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-MOD- Thousand Sons

  1. #1

    -MOD- Thousand Sons

    Quote Originally Posted by Deathbunny
    An update on the mod

    --------------------------------------------------------------------------------

    Ladies and gentlemen, I believe it's time someone somewhere said something. We've had people on the forum mentioning waivering confidence and wondering at what's going on. So I shall explain.

    First, what is.

    The main texture artist is essentially Mit Gas. He's been stymied by RL projects for school, as I understand it. We have an artist who was recommended to us by Thudmeizer to help with textures. He may end up doing work for the buildings, some of which MrD has constructed, but have been textured for the most part already.

    Darth Vaygr has had issues in RL which were very serious. While he hasn't told us (as far as I know) that they have caused him to drop out of the mod, he hasn't been heard from in a while. He was one of our coders. Hraefn, being the withered coder encased in the venerable dreadnaught of the 1k sons code-only mod, a man who helped bring this mod very far, has been swallowed up by work, and doesn't seem to be able to continue the coding. Mit Gas is going to start looking for new coders this weekend. Hopefully that will bear fruit. Thudmeizer is assisting us with AI, and he is still in contact with us.

    Animationweis, I'm still here. We brought on 2 new animators, one named E-X, and the other who's name escapes me. E-X had to crunch for E3, but seems to be back involved again. He does some great stuff. I haven't been working as much as I'd like, since I had to put together a portfolio for a job hunt, and now that I've gotten exactly nowhere with that, I've basically got nothing else to do but work on this mod and play WoW. I'm sure you can see the difficulty *there*. But god willing and the creek don't rise, I will pull myself away from my warlock.

    Modelingweis, MrD is around, but seems to be otherwise occupied. I didn't get the explanation, but he has not been active recently. However, chances of getting in contact with him are decent, since he's Mit Gas brother, and Mit is around. Also, MrD has probably done as much or more work for this mod as Mit Gas, and it's not entirely unrealistic to expect that he's done. Luckily, we're almost model-complete (unless we decide to redesign the architecture, but more on that later).

    uh... levelweis, Taco is still around. He's having fun with his level. I don't know where the other mappers went off the top of my head.

    Kman and arew among others show up browsing our forum occasionally but don't seem to say anything.

    Second, What's done.

    Modeling wise for troops we're basically complete. We have 1ksons, screamers, flamers (might need adjustment), termies, sorcerors, cabal sorcs, sorc lord, LoC, and dreadnaught. I don't recall if mit wanted chaos LRs or what. I know we don't have a spawn that we planned on putting in. Oh, and the cultist/builder replacement (thrall wizard) was modeled, but I don't recall if it's done or not.
    Modeling Building wise (gebaude), we're either close or need to start over. We have this slate look, but MrD and Mit made noises about not liking the direction (it's a little too stargatey), and we may want to reconcept and try again. This is sort of C-drawer though, considering participation. At the very least, I suppose, we can finish out the style we have, release, and then redo the buildings later.

    Animationweis, we're redoing the 1ksons, but supposedly they're done or close to done. Screamers are done. The termies have been shown walking, I don't know what state they're in. The dread is about 60%. It has 'infrastructure' anims done (meaning wandering around, aiming, shooting, weapon swaps, that crap), but it needs more hth, sync kills, and fidgets. The Sorc lord is pretty crazy. I'd say 80% on him. I want to add more casting animations and such. Part of the problem with him is I'm not sure if he needs extra animations for special powers or not. We'll see. Some of the casting animation can be adapted easily. He'll need testing, regardless. So 80%, but maybe lower, depending. Uh what else. The rest I think hasn't been touched yet. I started rigging the termie sorc, but there was confusion about who was assigned what. We'll sort it out. I have plenty to do in the mean-time anyway.

    F/X wise, we're 25% of the way. We have inferno bolts and the dying effect for the sons. The problem, really, is that these effects are old, and the update to tools might require a remake. In addition, we need the stuff for the sorc lord, new spells, and the chaos spawn. Also the construction FX (like falling sand or something).

    Code wise. This is probably the baddest of the news. We might have to start over. As far as we know we don't have an up-to-date working version of the game. My test mod is from 2 years ago. So that gives you an idea right there. It was feature complete for the original spec, but a couple new things snuck in (bolters on rhinos for example. Chaos spawns from bolts of change) and those weren't completed. Either way, since we're looking for new coders now, they'll probably have old stuff to work with, or if not what is basically starting over. Unless we can get ahold of what Hraefn had when he was updating the mod.

    Third, what will be.

    This mod will be completed. There has not been any dispute, regardless of attrition about that fact. Mit and Mrd provide a powerful driving force, and I'm still on the forum moderating it to within an inch of insanity (2.3 cm). There has been no discussion of stopping, the original mod members are still around, though there has been turnover. We have prospects for new people, and intend to deliver something creamy and delicious.

    There is still life in the old girl yet. Keep in mind, the second expansion isn't even out yet. In alot of ways, we had to start over from the last one (see code, not having any), so, sadly, things aren't as far as we'd like. We've also taken units and animation back to the drawing board, so there's time lost there. We talk a big game, and want to deliver. Good tea takes time, etc. I appreciate your frustration, since it means that you're eager for the mod, and that beats a poke in the eye with a sharp stick. However, in keeping with our well known bad-boy image, I must say I hate you, and your entire filthy family.

    Beta is a ways off. As before, beta will probably be open to anyone who seems to have a brain and use it (anything more substantial than a comatose marsupial level of cerebral activity), and likes our forums. Our forums, once again, are located at http://www.thousand-sons.com/forums, and are treacherous. Read the FAQ and the rules. The liking-our-forums thing is a personality filter, and it's not really something I can explain. You'll see. It's not a suck-up thing. We can't stand suck-ups. But it makes more sense and is easier to get a community of people together for beta testing rather than just casting a net everywhere and praying for people who want more than an earlier release.

    let's see.. what else...
    This is going to be the new thread of this modification. After tremendous drawbacks, we've decided to still try it. I won't and can't promise it will succeed but we hope so. I will start to kick all inactive members and hope the new talent will be both reliable and able to work on their own if needed.

    In case you want to help us, we're in dire need of new talent to get this machine oiled up once again.

    We need coders, modellers, texturers, F/X effects, concept designers - basically anything a mod can need.

    I hope someone will be interested. Remember all this went like Tzeentch intended, who knows what plans he has for us?

    This thread will be used for updates from now on.

  2. #2
    Exellent an update, for F/X do we need 3ds Max?
    Pro-Skub, supporting the idea of new heroes for the Last Stand as DLC since 1967.
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  3. #3
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    For FX all you need is a texturing program eg Photoshop, the FX editor and the OE

    Also Mit if you need some coding help I can propbably do a bit as I shouldn't be to busy for a while and I don't want to see this mod fall under, just PM me if you want my help

  4. #4
    Deathorglory
    Guest
    i hope as well as everyone else that this mod pulls through i've always loved it and i still remain confident it will get out i have quite a few contacts in the mod community i'll search for the people you need i'm not sure i understand why you said you were redoing some of the animations they were awesome! anyway i'll try and find some guys to help you out (especially coders)

  5. #5
    Resident AI guy thudmeizer's Avatar
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    I'm working on the external 3d talent procurement side of things. Still have a few in my hopper. ThousandSons *MUST* get to the beta stage in due course.. too much amazing stuff has already been done. Plus, dying to see these dudes being used by the Skirmish AI.. :omg:

  6. #6
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    I really liked the three buildings that you guys had pictures of a long while back...

    And hey, which came first, the Stargate movie or the Thousand Sons army list?
    I may make you feel, but I can't make you think.
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  7. #7
    i'm in for the coding part. pm me here or on your forums, i've registered under the same name there. hm, might as well point out that i'm blessed with a 56k-modem, cause that might be a problem...
    Tasmanian Pain Coaster

  8. #8
    What's the deal with your affiliation to the AS? Can you plague any talent from that area?

  9. #9
    Swift
    Guest
    sweet, keep going strong fellas. Been wondering whats been happening.

  10. #10
    deathbunny
    Guest
    AS was an alliance of mutual respect, as far as I know. We agreed to share techniques if either of us found any ground-breaking engine secrets. But we don't want to poach their talent. They've got a great project going, and it needs attention and love, just like ours.

    Ideally we would send them a mind-bending plush Lord of Change that squeeked a horrendous multitude of whispers when hugged. But I'm still cuddling with our only one.

    But we have several good offers on coders and other new members. I'll make a miniannouncement in a couple days when things are solid.

  11. #11


    The rubrics got reanimated. Their skin is also done now. Stay tuned.

    Tomorrow I shall contact a few those nice chaps who offered us their skills. I'm sorry I couldn't come back to you sooner but work was eating my time.

  12. #12
    Madman
    Guest
    I can just imagine him walking up to a fallen guard and finishing him off with that knife. Great work guys keep it up!

  13. #13
    Durantheking
    Guest
    Amasing great job.One of the best textures ive ever seen better even than the siters of battle mod textures.

  14. #14
    Thanks but you can't compare the textures all that well I guess. They're really different, I guess it all depends who likes which faction the best. After all there are also those that like Tau best (which I can't understand) and surely would dig Tau stuff the most.


    I've seen one of their (Adepta Sororitas') skyboxes recently and holy shit, that one was awesome.

  15. #15
    That looks amazing Mit, that will make Relic cry.

  16. #16
    it would be a brilliant balance of chaos/imperial battle choices if the thousand sons and adeptus soriatus were both working in cooperation with midnight shift.

  17. #17
    jec1183
    Guest
    Hello Everyone,

    I did two models for this mod and after a little while of being in-active it is time to start back up on modeling and texturing. This one will get done or atleast I hope it will just like Mit Gas. Such as the quote in the beginning says, modeling of units is completed. There are still a few units that need to be finished texture wise. The second model I am slacking on is a environment piece. Modeling on it is finished but I need to unwrap and texture. Just thought I would share some insight into the mod to assure everyone that Mit Gas isn't lying lol.

    Anyways, look for a big update in the future because I am planning on devoting my weekends and non freelance time on this puppy.

  18. #18
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    Heh neat skin sept the cloth seems to be clipping through his leg in the anim, or is that just some chaos sorcery at work

  19. #19
    rzanetti
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    Oh my god :O It's wonderful :O

  20. #20
    Member Colonel_Darren's Avatar
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    My poor guardsmen... that thing looks like hes gunna eat them for breakfest... o by the way Beautiful skin man its awesome

  21. #21
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    You should make one without a helmet, and where his head is supposed to be looks kind of like an ashtray...

  22. #22
    Due to the many changes the rubrics had to went through, their Squad Leader (AKA the fan favourite) will also suffer the same fate.

    A wip meanwhile for you so that you can see the new colorsheme and reworked head, sword et cetera.


  23. #23
    personally i liked the last one, but this is still wip so i'll give opinions later.

  24. #24
    Small update: One of the concept artists at Mythic Entertainment (the guys that work on the Warhammer MMORPG) is probably going to help us out with the buildings. His work is amazing, I've never seen cooler...wait, I'm not allowed to tell you unfortunately.

    Anyways, the morale of the TS team is huge again but more of the big guns like MrD and Hraefn came back.

    And we have new big guns as well, weird ones like zombie spiderman that fit right into our nice family and not so new ones like jec1183.

  25. #25
    Yay the mod is coming back to life!.

  26. #26
    yeah, i agree its good news.

  27. Dawn of War II Senior Member Dawn of War Senior Member  #27
    The King of Limbs Tiresias's Avatar
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    Good news

    http://spinningplatesmusic.blogspot.com/ - My Blog
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  28. #28
    StalkerUA
    Guest
    Sry guys but when you'll release your first makins?

  29. #29
    Really nice model and texture, i'm just curios what resolution is that texture and how many textures does the model have?

  30. #30
    The rubric you see is a single 512x512 texture however the random parts the rubrics have are on additional maps. The sorcerer is a single 512x512.

  31. #31
    Member mel_danes's Avatar
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    Absolutely wonderful news. With the AS team at your side this dual release, when finished , will be awesome to behold. The animation work we have already seen when combined with the brilliant art assets promises to make this mod a true fan fav. Mit you have my best wishes that this gets completed. Congrats on the reinforcements as well.

    Keep at it, we can wait.

    P.S. on the texture size issue, I noticed from the get go on the Rubrics leg a bit of aliasing on the top of the arrow on the calf, that was the only indication I could find of cramped texture real-estate, the texture is stunning none the less and in no way diminished by this small artifact.
    Last edited by mel_danes; 21st Jun 06 at 3:54 PM.

  32. #32
    Thanks, mel. Yeah, here and there one can clearly see texture issues like aliasing or stretching. However, considering that one won't see the guys very close in the game either, it doesn't matter too much. I hope.

    Rubrics with 2x1024 plus bump, spec etc. maps and a polycount of 10k will be done for DoW2.

    And this is for all those who said the rubric reminds them of finishing someone off, maybe you'll get more of kick out of this pic of the animation.


  33. #33
    Lovely, awsome, Perfect, i love your textures Mit, That walking animation surely looks evil.

  34. #34
    1Kn0wFear
    Guest

    Excellent

    That looks fantastic, very evil. The desert background is perfect for his eqyptian style. I am really looking forward to this.

  35. #35
    I personally like the old squad leader better... The blue runic stuff on his face is.. Eh just not what I expected from the rest of the texture. Maybe have randomization from the old and the new?

  36. #36
    Nope. I like the makeup. It's egyptian. And else the head looks so damn bland to me. :o

  37. #37
    The Old Face was awsome, but this one is better :p

  38. #38
    deathbunny
    Guest
    animation teaser:
    You know how Nightbringer in the new Necron trailer does a sync kill where he picks up some poor marine with telekinesis and then slams him into the ground?

    Our sorceror lord does that, then rams a spear through him. I'll post a vid when I finish the animation.

  39. #39
    heh heh, poor puppy marine.

  40. #40
    animation teaser:
    You know how Nightbringer in the new Necron trailer does a sync kill where he picks up some poor marine with telekinesis and then slams him into the ground?

    Our sorceror lord does that, then rams a spear through him. I'll post a vid when I finish the animation.
    You are my hero.

  41. #41
    I thought I'd share these with you so that you can see some of the work our new concept artist, Mori. He works on Warhammer Online (with e-x and KMan) and will in the course of the next days design buildings for us. Obviously, he has what it takes, here's some of his stuff (which I love) and hence share with you even though it's not TS-specific (but hey, it's all about Orks and who doesn't love da boyz?):






  42. #42
    Member mel_danes's Avatar
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    Good god! have you guys de-cruited the entire staff. That is some brilliant stuff, as expexcted from a seasoned vet.
    I await awe inspiring designs soon. Keep it coming Mit.

  43. #43
    Tzeentch helps us.

  44. #44
    OMFG I've just wet myself....thats some seriously impressive shit there !!!!!!!!!! :wow:

  45. #45
    Member Colonel_Darren's Avatar
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    woah so Mythic is Making the Thousand Sons mod? sweet now i'm wetting my self periodicly in anticipation.(not joking)

  46. #46
    Nope. Some of the teammembers just happen to work at mythic.

  47. #47
    Laughing God ShinGouki's Avatar
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    Bah that guy is wasted on a chaos mod, plainly from those conceptuals he should be working on the Armageddon project .

    As a side note... arent those guys owned by EA now. Does that mean TS mod will come early and be buggy?

    On a more serious note, glad to see you guys are back on track hope you can pick up the pace now that you have what seems to be a decent sized team again. Sorry I didn't get back to you by the way Deathbunny I had a long think about things and decided that although I've been a long time follower of your mod and have always been very impressed by your work as well as being a long time fan of Tzeentch for 15 years I am horrendously overstretched as it is right now and didn't want to let others down. Possibly a moot point now that Hraefn is back anyway but just wanted to let you know. I'm still here if you ever need any technical support however.

  48. #48
    Your choice against Tzeentch will make you suffer! *insert very evil smiley*

  49. #49
    As a side note... arent those guys owned by EA now. Does that mean TS mod will come early and be buggy?
    Heresy, Mythic is the one making the MMO or the RTS? MMO i remember now.

  50. #50
    Member Colonel_Darren's Avatar
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    Yeah EA bought out mythic, but Games Workshop still has the rights to their IP so the MMO they're making cant get that baddly screwed up, otherwise GW would pull out just like they did to that one that people claimed they were working on but no real progress was being made.

    Edited for spelling
    Last edited by Colonel_Darren; 24th Jun 06 at 8:29 PM.

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