I'm cranky when I find out I have to spend another hour looking for a reason why something I fixed months ago turns up broken again.
Anyways, I fixed it.
It costs me a lot of time when changes are made without my knowledge. It's only a balance concern for Korbah, but it's a nasty bug concern for me. As illustrated by the repeat Entangle bug. I spent an hour hunting for some hidden change I didn't make. Prolly added by Korbah before he left Australia, then.
NL "power" klaw:
This research costs 150/100/60. Comparable with SM/CSM combined leader melee researches. Yet it offers a downgrade for anti-infantry (due to setup) and a miniscule upgrade (6-7 dps max) vs vehicles and buildings. Newbie traps should only exist in broken crap like WA (powerfists).
Dreads are supposed to be easily danced - that's why they have tons of HPs and upgradable to cannons at sacrifice of 1 arm.
Now we feel bad it only has 2004 HPs so we give it a charge? I don't agree with changing something for the sake of change. Give it back some HPs if you feel it's too weak. A walker charging looks so weird. It also takes away the entire point of its arm cannon and arm flamer - it won't use these things when it has a charge function, that's the way the game's coded. Dreads are supposed to disrupt and tank, and kill some troops if the opponent is asleep. And don't forget they can **DS** later on. It doesn't need a charge.