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a qustion about gothic ships

  1. #1
    Banned Erikjust's Avatar
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    a qustion about gothic ships

    Does all the Necron ships from the lowest fighter, to the big tombships use only electrical attacks or do they also have solid ammunition like torpedoes as such?

    And what about the other ships I know that imperial ships uses solid ammo like the once we use now but what about the others?

    What type of amour do they use when they fire at the enemy ships?
    Last edited by Erikjust; 25th Jan 06 at 6:31 AM.

  2. #2
    mogs
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    Necorn ships can be armed with Gauss Particle Whips and Lightening Arcs both are energy weapons, Sepulchures a psychic weapon or Star pulse Generators that from I can gather acts like an EMP wave. Necron Fleets make no use of solid ammunition also its worth noting that they do not possess fighter craft.

    Imperial craft use solid ammunition such as torpedoes, gun batteries (Note: some gun batteries may use energy weapons such as laser or plasma tech) and the Nova cannon. Imperial ships also have access to lances that are large, powerful energy weapons.

    Im sorry I didn’t understand you’re question about types of armour but trying using this site it has a wealth of Battle Fleet Gothic fluff (that is official and up to date).


    LINK

  3. #3
    Member -Norbert-'s Avatar
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    I guess you mean ammo, not armor.
    And all the Gothic rulebooks are freely available at Specialist Games Website
    And the Imperials use both energy and projectile weapons.
    The Necrons have no projectile. They have one psychic weapon, lightning arc and gauss beams.
    The Eldar use mainly energy weapons but also utilise torpedos.
    And since the Orks mainly use captured Imperial tech, you can guess what they are armed with
    And in BFG as everywhere else the Tau use their beloved Railguns Ioncannons and Missiles.

  4. #4
    Banned Erikjust's Avatar
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    what of chaos one might think they would use spells and deadly warp energy towards there foes

  5. #5
    Member Variatas's Avatar
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    Just to clarify, whatever the Sepulchre is, it is not a psychic weapon. More probably, it is related to the Pariahs, so it would be an anit-psychic field that is unsettling to the extreme for races with any warp presence (read: all)

    The Star Pulse Generator is on the Scythe as well as the Cairn, and, as I read it, is a massive energy pulse that could be compared with being too close to a star. It is sort of like an underpowered laser, but radiating from every surface of the ship in al directions. The resulting pulse overwhelms sheilds and can vaporize fighters, bombers, torpedoes, etc.
    The effect could be read as similar to the laser-grid on the New Republican warships in Charles Stross's Singularity Sky for those of you that have read it.
    Last edited by Variatas; 25th Jan 06 at 7:04 AM.
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  6. #6
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    The Necrons have atmospherical fighters though.

  7. #7
    Armor of Vaul
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    Where have you heard that?

  8. #8
    Anaris
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    The standard armament for most races is the Gun Battery, a vast array of all forms of projectile weapon. On Eldar ships, gun batteries are mostly plasma and laser weapons, on Imperial and Ork ships, mostly solid round weapons. That's because for the Imperium, solid round is less dangerous and easier, whilst for the Eldar, it takes up too much space and plasma and laser are just as easy. The effects are considered the same, since it's basically a storm of fire of whatever type; gun batteries are used to pound out mass broadsides rather than pinpoint-target.

    All the above races (and Chaos) also have some form of Lance armament, which on Imperial ships is a massive dual or quad laser emplacement designed to burn through shields and hulls. They also all possess torpedoes, which are obviously solid.

    For armour, the Imperials and Chaos rely on void shields (which as far as I recall are a bubble of warp energy that dissipates and destroys incoming projectiles and energy) and hull plates that are a good thickness, as well as the massive adamantine prow of most Imperial ships (the Emperor class battleship is an exception, having loads of sensors in place of the solid ramming beak).

  9. #9
    mogs
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    Just to clarify, whatever the Sepulchre is, it is not a psychic weapon. More probably, it is related to the Pariahs, so it would be an anit-psychic field that is unsettling to the extreme for races with any warp presence (read: all)
    It is stated as a weapon that causes a wave of psychic force. It dose not make a direct physical attack on the target ship or its crew. Instead it paralyzes crewmen with visions of horror and can even drive some crew members insane, would anti-psychic fields have this effect?

  10. #10
    In my day, we made our OWN war Robert Frazer's Avatar
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    A Culexus Assassin - one of whose idiosyncratic characteristics is to constitute a psychic blank/null - induces pain, distress and nausea in bystanders just by being in proximity to them - a debilitating aura that is tremendously amplified to potentially lethal degrees in actual psykers themselves. Given that, I would say that the nullifying effect propogated by a Sepulchre device would be quite capable of inducing horror and panic amongst crews. It seems to operate on the same principle, but just amplified to a greater scale and consciously directed rather than innately exuded.

  11. #11
    Banned Erikjust's Avatar
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    this is on a necron ship right i wonder how they are making that field i doubt the just strap a pariah on a device and have it transmit the paraih effect outside of the ships.

  12. #12
    With necrons, I think it might be entirley possible. Also I believe each necron ship is controlled by a single necron that is hard-wired into the ship.

    Also necrons do not posses any fighters, however, their smaller ships (eg shroud-class) are capable of atmospheric flight.

    Slightly going back but Orks ships have the best weapons batteries of all time:

    The Boyz open a window and fire their respective weapon out the side of the ship at the enemy. That's why ork ship's fire-power fluctuates turn-by-turn, depending on how many boyz are shooting their Rokkit launchers out the window at the 'umies or pointy-headz, or spikey-boyz.

    Armor wise:
    Imperial Ships: Adamantine and plasteel
    Chaos: Use 'captured' imperial ships.
    Eldar: Wraithbone
    Orks: Adamantine, Plasteel, Wood, Gretchen, Anything that is around.
    Necrons: Necrodermis
    Tyranids: Chiton, ships are alive
    Tau: What ever they usually use.

  13. #13
    Necron Fleets make no use of solid ammunition also its worth noting that they do not possess fighter craft.
    not according to CS Goto Dawn of War: Ascension novel. Then again, Goto's knowledge of fluff is pretty bad.

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  14. #14
    Armor of Vaul
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    Yeah, that's the same guy who thought that Tyrannids are spiders. I don't believe anything he cites. Then again, I take some of Dan Abnett's stuff with a grain of salt.

  15. #15
    mogs
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    Their damage and critical hit table mentions a command core and Necron fleets also have no fleet commander so it’s not really know what’s making the command decisions aboard their ships.

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