I dont know if anyone else is starting to notice this, but in 1.5 it seems like every race can rush in some way shape or form, SM send Tacs/FC, Orks send Boyz/BM, Chaos send CL/Ranged/Meelee etc.
But Eldar seem to be a bit different to me, I dont know if anyone else has experianced this rush but when you have a Hero, a squad which breaks squads instantly and then some nifty ranged troops AND Fleet of Foot it gets a bit tough to handle.
I realise that this kind of rush is hard to do, because of the micro involved but im willing to bet if two players attacked one another and one sent out a rush like this, then im willing to bet the Eldar will win most of the time.
Its the combo of (practically, two heroes at the start) that annoys me, and there almost impossible to tie up while he is FoFing around... and whats more if they start to lose all the Eldar player has to do it FoF away and sit next to an LP2 while he reinforces.
Standard scenario for me is, teleport BM to tie up rangers, rangers start FoFing around. Send first sluggas to tie up guardians, they start FoFing around. The remaining guardian squads start shooting at my shoota squads, I shoot back. Farseer uses Mind war on BM, 1/3 kills it, uses Psychic storm on sluggas, breaks them. If I fight I steadily lose and he techs ahead... if I run I lose too many men and he can run faster than me anyway so why bother...
I usually end up dropping at this point because its obvious im fighting a losing battle - even when I get stormboys out its usually too late because he brings out Falcons and the lark.
Whats everyone else think? (Dont flame, you can have your opinions without flaming)


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If you was to ask me id say FoF needed pushing back a little in the tech tree and SM HP taken back to its proper value instead of the bugged values that exist currently.
