Hey guys. First post here. I have decided that I will take it apon myself to make the Galactica mod (new age galactica). I have been looking for one for quite some time and havent tracked any down.
I work in 3ds max 8, I hear that you can only port from Maya though, so I will need a texture artist in maya that can help, as well as a coder. Some of the ship stats that I plan on are:
COLONAL FLEET:
Galactica (Carrier)
Info: The Battlestar Galactica is an old war relic of the first Cylon War. She's still very battle ready, but a little lacking on the Offensive side. What she lacks in Offensive weapons, she more than makes up in speed and fighter support.
Special Functions: Immune to all forms of Cylon EW
5,000,000 hp
12x 350mm Railguns (capitol ship artillary)
92x 30mm high cyclit rate guns (anti fighter/missile guns)
18x ACM Launchers (anti cap missiles)
40x AFM Launchers (anti fighter missiles)
Jump Drive (requires resorces like all jump drives)
Sensor Clusters - 110km range
Build options:
- Viper mkII - 500
- Anti Capitol Sentry Launcher - 5x ACM - 1500
- Anti Fighter Sentry Launcher - 10x AFM - 700
- Anti Missile Sentry Gun - 10x 30mm HCG - 900
Pegasus (Carrier)
Info: The Battlestar Pegasus is a bleeding edge War Machine, boasting a large cache of weapons and advanced sensors, she can take almost anything that comes at her.
Special Weapons: Nuclear Missiles
Special Abilities: Building the Second Generation Viper MkVII
6,400,000 hp
14x 350mm Railguns (capitol ship artillary)
95x 30mm high cyclit rate guns (anti fighter/missile guns)
20x ACM Launchers (anti cap missiles)
45x AFM Launchers (anti fighter missiles)
2x ACNM Launchers (anti Capitol Nuclear Missiles)
Jump Drive (requires resorces like all jump drives)
Sensor Clusters - 175km range
Build options:
- Viper mkII - 400
- Viper mkVII - 900
- Anti Capitol Sentry Launcher - 5x ACM - 1500
- Anti Fighter Sentry Launcher - 10x AFM - 700
- Anti Missile Sentry Gun - 10x 30mm HCG - 900
CYLON FLEET:
Base Star (Carrier)
Info: The Mighty Base Star, Boasting a massive array of weapons for fleet combat can hold off a Battlestar in a 1 on 1 battle.
6,120,000 hp
33x ACM Launchers (anti cap missiles)
45x AFM Launchers (anti fighter missiles)
5x ACNM Launchers (anti Capitol Nuclear Missiles)
Jump Drive (requires resorces like all jump drives)
Sensor Clusters - 21km range
Build options:
- Raider MkI - 500
- Raider MkII - 900 - Bomber
- Raider MkIII - 950 - Adv. Bomber
I'll write up the states for the Viper Class and the Raider class a bit later.
If you have any models that can be used, feel free to post them! I also need a coder, since I've not familer with the Homeworld 2 code, unlike 1. Thanks, I hope to hear from you guys!


I think I will.




