Website: Login for the Latest Updates
http://www.cmm.hwaccess.net/news.php
Latest Member-Only Beta (Featuring Keeper Tech Tree)
http://www.cmm.hwaccess.net/downloads.php
A readme.txt is included in the folder with installation instructions.
Must join CMM to download, wich is very easy you don't even have to wait for a confermation E-Mail.
Past Release: CMMV3
http://files.filefront.com/CMMV3exe/.../fileinfo.html
Past Release: CMMV2
http://files.filefront.com/CMMV2exe/.../fileinfo.html
Past Release: CMMV1
http://files.filefront.com/CMMV1exe/.../fileinfo.html
Update History_______
Beta:
All of the ships are faster resulting in a faster paced game.
The Keeper race is playable and I've finally got the AI to work perfectly for them, so you can play for or against the Keeper.
Version1:
I rebalanced the Assult Mover and Keeper Attack driod. The Mover shoots alot faster and is very efective agains fighter, however frigates and corvettes are very efective aginst it. And the attack droid had about the same stats as the stock intersepters.
Version2:
I added in the Vagar Swarmer and the anti-capitalship Vagar Sniper Corvette. Along with creating a Multigun Corvette and long range Bomber for the Higgy. Also you can now build 2 shipyards and only 2 shipyards using all of the unit cap settings.
Version3:
The cruiser has been compleatly made over and the Chimera Station has been militerized. I reskinned the ui, and did a few bug fixes. I created a new came mode to go along with the old fasioned Deathmatch that allows you to use alternit starting fleets. Trust me CMM has been revolutionalized.
Version3.2:
CMM v 3.2 has been released. Mostly its an update for the Keeper AI. They now have a tech tree and build everything from AttackDroids to Dreadnaughts. The super ships such as the Dreadnaught and Heavydestroyer take a long time to build though so you'll need to get numbers up on them.
Recruiting__________
Modeler (Only needs to be able to export to a .obj you dont need to have Maya)
Skinner (Again only needs to be able to work with an .obj)
Script Editor(Need some help to get everything done)
Thanks and Credits___________
Thanks to Eviljedi, and Ununf for all thier help and Zatch for his Weapon Script Editor, and I have to thank Eric072691 for supporting this mod by boosting my confidence and for beta testing my mod.
Mod Members:
Lead: ClassicThunder
Beta Tester: Eric072691
Beta Tester: Babbo
Thanks everyone, ClassicThunder
P.S. All and every comment, suggestion, and bit of constructive criticism is welcome so if have have any thoughts on my mod spit em' out!



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Version 1 Released! 


