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Ultramarines Courage and Honour MOD (were back in bussiness)

  1. #151
    Atlas_550
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    I must say this mod looks awesome and I cannot wait for it. The models and textures look very good.

  2. #152
    I'm dancing like a monkay~ medes's Avatar
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    This thread needs some new update


    Crusader WIP

  3. #153
    Member Kou Uraki's Avatar
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    now thats what i call an update! nice job, guys!!!!!!
    Co-Leader of the Table-Top Round Up Mod

  4. #154
    the_splurge
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    How come a large amount of sm mods get access to the Crusader? While it is a great model, it just is a little disheartening each time one comes out, as it makes our mod look more and more redundant.

    Nice model though Medes.

  5. #155
    SmilingJak
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    Nah, as a Black Templar player of the TT myself, each time I see such a glorious vehicle in action I get a little teary; as I know it is spreading death amongst the enemies of the Emperor.

  6. #156
    Member DarknessKnight's Avatar
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    ohhh it will believe me, it will... And it wont be alone... :sniper: :fencing: :matrix:

  7. #157
    SmilingJak
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    'course it won't you got Termies and a good ol' Chappie inside and you are set to just kill shit.

  8. #158
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    Compiler : Lucius is the Name that apear in the book beside the Chapter Champion. So his name ain'T our choise

    Chapter master = Marnius Calgar

    First Company: Captain Agemman, Regent of Ultramar

    Second Company: Captain Sicarius, Commander of the Watch

    Third Company: Captain Ardias, Commander of the Arsenal

    Fourth Company: Captain Idaeus

    Fifth Company: Captain Galenus, Master of the Marches

    Where did you get lucius from???

    And all data is from white dwarf index astarties.

  9. #159
    Member DarknessKnight's Avatar
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    Its in the painting manual from GW that i own where the names of the Honour Guard Characters are all there... The Index Astartes is NOT the only source of oficial fluff, i also own them all. :author:

  10. #160
    Member DarknessKnight's Avatar
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    Thats a common mistake, every one confuses ours with Lucius the Eternal... Same name thats all, no harm done.

  11. #161
    Member Warmaster Death's Avatar
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    yeah, id like to apologise for being a bastard last night with my comments, they were idiotic and impulsive.

    anyway to the topic, this mod seems awesome.
    An exausted figure pushed his way through the fray, saluting hurridly. "Five-Hundred-And-Fifty-One Postcount Malitia reportiung for duty, sah!" Then Warmaster Death looked around, and threw down his blade in disgust. "F**k it, just after the nick of time. Why does this always happen to us?"

  12. #162
    Member DarknessKnight's Avatar
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    Demonic: the Chapter Master is Marneus Calgar...

  13. #163
    Québec Dug
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    Little Update

    THe High Lords Of Terra Requested and Update on the advancement of the Ultramarines 2nd Company.
    I Will Heed Their Request.

    Sorry for the lack of posting , life REALLY sucks for me these days.

    Warning image might take a bit to load since i used MAXIMUM quality upon saving.

    Here'S what we're trying to put ingame ( Trying cuz i don't know if we can code a 1024 x 256 for ther upper interface , original size beeing 1024 x 128 , big mistake on my part but hey that waht you get when you start something at 6 am on a friday after a week of 26 h sleep ) :



    I've also refited Tellion'S skin , the gold was just to awefull , now it more on the same scale as Lucius. Still tweaking the blue thought but post worthy nonetheless.



    Knowing myself nothing is FINAL, ever So expect a few change to come.

    Onward to the Techmarine.

    As for the Crusader , i intend to change the skin so it will no be identical to the " normal " land raider. and btw i also intend on doing Marneus Calgar very own personal Land Raider : the MAXIMUS !!!

    BY THE EMPEROR'S WILL, ANIMATORS COME FORTH AND SHINE IN THE GLORY ON THE ULTRAMARINES !!

    Wish me luck, i'm going to tempt fate and apply at EA here on monday morning.

  14. #164
    VenerableDread
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    Oh my god, those look awesome, especially the interface! I collect an Ultramarines army of TT (barely painted though) so it is nice to see a mod of my favorite space Marine Chapter! Good work!

  15. #165
    Member Warmaster Death's Avatar
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    Go for gold Québec Dug, all the best of luck, and ifg you get in, which i reckon you have a fair chance of doing, have fun living out the dream of more than a few others.

  16. #166
    Québec Dug
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    tks for the moral support guys , i roast peanuts for a living so I NEED SOME MORAL SUPPORT lol. I couldn't be farther from my dream job lol.

    update addon , i forgot the loading screen, the one you see when you start the game. :


  17. #167
    Member Warmaster Death's Avatar
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    B-E-A-utiful.
    i look forward to downloading this mod.

  18. #168
    Member DarknessKnight's Avatar
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    Internal Beta is almost done the minute Techmarine and retinue are fullfilled with Dugs genius ( if he doesnt get a job in EA!!! GOOOOO HUGO!!!)

  19. #169
    Québec Dug
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    even if i get a job , the Ultramarines shall prevail

  20. #170
    newghost
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    goodluck dug man, you certainly deserve it....... wait that doesnt sound right..... you deserve BETTER, now that sounds right.

  21. #171
    nemises
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    really good work wow

  22. #172
    Member DarknessKnight's Avatar
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    even if i get a job , the Ultramarines shall prevail
    WHO CARES!!! IF YOU GET A JOB MY FRIEND ITS TIME TO :buddies: :blow: (and i know you are all UM so no worries there my friend...)

  23. #173
    Member DarknessKnight's Avatar
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    Here'S what we're trying to put ingame ( Trying cuz i don't know if we can code a 1024 x 256 for ther upper interface , original size beeing 1024 x 128 , big mistake on my part but hey that waht you get when you start something at 6 am on a friday after a week of 26 h sleep )
    Well sports fans, that the only thing the keeps us from getting this wonderfull interface ingame, so if any can contribute with knowledge to resolve this, please do and tell us.

  24. #174
    Member DarknessKnight's Avatar
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    Game interface is now ingame thanks to our Coding Team leader, so again sports fans, one small step for man, one big step for humanity... hehehe

  25. #175
    Member AshaD's Avatar
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    Is this mod still alive...or were they eaten by nurgle.......again?

  26. #176
    Member DarknessKnight's Avatar
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    Nurgle... :flame: slow period... :allnight:

  27. #177
    Stone the crows AshaD, DarknessKnight only posted an update yesterday! Obviously they are still alive.

  28. #178
    Raiden
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    Amazing job you guys have done thus far. I hope this mod will be completed before the end of this year so I can download it and play it.

    Ultramarine FTW!

  29. #179
    Member AshaD's Avatar
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    I just saw that the last post was made in Jan 2006 and assumed the mod was hitting a slow patch. Good luck guys its looking excellent I have to say.

  30. #180
    Out of curiosity were you looking at his Join date? Last post is above the avatar.

  31. #181
    Member AshaD's Avatar
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    Yeah I was and I feel like a fool now. I'm just not used to this forum layout i'm pretty new to relic forums anyway. Sorry for the confusion.

  32. #182
    Steamtrooper
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    Hi Steamtooper here, just joined you guys, Ill be working the UM Vets upto Codex but will probably rattle your ear off for a while why I get upto speed. So try to be patient with me . And nice to be onboard.

  33. #183
    Québec Dug
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    Well Welcome On Board

    Techmarine is underway .... slowly.
    Lack of time :weep: :weep: :weep:

  34. #184
    Member Melooo's Avatar
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    quebec dont rush the model, it has to be excelent
    no one has done or seems to be doing another one.....I hope you guys share yours, a lot of peep are awaiting a good representation worth of being a techmarine
    -++Orks!...Burn the beast!!!...++-

  35. #185
    Québec Dug
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    don'T worry . Techmarine will be my masterpiece , until the next one hehehe . Sorry about the time but i'm already working on multiple projects + i'm trying to get a job in the industry. Be patient it WILL be the most fearsome Techmarine ya'll ever lay yar eyes on. + i don'T take anything from the game , starting from scratch completly. And we're aiming at a hero type poly limit. So Heretics beware or face the full furry of the Machine god in combination of the Emperor'S wrath.

  36. #186
    Member AshaD's Avatar
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    Just a question I was reading through the posts about company leaders and it says agemman for first company. However, I'm not sure if its just me but I swear that sicarus is now the first company leader since the Medusa V campaign. I'll go searching just to be sure.

    Beta Tested:
    [Inquisition: Daemonhunt]|[Tau Mod: Exiled Union]
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    Unhappy with the decision by Relic to not support modding for DoW2 sign the petition here

  37. #187
    "Perfect Every Time" Uncle Benny's Avatar
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    Good to hear, QD! I'd been wondering where you had been.
    I'm 100% glad to hear that you are doing a (relatively) high-poly model for the Techmarine, as I think he'll need to be a detailed model, and also some nice texturing to really do him justice.
    IMHO, Techmarines should be an additional hero unit, limited to 1 per army, and play much the same role as Big Mek for Orks (Gretchin=Servitor, BigMek=Techmarine).
    But that's neither here nor there, as I could code it however I wanted, but just explaining the reason I agree with you aiming @ the "hero type poly limit".
    Bravo!!!

  38. #188
    Member DarknessKnight's Avatar
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    Dont worry, Techmarine is 1 limit, the only upgrades that will be done to him is the type of servitors available to him throught tiers... Oh and he will be the main builder unit/mechanical repair. For his weapons we have some surprises coming but Dug can fill in the blanks better when he has the model more done.

  39. #189
    Member DarknessKnight's Avatar
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    Due to some confusions by part of gamers that mistook us for Medes C2C mod, we have changed our name for better identification, but still medes is a part of our mod team. Also inner alpha is working and getting pwnd for a better alpha 2, if all goes well we will have a Beta in no time, and with the surprises we are going to cook up this is going to be fun to release.

    Courage and Honour

  40. #190
    Amon
    Guest
    :jaw:

    All I can say is I can't wait to play these models in-game. It's almost been an unthought of dream of mine to play the honour guard, and the HQ squad and such. I hope this doesn't die before it's produced. Is there anything at all we can download?

    Sorry if I'm asking a stupid question but I'm too intoxicated to read this thread. And I haven't been on your forums and such if you even have them.

  41. #191
    Member DarknessKnight's Avatar
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    We have an innerforum and a public one thanks greatly to Grimnar and Danimator for their kindness, but the public one doesnt have alot of movement since most of the stuff are being done in the shadows because i hate to show a little each time and so does the team, when we release something we will have AT LEAST something enjoyable to play while we tackle the best part of the mod, the Heroes and Chapter Honour Guard.

  42. #192
    Amon
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    May I have the url please?

    Can't wait to play a release. I'm really looking foward to the Honour Guard and HQ Squad.

  43. #193
    Member DarknessKnight's Avatar
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    for the alpha? sorry dude, bad news on that, still not admissible to public, still getting icons and pink boxes bugs solved and UCS done... Dont worry, you wont have to wait much long for a beta.

  44. #194
    Amon
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    Alright, but may I have the link to your forums please?

  45. #195
    Member DarknessKnight's Avatar
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    yes you can sorry for the late of my reply, have been having trouble with my firewall from the new pc cillin... argh... Heres goes the link

    http://www.dowdomains.co.uk/forums/index.php

  46. #196
    If you guys haven't figured out how to allow only 1 heavy weapon and 1 assault weapon per squad I have an idea. You could make the flamer/plasma person like a sargeant and by that I mean have it as a character that spawns with the flamer/plasma like a nob leader or sargeant. Then have the heavy bolter/missle launcher as it currently is. You would just have to limit the heavybolter/missle launcher to 1 and limit the "leaders".
    Retired Kmod beta tester.

  47. #197
    Retired modder compiler's Avatar
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    Nope. You cannot limit how many leaders you have of each type.
    With your system, you could get 1 heavy and 1 special, or 2 heavy or 2 special.
    At least that's how it was in WA. I have still to investigate this in DC.


  48. #198
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    compiler you could use the cap requirement in the entities ebps but this would only work per unit and if you built that unit first you could build no more of the others, way the game checked to see if the full requirement was met i supose, this was in WA anyway

  49. #199
    Well I didn't know you couldn't limit the specific leaders. Oh well, maybe have they assault weapons up with the sargeant and allow 1 leader per squad. The Ultramarines going sargeantless is what would happen if they chose an assault weapon. This would allow each squad to have 1 sargeant and 1 heavy weapon or 1 assault weapon and 1 heavy weapon.

    OR

    Maybe you could make the assault weapons or the heavy weapons be like the IG leaders(commissars, priests, etc.) and the other kind be an upgrade and only allow 1 per squad. That would allow a sargeant,1 assault weapon, and 1 heavy weapon.
    EDIT:Just to clarify I mean as attachable leaders.

    These are just suggestions, ok and if they are used I would like some credit lol jk. But there's nothing wrong with it. Just put it as random suggestor lol.

    This mod is comeing along great.

  50. #200
    Retired modder compiler's Avatar
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    Nope. You can't mix a "command squad type" upgrade and a regular upgrade in the same squad.

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