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Tutorial 4: Making your first combinable Creature

  1. #1
    Gnome
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    Tutorial 4: Making your first combinable Creature

    Hey all! This here is a tutorial about creating your very first combinable animal for Impossible Creatures. It follows the quickest and easiest method to make a new little critter, export it, and play with it in the ComboTest application.

    It is recommended that you download the RDN tool and documentation set to help you with some of the technical aspects and terminology.



    You can grab the tutorial in *.doc form here (1.17 Mb)
    or in *.pdf form here (728 kb)

    Try this out and fire back your questions so we can get a good FAQ going at the base of this post.

    Enjoy!!!

    -----------------------
    F.A.Q.

    1) I've exported my animal and when I test it in the ComboTest the torso area is gray. Wassup?

    The Combiner needs to have a copy of the torso texture stored in the Data directory to properly do the texture blending.
    You need to duplicate the critter_01.bmp torso texture (where critter is the name of your... well... critter) from ..DataSrc\Art\EBPS\Stock\Critter\model and copy it to ..\Data\Art\EBPs\Creatures\Stock\ where all the *.ebp files are. Then rename it to be critter_torso.bmp.
    If you reopen the ComboTest app your torso texture will show up.

    2) When I try and load the vertice and limb assignments onto my new model, I get an Assertion Failed error and GMax crashes.

    There is a problem with your new mesh, likely an unwelded vertice. Check under Object\Properties and see if:
    Patch Vertices = 290, and Patches = 288. Note that the regular Vertice and Face count can change depending on the amount of visible Tesselation steps.
    Make sure to be very careful when you are welding the seam of your mesh's two halves together. If you accidentally weld too many vertices, or not enough, then the information from the Wolf will no longer work.

    One way to check for unwelded vertices is to select the mesh, enter Edge mode, and press the "Select Open Edge" button. This will really help you nail down where the problems are.

    3) I tried to use BoneCopy to duplicate the front leg, and when I did it made a copy that was upside-down and all crazy. Help!

    It looks like you didn't select the top bone in that limb. Basically the way the BoneCopy works is to look at whatever bone you have selected, then mirror the entire chain below it about its root. So if you select the Front_leg1_l bone it will properly mirror the whole leg across the spine to which it is parented. If you select Front_leg2_l, then Front_leg1_l is the parent and trouble ensues.

    4) What are front_arm1_l and r used for?

    Those are the stub-bones that help describe where pincers and claws should attach onto your model. They should be located on the first patch forward of the front leg.
    Wings have their own set of stub bones as well, and should be located one patch above the front leg.

    5) What are the antler and Top_Wing bones for? More stubs?

    Yes... but unneeded ones. Once upon a time we swapped horns and antennae from creature to creature. Although unused, some of the art still has those stub bones in it. You can delete them, as well as the limb and connection info for antler and TopWing.
    SWing (Side wing) stub-bones should *not* be deleted, and are required for hooking wings onto your creature's back.

    6) I've made my creature, applied Boner and transferred the limb and vertice info without any warnings, yet when I rotate a bone the mesh stays the same. What's up?

    It is possible that when you first applied Boner you didn't actually Assign any of the bones. Go back and delete Boner, then reapply it again. This time hit Assign and select All. If when you enter Topology mode, you see any boxes, then they are unassigned and need to be added.

    7) When I load the vertice assignments I get an Error: "The saved Topology file is different than the selected patches".

    To work, the topology files need the geometry from the original to the final to have the exact some number of vertices, Anchor patch and Anchor edge. First check that your Anchor patch and edge are in the correct places. The Anchor patch should be one patch forward of the front leg. The Anchor edge should be the top line in the patch.
    If those are correct, then you geometry has changed. Check your Patch vertice and Patch numbers under Objects\Properties to see if they are the same as the Wolf. You may have welded 2 vertices that you didn't mean to.

    8) When I have my mesh selected and press topology, it stays as a bunch of white lines and I have a hard time selecting the patches. Isn't it supposed to be blue or something?

    Yes. Before you press Topology under the Boner modifier, your mesh should be in shaded mode with no visible lines. You can toggle these viewport modes with the default keys of F3 and F4.
    Only when it is smooth shaded without lines will you be properly able to select your anchor patch and edge.

    9) When I click on topology, the smooth shading goes away and I am left with a black, much lower res, wireframe version of the skin geometry mesh that doesn't allow me to select anything. Yes, I have choose patches selected. How do I fix this?

    Check your driver settings under Customize\Preferences\Viewports\Choose Driver and set it to Open GL. That should clear it up.


  2. Child's Play Donor Homeworld Senior Member  #2
    it's nice today. molo's Avatar
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    Fantastic tutorial! This should really be a help for all the creature mods out there.

  3. #3
    Antonal
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    It says go start/programs/relic/ic tools/ic game pack, but that dont exist, and no boner under the modifiers list, this is frustrating, no one will tell me how to get it/use it

    and I do have the ic tools

  4. General Discussions Senior Member  #4
    terrible, terrible damage Starfisher's Avatar
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    Alright. Point 8 isn't helping me for some reason.

    I have the model smooth shaded (textured) and the bone boxes are visible. As this point I just have boner selected in the modify tab, nothing else. The wolf is of course, selected. Using f3 an f4 turns the skin geometery overlay mesh on and off. I turn all that off, until i just ahve a smooth-shaded textured wolf standing there. When I click on topography, the smooth shading goes away and I am left with a black, much lower res, not shaded, skin geometetry mesh that doesn't allow me to select anything. Yes, I have choose patches selected.

    Oh yeah, my question - How to fix this?
    Last edited by Starfisher; 16th Dec 02 at 6:57 PM.

  5. #5
    Gnome
    Guest
    Press Customize\Preference\Viewports\ and change your driver to Open GL.

    I think that should fix it.


    With topology selected the creature should turn entirely blue, switch to a low poly version, and then allow you to select patches that then turn red.

  6. #6
    Antonal,

    When you installed the RDN Tools, you must select Gmax from the list - sometimes it doesn't detect a copy of gmax on the machine and doesn't get installed.

    When it's all installed properly, look in the gmax directory and you'll see gamepacks, and in there rdn. Within that is the shortcut to Gmax - RDN version.

    You *must* launch gmax using this RDN shortcut, (You'll see the Impossible Creatures Gmax splash screen come up) in order to use the Relic tools within Gmax.

    Hope this helps

  7. #7
    AlphaPrimate
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    How do you change the actual size of the creature. I made a bigger model but in the combiner program it actually appeared smaller. Kinda looks funny when a wolf is bigger than a dinosaur.

  8. Child's Play Donor Homeworld Senior Member  #8
    it's nice today. molo's Avatar
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    i think you need to use the XForm modifier and then scale the gizmo... otherwise it's not a 'proper' scale.

  9. General Discussions Senior Member  #9
    terrible, terrible damage Starfisher's Avatar
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    Great tutorial!

    Only one comment - why would you want to lower the tesselation steps? My first run through this I did, and when I turned it back up my model look like it was exploding in a black hole while I was on several narcotics. My second run through, I left the tesselations at two, and it only took a couple of seconds to fix the lines once I had the basic shape of my creature.

    One question - How do I make my creature bipedal? Basically what I have right now is a slightly bigger than a wolf predatory dinosaur. It stands upright, but still uses it's hands. Should I change the "front_leg" bones to "front_arm"? ( I will anyway, just to see what happens, but getting official info should help me interpret what in god's name will happen. )

  10. #10
    Gnome
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    Awesome! Great to see you trying this stuff out.

    The tesselation steps was just a sugesstion. If you find leaving it at 2 works for you, then please, charge on bravely.

    However, I would really suggest that you try and complete a quardupedal dinosaur before bipedal, to get a better handle on the format of the creatures and how they all work.

    Sometime in the future I'll put together an advanced tutorial that will include bipedal creatures. You'll notice that there are no bipedal creatures included in our game. You *can* make a Tyrannosaur, but its a bit more complicated, so I'd suggest you start with something like a Triceratops first.

  11. General Discussions Senior Member  #11
    terrible, terrible damage Starfisher's Avatar
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    You'll notice that there are no bipedal creatures included in our game. You *can* make a Tyrannosaur, but its a bit more complicated, so I'd suggest you start with something like a Triceratops first.
    Argh! There goes my hope of just using a biped...

    Well whatever. Plenty of oppurtunities abound within the stricture of the four legged creature. Thanks for the quick responses and great tutorials, Gnome!

    *Anxiously awaits the biped tutorial"

  12. #12
    Ryko Nailo
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    ok im at the step where u turn ur monster into a black hole:anime: but um how is turning it into a black hole supposed to make it a creature, and what am i supposed to do after its turned into a black hole?

  13. #13
    Gerbus
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    Ok, I have a question. I get to where you click on topology and select the patches ect. I have it on topology, but when I select "choose patches" and select the whole thing it turns the whole thing red. I'm not sure if that's normal, but even if it is when I press "choose anchor patch" and try to click any of the patches then it just puts a bunch of long numbers on the screen, presumably denoting where I clicked, but not selecting anything. What am I doing wrong?

    Oh, and if the picture in the tutorial is what you should have, I have nothing like it. My picture looks like this:

    If the picture doesn't work, here's a link to a page with just it on it.

    http://swedensfinest.tripod.com/swed...ecial/id3.html


    Arr, I don't think I can get the picture to work, but it kind of comes down to a point, and has tons of polygons. It's wierd looking, but it is blue. Tapers, I guess, would be a good word for it.


    thanks.

  14. #14
    Stoo
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    Ok, it's a stupid question, but I keep running into a wall with this.

    At the step where you attach the mirrored mesh to the original, to make it into one mesh, I can't get it to work. It's right after you've adjusted the vertexes and fixed the handles to get the look you want, you mirror the mesh and are supposed to join them together into a single object.

    I don't know if I'm in the wrong selection mode, or what the deal is, but it's not working for me. I select the right side of the model (creature's right), press the attach button, but it won't attach to anything but those little bone boxes (I assume that's what they are, the little colored boxes in the model). I tried this anyway, to see if it was what I was after. But I got the impression that the whole thing was supposed to be selected when you selected an element, and it still only selects one half or the other, regardless of what I do...

  15. #15
    JakyrRB
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    Try clicking on the attach list button, and attach the other item by selecting it from the list. I haven't done this tutorial myself, but that should help. You should then be able to weld the vertices together. Also, make sure that the two sides are positioned properly before you attach them.

  16. #16
    Professional Lurker Genetic Bryy's Avatar
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    Very interesting and helpful.

  17. #17
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    Originally posted by Delphy
    Antonal,

    When you installed the RDN Tools, you must select Gmax from the list - sometimes it doesn't detect a copy of gmax on the machine and doesn't get installed.

    ok i downloaded to ic tools (took an entire day:rage: )and this makes no sense to me at all. do i have to download gmax again from rdn or what???

  18. #18
    Stoo
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    You mean the part about selecting GMax from the install list doesn't make sense to you?

    When you start installing the RDN pack, it should at some point show you a window that looks a little bit like a file directory, except it'll have programs you can install instead of existing programs. You open that up enough to find the GMax option, and make sure it's set to on.

    BTW, can anyone else explain in detail how to attach the two sides of the mesh? Thanks for trying, JakyrRB, but that seems to leave me with the same problem - I can't attach to the other half of the mesh, just those colored boxes. Am I in the wrong mode or something? Is it necessary to split the mesh in the first place? I understand the need to keep it symmetrical, but I'm just wanting to go through the basic process so I can see how creating new animals works...

  19. #19
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    Originally posted by Stoo

    When you start installing the RDN pack, it should at some point show you a window that looks a little bit like a file directory, except it'll have programs you can install instead of existing programs. You open that up enough to find the GMax option, and make sure it's set to on.


    awwwwwwww it dident do that. you see what i did because it takes 8 hrs and 15 mins to download i set my comp to download it and i went to school. when i got back the install file was where i told it to be and i installed it and nothing like that ever happened. oh and once when i quit downloading it was already at 80% and nohin like that had ever happened.

  20. #20
    Stoo
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    That's wierd...

    What DID it do when you ran the installer program?

  21. #21
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    well it asked me where i wanted to put it and then it started installing after i agreed not to sell it or something.

    oh and if thats a problem i can un-install it and then re-install it
    Last edited by starrider; 5th Mar 03 at 6:38 PM.

  22. #22
    lest we forget trebmal_ca's Avatar
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    Ok, what do I do when gmax crashes everytime I hit the topography button? (Im assuming I will be told to talk to discreet)

  23. #23
    Redferret
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    im gettin really frustrated with this. ive installed everything but the IC game pack file still wont work, i go to Start\Programs\Relic\Impossible Creatures RDN Tools\IC Game Pack and its there but its got the deafult symbol next to it and wen i click it it does nothing. i installed gmax in my D:\ as that was the deafult for the setup.
    Wen i click properties wen right clicked on the IC game pack file it says the target is %GMAXLOC%gmax.exe -a gamepacks\rdn\rdn.bmp -i gamepacks\rdn\gmax.ini -p gamepacks\rdn\plugin.ini -t "RDN".

    i need to get this wrkin plz help

  24. #24
    Relic Entertainment sauce's Avatar
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    Stoo : You should be in the editable patch modifier when welding the two halves together. Activate "Attach" (it will go yellow) and select the other half. This works if they are separate meshes. I just tried this by taking an existing mesh, deleting on side worth of patches, cloning it, adding the mirror modifier, collapsing the mirror, lining up the two meshes, then doing the attach from the original to the new one.

    Redferret : Can you run gmax on it's own? You can replace the %GMAXLOC% references in the shortcut with the directory where gmax is located.

  25. #25
    Redferret
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    yes i can run gmax on its own and i did just do what you sed about changing %GMAXLOC% to D:\gmax\ in the target properties but it still fails to show the icon or even load up.
    the target ive set now says D:\gmax\gmax.exe -a gamepacks\rdn\rdn.bmp -i gamepacks\rdn\gmax.ini -p gamepacks\rdn\plugin.ini -t "RDN" and the start in bar says D:\gmax\.

  26. #26
    Redferret
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    ok now i got it working (finally) but still the logo isnt there and wen it loads up it says no plug-in directory was found:3dsmax

  27. #27
    Relic Entertainment sauce's Avatar
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    (sorry, missed this post)
    Make sure the gamepacks\rdn\plugins\ directory is there with the sgmexport.dle plugin.

  28. #28
    Tintinrulz
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    Boner tool in gmax?

    Sauce,

    Does gmax have a boner tool and if so, where do I look.

    Thanks,

    Tintin

  29. #29
    Relic Entertainment sauce's Avatar
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    The Boner plugin is available for both MAX and gMax.

    The current gmax install has the problem where some DLLs are not properly installed, which cause the boner plugins not the load. These are the MSVCr70d.dll and MSVCP70d.dll files. They should be installed with the game's tools, so you should be able to find them there. These DLLs should be copied into your gmax directory.

    That said, we are VERY close to releasing the next iteration of the tools that fix this and provide other new and exciting things!
    Last edited by sauce; 27th May 03 at 1:00 PM.

  30. #30
    Tintinrulz
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    Thanks Sauce!

    Thanks Sauce your'e a legend!

  31. #31
    Tintinrulz
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    Help me Sauce!

    Um..
    Just wondering what to do.
    Found those files you mentioned, copied them all to the gmax directory: 2 of 'MSVCr70d.dll' and 2 of 'MSVCP70d.dll.'
    Made no difference when I went into gmax IC game pack or am I doing something wrong?

    I don't know where to look in gmax for the Boner tool. Which tab or menu bar?

    Thanks!

  32. #32
    Relic Entertainment sauce's Avatar
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    If it didn't complain that it couldn't load boner, then boner is available. Boner is a modifer that you place over a patch mesh. It is available under the modifer tab (second tab over on the toolbar).

  33. #33
    Tintinrulz
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    Sauce - Boner Tool Location

    Sauce,

    I looked where you said and couldn't find it.
    The Modifer tab has nothing called Boner under it.
    Please be more specific.

    Thanks

  34. #34
    skullbearer
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    Originally posted by sauce
    (sorry, missed this post)
    Make sure the gamepacks\rdn\plugins\ directory is there with the sgmexport.dle plugin.
    Ok, my gamepacks folder in gmax is empty, so how do I fix this and where is the sgmexport.dle file?:rage:

    Ok, I'm having the same issue as that guy. I loaded gMax before getting the tools, I installed the tools and loaded the files for gMax and the 3dsmax or whatever, and now my start/programs/microsoft games/impossible creatures/rdn tools/gMax gamepack file has the same error with the 3dsmax when starting, I looked at your posts to help him, and frankly, they confuse me. please put it in step by step what he did all in one post or a private message to me or better, an e-mail (skullfountain@comcast.net) so that I can start making my new creatures.

    P.S. Bipedal tutorial!!!!!!!! I want it I want it I want it!!!!!!!!! Can you say, werewolf? My creature, no touching!:flamer:

  35. #35
    Hell Toad
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    Originally posted by Starfisher


    Argh! There goes my hope of just using a biped...

    Well whatever. Plenty of oppurtunities abound within the stricture of the four legged creature. Thanks for the quick responses and great tutorials, Gnome!

    *Anxiously awaits the biped tutorial"
    you CAN make a biped like animal, use the kangaroo

  36. #36
    skullbearer
    Guest
    Originally posted by skullbearer


    Ok, my gamepacks folder in gmax is empty, so how do I fix this and where is the sgmexport.dle file?:rage:

    Ok, I'm having the same issue as that guy. I loaded gMax before getting the tools, I installed the tools and loaded the files for gMax and the 3dsmax or whatever, and now my start/programs/microsoft games/impossible creatures/rdn tools/gMax gamepack file has the same error with the 3dsmax when starting, I looked at your posts to help him, and frankly, they confuse me. please put it in step by step what he did all in one post or a private message to me or better, an e-mail (skullfountain@comcast.net) so that I can start making my new creatures.

    P.S. Bipedal tutorial!!!!!!!! I want it I want it I want it!!!!!!!!! Can you say, werewolf? My creature, no touching!:flamer:
    Not to be pushy but I'm not getting any work dont on my mythical creature pack and you not responding isnt helping Sauce

  37. #37
    Professional Lurker Genetic Bryy's Avatar
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    I don't think Relic responds well to people getting anal about them not jumping to release any kind of source or code material.

  38. #38
    skullbearer
    Guest
    Originally posted by Genetic Bryy
    I don't think Relic responds well to people getting anal about them not jumping to release any kind of source or code material.
    Im not asking for any source material Bryy, im asking for the same help he gave Redshifter or Red whatever. Red dude figured it out but there is no instructions on the problem im having, the Red guy did it himself. I can't figure it out.

  39. #39
    AwkwardFormat
    Guest

    Boner Tool Problem

    I CANNOT find the Boner tool!! Where is it under the modify tab?? Also, i don't know what sauce meant about those DLL files, where are they and where do they go?

  40. #40
    skullbearer
    Guest

    Re: Boner Tool Problem

    Originally posted by AwkwardFormat
    I CANNOT find the Boner tool!! Where is it under the modify tab?? Also, i don't know what sauce meant about those DLL files, where are they and where do they go?
    Dude... do you see when my post was just above your's? July. Sauce hasnt done his job in a looooooong time. In fact, not since September.... 2001.

  41. #41
    Retro_OMO
    Guest

    Hmmm, Everytime...

    Every time I try and launch the gmax pack from the start menu it asks for a display driver option "direct3d, glide etc.) I pick on and it's says that it couldn't render anything for whatever one I pick... however, I can run GMAX on it's own no problem...


    can someone help me out with this please?

  42. #42
    happychicken
    Guest
    YES! i had the same problem! you just edit the shortcut so that the target path has "-H" everywhere except in the bits that go %GMAXLOC%/bla/blabla~1 etc.

    Hope this fixes it, but if you've got that problem the RDN boner tool mightn't work. Just saying that cause mine doesn't.

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