Very Good News
I got the Ruins to Spawn On Death *Runs Around Dancing* no miners come arter it its NOT salvageable
Celebration Time!
but it has the very annoying ability to roll around nonstop like an idiot
can someone tell me a fix so it stays put
and also u cant select it which is not good
I wanted to be able to select it so you can see the bentus ruins pic and the health etc.
anybody else who wants this code here ya go!
add this to your whatever_Bentus.ship file
PHP Code:
SpawnSalvageOnDeath(NewShipType, "Deb_bentus_ruined", 1, 0.75, 0, 0, 0, 50, 0, 0, 0, 200, 0, 0, 0, 50, 0, 0, 0, 50)
then make a directory called "C:\Program Files\Sierra\Homeworld2\Data\resource\salvage\Deb_bentus_ruined" or where ever you installed HW2
and stick the meg_bentus.hod in there rename it to Deb_bentus_ruined or whatever you want to call it with
Deb_bentus_ruined.resource
PHP Code:
NewResourceType = StartSalvageConfig()
NewResourceType.displayedName = "Bentus Ruins"
NewResourceType.sobDescription = "Debris"
NewResourceType.TOScale = 1
NewResourceType.TODistanceFade0 = 14439.382317879
NewResourceType.TODistanceDisappear0 = 14266.1179698217
NewResourceType.TODistanceFade1 = 125
NewResourceType.TODistanceDisappear1 = 100
NewResourceType.TODistanceFade2 = 35108.024691358
NewResourceType.TODistanceDisappear2 = 385802.469135802
NewResourceType.TOGroupScale = 1
NewResourceType.TOGroupMergeSize = 0
NewResourceType.maxhealth = 50000
NewResourceType.regentime = 0
NewResourceType.nlips = 0
NewResourceType.nlipsRange = 75000
NewResourceType.nlipsFar = 0
NewResourceType.nlipsFarRange = 0
NewResourceType.SMRepresentation = "Mesh"
NewResourceType.meshRenderLimit = 5000000
NewResourceType.dotRenderLimit = 10
NewResourceType.visibleInSecondary = 1
NewResourceType.minLOD = 1
NewResourceType.minimumZoomFactor = 0.85
NewResourceType.preciseATILimit = 65
NewResourceType.selectionPriority = 65
NewResourceType.relativeMoveFactor = 4
NewResourceType.useEngagementRanges = 0
NewResourceType.resourceValue = 0
NewResourceType.blobRadius = 0
NewResourceType.maxVelocity = 0
NewResourceType.maxAngularVelocity = 0.05
NewResourceType.linearFriction = 0.5
NewResourceType.angularFriction = 0.5
NewResourceType.mass = 5000
NewResourceType.DockFamily = "CantDock"
NewResourceType.AvoidanceFamily = "SuperPriority"
NewResourceType.AttackFamily = "Resource"
NewResourceType.ArmourFamily = "HeavyArmour"
NewResourceType.CollisionFamily = "Unmoveable"
loadShipPatchList(NewShipType, "data:sound/sfx/ship/megaliths/", 1, "RandomEmit/KAROS_HULKS", "Root")