Its all *so* sudden, but I have three ideas for a mod :damnu: :
1: "Sandbox" mod: Using the UI from within the game with added buttons, a setup to allow the user to load different units/structures, and arrange or pit units against each other in a 'controlled environment'
*Makes unit matchups easy to view (throwdowns).
*Allows modders to test character animations quickly.
*Easy viewing/testing of sync-kill animations.
*Add ability to turn on/off recording real-time.
2: "Forgeworld" mod: Using the books from Forgeworld, to add models/vehicles to the game.
*1 unit for each race per release, keeps the workload relatively low as most forgeworld units are vehicles.
*Make the models available for other mods, allowing the work to be incorporated into a bigger unit set rather than stratifying the mod scene, allowing for individual balances and tweaks to fill different mods purposes.
*This should be done like a challenge, the best version of a unit chosen to be part of each set, a "set" being 1 additional unit for each race per release. So get 3 interested people, have them compete to make the "Baneblade" best one wins, and so on.
*All while giving credit to the authors, like a sculpter or painter through the vehicles description in the GUI (If this is possible?.
3: Ummm... I forgot what this idea was... Thanks for reading though, and tell me what you think