.1... can any1 help me please?
I think it might be command line but I dont know my command line is:
...Homeworld2.exe" -overrideBigFile thats 1 space but i still cant get it...tried 2 spaces that didnt work either. Can any1 help me? please?
Never mind im gonna try and compile see if that works.
Last edited by joe 2987; 19th Sep 07 at 5:34 PM.
#455
Haha, I feel really dumb now after ranting about CFHoded... I love it, now that I've realized that I was not adding a new weapons point and then trying to move it...Time to make that weapons barge
![]()
it! It still won't work! Even compiling did nothing! I know everything's alright... I think anyway... Should I post my code?
Last edited by Zatch; 16th Sep 07 at 8:10 PM. Reason: One exclamation mark is enough. :)
do you have the -overidebigfile in your shortcut? From the little info youve given us it sounds like its a shortcut problem.
ya i got the command line...its not reading the decompiled files. i have pds installed and i uninstalled it and installed this...pds works, this doesnt..hmmmm
Last edited by joe 2987; 16th Sep 07 at 4:47 PM.
ok, heres a crazy question, are the files your modifying in the root data directory?
ie: Data\ships\bentus
and not data\data\ships\bentus or something simular
When I did the tutorial HardEd did that to me, and I spent about three hours saying "wtf?" untill I noticed the extra data directory.
#461
A hw2.log file might be helpful, please post yours after a crash.
it doesnt crash it just kind of... doesnt read the modified files
and its C:\Program Files\Copy (2) of Sierra\Homeworld2\Data
do you think maybe the "Copy (2) of Sierra" might be throwing it off? Maybe its reading from "Copy of Sierra" or just "Sierra"?
"I HAVE NO IDEA WHERE THOSE EXTRA 1,800 USERS WENT." - Moe
"To subdue the enemy without fighting is the acme of skill." - Sun Tzu
@ panblackrose, or anybody who knows
Hey, how do you add turrets? I want to add another turret to the bottom side of the pulsar corvette and have been trying to do so in CFHodEdit. I can get the pulsarcorvette hod file into CFHodEdit, and then I 'add a template' > turret under the hiearchies tab and rename everything and put in position, rest, direction, and muzzle points but I cannot get a second turret to show up. I was thinking maybe I need to put in a hardpoint instead, but I wasn't sure. I would like to make a pulsarcorvette with a bottom pulsar cannon and I want to try one with adding the dreadnaught chin turrets as a modification. Can anybody tell me how to add the hardpoint, turret point, etc. then go about getting the turret to model with the ship in CFHodEdit?
Any help would be appreciated.
Ok never mind I found what the problem was (the "start in" line I had "Sierra" instead of "Copy (2) of Sierra") so you were right ford, it was a shortcut problem. Now... how to get the reolution to normal... any ideas?
The options menu?
or you can edit your profile and set a custom resolution, but that for me continually causes my game to get jittery and laggy.
Ask Not, Fear Not.
ok the options menu: I cant get to the "Accept" button, my screens too small
the profile editing: if it's inside the game I cant do it for the same reason, if its outside the game, how??!?!![]()
in your hw2 directory, go to bin/profiles/*insert profile name*/PLAYERCFG.LUA
Go down to the bottom and edit VideoOptions. The variables are screenResolutionW and H
set them to whatever you need, although once you can get to the menu I'd set them to the closest normal setting, as custom settings cause lag and the jitters
Ok it was a problem with another mod, so it works now. Kind of... anyway I'll figure it out... or maybe I'll just ask, anyone know anything about the game screen being a little too far to the left? I can't reach the back button but I don't need that...often.
When I add the weapons to Bentus it always crashes. It works before I put the weapons on. What have I done wrong?
OK you're better off than me lol I can't even get it to load before I put the weapons on Bentus. Try going back through the modifications you made, make sure theres not a semi-colon instead of a comma or something.
I have gone through everything many, many times. I can't find anything wrong. Here is my error file for anybody who knows about such things.
This is the hgn_bentushulldefense.wepn file:Sat Sep 22 17:56:33 2007
Loaded Archive: 'Homeworld2.big'
UTIL -- filepath failure, path doesn't exists 'C:\PROGRA~1\Sierra\HOMEWO~1\data\locale\english'
Loaded Archive: 'english.big'
Uing ..profiles\ for profiles folder
GAME -- Using player profile Ninja
Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 1
Using NVIDIA Corporation's 2.0.0 GeForce FX 5200/PCI/SSE2 renderer (Suspected driver is nvoglnt.dll 6.14.10.7730)
Loaded Archive: 'englishSpeech.big'
Loaded Archive: 'Music.big'
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
Build name: The Dust Wars - AutoBuild3569 - Ordered by smmatte
Built by : mrbuild
Data path : C:\PROGRA~1\Sierra\HOMEWO~1\data
Could not initialize all fragment programs. Please use the '-fragment_program 0' command line parameter
Resetting fp control word.
CmdLine: -overrideBigFile -luatrace
Starting Level: data:LevelData\Multiplayer\Deathmatch\2P_HOSTILITIES_END.LEVEL
parameter: `)' expected (to close `(' at line 21);
last token read: `<eof>' at line 22 in string ""
Warning! WeaponStatic file 'Hgn_bentushulldefensegun' not loaded! -- FATAL EXIT -- weaponstatic/232:! --stack trace-- 0x0044A097: GSLobbySessionDesc::operator= () 0x0047B7F8: GSLobbySessionDesc::operator= () 0x003C46B5: lua_error () 0x003C4749: lua_error () 0x003C4751: lua_error () 0x003C47EE: lua_error () 0x003C481E: lua_call () 0x003C4A13: lua_dobuffer () 0x0046CB81: GSLobbySessionDesc::operator= () 0x0047681E: GSLobbySessionDesc::operator= () 0x00442EA9: GSLobbySessionDesc::operator= () 0x0043180C: GSLobbySessionDesc::operator= () 0x0058B3A1: getLibraryID () 0x00571D25: getLibraryID () 0x00572023: getLibraryID () 0x0057223A: getLibraryID () 0x0049279C: GSLobbySessionDesc::operator= () 0x00495163: GSLobbySessionDesc::operator= () 0x00490C11: GSLobbySessionDesc::operator= () 0x004911D2: GSLobbySessionDesc::operator= ()
-- Pretty-Printed using HW2 Pretty-Printer 1.03 by Mikail.
-- LuaDC version 0.9.19
-- 5/23/2004 7:33:03 PM
-- LuaDC by Age2uN
-- on error send source file (compiled lua) and this outputfile to Age2uN@gmx.net
--
StartWeaponConfig(NewWeaponType, "Gimble", "InstantHit", "Laser", "Normal", 0, 20000, 0, 0.4, 0, 0, 1, 0, 1, 0.4, 0.0, 0.0, 1, 1, 120, 120, 0.1, "Normal", 1, 0, 300)
AddWeaponResult(NewWeaponType, "Hit", "DamageHealth", "Target", 50, 50, "")
setPenetration(NewWeaponType, 5, 1,
{
PlanetKillerArmour = 0, })
setAccuracy(NewWeaponType, 1,
{
Fighter = 0.2,
},
{
Corvette = 0.5,
},
{
munition = 0.1, })
setAngles(NewWeaponType, 90, -180, 180, -180, 180
These are the weapon and hard point names:
HardEd: Weapon_HullDefense1_Position
Weapon_HullDefense1_Direction
Weapon_HullDefense1_Rest
Weapon_HullDefense1_MuzzleWeapon folder and file: hgn_bentushulldefensegun
hgn_bentushulldefensegun.WEPNkpr_bentus .ship file: LoadModel(NewShipType, 1)
StartShipWeaponConfig(NewShipType, "hgn_bentushulldefensegun", "Weapon_HullDefense1", "Weapon_HullDefense1")
Could anyone with a fully working bentus with weapons please post it so I can compare it with mine?
Last edited by Crazy Ninja; 22nd Sep 07 at 11:17 AM.
hmm...
u didn't put the other parentheses for the SetAngles in your *.wepn file.
Maybe. Not sure....^^
ok, lets see what the log file is telling us.
The fatal error is occuring in the Hgn_Bentushulldefensegun file, Line 21. The error is a missing closeing ).Code:parameter: `)' expected (to close `(' at line 21); last token read: `<eof>' at line 22 in string "" Warning! WeaponStatic file 'Hgn_bentushulldefensegun' not loaded! -- FATAL EXIT
Yep, theres the missing closeing ). Just add it and try loading agin.Code:setAngles(NewWeaponType, 90, -180, 180, -180, 180
Oh damn! Being an idiot, I reinstalled homeworld2, reapplied thw 1.1patch and started the whole mod again. Now I get a different error message, and I think its alot worse
Sat Sep 22 20:51:10 2007
Loaded Archive: 'Homeworld2.big'
UTIL -- filepath failure, path doesn't exists 'C:\PROGRA~1\Sierra\HOMEWO~1\data\locale\english'
Loaded Archive: 'english.big'
Uing ..profiles\ for profiles folder
GAME -- Using player profile Ninja
Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 1
Using NVIDIA Corporation's 2.0.0 GeForce FX 5200/PCI/SSE2 renderer (Suspected driver is nvoglnt.dll 6.14.10.7730)
Loaded Archive: 'englishSpeech.big'
Loaded Archive: 'Music.big'
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
Build name: The Dust Wars - AutoBuild3569 - Ordered by smmatte
Built by : mrbuild
Data path : C:\PROGRA~1\Sierra\HOMEWO~1\data
Could not initialize all fragment programs. Please use the '-fragment_program 0' command line parameter
Resetting fp control word.
CmdLine: -overrideBigFile -luatrace
Starting Level: data:LevelData\Multiplayer\Deathmatch\2P_HOSTILITIES_END.LEVEL
parameter: <name> expected;
last token read: `"CanBuildShips"' at line 46 in string ""
Error: Universe::createSquadron: could not find ship type (kpr_bentus) -- FATAL EXIT -- sobfactory/107:! --stack trace-- 0x0058B3E3: getLibraryID () 0x00571D25: getLibraryID () 0x00572023: getLibraryID () 0x0057223A: getLibraryID () 0x0049279C: GSLobbySessionDesc::operator= () 0x00495163: GSLobbySessionDesc::operator= () 0x00490C11: GSLobbySessionDesc::operator= () 0x004911D2: GSLobbySessionDesc::operator= ()
No, really its still just a missing piece somewhere. It's looking for a quoted name in kpr_bentus' CanBuildShips ability. Or rather that something in the ability is missing/wrong.
That other crap is just game errors as a result of the initial error.![]()
looks like he might not have kpr_bentus in right. I used my log file many times to find my own issues and fixed them accordingly. Went through the tutorial and I can get it to do everything BUT build ships in a build manager and I did everything exactly right. Gave up, now adding defense fields to all capital ships and it's working nicely.
So I tried again with only 3 differences
1) I used spookyrat to extract and decompile what I needed
2) Called the custom weapon kpr_ rather than hgn_
3) Gave the Bentus guns a barrel of .1 like the mothership
I'm sure one of these worked, but I'm not sure which.
But then it broke when I tried to let them build a hgn bomber armed with lasers. Where are the build-cost and times kept, because at the moment a keeper costs less than an attck droid and is built in 5 seconds.
There in the .ship files Data\ships\ect...
HOw did it break this time? Right after the bomber hypered in? or when the bomber tryed to fire its guns?
More Input, Please. -Johnny 5, Short Circuit
sorry anyone in this thread can help me. here's my log filei hope anyone can help meMon Sep 24 22:24:24 2007
UTIL -- filepath failure, path doesn't exists 'J:\Cópia (3) de Homeworld2\data\locale\English'
Uing ..profiles\ for profiles folder
GAME -- Using player profile joao
Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 2
Using NVIDIA Corporation's 2.0.3 GeForce 7300 SE/7200 GS/PCI/SSE2 renderer (Suspected driver is nvoglnt.dll 6.14.10.9424)
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
Build name: Sajuuk-Khar - AutoBuild3498 - Ordered by smmatte
Built by : mrbuild
Data path : J:\Cópia (3) de Homeworld2\data
No mapping for font 'GenericSubtitleFont' - using 'default'
Resetting fp control word.
CmdLine: -overrideBigfile -luatrace
Starting Level: data:LevelData\Multiplayer\Deathmatch\2P_HOSTILITIES_END.LEVEL
Error: Universe::createSquadron: could not find ship type (Kpr_Bentus) -- FATAL EXIT -- sobfactory/107:! --stack trace-- 0x0058817A: getLibraryID () 0x0056EAC7: getLibraryID () 0x0056EDC5: getLibraryID () 0x0056EFDC: getLibraryID () 0x00491EDC: GSLobbySessionDesc::operator= () 0x00494781: GSLobbySessionDesc::operator= () 0x0049034A: GSLobbySessionDesc::operator= () 0x0049090B: GSLobbySessionDesc::operator= ()
Make sure the game is calling kpr_bentus, not something else. Your error is with naming.
So I was finally able to get defense fields built into all of the capital ships, but I am having trouble figuring out some of the hyperspace commands... I know the one that Moe supplies us with in the keeper tutorial adds hyperspacing to bentus without needing a module, but it seems there is a delay in being able to select the ship directly after hyperspace, when usually you can just select most ships right away, unless the thing is so damn big, I'm missing the spot to click where it allows me to select it, which has happened before.
I still can't get Bentus to build anything... but no major loss. I enjoy my missile destroyers and multibeam frigates very much
Thanks to everyone for their help and insight!
I think you are looking for this one.
NewShipType.alternativeHyperspaceTime = 1.5
Does Bentus have the "addAbility(NewShipType,"CanBuildShips"........" command ?
And if, has Bentus the same prefix as in the race.lua ?
#483
Quoted from the rapidly deteriorating wiki:
You're interested in the RecoveryTime.addAbility(<rShip>, "HyperspaceCommand", <bIsActive>, <fCostFactor>, <fCostMin>, <fCostMax>, <fRecoveryTime>, <fTransitTime>)
The Keeper race is never chosen when you select "Custom" race. Do you know how to change that?
So i've done everything in the tutorial and it works perfectly in the game until i get up to part 9.
I've done part 1 and it works, but when i start doing part 2 the game crashes when loading up the 'universe'.
I've found that if i remove the data\scripts\building and research\keeper/build.lua file that the game will load fine, and that if i stop after part 1 that the game will also load fine, its just when i attempt to do part 2 is when the game crashes.
I've tried doing it a number of times, and been very methodical in entering the information but it just keeps crashing.
Code:Homeworld2.exe caused a Breakpoint in module Debug.dll at 001b:003519b6. Error occurred at 10/14/2007 13:00:46. Homeworld2.exe, run by Jason. Microsoft Windows XP?. 1 processor(s), type 586. 1024 MBytes physical memory. MiniDump saved to file 'C:\Program Files\Sierra\Homeworld2\Bin\Release\10-14-2007_13_00_46_MiniDump.dmp' Registers: EAX=00000000 CS=001b EIP=003519b6 EFLGS=00000202 EBX=00000000 SS=0023 ESP=0012f1b8 EBP=0012fc70 ECX=7c014444 DS=0023 ESI=0000000e FS=003b EDX=046550f0 ES=0023 EDI=000003ef GS=0000 Bytes at CS:EIP: cc 83 4d fc ff 8d 8d 5c fe ff ff e8 9b fc ff ff Call Stack: 0x003519B6: dbFatalfAux () 0x0054246B: GSTracker::operator= () 0x00578204: getLibraryID () 0x00579086: getLibraryID () 0x0059865E: getLibraryID () 0x00599CDD: getLibraryID () 0x004952A1: GSLobbySessionDesc::operator= () 0x00490C11: GSLobbySessionDesc::operator= () 0x004911D2: GSLobbySessionDesc::operator= () Stack dump: Module list: names, addresses, sizes, time stamps and file times: C:\Program Files\Sierra\Homeworld2\Bin\Release\Memory.dll, loaded at 0x00320000 - 33280 bytes - 3fe0ce01 - file date is 12/17/2003 13:43:30 C:\Program Files\Sierra\Homeworld2\Bin\Release\Platform.dll, loaded at 0x00330000 - 98304 bytes - 3fe0ce5f - file date is 12/17/2003 13:45:04 C:\Program Files\Sierra\Homeworld2\Bin\Release\Debug.dll, loaded at 0x00350000 - 10752 bytes - 3fe0cdfd - file date is 12/17/2003 13:43:26 C:\Program Files\Sierra\Homeworld2\Bin\Release\Localizer.dll, loaded at 0x00360000 - 94208 bytes - 3fe0ce59 - file date is 12/17/2003 13:44:58 C:\Program Files\Sierra\Homeworld2\Bin\Release\FileIO.dll, loaded at 0x00380000 - 155648 bytes - 3fe0ce52 - file date is 12/17/2003 13:44:50 C:\Program Files\Sierra\Homeworld2\Bin\Release\ZLib.dll, loaded at 0x003b0000 - 49152 bytes - 3fe0ce3b - file date is 12/17/2003 13:44:28 C:\Program Files\Sierra\Homeworld2\Bin\Release\lua.dll, loaded at 0x003c0000 - 73728 bytes - 3fe0ce66 - file date is 12/17/2003 13:45:12 C:\Program Files\Sierra\Homeworld2\Bin\Release\luaconfig.dll, loaded at 0x003e0000 - 57344 bytes - 3fe0ce6b - file date is 12/17/2003 13:45:16 C:\Program Files\Sierra\Homeworld2\Bin\Release\util.dll, loaded at 0x003f0000 - 36864 bytes - 3fe0ce7e - file date is 12/17/2003 13:45:34 C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe, loaded at 0x00400000 - 5562368 bytes - 527a5220 - file date is 12/23/2003 20:21:42 C:\Program Files\Sierra\Homeworld2\Bin\Release\divxmedialib.dll, loaded at 0x00970000 - 86016 bytes - 3f3bc007 - file date is 8/14/2003 18:08:56 C:\Program Files\Sierra\Homeworld2\Bin\Release\DivxDecoder.dll, loaded at 0x00990000 - 397312 bytes - 3f3bc002 - file date is 8/14/2003 18:08:56 C:\Program Files\Sierra\Homeworld2\Bin\Release\FileParser.dll, loaded at 0x00a00000 - 86016 bytes - 3f3bc005 - file date is 8/14/2003 18:08:56 C:\Program Files\Sierra\Homeworld2\Bin\Release\hw2box.dll, loaded at 0x00a20000 - 9728 bytes - 3fe0ce78 - file date is 12/17/2003 13:45:28 C:\Program Files\Sierra\Homeworld2\Bin\Release\objects.dll, loaded at 0x00a30000 - 1093632 bytes - 3fe0cfaa - file date is 12/17/2003 13:50:36 C:\Program Files\Sierra\Homeworld2\Bin\Release\console.dll, loaded at 0x00be0000 - 5632 bytes - 3fe0cf2d - file date is 12/17/2003 13:48:30 C:\Program Files\MessengerPlus! 3\MsgPlusLoader.dll, loaded at 0x01ca0000 - 58952 bytes - 4432b59a - file date is 4/21/2006 17:33:54 C:\WINDOWS\System32\dxdiagn.dll , loaded at 0x01d20000 - 1769472 bytes - 40ee6bf0 - file date is 7/9/2004 03:27:28 C:\Program Files\Sierra\Homeworld2\Bin\Release\GL.dll, loaded at 0x025f0000 - 294912 bytes - 3fe0cfbd - file date is 12/17/2003 13:50:54 C:\PROGRA~1\Sierra\HOMEWO~1\Bin\Release\seFDAudio.dll, loaded at 0x031b0000 - 40960 bytes - 3fe0cee8 - file date is 12/17/2003 13:47:20 C:\Program Files\Sierra\Homeworld2\Bin\Release\gslobby.dll, loaded at 0x10000000 - 135168 bytes - 3fe0cf28 - file date is 12/17/2003 13:48:24 C:\WINDOWS\System32\DDRAW.dll , loaded at 0x51000000 - 292864 bytes - 40ee6af9 - file date is 7/9/2004 03:27:28 C:\WINDOWS\System32\dsound.dll , loaded at 0x51080000 - 381952 bytes - 40ee6b7c - file date is 7/9/2004 03:27:28 C:\WINDOWS\system32\uxtheme.dll , loaded at 0x5ad70000 - 202752 bytes - 3b7dfecf - file date is 8/23/2001 22:00:00 C:\WINDOWS\System32\opengl32.dll , loaded at 0x5ed00000 - 685568 bytes - 3b7dfeb3 - file date is 8/23/2001 22:00:00 C:\WINDOWS\System32\KsUser.dll , loaded at 0x5ef80000 - 4096 bytes - 3dedcbf6 - file date is 12/11/2002 23:14:32 C:\WINDOWS\System32\LPK.DLL , loaded at 0x629c0000 - 18944 bytes - 3b7dfe8e - file date is 8/23/2001 22:00:00 C:\WINDOWS\system32\WININET.dll , loaded at 0x63000000 - 585216 bytes - 3ffdd866 - file date is 1/8/2004 14:23:38 C:\WINDOWS\System32\GLU32.dll , loaded at 0x68b20000 - 116736 bytes - 3b7dfe60 - file date is 8/23/2001 22:00:00 C:\WINDOWS\System32\nvoglnt.dll , loaded at 0x69500000 - 5636096 bytes - 44dd443a - file date is 8/11/2006 21:42:58 C:\WINDOWS\System32\dbghelp.dll , loaded at 0x6d510000 - 486400 bytes - 3b7dfe51 - file date is 8/23/2001 22:00:00 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.0.0_x-ww_1382d70a\comctl32.dll, loaded at 0x71950000 - 921088 bytes - 3b7dfe32 - file date is 8/23/2001 22:00:00 C:\WINDOWS\System32\WS2HELP.dll , loaded at 0x71aa0000 - 18944 bytes - 3b7dfe32 - file date is 8/23/2001 22:00:00 C:\WINDOWS\System32\WS2_32.dll , loaded at 0x71ab0000 - 75264 bytes - 3b7dfe31 - file date is 8/23/2001 22:00:00 C:\WINDOWS\System32\WSOCK32.dll , loaded at 0x71ad0000 - 21504 bytes - 3b7dfe31 - file date is 8/23/2001 22:00:00 C:\WINDOWS\System32\msacm32.drv , loaded at 0x72d10000 - 20480 bytes - 3b7dfe2a - file date is 8/23/2001 22:00:00 C:\WINDOWS\System32\wdmaud.drv , loaded at 0x72d20000 - 22016 bytes - 3b7dfe2a - file date is 8/17/2001 21:37:04 C:\WINDOWS\System32\USP10.dll , loaded at 0x72fa0000 - 339456 bytes - 3b7dfe29 - file date is 8/23/2001 22:00:00 C:\WINDOWS\System32\DCIMAN32.dll , loaded at 0x73bc0000 - 7680 bytes - 3b7dfe25 - file date is 8/23/2001 22:00:00 C:\WINDOWS\System32\wbem\wbemsvc.dll, loaded at 0x74ed0000 - 48128 bytes - 3b7dfe1d - file date is 8/23/2001 22:00:00 C:\WINDOWS\System32\wbem\wbemprox.dll, loaded at 0x74ef0000 - 28160 bytes - 3b7dfe1d - file date is 8/23/2001 22:00:00 C:\WINDOWS\System32\wbem\wbemcomn.dll, loaded at 0x75290000 - 214528 bytes - 3b7dfe1c - file date is 8/23/2001 22:00:00 C:\WINDOWS\System32\wbem\fastprox.dll, loaded at 0x75690000 - 585216 bytes - 3b7dfe1a - file date is 8/23/2001 22:00:00 C:\WINDOWS\system32\MSASN1.dll , loaded at 0x762a0000 - 51712 bytes - 4068cc99 - file date is 3/30/2004 11:25:46 C:\WINDOWS\system32\CRYPT32.dll , loaded at 0x762c0000 - 544256 bytes - 3d8f9151 - file date is 9/23/2002 14:10:26 C:\WINDOWS\System32\IMM32.DLL , loaded at 0x76390000 - 96768 bytes - 3b7dfe16 - file date is 8/23/2001 22:00:00 C:\WINDOWS\System32\winmm.dll , loaded at 0x76b40000 - 170496 bytes - 3b7dfe13 - file date is 8/23/2001 22:00:00 C:\WINDOWS\system32\imagehlp.dll , loaded at 0x76c90000 - 126976 bytes - 3b7dfe12 - file date is 8/23/2001 22:00:00 C:\WINDOWS\System32\Secur32.dll , loaded at 0x76f90000 - 52224 bytes - 3b7dfe11 - file date is 8/23/2001 22:00:00 C:\WINDOWS\System32\COMRes.dll , loaded at 0x77050000 - 792064 bytes - 3b7dfe10 - file date is 8/23/2001 22:00:00 C:\WINDOWS\system32\oleaut32.dll , loaded at 0x77120000 - 569344 bytes - 3b7dfe10 - file date is 8/23/2001 22:00:00 C:\WINDOWS\system32\ole32.dll , loaded at 0x771b0000 - 1105408 bytes - 404931d7 - file date is 3/6/2004 12:05:12 C:\WINDOWS\system32\SHLWAPI.dll , loaded at 0x772d0000 - 393728 bytes - 41267013 - file date is 8/20/2004 13:41:40 C:\WINDOWS\system32\comctl32.dll , loaded at 0x77340000 - 557568 bytes - 3b7dfe0f - file date is 8/23/2001 22:00:00 C:\WINDOWS\system32\SHELL32.dll , loaded at 0x773d0000 - 8227840 bytes - 41267013 - file date is 8/21/2004 07:41:40 C:\WINDOWS\System32\midimap.dll , loaded at 0x77bd0000 - 17920 bytes - 3b7dfe0f - file date is 8/23/2001 22:00:00 C:\WINDOWS\System32\MSACM32.dll , loaded at 0x77be0000 - 67072 bytes - 3b7dfe0f - file date is 8/23/2001 22:00:00 C:\WINDOWS\system32\version.dll , loaded at 0x77c00000 - 16384 bytes - 3b7dfe0f - file date is 8/23/2001 22:00:00 C:\WINDOWS\system32\MSVCRT.DLL , loaded at 0x77c10000 - 322560 bytes - 3b7dfe0e - file date is 8/23/2001 22:00:00 C:\WINDOWS\system32\GDI32.dll , loaded at 0x77c70000 - 241664 bytes - 40d1db0b - file date is 6/18/2004 03:55:24 C:\WINDOWS\system32\USER32.dll , loaded at 0x77d40000 - 528896 bytes - 40d1db0b - file date is 6/18/2004 03:55:24 C:\WINDOWS\system32\ADVAPI32.dll , loaded at 0x77dd0000 - 549888 bytes - 3b7dfe0e - file date is 8/23/2001 22:00:00 C:\WINDOWS\system32\kernel32.dll , loaded at 0x77e60000 - 898048 bytes - 40d1db0b - file date is 6/18/2004 03:55:24 C:\WINDOWS\System32\ntdll.dll , loaded at 0x77f50000 - 651264 bytes - 3eb2b2d4 - file date is 5/2/2003 11:03:02 C:\WINDOWS\system32\RPCRT4.dll , loaded at 0x78000000 - 442880 bytes - 404931d9 - file date is 3/6/2004 12:05:14 C:\Program Files\Sierra\Homeworld2\Bin\Release\MSVCR70.dll, loaded at 0x7c000000 - 344064 bytes - 3c36e574 - file date is 8/14/2003 18:08:58 C:\WINDOWS\System32\CLBCATQ.DLL , loaded at 0x7c620000 - 499712 bytes - 404931ca - file date is 3/5/2004 17:05:00
We need the hw2.log file to help.
Whice file did you copy for your build.lua? It sounds like theres a syntax error.
Code:Sun Oct 14 13:00:28 2007 Loaded Archive: 'Homeworld2.big' UTIL -- filepath failure, path doesn't exists 'C:\PROGRA~1\Sierra\HOMEWO~1\data\locale\english' Loaded Archive: 'english.big' Uing ..profiles\ for profiles folder GAME -- Using player profile Jason Changing from a 32 bit colour depth in winNT (5.1 build 2600), Using NVIDIA Corporation's 2.0.3 GeForce FX 5200/AGP/SSE2 renderer (Suspected driver is nvoglnt.dll 6.14.10.9147) Loaded Archive: 'englishSpeech.big' Loaded Archive: 'Music.big' SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created Build name: The Dust Wars - AutoBuild3569 - Ordered by smmatte Built by : mrbuild Data path : C:\PROGRA~1\Sierra\HOMEWO~1\data Could not initialize all fragment programs. Please use the '-fragment_program 0' command line parameter Resetting fp control word. CmdLine: -overrideBigFile Starting Level: data:LevelData\Multiplayer\Deathmatch\2P_JADETH.LEVEL LUA 'data:scripts\Building and Research\Keeper\build.lua' -- parameter: <expression> expected; last token read: `}' at line 20 in string "" Error: loading build file (data:scripts\Building and Research\Keeper\build.lua) -- FATAL EXIT -- buildmanager/87:! --stack trace-- 0x0054246B: GSTracker::operator= () 0x00578204: getLibraryID () 0x00579086: getLibraryID () 0x0059865E: getLibraryID () 0x00599CDD: getLibraryID () 0x004952A1: GSLobbySessionDesc::operator= () 0x00490C11: GSLobbySessionDesc::operator= () 0x004911D2: GSLobbySessionDesc::operator= ()
I'm not too sure what you mean.
If it helps i tried entering every ship individually in part 2 (of part 9) and everytime it would crash, but if i simply leave the build.lua file default there is no crash.
@Tommy : in the file race.lua is a list of the player races. change the keeper's entry from 'NotPlayable' to 'Playable' and then you can start using it...
10% of life is what happens to you and 90% is what you DO about it
Heres the reason for the crash.
'data:scripts\Building and Research\Keeper\build.lua' -- parameter: <expression> expected;
last token read: `}' at line 20 in string ""
Error: loading build file (data:scripts\Building and Research\Keeper\build.lua) -- FATAL EXIT --
Around line 20 of the Keeper\build.lua there is problem.
The only thing on line 20 is the last bracket of the gap where you enter the information.
If you move the bracked up a line the hw2.log file reports the problem being on line 19, move it up again and the problem is now on line 18, and before you ask the bracket is the right one.
Completely dumfounded here.
@ gthompsn:
I already did that, but my problem isn't here, I can manually select the Keeper race, but when I xhoose random, the computer never selects the Keeper Race
ok. . . is there a coma "," after the bracket? that tells the computer that the line is done. without it it'll crash. also check the line above for the coma as well.
If you cant fix it, could you post it so we can take a look. The Build.lua and research.lua are really picky.
Comma after both brackets.
Here is my build.lua file with only one ship in it:
Code:-- Pretty-Printed using HW2 Pretty-Printer 1.1 by Mikail. -- LuaDC version 0.9.19 -- 5/23/2004 7:23:42 PM -- LuaDC by Age2uN -- on error send source file (compiled lua) and this outputfile to Age2uN@gmx.net -- Ship = 0 SubSystem = 1 build = { Type = Ship, ThingToBuild = "Kpr_AttackDroid", RequiredResearch = "", RequiredShipSubSystems = "", DisplayPriority = 60, DisplayedName = "Keeper Attackdroid", Description = "<b>Keeper Attack Droid. \n\n<b>Prerequisites:</b> None.", }, },
For the sake of it here is the build.lua i originally tried to use with all the ships entered into it, but since it originally didn't work i haven't attempted booting up the game with this file again:
Code:-- Pretty-Printed using HW2 Pretty-Printer 1.1 by Mikail. -- LuaDC version 0.9.19 -- 5/23/2004 7:23:42 PM -- LuaDC by Age2uN -- on error send source file (compiled lua) and this outputfile to Age2uN@gmx.net -- Type = Ship, ThingToBuild = "Kpr_AttackDroid", RequiredResearch = "", RequiredShipSubSystems = "", DisplayPriority = 60, DisplayedName = "Keeper Attackdroid", Description = "<b>Description:</b> Advanced Multi-Purpose Fighter. \n\n<b>Prerequisites:</b> None.", }, { Type = Ship, ThingToBuild = "Hgn_ResourceCollector", RequiredResearch = "", RequiredShipSubSystems = "", DisplayPriority = 120, DisplayedName = "$7066", Description = $7067, }, { Type = Ship, ThingToBuild = "Hgn_ResourceController", RequiredResearch = "", RequiredShipSubSystems = "", DisplayPriority = 130, DisplayedName = "$7068", Description = "$7069, }, { Type = Ship, ThingToBuild = "Kpr_Destroyer", RequiredResearch = "", RequiredShipSubSystems = "", DisplayPriority = 116, DisplayedName = "Destroyer", Description = "<b>Description:</b> Multipurpose Light Destroyer and Build Capable Ship. \n\n<b>Prerequisites:</b> None.", }, { Type = Ship, ThingToBuild = "Kpr_Mover", RequiredResearch = "", RequiredShipSubSystems = "", DisplayPriority = 116, DisplayedName = "Mover", Description = "<b>Description:</b> Keeper Attack Corvette. \n\n<b>Prerequisites:</b> None.", }, { Type = Ship, ThingToBuild = "Kpr_Mover_Capture", RequiredResearch = "", RequiredShipSubSystems = "", DisplayPriority = 150, DisplayedName = "Infiltration Mover", Description = "<b>Description:</b> Keeper Infiltration Corvette. \n\n<b>Prerequisites:</b> None.", }, { Type = Ship, ThingToBuild = "Kpr_Sajuuk", RequiredResearch = "", RequiredShipSubSystems = "", DisplayPriority = 150, DisplayedName = "Sajuuk", Description = "<b>Description:</b> The Ultimate Battle Ship. \n\n<b>Prerequisites:</b> None.", }, },
if i'm not mistaken it should be
You're missing a { if i'm not mistaken and also since that lost } closes the build array, it doesn't need a comma.Code:build = { {
Sorry if I didn't answer your question. I just pointed out some things that are mistakes.
b3h47pte, Your correct. that appears to be the problem.
Done that, now my problem is i cannot get the build.lua file to load if it contains either the resource collector or controller, if i attempt to load the file with either or both of them in it the game will crash at universe and the hw2.log always shows an error in a line of the coding, but the coding is accurate for both.
I've got every other ship in the build.lua file and it will load perfectly into the game but nothing will show in the build manager.
Here is the build.lua that im using right now:
Build.lua
-- Pretty-Printed using HW2Code:-- Pretty-Printed using HW2 Pretty-Printer 1.1 by Mikail. -- LuaDC version 0.9.19 -- 5/23/2004 7:23:42 PM -- LuaDC by Age2uN -- on error send source file (compiled lua) and this outputfile to Age2uN@gmx.net -- Ship = 0 SubSystem = 1 build = { { Type = Ship, ThingToBuild = "Kpr_AttackDroid", RequiredResearch = "", RequiredShipSubSystems = "", DisplayPriority = 60, DisplayedName = "Keeper Attackdroid", Description = "<b>Description:</b> Advanced Multi-Purpose Fighter. \n\n<b>Prerequisites:</b> None.", }, { Type = Ship, ThingToBuild = "Kpr_Destroyer", RequiredResearch = "", RequiredShipSubSystems = "", DisplayPriority = 116, DisplayedName = "Destroyer", Description = "<b>Description:</b> Multipurpose Light Destroyer and Build Capable Ship. \n\n<b>Prerequisites:</b> None.", }, { Type = Ship, ThingToBuild = "Kpr_Mover", RequiredResearch = "", RequiredShipSubSystems = "", DisplayPriority = 116, DisplayedName = "Mover", Description = "<b>Description:</b> Keeper Attack Corvette. \n\n<b>Prerequisites:</b> None.", }, { Type = Ship, ThingToBuild = "Kpr_Mover_Capture", RequiredResearch = "", RequiredShipSubSystems = "", DisplayPriority = 150, DisplayedName = "Infiltration Mover", Description = "<b>Description:</b> Keeper Infiltration Corvette. \n\n<b>Prerequisites:</b> None.", }, { Type = Ship, ThingToBuild = "Kpr_Sajuuk", RequiredResearch = "", RequiredShipSubSystems = "", DisplayPriority = 150, DisplayedName = "Sajuuk", Description = "<b>Description:</b> The Ultimate Battle Ship. \n\n<b>Prerequisites:</b> None.", }, }
In regards to the next two parts, where can i download the eviljedi scripts that the tutorial says i need?
I can't quite say what's wrong with it at the moment. Show us your HW2.Log please?
After playing around a bit i get the game to load with a fully completed build.lua file including the resource ships but NOTHING is appearing in the build manager. I've completed the tutorial but i just cannot get anything to appear in the build manager for the Bentus.
If i play around with the starting fleets/keeper00.lua i can load the game with as many keeper ships as i please, so there is no problem getting the ships into the game, but it would be nice if i could use Bentus as my mothership and play the game normally as the Keepers.
Could someone please upload their hardpointed Kpr_Bentus.hod file?
harded keeps crashing...![]()
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Last edited by Xplodzion; 21st Oct 07 at 5:57 AM.
Go use CFHodED
HardEd is outdated
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