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Ship Ideas

  1. #1
    Chip_Ayten
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    Ship Ideas

    Post your fantasy's :heyhey:

    My dream would be a type of dumbfire frigate. Its a missle frigate that rapidly shoots 12 dumbfire missles every 10 seconds. it has 6 missle bays at the bow of the ship. Each missle bay fires 2 misles, 12 in total in a 2 second period.

    Strong vs
    Frigates
    Capital Ships (only when in numbers)
    Subsystems

    Weak vs
    Fighters
    Corvettes
    Capital Ships

    Specs
    Firepower: 600 (50 per) -> 800
    Speed: 140 -> 182 -> 214
    Armor: 16400 -> 18220 -> 21000
    Price: 700ru

    Pre req's
    Frigate Facility
    Frigate Chasis
    Adv Research Mod

    Special Abilitys
    Because of the frigates high vunerability to fighter swarms the Dumbfire frigate has the ability to send out an EM shock. The EM shock is much like the scout's ability, just on a larger scale and can only be used once unless recharged by a worker.

  2. Gamers Lounge Senior Member General Discussions Senior Member Homeworld Senior Member  #2
    Legendary JAL-18's Avatar
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    My dreamship is better then your dreamship.

  3. #3
    Chip_Ayten
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    oh yeah what is it a super duper quad kinetic ion mass driver imperial battlecruiser 12000?

  4. #4
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    This could be fun, lets see.

    Dream mod for an existing ship:
    Bentusi Mothership
    60 BC-type Point defense beams
    8 HighPowerd Ion Beams
    1 Phase Cannon array.
    Special Ability
    Any ship smaller then a BattleCruiser can 'dock' with it to be repaired (would be done quicker then resources could)

    Bentusi Tradeship
    30 BC-type Point defense beams
    3 HighPowerd Ion Beams

    New ship idea.
    Marauder class attack ship
    High speed Frigate

    Strong vs
    Capital ships, Corvettes, Fighters

    Weak vs
    Capital ships, Frigates,

    Specs (and upgrades)
    Firepower: 600 -> 675 -> 750
    Speed: 250 -> 275 -> 300
    Armor: 12000 -> 13500 -> 15000
    Price: 900ru

    Weapons
    1 FLAK Cannon
    2 Plasma Torpedo Launchers.

    The Marauder attack ship is designed in contrast to the realtivly slow Torpedo and Flak Frigates. It has high speed engines which allow it to preform 'straifing' runs on larger Capital ships. An added flak cannon protects it as well from smaller fighters. However, substituing Speed for armour, if a Capital ship does land a hit, it will not take much to take a ship out.

    Hows that sound?
    EDIT: I don't think this should be 'Dream Ships ((as that can get Wankish easily)) but erhaps more "Ships we'd like to see"

  5. #5
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    there is no place like 192.168.1.100

  6. #6
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    Ok, heres an Idea I've had ever since I saw the two large stations in the single player for HW-2 ((the Chimera station and the 'Round' Vayger station)) My idea was to have 'Battle Platforms' barely moveable 'ships' using the files for those two stations.

    My concept for them was that instead of building a fully armed battle station filled with a bunch of Über guns, each Platform would have between 15 to 20 module slots open that you could use to build a mix of weapons, those customizing your Station.

    So some options for you would be:
    FLAK Cannons,
    High Speed burst cannons,
    Missile launcher,
    Heavy Missile launcher,
    Pulsar Turret,
    Ion Turret,
    Heavy Ion Turret.

    Of course you could also add production modules, turning it into a well-armed Shipyard ((for fairness sake, you probably wouldn't be able to build Destroyer on up sized ships.))


    Something like this would be really cool for very large maps, where you would have longer games and be forced to organize sizeable forces of capital ships to "lay siege" to your enemys position.

  7. #7
    Chip_Ayten
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    Here is what im talking about (my drawing, pencil)


    2nd try, different design, i may have over-did it with the sensors but oh well
    its kind of a vagyr/hiigaran/progenitor hybrid lol

  8. #8
    Member SchizoBadger's Avatar
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    Looks cool (the little com dishes sticking out all over is a bit much). If it is a dumbfire missile system (meaning no guidance systems), the missile tubes would need to be all pointed the same direction and have very long barrels too be able to shoot accurately. Now that design would work well for smart missile (pun intended) missile system since when they are launched their own independent guidance system would kick in. But the dumb-fire system would have to (if you wanted it realistic) have very long missile tubes (tubes to lower missile weight and space, allowing room for more munitions and easier mantenance). Your design would work for dumb fire missiles if it wanted to be used in a shotgun weapon affect with a blast cone which would be very effective against large swarms of fighters, but the system would be rendered virtually useless against small numbers of enemies and capital ships, especially at long range. That would force it to basically plow headlong at enemy ships and hope they can get a few shots in before they get blasted into oblivion. Couple that with the fact that missiles are by far more costly than simple flak and if its weapon stores were depleted, it would be totally useless. So if it only hits something once out of every 3 volleys, shooting 8 missiles each time, it is a fact that it would be very inefficient. Maybe I will post a picture of a simple computer drawn image at what I am getting at. But it is your idea and you are free to what you think it should look like.


    Here you go, not much, I don't have a scanner so I couldn't sketch it out. If it is dumbfire and this system was mounted on a ship it would look similar to this. Though it would probably adopt a single large tube for a massive warhead armed rocket, probably carrying a nuclear explosive since dumbfire missiles are usually used to indiscriminately blow something to heck in a massive explosion, but if you were going for smaller, space based, rocket system it would have to go along these lines to function effectively. It would need very advanced targeting devices and calculation systems to track a target at long range and would be only effective against large, slow ships because the target could just alter course and it would miss. Dumbfire missiles are pretty horrible for moving targets. It also might require a magnetic acceleration device such as a railgun to propel the missile at enough a speed to actually hit something, though if it did as such, the explosive force of the hit would probably be much larger than the warhead could do, the warhead would become irrelevant and they could just shoot metal bolts instead and get the same effect or maybe better since the bolt would have better armour penetration. They work fine nowadays for ground targets since the targets are fixed on the ground. You never see dogfights in the air with them using dumbfire missiles because they would never hit anything. But for space actions, dumbfires would rationally be forced to bombardment and siege functions, not ship to ship fighting. Now your design would be pretty good if it shot smart missiles and would be very effective as well. That is my contribution, jeez I am being quite the professor today... wonder what got into me. Sorry anyway, now I just wrote an essay on modern military munitions being used in futuristic space battles. I need to get a life. :jest:

    My dreamship!
    I would say probably a sleek destroyer class ship. It's whole front is just a massive conacle armour section. It might resemble a squid. It would outfitted with massive, powerful engines that would propel it at breakneck speeds. Perhaps the 'back of the ship would house all the weapon systems. This ship would not be your average broadside ship. It would basically rush into a battle at massive speeds and charge straight at other capital ships. It would be a long ship but be a relatively small target from the front. The ship would basically try to ram another ship and try to impale it. The ship would be outfitted with large amounts of boarding soldiers (I would like Space Marines!) :evilnod: They would board the crippled vessel and kill everyone. If the ship missed its target, the ship's main batteries, being all located at the back of it would open fire and do as much damage as possible. The ship would then cruise out past its targets range and begin it again. I bet it would be pretty cool for pirate actions and probably cause fear in the enemies knowing that their ship could be impaled and near limitless forces would go deck by deck slaughtering anyone they come across.
    Last edited by DemonicBadger; 18th Jan 06 at 8:29 PM.

  9. #9
    Chip_Ayten
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    nice job, like i said it was just a sketch, rough idea spent 10min drawing it no biggy. oh and how's the crew going to get its direcTV without all them dished

  10. #10
    omega
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    An arch angel dreadnought up to current hiigaran specs(in armor and hull tech including power reactors etc etc) with bentusi rapid fire ions on the top bottom starboard and port sides with the missile systems upgraded to heavy fusion torps is all i want and maybe a bentusi inertialess drive on it instead of the hiigaran conventional ones man that would be a sweet ride.......

  11. #11
    ReGenesis
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    A relaxing Space Cruiseship OR a battlecrusier with the movespeed of a probe that has 1 million turrets and kills anything in one hit :skull:


    SERIOUSLY now...

    I would actually seriously like a Naagarok like ship that instead of eating ships assimilates them and adds its weapons and tech to itself

  12. #12
    Sajuuk Cor
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    Greetings... after over two years of having HW2, I finally get to play it again, for I abandoned the first attempt at the campaign as I found it too challenging. Now, at the second go, it is running much more smoothly. I hope I will see the defeat of Makaan eventually.

    As for ships: it is easy to call for super battleship able to blow everything apart with a single salvo, but we want the game to be balanced, don't we? A nice touch would be two new super-capital ship types:

    1. Battlecruiser Mk 2

    The true meaning of the term battlecruiser is a ship that is armed like a battleship but a lot faster, it usually trades some armour protection for speed. Therefore this would be a ship along the lines of a common battlecruiser, but much faster and less sturdy. It would be strong vs. super capital and capital ships as well as against frigates. It would be weak against corvettes and strike craft. The ship would, however, be able to carry a fire control tower, a cloaking device or a hyperspace device plus a hangar able to house strike craft, just like the battlecruiser does now. Of course it cannot build its own strike craft.

    The Vaygr battlecruiser would be faster and carry more guns, but would lack armour protection and point defenses. The Hiigaran variant would lack the punch of its opposite and be a bit slower, but have stronger armour and point defenses.

    2. Dreadnought/Battleship

    This ship would be huge and slow (Shipyard only or warped in), but unrivaled in firepower and armour. Its strength would be combat against super capital ships and mother ships, perhaps destroyers too, but it would be weak against anything smaller. It could carry the usual devices like hyperspace core, cloaking device, fire control tower and whatnot, but also be able to build a fighter facility and service strike craft in a hangar. These would make a more or less static defense or slow attack craft, as they would be almost immovable and best hyperspaced in or out of combat, at great cost because of their size - but their destructive power would be immense.

    The Vaygr dreadnought would be somewhat smaller and weaker, but have bigger guns and thus more punch. The Hiigaran dreadnought would be bigger, tougher and a little faster, but have less firepower.

  13. #13
    Member Derivative's Avatar
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    I have this one ship idea that would play into a story that is just sitting in my head right now. I'll eventually flesh it out sometime, but back to this ship. It is a very large ship. the two guns that can be seen can shoot spheres of anti-matter that can track its target. not that its target move all that quickly. the targets for those kinds of guns would (should, more like it) be used on a planet, or it's sun. the size of this ship depends on how I should scale it to another ship, but it still would be between 21 and 47 miles.


    Hmm, this is very little information. I guess I really need to flesh out this story of mine.

  14. #14
    Chip_Ayten
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    why dont you just say your dream ship would be..... a supernova. cmon guys be more realistic here

  15. #15
    ReGenesis
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    im telling you guys, the Naggarok is the shits :santa:

  16. #16
    Member Derivative's Avatar
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    What I'd really like as a ship, is something that cuts frigates in half. a ship that has this as its main weapon.

    Here's another link to what I'm talking about.

  17. #17
    Chip_Ayten
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    a saw frigate nice

  18. #18
    Member Derivative's Avatar
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    now if only someone would model it, write the code, it would be totally sweet. The hardest part I see though (but I could be wrong, it might be coding the weapon itself) is having to model cut frigate chunks that are only spawned when this lopper frigate kills the other frigate in question.

  19. #19
    Chip_Ayten
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    I doubt a saw frig would last long in a game though, seeing as how it has to come up right next to an opposing ship.

  20. #20
    Apo Mekhanes Theos Progenitor's Avatar
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    it'll get blasted into molten globules of elementary particles long before it closes into range.

  21. #21
    jonl90
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    Hm...Something with Star Trek's MVA Mode.

  22. The Studio Senior Member Homeworld Senior Member  #22
    Not Making Lemonade Chrome's Avatar
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    Hmm, why bother with a physical saw when you can use a forcefield one that can be range adjusted...like say....Sentinel fields? One, you don't have to worry about "blades" being snapped off. You just adjust the generators. Two, it's a lot less effort and time to fix a field generator than a massive chunk of bashed-up hull...

    Throw in a couple missile launchers or really strong armor, and it might hold up better in combat. Still, it'd probably need support--backed up by a few flak, assault, ion, whatever-frigates.

  23. #23
    _Agent_
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    For Hiigaran Forces:


    Strike Carrier:

    Faster, more heavily armored, more/stronger point defense weapons- but no 'main' gun (this is still a support ship). Larger hanger (15-20 spots) to store more SC. Cannot build Research Module. Still has three production slots for modules. Can build two sensor modules. Does not have Resource Drop Off. Hyperspace module comes attached.

    Its purpose is to be a support vessel for a quick response strike group, able to keep up with them.


    Req Research:

    Research Module
    Adv. Research Module
    ALL Hyperspace Upgrades
    Strike Carrier Tech

    Cost: 2500 RU



    Possibly TBC

  24. #24
    Member Aesaar's Avatar
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    Hiigaran Ship

    Hiigaran Ship

    A Mothership-size ship that doesn't have construction cababilities, resource drop-off or modules. Only weapons, heavy armor, a medium speed engine and a docking bay to repair up to frigate-size
    ships.

    Assault Cruiser

    Weapons: - x6 Ion cannon turrets
    - x15 point-defense pulsars
    - x4 fixed forward-firing heavy Ion cannons
    - x2 torpedo battery

    Health: Slightly more than Sajuuk

    Req. Research:

    - Cruiser chassis
    - Cruiser drive
    - Ion cannons
    - Heavy Ion cannons
    - Rapid-fire torpedo battery

    Req. Construction:

    - Capital ship facility
    - Hyperspace module
    - Adv. research module
    - Reseach module

    Cost: 20000 RU

    Basically a fleet in itself, costs as much as one too.

  25. #25
    Sajuuk Cor
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    This brings me to a new idea:

    Escort Carrier

    A little carrier about as big as two Frigates. It has one Resource Drop Off and one Production Slot plus one slot for a hyperdrive or suchlike. The Hangar is small, it can only build strike craft, resource collectors is the maximum in size it can build. This ship is fast (about as fast as a Marine Frigate) and has a few point defenses, but no heavy guns. Ideal as core for remote resource operations and small strike forces, especially with frigates or destroyers. It cannot take much damage, but hyperspace jumps are cheap.

  26. #26
    jonl90
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    Hm...

    Battle/Stealth Frigate

    Slightly longer than a Marine Frigate, and slightly wider than a Defense Field Frigate.

    2x Fixed forward firing Ion Cannons (Recharge time, 4 seconds)
    2x (1 dorsal and 1 ventral) Rotating Ion cannon turrets (Recharge time, 3 seconds)
    4x (2 dorsal, 1 forward, 1 aft; 2 ventral, 1 fore, 1 aft ) kinetic burst cannons (Destroyer sized) (Reload time, same as Destroyer)
    6x Point Defense Pulsars
    2x forward firing torpedo launchers (Reload time, 2 seconds)
    2x (1 ventral, fore; 1 dorsal, aft) Flak turrets (Reload time, 3 seconds)

    Hitting power: same ammount of Battle Cruiser.

    Health: Same as Progenitor Dreadnought

    Required Research-
    Advanced Frigate Chassis,
    Frigate Drive-Advance Frigate Drive,
    Ion Cannons,
    Cloak.

    Required Construction-
    Capital Ship facility,
    Research-Advanced Research Module (Can be done on MS/Carrier),
    Hyperspace Module (MS/Carrier).

    Optionals-
    Hyperspace Module (needed if doing long jumps),
    Any other module, cloak prefered. (Up to 10 Minutes cloak time)

    Cost: 2000 RU

    Upgrades-
    Capital Ship armor/speed 1, 2.

    A Battle Cruiser in a smaller package...and faster firing rate.
    I actually would like to draw this up, now that I think about it...hm. I might do that.

  27. #27
    Sajuuk Cor
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    Don't you think that's a little over the top? Why would anyone build a destroyer or a battlecruiser if he can have this little guy?

  28. #28
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    Something thats as powerful as a BC. Half the cost, and the size of a frigate?
    Balance people, we need balance!

    Personally, I think I would still like to see more types of "Gun platforms" Things that you would have to lay siege to in order to get past. Something that for the cost of maybe 1500 to 2500 resources, your could build something and be comftable of it protecting your base from sneak attack.

  29. #29
    Sajuuk Cor
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    How about this?

    Battle Station

    This is a stationary facility, after it has been moved once, it can't be moved again. It can, however, be towed (slowly) to a different area by resource collectors or shoved by capital ships. The station has heavy weaponry (ion beam turrets, heavy mass drivers, missile batteries), has very good point defenses, a hangar and a few production/sensor slots, it can build a fire control tower and a gravwell generator but no hyperspace module. It is heavily armoured, plus it slowly regenerates - but it cannot move. Its health should be comparable to a Mothership class vessel, but it should have quite high requirements in terms of technology researched and RUs needed to build.

    This vessel should be warped in or built in a shipyard, and there should only be one of it. It should be capable of building anything the Mothership can, that is everything save super capital ships. Of course it should have a resource dropoff and ample hangar facilities.

    This special vessel would serve to fortify a position and make a heavily defended stand somewhere.

    Perhaps a smaller version could be thought of as well - the

    Defensive Base

    About as big as a carrier and with similar hangar and module capacities, but much more heavily armed and armoured. Again, it cannot be moved or hyperspaced, and the player may only build two of them. It takes a Shipyard to build them. Good for securing a resource operation or fortifying a strategic point. The research requirements should be about these of a destroyer, the cost about that of a carrier or battlecruiser.

  30. #30
    _Agent_
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    Long Range Fire Support Platform


    A platform approching the length of three frigates, it is nothing more than a single, massive Ion Cannon.

    It has no engine, therefore: IT CANNOT MOVE ON ITS OWN. Even when warped in- it is a stationary object. However, it can be moved by resource collectors (needing 3)- albet extremely slowly (We are talking Shipyard speed here).

    Its only weapon is a single Massive Ion Cannon: The beam is 2.5 times as powerful as a single BC IC turret- and three times the range.

    However, once it fires, it has a cool down of five minutes- so make every shot count- since you will most likely get only one.

    Only one can be built- and a Shipyard is required to warp it in. Collectors are then needed to move it around. Remember- it gets no initial movement.

    Also, in order to move it, collectors need an upgrade.


    Required Tech:
    Platform Tech
    Long Range Platform Tech
    Resource Collector Upgrade: Special Grapples

    Cost: 1500

    Upgrades:
    None.



    Of course, if anything gets close, it dies- pure and simple.


    ***

    What do people think?

  31. #31
    Sajuuk Cor
    Guest
    Cruise Missile

    This is a long range weapon that can only move once. It travels at high speed and explodes once it has reached its destination or if it makes contact with something. The warhead is high-yield and can be set to maximum blast radius oder maximum penetration. The first is effective to take out groups of strike craft or damage groups of capital ships or resourcers, the latter to do great damage to large vessels. The weapon can only be aimed on sight - that is, you must be able to see the target, for example if you send in a probe. The Cruise Missile is rather fast, but cannot change target once it has been set to engage. It can be brought down by interceptors or mines, though. You can only ever have one or two of it, the RU cost should be high, about that of a few frigates.

  32. #32
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    Hey Sajuuk Cor.. I really like your ideas on the Battle and Defense bases. That is a lot of what I had in mind. Something big and nasty, but balanced by a very HIgh-end researched tech as well as requireing a lot of resources.

    I think the split between the two should be, The battle base has Far higher attack power and heavy guns. But can build only fighters and frigrits. Meanwhile, the defense base should be able to build ships up to a Destroyer, but have far less attack power.

    You know, with a bit of Mod editing, Chimera Station would make a Really cool Battle/Defense base

  33. #33
    jonl90
    Guest
    Hm...

    Battle/Stealth Frigate

    Slightly longer than a Marine Frigate, and slightly wider than a Defense Field Frigate.

    1x Fixed forward firing Ion Cannons (Recharge time, 5 seconds)
    2x (1 dorsal and 1 ventral) Rotating Ion cannon turrets (Recharge time, 3 seconds)
    4x (2 dorsal, 1 forward, 1 aft; 2 ventral, 1 fore, 1 aft ) kinetic burst cannons (Destroyer sized) (Reload time, same as Destroyer)
    4x Point Defense Pulsars (2 Starboard, 2 Port)
    2x forward firing torpedo launchers (Reload time, 3 seconds)
    2x (1 ventral, aft; 1 dorsal, fore) Flak turrets (Reload time, 3.5 seconds)

    Hitting power: same ammount of Hiigaran Destroyer.

    Health: Same as Hiigaran Battle Cruiser

    Required Research-
    Advanced Frigate Chassis,
    Frigate Drive-Advance Frigate Drive,
    Ion Cannons,
    Cloak.

    Required Construction-
    Capital Ship facility,
    Research-Advanced Research Module (Can be done on MS/Carrier),
    Hyperspace Module (MS/Carrier).

    Optionals-
    Hyperspace Module (needed if doing long jumps),
    Any other module, cloak prefered. (Up to 10 Minutes cloak time)

    Cost: 2350 RU

    Upgrades-
    Capital Ship armor/speed 1, 2.

    A Battle Cruiser in a smaller package...and faster firing rate.
    I actually would like to draw this up, now that I think about it...hm. I might do that.
    And I forgot to mention that, to balance the number of units, is to only build 3 of these units...and it cannot be built in a regular Carrier.

    Quote Originally Posted by Crossroads inc.
    Something thats as powerful as a BC. Half the cost, and the size of a frigate?
    Balance people, we need balance!
    Its not the size of a Frigate, its longer and and wider than a Marine Frigate, mind you, Even though I said slightly larger. But I will change, as it does seem a bit overkill.

  34. #34
    _Agent_
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    More than 'a little' overkill. Maybe if you had to develop like 20 tech just to be able to RESEARCH the chassis. And you should only be able to have one, not three. That is way to many. And the price should be henious, something in the range of 10k. No, wait, make that more like 15-20k. It can cloak, hyper- is there anything it CAN'T do?

  35. #35
    Sajuuk Cor
    Guest
    Well, it does not seem to be able to loose...

  36. #36
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    Getting back to more realistic ship ideas...

    Something I would like is an Antimissile ship that works. Theres nothing worse then having a destoryer or battlecruiser hurt, your telling it to withdraw from battle for repairs, and coming toward it are waves of missiles from countless Vayger ships...

    Now, I have flak frigats, gunships, and fighters, But none of them ever seem to do any good. It would be real nice if I had a dedicated anti missile ship that I could say "Hey you, keep this ship from getting blown up long enough for it to retreat"

  37. #37
    Sajuuk Cor
    Guest
    How about this one?

    Interceptor Frigate

    This frigate is only scarcely armed, but it has the ability to destroy missiles and mines at close range for a limited time. Sort of like and advanced Field Frigate, but it cannot bring down normal fire and ion beams. The Vaygr should have a similar ship:

    Shield Frigate

    This ship can activate a defensive shield around itself for a short time that stops any damage - radiation, mass driver fire, missiles. Only mines and ion beams can pass through the field. After the charge is depleted, it has to recharge.

  38. #38
    _Agent_
    Guest
    As for an antimissile ship- Nexus: The Jupiter Incident impliments it nicely. They use fighters, which you can't really control, to defend against incoming missiles. Fun game that.

  39. #39
    Darth Smiley
    Guest
    There are several ships I'd like to see.

    First is Hyperspace Corvettes- nasty little buggers that have most of thier armor and all but a few weapons removed to make way for a small but effecient hyperspace core. Its purpose- raider and all around annoyance. Because each squadron (I'd say five apiece) has barely a fourth of a frigates mass and has its own generator, it costs nothing to move them, the only downside being a cooldown time based on the length of the jump.

    Second, I'd like to see a couple 'old' units brought back- namely the gravwell, ramming and drone frigates, and missle destroyers (or the equivelent). I also want my salvage 'vetts back. I miss those.

    The last thing I'd like to see is a photon cannon frigate. Remember that big old hulkin thing from cataclysm? Yep; one of those things, just scaled down and attached to a frigate.

    Thats my thoughts, anyone have a comment/crtique/praise of my godlyness

  40. #40
    jonl90
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    The last thing I'd like to see is a photon cannon frigate. Remember that big old hulkin thing from cataclysm? Yep; one of those things, just scaled down and attached to a frigate.
    Seige Cannon, not a "Photon Cannon"

  41. #41
    Banned ViralHatred's Avatar
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    Same thing unless your a trekkie: Its big. It kills. We dont really give a damn bout its name.

  42. #42
    Sajuuk Cor
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    I just thought of something for battles in low orbit - planetbound defensive weaponry. This one would have to be activated by resources, and then you would have one shot at a position of your choice. Something like the Super Weapons in C&C, although I think these are lame. But it would be something different.

  43. #43
    Member Vemarkis's Avatar
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    I had a wicked idea for a ship once..

    Flying Coffin
    Is very badly armoured, and has low hp, and the gun can't even damage a scout.
    However theres a catch, shot at the "Coffin" suddenly turns at the attacker, and flies at it with ridicilus speed, obliberating the target.

  44. #44
    Member Beast's Avatar
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    I have one!

    Beast infection beam frigate

    Its based off of an infected taiidani Sajuuk-cor ICF chassis, the main armorments have been replaced with a single infection beam as effective as the HC's infection beam.

    cost: 500 RU's

    Speed: a touch under the uninfected ICF

    requierd tech: Frigate drive, Beast infect weapon.

    build time: 25 seconds.

  45. #45
    Banned ViralHatred's Avatar
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    Feb 2006
    Location
    Protecting The Gardens Of Kadesh
    Idea : Viral Attack Frigate / Capture Frigate
    Cost : 1500 ru's
    Defense : 3 ion beams
    Attack : Viral rockets that contain viruses that subvert the ship to your side.

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