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Another Space Marine Army 2000pts

  1. #1
    Member DoomKnights's Avatar
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    Another Space Marine Army 2000pts

    This is a mass Troops army I built. Wow 70 models 2000 points.

    Scary that I can actually field this whole thing.>_<

    HQ:
    Captain; Plasma Pistol, Power Weapon.
    Chaplin; Plasma Pistol, Power Weapon.

    HQ Total 190

    Elites:
    Dreadnought; Assault Cannon, C&C with Storm Bolter.
    Dreadnought; Assault Cannon, C&C with Strom Bolter.
    Dreadnought; Assault Cannon, C&C with Storm Bolter.

    Elite Total 315

    Troops:
    Tact Squad; Ten men, Plasma Gun.
    Tact Squad; Ten men, Plasma Gun.
    Tact Squad; Ten men, Meltagun.
    Tact Squad; Ten men, Meltagun.
    Tact Squad; Ten men, Missile Launcher.
    Tact Squad; Ten men, Missile Launcher.

    Troops Total 960

    Fast Attack:
    Land Speeder Tornado; Meltagun, Heavy Flamer.
    Land Speeder Tornado; Meltagun, Heavy Flamer.
    Fast Attack 150

    Heavy Support:
    Pred Destroy; Heavy Bolters.
    Pred Annhil; Heavy Bolters.
    Pred Annhil; Lascannon.

    Heavy Total 385

    Total 2000

    I think its ok. Just mass men and a great deal of shots.

    How is this?

  2. #2
    HopkinsWFG
    Guest
    commander would be better with lightning claws IMO

    why have three dread with the same armament?

  3. #3
    Leunam
    Guest
    Can't you take Multi-Melta and Assault Cannon? I read the codex and it says may take Heavy Flamer for such and such points. I've seen the Melta/Assault Cannon variation everywhere.

  4. #4
    HopkinsWFG
    Guest
    if you mean on a dread... then forgeworld makes a model of a dread melta arm.

  5. #5
    Leunam
    Guest
    Sorry, I meant on the Land Speeders. Speaking of Forgeworld, are those different arms (Heavy bolter, Plasma Cannon, Autocannon, etc.) tourny legal? I don't mean to derail the thread, so my apologies if it does.

  6. #6
    Member DoomKnights's Avatar
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    On the dread question. Thats 12 assault cannon shots with rendering. Ask anyone who would want to face such rending attacks without flinching. Second no it codex states if you have a multi-melta if you want to upgrade to a Tornador you must have a heavy flamer. Heavy bolter gets assault cannons. Yes Twin linked heavy bolters, Plasma Cannon can be used with some change. One Grey Knights Dreadnoughts, Dark Angel dreadnoughts and if you have the IA 2 book.

  7. #7
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    Scary that I can actually field this whole thing.>_<
    While your model count is above average (It isn't that special), and may cause some terror among the noobs of the game, but i don't see why anyone would be scared of your army.

    Your whole army has not nearly enough long range weapons for 2000pts game. It sucks in combat, and it sucks in shooting, overall, it's a crap list.

    HQ:
    Captain; Plasma Pistol, Power Weapon.
    Chaplin; Plasma Pistol, Power Weapon.
    What the hell are the plasma pistol going? you have no
    transport buddy, what are you planing to do with your chaplin??? Drop the bloody section and just get a Master with bolt pistol and powersword.
    Elites:
    Dreadnought; Assault Cannon, C&C with Storm Bolter.
    Dreadnought; Assault Cannon, C&C with Strom Bolter.
    Dreadnought; Assault Cannon, C&C with Storm Bolter.
    Yes, 12 rending attacks are impressive, but the 24" range and the 12 front armour isn't. They have a huge sign that says "Shoot Me for Free Victory Points" on their hull, where the hell are their drop pods?

    Tact Squad; Ten men, Plasma Gun.
    Tact Squad; Ten men, Plasma Gun.
    Tact Squad; Ten men, Meltagun.
    Tact Squad; Ten men, Meltagun.
    Tact Squad; Ten men, Missile Launcher.
    Tact Squad; Ten men, Missile Launcher.
    Man, this made me angry. You have a 10 men tactical squad, which is a big mistake, you have a plasma gun without a heavy weapon, another big mistake, than you make the biggest mistake you can possibly make - you didn't use all the heavy/special weapon slots! Never leave a slot empty! all those squads should be either having 2 Specail Weapons, 6 men, in drop pods, or 6 men, missile launcher and plasma guns. Your missile launcher are wasting 9 bolter shots per turn man, or wasting 1 missile shot, that's not exceptable.

    Troops Total 960

    Land Speeder Tornado; Meltagun, Heavy Flamer.
    Land Speeder Tornado; Meltagun, Heavy Flamer.
    A big, big waste, if you fire the Multi-Melta, yeah, that's right, it's a Multi-Melta, not a melta gun, than you are wasting your heavy flamer. If you are fireing the Heavy Flamer, the Multi Melta don't belong, switch them to tornados - the proper ones.

    Pred Destroy; Heavy Bolters.
    Pred Annhil; Heavy Bolters.
    Pred Annhil; Lascannon.
    You practically depend on these 3 vehicles to do all your long range shooting, which should be the job left to Tacticals and Devastators. Predators are support vehicles, offering a nice fire vollumn on the move to support infantry. Non of your infantry are going to be charging up the line, so just drop them all and get 2 Devastator Squads.

    You can not listen to me, but just let me tell you that your list is not a scary list at all.
    Last edited by Popsumpot; 17th Mar 06 at 5:38 AM.

  8. #8
    HopkinsWFG
    Guest
    Quote Originally Posted by Leunam
    Sorry, I meant on the Land Speeders. Speaking of Forgeworld, are those different arms (Heavy bolter, Plasma Cannon, Autocannon, etc.) tourny legal? I don't mean to derail the thread, so my apologies if it does.
    as far as i know... yes. I may be wrong tho.

  9. #9
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    It isn't legal, because in the codex entry, you can't have these weapons.

  10. #10
    HopkinsWFG
    Guest
    well the melta one is anyway hehe

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