does anyone have a level one creature that has some use later in the game?
does anyone have a level one creature that has some use later in the game?
skunk and bat combos... as well as ones with great eyesight are useful all game.
Personally, I use a coyote with a cammo tail (and thus regeneration) for scouting the entire game through. Skunks are always nice to have around... lets you beat those pesky mobs of ranged guys you'll no doubt have to fight.
Any level one creature can serve as a very cheap scout![]()
#4
Beh. I just always try to risk it and have no L1s and several useful L2s.
i mix a bat with a wolf for a lv 1 creatuer with high endurance +sonar pulse
i build 1 or 2 and all game i have nearly unlimited free basescanning.
i like the bat/wolf idea
i'll try it
i got a skunk wolf scout, my lvl 2 creature is a zebra porcupine which has worked pretty well
but i got a dolphin/cheetah L3 scout too which is awsome cause its speed is 32/32 and it has 30 eyesight! it zooms around at the speed of light and stuff
I found that a combination of lobster with an ant is a pretty decent level one unit. It has digging, regenaration and barrier destroyer ability. So a few of this pests can take out a building. But I don't know, try it and see how it works for you.![]()
Hmm, I thought a lobster was a level II creature by itself. I remember combining an ant with a lobster in the past and ending up with a level III creature.
gmz, are you sure it was a level one unit?
I may not understand the combiner correctly, but I believe there is a bug with the "Ant" animal. Strange things happen when you start combining the ant. Try combining the ant, then changing all animal parts to "ant," swtch to a differnet animal to combine with the ant, and watch what happens. Has anyone noticed this?
#11
Yup, an Ant/Lobster Level One creature is possible, if you're using purely ant parts. The regen ability is there, though, so it's a rather decent L1. Salute for that cleverness, GMZ
It's funny though, that gmz says you can give the lobster-ant combo the barrier destroyer ability and have it level 1. The amount of damage the pincers do, plus the barrier destroy ability definitely puts that creature above level 1.
I haven't tried with only ant parts, but gmz said barrier destroy and that's the part that I didn't believe.
LemonyFresh, what are you refering to? Sure, combine an ant with a bigger creature and its stats will be stronger because it acquires the size of the larger creature. That's how the combiner works, it uses the size of the larger creature.
Cool.
That may be it, and it may be most pronounced with the ant because of its size. I'll check again when I get home. Thanks.
Hmmmm....so is there a way to make an ant-sized elephant?
I used the ant lobster combination on mission 10. It worked great. It is a level 1 because I kept the pincers but not the ant's leg(those that can attack). The rest is all ant. The attack should be 10. It is really good at taking early expansions.
Anyway it works as level one for me, but try it and see. If it works only for me it means it is a bug.![]()
no, no... you *want* both the claws and the ant front legs. The secret is the lobster head. Use lobster head and claws. Use ant tail, front legs, and midsection. The rear legs can be either one, but I would go with ant rear legs for added speed. This combo does 13 damage.
Another decent level 1 is the Anting Mantis. The big problem here is that you can't get the leap attack that makes the Mantis worth it. It does 2 points more damage than the ant/lobster, but without regen *or* barrier destroy.
i use lobster rear legs. costs 75/75 and is worth every penny
there's one other downside to the ant praying mantis, it's health. It's cool that a level one does 15 damage, but with less than 30 health nd barely moderate armor it becomes utterly useless once an opponent gains level two creatures
To me, regeneration on a 30hp creature makes very little sense for 2 reasons:
1) They are so cheap to make.
2) They die too fast to use the regeneration.
Combining an ant with a scorpion instead of a lobster will get you much better armor with the same hp and the same damage, or more, and as long as you don't use the scorpion tail, the creature stays level 1, I think...
they regenerate underground. When they get attacked, dig them in one by one, and get em up as soon as they are at full health (shouldn't take long). Either your opponent got up a quich soundbeam or keen sense critter, or he'll lose some buildings to your force, while you tech up in safety...
Yes, I've tried burrowing them after they get hit once or twice, but by the time I hit burrow they get hit that third time and they die
I guess it all depends on how strong your opponent's defenses are. If they have 3 slightly stronger creatures attacking your ants one at a time, the ants will die before you can get them burrowed. Unless you burrow each one just as the enemy is attacking it. That takes some serious micro-management, but if you can pull it off, great.
I normally play warcraft, so micromanagement is my middle name![]()
randomx?
This may sound kinda weird, but i once knew person who went by randomx.
Did you ever play starcraft with the mobile infantry clan?
oh yea, coyote + lemming(without dig) makes a nice early defense/scout.
i never played starcraft with that handle.
I normally go by MacEifer, at least with blizzard games (which, sadly, are still far better than IC)
I think not.
I have played Warcraft III and Brood War, and Brood War is a match for IC, but Warcraft is not even close.
Look, I've had enough "this game is better than that game" discussions already, and god help me, they all take place in strategy forums.... If yer want to talk about it, open a new thread, and link it here, and we'll talk about it.
@topic
I think the wolfbat is the only level 1 critter mentioned here, that has a significance later in the game. Any other critters that don't become completely worthless after tech lvl2/3?
Skunk combos are useful for the whole game as well... especially for attacking bases that are defended by brambles and artillery.
L1s are good for the cheap special abilities and for attacking undefended buildings if it's a high damage combo.
#28
--Originally posted by Random-X
Look, I've had enough "this game is better than that game" discussions already, and god help me, they all take place in strategy forums.... If yer want to talk about it, open a new thread, and link it here, and we'll talk about it.
@topic
I think the wolfbat is the only level 1 critter mentioned here, that has a significance later in the game. Any other critters that don't become completely worthless after tech lvl2/3?
That's hilarious. No offense, but you are the one that started with the comment that Blizzard games are much better than IC, then Krickey replied. ROFL!!!
Freakshow
Hm, I've used bat/ant combos (for digging and sonar pulse), and chameleon/ant combos (for high defense, decent attack, dig/camoflage). Only problems, the bat/ants aren't great fighting units, and the chameleon/ants have low HP and are really expensive in electricity. Gotta play around with the creature generator some more!
#30
Cheetoyote. Front two-fifths cheetah, rest coydog. Scout and worker killer. Level one. Something like 103 coal and not much elec, seven damage or so, and speedy as all hell.
There are currently 1 users browsing this thread. (0 members and 1 guests)