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Homeworld 2:The Ultimate HW2 Mod[Pic Heavy]

  1. #1
    Member maxdamage's Avatar
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    Homeworld 2:The Ultimate HW2 Mod[Pic Heavy]

    The webpage that has the download link can be found here:
    Ultimate Homeworld 2 Mod

    Go to bottom of page to get the link to d/l the mod.I would like to thank Homy_NB from HWACCESS.net for hosting my mod.:thumb:What my mod is going to be is the following.Ever wanted to build Hiigaran ships while playing as the Vaygr?Well in my mod you'll be able to build the Vaygr ships as well as the Hiigaran ships as well which should be very interesting.My mod will not contain any custom ships, only ships from sp,etc..Unfortunately atm I can't get the Vaygr carrier and shipyard to work with the Hiigarans and vise versa(ie. the vaygr carrier won't build either the fighter,corvette or the frigate production facilities or subsystems also with the shipyard...).Single player has been disabled.

    Here are a couple of screenshots from the mod:




    v4.0(Direct download link)
    *Can get the mover subsystem built on the Hiigaran mothership but I can't link the Kpr_mover to the mover corvette production subsystem for it to be built once the subsystem is built as it stays unbuildable.
    *Removed all custom maps.Rather pointless because I have updated them since I last uploaded the mod.
    *Removed Makaan as the Vaygr mothership and use the standard Vaygr mothership as the default one.
    *Hiigaran Dreadnaught can now be built\hyperspaced in by the Hiigaran mothership.Added to the Vaygr to be built as well.
    *New ultimate hw2 fleetbadge.
    *Might add the motherships as buildable ships.
    *Maps will be able to be downloaded separately.
    *Fixed save game bug

    Download link can be found on this page:v3.65
    *Fixed hgn_vgr_carrier animation with the resource docking arm.
    *Removed armour and engine level 1 & 2 for the hgn_vgr_minelayer as hgn_minelayer does not have upgrades available for it.
    *Fixed some maps.Made some new maps as well.

    Mod Database link for my mod:
    Last edited by maxdamage; 18th Sep 12 at 6:11 PM.
    ::

  2. #2
    LordOfTheNazgul
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    looks very nice good job

  3. #3
    Member maxdamage's Avatar
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    I should be starting with adding Hiigaran ships to the Vaygr build.lua and research.lua files tomorrow.Discovered how unrestricted.lua I am and now I can build mover corvette facility on Hiigaran mothership!!*Max throws a bone to you*



    maxdamage
    Last edited by maxdamage; 7th Nov 05 at 3:59 PM.

  4. #4
    Member maxdamage's Avatar
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    Nearing a beta release but need hosting for it.It will be about 4 megs big.


    maxdamage.

  5. #5
    Zakuno2
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    Let me just say that I think this is a horrible idea. There will be no race distinction anymore. It won't be as fun. But then again there is an audiance for everything.

  6. #6
    Member maxdamage's Avatar
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    Posted by Zakuno2:Let me just say that I think this is a horrible idea. There will be no race distinction anymore. It won't be as fun. But then again there is an audiance for everything.
    Why?Just imagine.Total confusion over which ships are yours and which are not.Your fleet will either be decimated completely or be victorious.



    maxdamage.
    Last edited by maxdamage; 8th Nov 05 at 3:50 PM.

  7. #7
    Iostream
    Guest
    this is a great way of learning how to script ingame, and see your coding and its effects ingame, but what creative advantages does such a mod have? why not make it so you can build salvaged ships after researcing their technologies? that'd make more sense surely?

  8. #8
    Zakuno2
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    Thats what I'm talking about. What fun is it to have all the ships no matter what race you picked?

  9. #9
    Banned Silver_Wolf#'s Avatar
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    There r always a few flak junkies to ruin your day.Ios,Zak if the man wants to make this mod and is not doing anything to harm or iritate you guys directly then you very well should let him do it,you have no say on the matter other than your opinion.
    *Personal opinion*:Anything can make HW2 better than it is in its unaltered form.

  10. #10
    bokboren
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    Well, I like this mod concept. It gives one player to have the experience of multiplayer multi-race allied fleets. It's sorta like how in Starcraft: Broodwar the Protoss had the option of mind-controlling terran or zerg SCVs/drones and building their own multi-species military.

    Except usually, there was no practical way to do that in game, and I always wanted a mod that gave the feeling (the one you had in singleplayer campaigns) of, say, dragoons and marines both in my arsenal. Very nice.

    And here? Flak Frigates plus Missile Vettes/Frigs? Hell yeah!

  11. Child's Play Donor Technical Help Senior Member General Discussions Senior Member Boardwars Senior Member  #11
    Gimme your lunch Moeney! Moe's Avatar
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    I can host it for you, check your PMs.

  12. #12
    Zakuno2
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    I was stating my opinion. As I said. "There is an audiance for everything." I'm sure there are people who will enjoy this.

  13. #13
    Banned Viperslayer's Avatar
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    ~.^ I can make my marine frigate invincible and that will defeat the whole purpose of this mod.

  14. #14
    Banned Silver_Wolf#'s Avatar
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    Viper i will only say this once:Stick to your own mod,do not flak anyone else when you obviously r geting the same welcome.

  15. #15
    Member maxdamage's Avatar
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    Posted by Iostream:this is a great way of learning how to script ingame, and see your coding and its effects ingame, but what creative advantages does such a mod have? why not make it so you can build salvaged ships after researcing their technologies? that'd make more sense surely?
    I would not know where to start with this as I have no clue about coding really as this is my first time coding anything except basic html???


    Posted by Silver_Wolf#There r always a few flak junkies to ruin your day.Ios,Zak if the man wants to make this mod and is not doing anything to harm or iritate you guys directly then you very well should let him do it,you have no say on the matter other than your opinion.
    *Personal opinion*:Anything can make HW2 better than it is in its unaltered form.
    Thanks.

    Posted by bokboren:Well, I like this mod concept. It gives one player to have the experience of multiplayer multi-race allied fleets.And here? Flak Frigates plus Missile Vettes/Frigs? Hell yeah!
    Thats one reason why I made this mod.Looks very promising indeed.Got a beta version for release but have to find host for it.Some scripting challenges but I have gotten pass them.Just the shipyards and carrier production facilities and subsystems to sort out.



    maxdamage.

  16. #16
    Legion116
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    Hey max, moe told you to check your pm's for hosting.

  17. #17
    Just an Ideea:

    Enable other_race_ship_production after you captured at least one of their production vessels.

  18. #18
    Member Kou Uraki's Avatar
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    was the 2nd picture a nuke or something??

  19. #19
    Banned Viperslayer's Avatar
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    If your going to tell me what to do Silverwolf why don't I see you acomplishing anything worthwile on these forums? I'm going to be runnnig one of the biggest total conversion once I get the Tia, Turranic Raiders, and Kadeshi into hw2. Now I don't mean to get harsh but... what mods are you in?

  20. #20
    Well what i like about the idea of this mod [ here i go again but i can't help it, i just love this game] is that ORB has a feature that if you capture an enemy ship and it had a researchable technology,you can then take it and build it for your side.

    Now i don't know if this is possible but can you set up the mod to capture an enemy Carrier or MS and start to build its ships but with your colors ?

    To me that would make more sense :tooth:

    Either way if he wants to make a mod that has ships from each side and he enjoys it then you can be sure that there are other players who will love to play this mod.

  21. #21
    Mr. Pete
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    Guys... peace out...

    No offence but you seem to be being a bit immature?

  22. #22
    Banned Silver_Wolf#'s Avatar
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    I would create a Beast mod if it weren't for people going"Ugg me hate Beast!Me smash mod good!!" i took more flak that you even could imagine Viper and quite frankly your having it easy imagine a 10 page flak fest and that hapend both times i tried to start up mods so plz don't patrenize me,not to seem to harsh but your mod kinda well bites your only acomplishment is the Wrath(not Wraith) of Higara in rest i see a lightning efect that looks like twisted pasta and a turanic frigate probably ported with more detail(you took it out of HW1 slaped on some goblins and a new texture) to HW2 and the backstory well that as full of holes as a cofee filter which ain't half bad considering the stock HW2 is more or less the same but you started to change the backstory to fulfil others desires which just s**ks .
    Last edited by Silver_Wolf#; 13th Nov 05 at 5:38 AM.

  23. #23
    Banned Viperslayer's Avatar
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    As I expected. Silverwolf would back down like a lil babie

  24. #24
    Banned Viperslayer's Avatar
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    Silver wolf.. man how old are you? You can't spell. Your mod is trash, I mean I did the exact same thing with the progenitor mod. I wouldnt be surprised if you ripped off the progentior mod and named it yours. If you actually could read you would have actually noticed that my mod is one of the biggest upcomming mods out here. Your mod has about as many intresting topics as a caveman's hunting stragety. And if you ever insult my mod again many people on these forums won't be listening to you again.

    Btw, nice logic. That Ion Array frigate is a completly successful port from homeworld. You just got done saying it was a new version. Nice eyes mate.

  25. General Discussions Senior Member Modding Senior Member  #25
    Philosophizer Locutus's Avatar
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    @Silver_Wolf# and Viperslayer: you are both hereby banned from this thread. Fighting like silly children and posting off-topic junk posts is not the level of quality discussion which this community has come to expect around here. If you conitnue to post here it will be deleted. The purpose of this thread isn't to have a flamewar between the two of you, it is to discuss the awesome mod that Maxdamage has made.
    Last edited by Locutus; 15th Dec 05 at 8:54 PM.

  26. #26
    Member maxdamage's Avatar
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    Current version is v1.43.Next version hopefully soon with the ability to play as Keeper race but I have to go to the relic forums and find the sticky on how to add the Keeper as a selectable race and to see where I went wrong with my attempt at it.

    Found this funny code in the util.lua file in the scar folder:
    if extra_money>=1 then
    print("Each AI has been given "..extra_money.." RUs. Lets hope they dont spend it all on hookers and beer")
    else
    print("No RUs for any of the AIs. Player is too poor")
    end


    maxdamage.

  27. #27
    Ghent
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    It looks like you cut & pasted parts of the UI to make your screenshots, rather than having the game re-scripted to produce them. :\

  28. #28
    Member maxdamage's Avatar
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    Ghent the reason I did that is to have fewer images to upload and shows what this mod can do in fewer screenies.



    maxdamage.

    Ghent the reason I did that is to have fewer images to upload and shows what this mod can do in fewer screenies.Go to first post in this topic to go to site to download my mod.

    Would like to thank Moe for offering to host my mod.
    :thumb:



    maxdamage.
    Last edited by maxdamage; 15th Nov 05 at 3:38 PM.

  29. #29
    Member maxdamage's Avatar
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    Problem still not fixed??:





    maxdamage
    Last edited by maxdamage; 22nd Nov 05 at 5:02 PM.

  30. #30
    Rotate the subsystem select mesh, and the cm model.

    -Stefan-

  31. #31
    Banned Jaen-ni-rin's Avatar
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    Well... it seems that you have lost resorce pad's madstate in process...

  32. #32
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    Make sure you have bothe copied the madstate files and changed any reference within them of vgr_carrier to whatever the new ship is called.

    Reality is only a special case of imagination

  33. #33
    Member maxdamage's Avatar
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    It seems that I forgot to rename the vgr_carrier.mad to hgn_vgr_carrier.mad but I already renamed the madstate file to hgn_vgr_carrier.madstate in the hgn_vgr_carrier folder but you have to open the madstate file and modify the content inside the madstate file for animation to work with renamed ship.


    What I can't understand is that when I built the carrier from the Hiigaran mothership and the resource port on the carrier moved down into place after coming out of the mothership?The hgn_vgr_carrier that is loaded in the hypertest level also had its resource port in the right place but this only happened once!


    Thanks for pointing it out.Strange though?


    maxdamage.
    Last edited by maxdamage; 21st Nov 05 at 2:08 PM.

  34. #34
    Member maxdamage's Avatar
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    renaming file did not help but now when loading a savegame to carry on test with this mod I got the following error message in the hw2.log after game had crashed during the loading of the savegame:
    Code:
    ·Uing ..profiles\ for profiles folder·
    ·GAME -- Using player profile maxdamage·
    ·Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 2·
    ·Using NVIDIA Corporation's 2.0.1 GeForce 6800/AGP/SSE2 renderer (Suspected driver is nvoglnt.dll 6.14.10.8194)·
    ·Loaded Archive: 'englishSpeech.big'·
    ·Loaded Archive: 'Music.big'·
    ·SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created·
    ·SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created·
    ·Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte·
    ·Built by  : mrbuild·
    ·Data path : C:\Program Files\Sierra\Homeworld2\data·
    ·Resetting fp control word.·
    ·CmdLine: -overrideBigFile·
    ·solLoadModel: Invalid type for class pointer·-- FATAL EXIT --·sctobjectload/368:!
    ·--stack trace--·0x00476557: GSLobbySessionDesc::operator=               ()·0x003C4749:
    lua_error                                   ()··0x003C4751: 
    lua_error                                   ()·0x003C47EE: 
    lua_error                                   ()·0x003C481E: 
    lua_call                                    ()·0x003C4A13: 
    lua_dobuffer                                ()·0x0046CB81: 
    GSLobbySessionDesc::operator=               ()·0x0048D1BF: 
    GSLobbySessionDesc::operator=               ()·0x0048D3FA:
    GSLobbySessionDesc::operator=               ()·0x004316A1: 
    GSLobbySessionDesc::operator=               ()·0x00541828: 
    GSTracker::operator=                        ()·0x005A8C9C: 
    getLibraryID                                ()·0x004952D5: 
    GSLobbySessionDesc::operator=               ()·0x005A8F49: 
    getLibraryID                                ()·0x00490E04: 
    GSLobbySessionDesc::operator=               ()·
    ·


    maxdamage.
    Last edited by maxdamage; 18th Nov 05 at 4:54 PM.

  35. #35
    Member maxdamage's Avatar
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    Only way to get past above problem is to load a new game with map and then load save game but haven't tried it as I had to re-install winxp pro! :rage: :madashel:


    Next version release might be sometime soon.



    maxdamage.
    Last edited by maxdamage; 21st Nov 05 at 6:05 PM.

  36. #36
    Member maxdamage's Avatar
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    Starting my mod and loading a map then loading the save game seems to work so but working hard to find out why it is happening in the first place and going to rearrange the display priorities as follows:

    If you play as Hiigaran then in the utility build script first you get the hiigaran resource collector then you'll get the vaygr resource collector and then hgn resource controller,vgr resource controller and so on....Comments welcome on it whether it is a good idea or not?


    maxdamage.
    Last edited by maxdamage; 22nd Nov 05 at 4:57 PM.

  37. #37
    Member maxdamage's Avatar
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    Homeworld 2:The Ultimate HW2 Mod:

    Updates for next version of HW2 mod:
    All research code has been added.
    Going through scripts to see it there are any errors
    New Menu pic
    Some revised maps
    Thumbnails
    One HW2 debris that has been "repaired" for use in-game...



    maxdamage

  38. #38
    Member maxdamage's Avatar
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    Entering beta phase before release.Can give the meg_bigred the hgn_des_engine subsystem through Harded but can't get engine glows to work?????




    maxdamage
    Last edited by maxdamage; 29th Nov 05 at 2:45 PM.

  39. #39
    Member maxdamage's Avatar
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    Does anybody know what the big black burn mark is so I can remove it from an .event file?




    maxdamage.
    Last edited by maxdamage; 1st Dec 05 at 5:37 PM.

  40. #40
    Check it's death "combo" files, it's probably one of the hordes that cascade into each other.

    -Stefan-

  41. #41
    Wind Tempest
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    Why not double the costs of the research for the opposite fleet(the reengineering costs) to make it a little more difficult to research the oppossing tech?

  42. #42
    Member maxdamage's Avatar
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    Gave the sp_tanker the ability to build sensor(advanced sensors,anti-cloak sensorsand hperspace detect) and module(Hyperspace module,gravitywell generator,cloak generator) but I can't build anything from sp_tanker but the comp can build them on it's sp_tanker?




    The hgn_vgr_carrier seems to affect the vgr_carrier as well with regard to the madstate file???
    I'm giving the Meg_bigred the meg_bentus event file as it doesn't have one but I don't want those black scorch marks and going through over 100 events listed in the file is just tiresome...


    maxdamage
    Last edited by maxdamage; 5th Dec 05 at 3:41 PM.

  43. #43
    Member maxdamage's Avatar
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    New version available.

    My mod is 99% complete.Have some stuff to finish,etc.. but the main stuff is complete.Next version will have installer for idiot proofing.


    Heres a list of know problems:

    Game will crash if loading a savegame after you start HW2 with mod.Load any map then load savegame will fix it.

    sp_tanker won't build sensor array,etc....??Will figure that out hopefully

    Hgn_Vgr_carrier problem affects the Vgr_carrier as well but not all the time.Doesn't affect the game at all and it just puzzles me

    Thats all.

    If the problem is already listed here then don't post only if it is not listed.


    maxdamage.

  44. #44
    Member maxdamage's Avatar
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    Overkill??

    Ship Weapon Code












    maxdamage

  45. #45
    Kleiner Traum
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    Is that the Bentusi harbour ship I see lurking? Does that mean we can controll it and blow stuff up with super bentus weapons now?

  46. #46
    Member maxdamage's Avatar
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    Yes, just for fun atm as it does not move at all.That comes from my hypertest map which has about 36 Bentus Harbour Ships in it.The Hiigaran shipyard can only build it atm.


    maxdamage.

  47. #47
    Member maxdamage's Avatar
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    Changes and additions in next release:

    Hiigarans:

    re-added kpr_destroyer and m10 version.

    Vaygr:

    added the following:
    kpr_attackdroid
    kpr_destroyer
    kpr_destroyerm10
    kpr_mover but won't dock????
    meg_bentus
    sp_tanker.


    Cleaned the shipicon.lua file and use less disk space but all ships have their proper ship icons.New 2p map M05 Gehenna has 3 salvage containers each containing 700000 in RU's.Other maps getting some enhancements,changes,etc....

    Removed meg bigred due to the many probs with it.

    maxdamage.

  48. #48
    Isaic
    Guest
    has any one made a bentusi race mod that lets you play as them?

  49. #49
    Member maxdamage's Avatar
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    Posted by Isaic:

    has any one made a bentusi race mod that lets you play as them?
    Yes:

    Making the Keeper a playable race - a modding tutorial for newbies


    maxdamage

  50. #50
    Member maxdamage's Avatar
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    Having problems with the conversion of the M05 Gehenna map to mp.The game crashes when I add the random music script to the map?

    M05 Gehenna level code




    maxdamage

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