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Noob's humble request for help from the great ones

  1. #1
    remonster
    Guest

    Noob's humble request for help from the great ones

    Oh mighty and beneficent great MODers, I bow before your greatness. I am but a humble noob, weak in my skills and seek help.

    I'm trying to figure out how to adjust some of the guard units and try them out in the WA campaign. I can get the tweaks to show up in the skirmish mode, but I have no camp options when the momd is loaded. If I use the game manager to switch to the WA "Mod", then I can play the camp but my tweaks don't show up (of course).

    Please smile upon my request and pour out your mighty wisdom upon this humble noob.

  2. #2
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    lol firstly dont type like that, ppl dont need you to beg.
    (or too much moddesty) just be your self.

    im not much of a sripting person, but maybe look at the wiki?
    maybe this will help.
    http://www.relic.com/rdn/wiki/DOWMis...utorials&v=g3a
    Tutorials_And_Helpful_Sites_Here <-link
    Want a 3d model commissioned? I may do so. Pm me!
    http://steamcommunity.com/groups/dow40k2-woa Join up for updates and view other members.

  3. #3
    Member
    Join Date
    Jul 2005
    Location
    Slightly to the left
    "And the sky did break and the Lord didst step through a spake the following unto his creations:"

    In order to play the campaign in your mod, you are going to have to put the campaign into the mod folder. It should be as simple as copying the folder .../Dawn of War/WXP/Data/Scenarios/SP into your mod folder (under the same path except WXP is replaced by <yourmod>). The problem is that this folder doesn't normaly exist. It is compressed into the WXPData.sga archive file. You can use the Mod Package Tool to extract this data and then cut and paste.


    "and the Lord did grin and people did feast upon the lambs and sloths and carp and anchovies and orang-utans and breakfast cereals and fruit bats and..."

  4. #4
    Stim
    Guest
    Mod Package Tool
    where can it be obtained?

  5. #5
    A ok
    Guest
    it is with mod tools . you should download them . to be able to make mods .

    as for mod tools look at the stickies.

  6. #6

  7. #7
    remonster
    Guest
    Quote Originally Posted by horusheretic
    lol firstly dont type like that, ppl dont need you to beg.
    (or too much moddesty) just be your self.

    im not much of a sripting person, but maybe look at the wiki?
    maybe this will help.
    http://www.relic.com/rdn/wiki/DOWMis...utorials&v=g3a
    I thank you for your desire to help. I'm sure the wiki tutorials will come in very handy when I start building my own campaign.

    And don't mind my golden (or at least gold plated copper) tounge - I just like to have fun on occasion.

    Quote Originally Posted by GermanJonus
    "And the sky did break and the Lord didst step through a spake the following unto his creations:"

    In order to play the campaign in your mod, you are going to have to put the campaign into the mod folder. It should be as simple as copying the folder .../Dawn of War/WXP/Data/Scenarios/SP into your mod folder (under the same path except WXP is replaced by <yourmod>). The problem is that this folder doesn't normaly exist. It is compressed into the WXPData.sga archive file. You can use the Mod Package Tool to extract this data and then cut and paste.


    "and the Lord did grin and people did feast upon the lambs and sloths and carp and anchovies and orang-utans and breakfast cereals and fruit bats and..."
    "Ah, thank you broter maynard. Right - 1, 2, 5!!!"

    "Uh, 3 sir."

    "Right, 3!"

    This is the missing like I needed. Thank you kindly. Now I just need to fire up my packager. ...

    EDIT: Looks like I'm still missing a link or two, and the WA campaign doesn't work either. I unpackaged the wxp data files and copied the SP folder to my data\scenerios folder and still the campaign isn't listed as a choice. Do I need to add some lines to my .module file?

    <Wild Tangent>
    <Random Thought>
    I find it ironic that I've never used the Mod Packager for anything but *UN* packaging Mods...things that make you go "What is WRONG with him??!?"
    </Random Though>
    </Wild Tangent>
    Last edited by remonster; 26th May 06 at 5:43 AM. Reason: new data

  8. #8
    remonster
    Guest
    ahHA!!! I just needed to edit the .camp files to indicate that it should be included in my mod rather than the wxa mod. nothing like poking around the code to figure things out

  9. #9
    Member
    Join Date
    Jul 2005
    Location
    Slightly to the left
    I just needed to edit the .camp files to indicate that it should be included in my mod rather than the wxp mod.
    Yes. Sorry, I forgot about that. It's been awhile since I tried to move any of the campaigns around. I assume all is well then?

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