Page 1 of 2 12 LastLast
Results 1 to 50 of 71

1.41 - Eldar Basic Strategy Guide

  1. #1
    Member
    Join Date
    Jan 2005
    Location
    A Roman in Milan

    1.41 - Eldar Basic Strategy Guide

    Eldar Main Guide

    So you have choosed the eldar...or the eldar has choosed you?

    In any case here you have some guidelines to approach this amazing race.

    I have increased my own knowledge writing this guide and sharing it with other eldar and non-eldar players.

    I hope that this will be useful in the same way for the readers.


    Eldar Units


    Eldar Vehicles


    Eldar Buildings


    Eldar Tech Escalation


    Eldar Basic Build Orders


    Eldar vs Space Marines Guidelines


    Eldar vs Chaos Guidelines


    Eldar vs IG Guidelines


    Eldar vs Orks Guidelines


    Eldar vs Eldar Guidelines


    Eldar Tips


    FOF


    CONCLUSIONS


    CREDITS


    Sorry for bad English…
    Last edited by Akranadas; 6th Jun 06 at 4:32 AM.
    “…Never ask a question to the Eldar, for he will give you three answers; all of which are true and horrifying to know…”

  2. #2
    Forum Farseer Akranadas's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane, Queensland
    Excellent work The fizu, well done. Just tell me when you think theres enough and we can move this to the tactica. Anyone else have stuff to add?

  3. #3
    Kevorkian
    Guest
    good job,the fizu!i hope u will include some race specific BO!

  4. #4
    chickenmcfu
    Guest
    prism does not have 2 jumps.

  5. #5
    Member Dryden's Avatar
    Join Date
    Jun 2005
    Location
    in Russia among polar bears wearing ushankas drinking vodka and playing balalaikas
    well done.
    I would like to remind that in 1x1 Eldars have "BS teleport+Webway+turret+AP" tactic
    1) teleport 2 BS to outskirts of "enemy" territory where 1 turret (or 2 close turrets) can shoot 2 points.
    2)Build WG, 1 turret, AP. Start building asp.squads or FS (if u have power for 2nd turret and FS)
    While (1) and (2) build 2-3 Gu to cap your point. build 3rd (mb 4th) BS to build BigGen or 1-2 gens. Slowly build LPs.
    After AP build 2nd turret in "enemy territory". ATM enemy cappers will die trying to stop you and enemy hero will come. If u manage to build second turret then u'll be able to kill his hero.
    Now u have eco advantage and can move to falcs\WLs, or just DR\shee spam

    I tried this tactic several times, it may be really effective.
    It is only a draft so try to improvise

    As always, sorry for my bad english.

  6. #6
    Member
    Join Date
    Jan 2005
    Location
    A Roman in Milan
    prism does not have 2 jumps
    uooops!
    omg IMBA!

    edited...thx

  7. #7
    moorecroft
    Guest
    molto grazie!
    sei davvero... eh... fantastico!

    bravo fizu =]

    I was in rome recently... sorry for killing your language haha.

    anyway, nice guide.. havent quite gotten into online as yet, but for our network games this will be gold!

    I'll hook online when i get back to oz... not a good place for it here hah.

    cheers.

  8. #8
    Member snrjefe's Avatar
    Join Date
    Dec 2004
    Location
    Portland, OR
    On the Seer Council: It increases the recharge rate for the Farseer's spells, and the individual members are often use their knockdown attacks.

    An object at rest cannot be stopped.

  9. #9
    It's kinda cluttered, uses too many abbreviations, has poor grammar in many places, is not succinct in others, and is just basically hard to understand. I'd fix those problems before putting them in the tactica. really nice of you to make the effort though.

    I'm gonna wait until 1.5 is out to write mine, no real point in taking the time now when so much is going to change.

    Edit: Soulstorm?

    EDIT2: Oh, also... build times and research times would be nice.
    Last edited by Compeador; 24th Apr 06 at 1:12 PM.

  10. #10
    Member
    Join Date
    Jan 2005
    Location
    A Roman in Milan
    Soulstorm...maybe Psychic Storm?

    Oh, also... build times and research times would be nice.
    answer
    I'm gonna wait until 1.5 is out to write mine, no real point in taking the time now when so much is going to change.
    in anycase i am workin on the grammar, thanks for the highlight ... and this is a noobish guide not a pro one... YOU will do the pro one ;P

  11. Dawn of War II Senior Member Dawn of War Senior Member  #11
    Senior Member Hirmetrium's Avatar
    Join Date
    Oct 2004
    Location
    Subsector Aurelia
    TECH THREE STEPS

    This is basically how to grow up your tiers (the last description is the step to grow up to the next tier)

    TIER 1
    Webway assembly, Aspect Portal, Soul Shrine

    TIER 2
    Support Portal, MFW research in the SS

    TIER 3
    ATE research in the SS

    TIER 4
    Avatar
    This is WRONG. This is why people dont know why eldar are so imba.

    Tier 1-
    Basic Buildings.

    Tier 2- Building a soulshrine moves everything to tier 2(it is the second only tier up that doesnt have an add-on to tier up, the first being ork pop)

    tier 3- MFW research at the soul shrine is effective tier 3.

    Tier 4- ATE is effective tier four (giving you super units and tanks).

    This is VERY basic stuff. please sort your guide out, since getting something as basic as the tech trees wrong is pretty bad...and you spelt tree wrong.

    The Official Relic interpretation of the tech tree can be found below here:
    http://www.dawnofwargame.com/techtrees/eldar.php

    I'm gonna wait until 1.5 is out to write mine, no real point in taking the time now when so much is going to change.
    1.5 is months off. You posted this guide, you finish it is my suggestion. half assed attempts at something are the worst kind of attempt.
    You should check out Priority Vox Channel Secundus, a blog!

  12. #12
    tl998
    Guest
    Question: If you destroy an Aspect portal, does the Eldar have to re-research the aspect stones kind of like how each Infantry command and Mechanized command must research its own add-ons?

  13. #13
    stipliani
    Guest

    yes

    tl998 Question: If you destroy an Aspect portal, does the Eldar have to re-research the aspect stones kind of like how each Infantry command and Mechanized command must research its own add-ons?
    most definitely

  14. #14
    tl998
    Guest
    oooh...that makes the Aspect portal a prime target for me then.

  15. #15
    Kevorkian
    Guest
    This is why people dont know why eldar are so imba.
    have u been beaten by eldar recently?
    go on with ur crusade,i'm sure u gonna win...


    i think the meaning of that part was(obviously,but maybe not...)"what u can build or research at tier x".

  16. #16
    Member Praylak's Avatar
    Join Date
    Apr 2006
    Location
    Ont, Canada

    Eldar tactics & info

    I'd appreciate some info about the listening post upgrades and turrent platforms in comparison to the other races. Does the Shrine of khaine upgrade have a secondary weapon? Does it's range increase? Can I expect the D-Cannon to do anything but morale damage to infantry? etc.

    Strategy:
    I've just recently started playing this race after having become quite proficient in all the others. I'm so getting owned by IG on hard level skirmishes, like bad. Total slaughter, school-girled silly, sent back screaming. Just trying to emphasize how badly I'm being crushed here. I've had my defeats with the other races sure, but not like this.

    I could provide a playback, but I don't see it as necessary for this particulair scenario. Just picture the following situation....

    3 guardsmen squads, fully reinforced, commissar attached, tech upgrades, standing on the edge of your base. Any infantry I send out, gets blow apart by gernades.
    - Banshees with FoF on, charging out are ripped apart, and if they do manage to reach them, they are about to drop dead.
    - My Farseer gets stunlocked, and is unable to use her powers.
    - Wraithlord, supported by Falcon that jumps behind guardsmen got some results. But for every dead guardsmen they killed, up pops another one.
    - Wraithlord and falcon tactic supported by Dark Reapers, and Farseer. Total loss.

    This is just a sample of the many different things I tried over the course of 6 back to back games. Seems like whatever I use on them, the guardsmen defeat. But, I'm not giving up.

  17. #17
    moorecroft
    Guest
    tl998: "oooh...that makes the Aspect portal a prime target for me then."


    I think soulshrine is a better target... aspect portals can be rebuilt very quickly and the research for stones doesnt take long at all... plus if youre at a point in the game where your AP is getting eaten, you're probably likely to either be in tier 2 or wanting to get there very quickly, so you'll only need to research warspiders (or shees if you like) stones in the short term...

    anyway, soulshrine destruction causes a lot of problems when im playing.. if i get crunched and relocate, i normally build a WA and a soulshrine, and then a Support Portal to get something to delay/damage the enemy. Falcons are cheaper than aspects for that sort of job, and if youre on high defensive, i always find i have more power than req. I build the AP once the fight dies down, and just use Seer Council and maybe guardians/builders to tie up enemy in assault, dancing like a spaniard while the Armour puts holes in the bad guys.

    anyway, shoot me down please... I have no online experience, only network and insane AI.


    oh yeah, for Praylak, I find falcons good against guard earlyish... start the fight, draw the fire with the armour and dump shees/council/guardians on them. if your infantry get crunched, pull back what you can, keep the falcons alive and build 2 minefields.. falcons do well fighting guard on minefields, and they buy you time to get decent infantry out. Could be wrong again, but it works against my mates/AI.

    catch.

  18. #18
    Member
    Join Date
    Jan 2005
    Location
    Bombay, India
    Hirmetrium:
    compeador didnt post the guide, fizu did.
    it wasnt a half assed attempt, its pretty good in my opinion

    your tech tree is correct. fizu i also suggest that this is the accurate tiering system for eldar.

    the tech tree is not the cause for eldar imbalance, though.

  19. #19
    Member
    Join Date
    Jan 2005
    Location
    A Roman in Milan
    well, the feedback is good for this little guide, the purpose was to give a general overview on the race.
    I will insert soon some general guidelines for each race to fight.

    regarding the tech tree, the blue and bold description is the element necessary to grow up the tier and if you put this last element in the next tier you will find the same list proposed by this "eldar OP" guy.

    I will keep in anycase the level of the guide to "normal" ... nobody can learn how to be a pro... you can learn how to be a better player (and this is what the guide want to do)... to be a pro you need "something more" ...

  20. #20
    freak_storm
    Guest
    While experimenting online with a choas plasma pistol / aspiring champion strategy, I had a series of games with an eldar player who's BO in every match was a rush with three guardians with warlocks, no extra builder, no aspect portal. The first two squads are at the chaos base before the CL can be built. CSMs dont stand a chance and there's not alot the raptors can do without an econ to attack. I duplicated this strategy (as eldar) a few times versus other eldar and choas, but it was stopped by SM tac massing. Watch out for LP2's though (any Nob knows that!)

    Edit: OMG, I forgot - excellent guide! 3 cheers :kami:

    Edit 2: hey, me again, chaos is the toughest eldar mu and a no-rax guardian rush seems to work - hardly fool proof though, as guardians perish instantly should the warlock be killed
    Last edited by freak_storm; 25th Apr 06 at 7:55 AM.

  21. #21
    Kevorkian
    Guest
    i think that sending CSM in CC could help...also sending 2 cultist squads in CC with the other guardian squad...a little dancing and maybe a LP2 upgrade could be a good move...

  22. #22
    Member Dryden's Avatar
    Join Date
    Jun 2005
    Location
    in Russia among polar bears wearing ushankas drinking vodka and playing balalaikas
    The fizu
    if my tactic isn't good enough - at least add that WG is also
    "can be built anywhere and provides small area for constructing buildings thus allowing to create your productions\turrets anywhere or teleport your infantry anywhere"

  23. Dawn of War II Senior Member Dawn of War Senior Member  #23
    Senior Member Hirmetrium's Avatar
    Join Date
    Oct 2004
    Location
    Subsector Aurelia
    regarding the tech tree, the blue and bold description is the element necessary to grow up the tier and if you put this last element in the next tier you will find the same list proposed by this "eldar OP" guy.
    It was poorly planned out IMO. The avatar does not tech you to tier 5, and it is not the only tier 4 unit. eitheir way you completely contradicted yourself.

    compeador didnt post the guide, fizu did
    Thats what fizu quoted in one of his posts, so i used it. 1.5 is not an excuse for a guide with spelling/grammar errors and incomplete info. it takes less than 5 seconds to open word, put this in there and hit F7.

    and the reason eldar are imba(as i said) is because once they have both MFW and ATE and hide a single small soul shrine or spam them everywhere, you cannot De-tech them like other races when their HQ is destroied.

    Eldar are the ONLY race able to speed up their teching with extra builders. Eldar need one less building to be able to tech, compared to the armory THEN HQ add-on.

    And finally im no 'guy'. I helped run(and eventually took over) DoWReplays, and i post here regularly enough about balance

  24. #24
    Member
    Join Date
    Jan 2005
    Location
    A Roman in Milan
    It was poorly planned out IMO. The avatar does not tech you to tier 5, and it is not the only tier 4 unit. eitheir way you completely contradicted yourself.
    you dont want to understand, there is no tier 5 in effects ... and the avatar is the last unit that can change your tier...
    hirmetrium, you started stating that eldar tier tree is imba, and now you are asking for a better grammar...your point?

  25. #25
    Fatal1ty
    Guest
    Antiveh Grenades
    I think you mean Haywire Grenades.

    Fix the spelling errors please. A guide on eldar is no good if people don't understand what you are saying.

  26. #26
    Eternal Snowman Weavern's Avatar
    Join Date
    Sep 2001
    Location
    Canada
    This thread isnt the place to bash eldar or the like. If there are problems with the guide add into it with your own sections. This can be used as a framework and people can add into it, then the completed work can be stuck for reference.

    The thread has likewise been cleaned up a bit.
    Those who walk through the shadows, seek not the light.
    If you disagree with a moderational decision, follow this.

  27. #27
    Member
    Join Date
    Jan 2005
    Location
    Bombay, India
    Countering the Raptor Harass:

    At HQ:
    2xBonesinger (BS), 3x Guardian (GU), (FoF research ONLY AFTER 1stgen is ready)

    Starting BS to build Aspect Portal, 2nd BS to Teleport(TP) into chaos base as close to barracks as you think possible, and start whacking at the heretic with least health. you will not be able to stop the barracks being built, but your objective is to stop the heretics from building anything after that ( especially the Armoury).

    The 3rd BS helps the 1st BS build the Aspect Portal,(queue FS, banshee stone) then queue a Power Gen with both BS, after this both should placing LPs.
    FoF should be researched as soon as the power gen is up. you will not be able to research it before, as your FS will be building.

    1st Gu to cap, 2nd Gu to be sent straight to chaos base, 3rd Gu to cap.

    The BS you teleported into his base earlier will be dead by the time the 2nd Gu squad reaches chaos base, till then it should be chasing heretics around the base and not letting any of them stop to build something. When the chaos opponent sees your Gu squad running into his base, his initial raptor squad is usually redirected towards them. AVOID THE RAPTORS AT ALL COSTS. keep your squad moving and targetting heretics while on the run.

    After all his heretics are dead, take down his uncapped Strategic Points(SP).

    Use the FS, and 2 banshee(shee) squads to stall till CtW in tier2. Do not lose any shee squads or the FS or you will lose . You must not build anything that requires power, like LP2s. This way you can build your Soul Shrine ( SS) with only 1 power gen up (will post timing later).
    once u get the the SS up, research Call to War asap, and start building a gen so that you can get exarchs for your shees. target his barracks first, you may not be able to stop the first zerks squad, but ensure you get the barrakcs down BEFORE he gets his second zerks squad.
    gg

    will get a replay up when possible.
    Last edited by fragba1t; 26th Apr 06 at 12:41 AM.

  28. Dawn of War II Senior Member Dawn of War Senior Member  #28
    Senior Member Hirmetrium's Avatar
    Join Date
    Oct 2004
    Location
    Subsector Aurelia
    the avatar is the last unit that can change your tier
    the avatar DOESNT change your tier! this is what im saying! Its the last UNIT, and if anything it does give tier 5 with all the extra cap.

    please sort out your tech tree eitheir way, it isnt correct, or it is and no body can understand it.

    think you mean Haywire Grenades.

    Fix the spelling errors please. A guide on eldar is no good if people don't understand what you are saying.
    and this is what i mean by grammar. If you dont want to put some decent effort into writing a guide, please dont write one. There is the manual and the site I gave you to get the correct names of everything. Heck you even have the game, spend 5 min running it vs an easy computer to get all the info you need.

  29. #29
    Member
    Join Date
    Jan 2005
    Location
    A Roman in Milan
    the avatar DOESNT change your tier!
    of course he do it... he change your pop cap so he change your tier allowing you new options...


    and this is what i mean by grammar. If you dont want to put some decent effort into writing a guide, please dont write one. There is the manual and the site I gave you to get the correct names of everything. Heck you even have the game, spend 5 min running it vs an easy computer to get all the info you need.
    really your are proving hardly my self control...
    i work 10 hours par day, when i go back to my home i need to take care of my home/family ecc...
    then i have spare time to do this...
    ok?
    i have received several constructive proposal of help, and i will accept these proposal to give to the community a decent guide...
    THIS guide actually is understandable by all the players, is not an armenic volume of 10th century...ok?
    Be constructive, be patient ... This guide will be correct and will fulfill several aspect of the race... BE PATIENT ALL PLEASE...
    As i have already declared, my game is in italian, i am italian, i have never done the english at school ...
    Hirmetrium stop to rant ... you are not constructive ...

    if you want to help in some way, you are welcome...
    but your ranting on eldar, on my grammar, on my guide just to feed your arrogance is actually pissing me off...

  30. #30
    Member Dryden's Avatar
    Join Date
    Jun 2005
    Location
    in Russia among polar bears wearing ushankas drinking vodka and playing balalaikas
    Quote Originally Posted by Hirmetrium
    the avatar DOESNT change your tier! this is what im saying! Its the last UNIT, and if anything it does give tier 5 with all the extra cap.

    please sort out your tech tree eitheir way, it isnt correct, or it is and no body can understand it.


    and this is what i mean by grammar. If you dont want to put some decent effort into writing a guide, please dont write one. There is the manual and the site I gave you to get the correct names of everything. Heck you even have the game, spend 5 min running it vs an easy computer to get all the info you need.
    Your english is decent isnt it?
    Сriticizing in itself gives nothing, so if u pretend to be constructive - rewrite this guide with all the power of native language.

    Quote Originally Posted by The fizu
    of course he do it... he change your pop cap so he change your tier allowing you new options...




    really your are proving hardly my self control...
    i work 10 hours par day, when i go back to my home i need to take care of my home/family ecc...
    then i have spare time to do this...
    ok?
    i have received several constructive proposal of help, and i will accept these proposal to give to the community a decent guide...
    THIS guide actually is understandable by all the players, is not an armenic volume of 10th century...ok?
    Be constructive, be patient ... This guide will be correct and will fulfill several aspect of the race... BE PATIENT ALL PLEASE...
    As i have already declared, my game is in italian, i am italian, i have never done the english at school ...
    Hirmetrium stop to rant ... you are not constructive ...

    if you want to help in some way, you are welcome...
    but your ranting on eldar, on my grammar, on my guide just to feed your arrogance is actually pissing me off...
    technically tier is tech level with advanced, superior units. That is why we call upgrades that let all races build their best tanks tier 4 though we had only 3 tiers in DOW.
    Avatar doesnt let u build new advanced units, he just creates bonuses.

    And please note in your guide that "WebGate can be built anywhere thus allowing some tricks regarding BS teleportation"

  31. #31
    Forum Farseer Akranadas's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane, Queensland
    This is what I like to see, the community working together rather than bashing one another, Nice work so far guys, keep the idea's and what not flowing.

  32. Dawn of War II Senior Member Dawn of War Senior Member  #32
    Senior Member Hirmetrium's Avatar
    Join Date
    Oct 2004
    Location
    Subsector Aurelia
    but your ranting on eldar, on my grammar, on my guide just to feed your arrogance is actually pissing me off...
    Then do the following:
    1. C/P your guide into word and hit F7. it takes 5min to run through and correct spelling/grammer.
    2. Update your info. I have linked you the official tech tree and stated the upgrades to get you to that tier up.
    3. Do the above and Ill STFU :P

    heh, ask Akranadas how to fix your guide up more and for hints and tips on layout etc....i noticed his very comprehensive SM guide, and that had everything at correct. I'm sure he would be happy to help

    And yes I am being harsh about grammer because I can. Posting a guide willy nilly without taking the time to write it up or put some effort into it annoys me, which is why Im asking you to improve this. My undertanding of eldar is not very good, which i why a guide like this would help me out

  33. #33
    moorecroft
    Guest
    Feel the love =]

    See? thats why eldar are Imbalanced.. its because of the mateship and camaraderie eldar players have, and the mutual goal of harmony through mass genocide of the lesser races... hehe...

    Its got absolutely nothing to do with UberPrisms or Reapers with ridiculous looking sub-machinegun type weapons.. but with range.. and AP rounds.... nothin at all o_0


    for the Hirmetrium type: umm.. Fizu's doing pretty bloody well, and the translation from italian to english is not likely to be perfect.. I think we all get the gist of the guide yeah? Dont think you need be as harsh as you are, point about tech tree may be valid (I dont know, havent looked closely), but I think youre approaching it in a negative way... Although I do appreciate the need for a neat, shiny and accurate guide.. But I think that someone (Arkanadas?) is going to summarise all the good stuff from this thread and make it all pretty before we ram it in tactica. At least thats what i assumed.. anyway, all good - no harm done =]


    We've got a good start for the guide here, and I think we owe the fizu a debt of gratitude for stepping up to the challenge and giving us something to work with, and everyones done well to follow it up with details and BO's and such..


    / actual useful information below /

    anyway, just an addition (of something which is probably a given anyway) to Fragbait's anti Rap rush BO - I think its important to keep in mind that the raps will be in your base stealing your points, and that it's vital to not.. uh.. overcommit your forces to destroying the one or two squads in there, especially given that in 1.41 (maybe not in 1.5) they can fall back as easily as they got in..

    Youve got to keep some troops in the field FoFing around all the other SP's, if you panic and pull them all back then the mission of the rap's (to gain eco advantage and put you on the defensive) has been achieved, and you're in a world of Pwn and/or zerks.

    / end of useful information /

    cool. In a completely harmless way - werd 2 yo mutha's (collectively)

    out.
    Last edited by moorecroft; 26th Apr 06 at 7:54 AM.

  34. Dawn of War II Senior Member Dawn of War Senior Member  #34
    Senior Member Hirmetrium's Avatar
    Join Date
    Oct 2004
    Location
    Subsector Aurelia
    Fizu's doing pretty bloody well, and the translation from italian to english is not likely to be perfect
    then he could as well ask me to do it and send it to him via email :P

    I suggest you include the falcon fast build BO. Its abuse, but its something that will show relic theres something very wrong :/

  35. #35
    Member
    Join Date
    Jan 2005
    Location
    A Roman in Milan
    actually all what you need is to post here or via PM a message, every proposition will be considered and probably inserted...

    in any case i have done the f7 trick... now i think that the grammar is more clean, considere also that the guide is growing in a huge way, and is hard to keep a logic consequency, groupages ecc... but with the time and the help of the community i think that we will have really a good job...

    I added a SM dedicated section, i will do it with also the other races.

    Feel always free to improve / comment / criticize ...

    I think that we can considere the fast falcon rush a direct consequence of the described Early tier 2 rush,we need expand this BO in the Cow shees / Falcons / WL rush (suggestions welcome)?

    really thanks to all ... nobody will be forgotten in the credits !!! (atm we risk a credits note longer than the guide himself !!!)

  36. #36
    Forum Farseer Akranadas's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane, Queensland
    Ha, Dont worry Fizu, If you need any help with the layout, just PM me and I be willing.

  37. Dawn of War II Senior Member Dawn of War Senior Member  #37
    Senior Member Hirmetrium's Avatar
    Join Date
    Oct 2004
    Location
    Subsector Aurelia
    I have completed the list, so email me at my address(it is public on the forums) and I will send you the revised and grammar corrected units list

  38. Child's Play Donor Technical Help Senior Member General Discussions Senior Member Homeworld Senior Member Forum Subscriber  #38
    Gimme your lunch Moeney! Moe's Avatar
    Join Date
    Oct 2003
    Location
    #homeworld
    "good guy"

  39. #39
    Smile! I'm here! Mullertime's Avatar
    Join Date
    Feb 2006
    Location
    Your imagination
    Fantastic "The fizu"!

    I'll finally be able to play reasonably as eldar now!
    ALRIGHT!!!!
    My website is finally up!

    http://www.amethyst-cartoons.co.uk/index.html

    UPDATED: Now with 'Forum Toons'

  40. #40
    Quote Originally Posted by Hirmetrium
    run through and correct spelling/grammer.
    Grammar. Sorry, I had to do it. Yours isn't that great either.

    Anyway Fizu, awesome job putting this together in your free time, the community appreciates it.

  41. #41
    Member Dryden's Avatar
    Join Date
    Jun 2005
    Location
    in Russia among polar bears wearing ushankas drinking vodka and playing balalaikas
    Good job The_fizu... And the big one!

    I've found a mistype:

    2)Brightlances (cost req140 pow105), good against veh/bui
    They fill an infantry cap (1)

    BL use a veh cap

  42. #42
    Member
    Join Date
    Jan 2005
    Location
    A Roman in Milan
    no, i think you are wrong...
    all plats fill infantry caps (actually i am on job so i cannot check...but i am pretty sure)... ;P

  43. #43
    Member
    Join Date
    Jan 2005
    Location
    Bombay, India
    brightlances fill vehicle cap, but have infantry armour type

  44. #44
    Member
    Join Date
    Jan 2005
    Location
    A Roman in Milan
    so also shuriken plats?...i am confused... they both fill a unique type of cap...

    thx

    edit: atm finished the chaos guidelines, comments welcome!
    Last edited by The fizu; 27th Apr 06 at 5:09 AM.

  45. #45
    Fatal1ty
    Guest
    shuriken plats n bls count as heavy infantry, but they fill up vehicle cap

  46. Dawn of War II Senior Member Dawn of War Senior Member  #46
    Senior Member Hirmetrium's Avatar
    Join Date
    Oct 2004
    Location
    Subsector Aurelia
    Grammar. Sorry, I had to do it. Yours isn't that great either.
    im not writing the guide, and i used word to check it :P

    they do indeed fill vehicle cap, its one of the things i corrected, but you still havent given me any contact info^^

  47. #47
    Forum Farseer Akranadas's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane, Queensland
    Its best said this way. Shuriken and Brightlance Platforms have Heavy Infantry Armour Type, but they Use 1 Vehicle Population point.

  48. #48
    Member Dryden's Avatar
    Join Date
    Jun 2005
    Location
    in Russia among polar bears wearing ushankas drinking vodka and playing balalaikas
    Some points to add
    1) The_fizu maybe it'll be more convenient if u change costs from
    req100 pow100 cap2 to 100\100\2 ?
    Or 200\0\2 when power cost is zero.
    I think that is much better readable
    2) thoughts about Seer Council:
    they are expensive and worse (for cost) in CC than CoW banshees. Plus, 75% of their attacks (maybe already fixed) are magic knockbacks doing no harm. That sucks vs zerks for example.
    But for me SC has its unique niche in team games- harass behind the front lines bc they:
    - destroy building_low and building_med fast enough
    - knockback builders that try to repair even when builders are behind the building beign attacked!
    so they are good at razing barraks and Big Gens.
    and they can be effectively countered by only
    - outnumber
    - slowing magic of SM Chaplain
    - rocket\arti fire that breaks SC soon

    but in 1x1 SC are not the best bet vs CSM and SM armies
    Last edited by Dryden; 28th Apr 06 at 12:15 AM.

  49. #49
    Member
    Join Date
    Jan 2005
    Location
    A Roman in Milan
    they are expensive and worse (for cost) in CC than CoW banshees. Plus, 75% of their attacks (maybe already fixed) are magic knockbacks doing no harm.
    dunno, my seer council slaughter every kind of unit, of course they are not a "9 men(?) army"...
    but in 1x1 SC are not the best bet vs CSM and SM armies
    agreed for SM, but is a good and durable choice against chaos...
    my opinion...

  50. #50
    Watch some of my 1v1 replays for seer council in action. They're awesome building killers, a tough nut to crack, especially if they have mysticism (conceal reduces ranged damage by ~ 20%). A nine-man SC + farseer's guide takes down hq's faster than ten fire prisms (!) It would be even faster if they didn't do knockback attacks when attacking buildings. They're also good for disruption while your ranged units shoot. Pretty much, if I can afford the council, I ALWAYS get it. Even in team games, a full SC + 2 or 3 fragon squads can lay waste to a good portion of a base in little over aminute if left unattended.

    The real drawback of using them, though, is that while they're reinforcing they take up ALL of your economy.

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •