I dunno what the general consensus around here is, but I feel chaplain healing is a bit overpowered in tier 2. Either tone it down a little or move it up tiers.
SM get all kinds of great stuff in tier 2, I'm not sure they need the überpowerful healing of the chaplain to stay competive before tier 3. They have apothecaries after all, the best healers in the game + the use of the librarian has dropped after the arrival of the chaplain.
I also think he is kinda cheap for what he does and that his own healing makes him kinda powerful for cost. The best thing for both sm and chap balance would be to move him to a later tier since a lot of players have grown accustomed to this kind of healing he provides and would scream out loud at the prospect of losing it. It could even be a researchable ability like the battle shout when orbital relay is up or received once it's constructed.
Anyways it is way too powerful in combination with SM units in a mass cc because it's hard to focus fire on a unit in cc, which makes the healing even more powerful. I can see chap+apothecaries used with terminators or tacs necessary to fight posessed/fully upgraded banshees in tier 3-4.
Weakening\moving chaplain healing would probably lead to a lot of players going librarian, whom I feel is a much more balanced and reasonable hero to have in tier 2 compared to the chaplain.
Fluff-wise the chaplain as far as i know also hold a very high position in a sm chapter, so it would make sense that he's arriving with the elite troops, aka termies. Please try to make this discussion reasonable and don't mingle it up with the reaper thingy or other threads. Keep on the subject: chaplain arrival time in tiers and power of healing.
I'm trying to approach this as softly as possible, so be polite people.