RelicNews Forums

Go Back   RelicNews Forums > RelicNews Community > General Discussions
User Name
Password
Register FAQ Members List Arcade Mark Forums Read



Closed Thread
 
Thread Tools
Old 4th Sep 08, 5:20 AM   # 101
Fightingfirst
Member
 
Fightingfirst's Avatar
 
Join Date: Nov 2006

It looked ok, just wish that the other marines could block the attacks rather than oh they are dead straight away. Also wishes they were in more of a squad kind of thin rather than one lone space marine. Be better if you could go into first person to shoot with your squad like call of duty 4 but with more empahsis on taking cover etc, then as you go into close comabt with your squad the camera switches to 3rd person were you can perform melle.
Fightingfirst is offline  
Old 4th Sep 08, 5:26 AM   # 102
archaon376
Banned
 
archaon376's Avatar
 
Join Date: Dec 2006

It looks interesting, but I doubt it'll hold my attention for too long.

It seems like it'll become extremely repetitive.
archaon376 is offline  
Old 4th Sep 08, 5:34 AM Forum Rules   # 103
Sword_Monkey
Green is best
 
Sword_Monkey's Avatar
 
Join Date: May 2005
Location: Right be'ind you

That's got so much polish on the surrounds and models, but the gameplay is so rough. The video seems to laud the gameplay to high heaven, with it's depth and brutality. But I do not want 'intimate brutality' breaking up the flow of the combat or silly little minigames were I smush people's faces.

Camera angles should remain stationary above the character, maybe moving to adjust for vision angles, but they should not flick to a completely new angle.

Combat should never slow down, this isn't Enter the Matrix, Space Marines don't have 'bullet time'.

It also looks like guns are really really weak, I mean a bolter stunning a traitor guard? Come on, that guy should be in pieces, burning tiny pieces, caused by explosive shells the size of his fist.

If it were a bit more Dynasty Warrior-esque, with no breaks in the flow of combat, but at the same time the blocking and visible connections of attacks I'd be a very happy bunny. Also needs more opponents on screen, and even a squad of marines to help out. No doubt there is a contrived reason for the marine being all by his lonesome.

The number of potential death animations sounds good, and hopefully ragdoll features. The superhuman grenade feature was funny, but again the weapon seems really weak, as it leaves two opponents stunned, despite blowing another up completely.
Sword_Monkey is offline Send a message via MSN to Sword_Monkey  
Old 4th Sep 08, 6:16 AM   # 104
Colonel Temp
Member
 
Colonel Temp's Avatar
 
Join Date: Apr 2007

The Boltpistol/gun is all wrong and it seems a bit clunky but it's an early build so...

Should turn out good

The Narrator also mentioned the 40k MMO which means it hasn't been dropped Yay!
Colonel Temp is offline Send a message via MSN to Colonel Temp  
Old 4th Sep 08, 7:17 AM Forum Rules   # 105
Rafta
SPACEBRIDGE GENIUS!
 
Rafta's Avatar
 
Join Date: Feb 2005
Location: Vienna, Austria

Now, this game needs Coop and some nice Multiplayer modes.
__________________
Every hundred or so years we concentrate our hate and spawn a new Fuhrer.
Rafta is offline Send a message via ICQ to Rafta Send a message via MSN to Rafta  
Old 4th Sep 08, 7:22 AM   # 106
Fightingfirst
Member
 
Fightingfirst's Avatar
 
Join Date: Nov 2006

Maybe if they just reserved the kill cam for doing very speclial combos that are hard to complete but you are rewarded with a cool fnishing animation.
Fightingfirst is offline  
Old 4th Sep 08, 7:39 AM Forum Rules   # 107
Kaldaris
Chaos consume you!
 
Kaldaris's Avatar
 
Join Date: May 2004
Location: In the deepest corners of your mind.

Here's Youtube footage for those having trouble with the VGBlogger link.

Holy shit am I hearing Raison d'Etre in the background of the Interior levels? For those of you who don't know Raison d'Etre, he does Dark Ambient music usually with Gregorian chanting, very awesome stuff. Anyways the song in question sounds VERY similar to "The Slow Ascent" .
__________________
Kaldaris is offline  
Old 4th Sep 08, 7:47 AM   # 108
Lochar
Guest
 

I dont like the Bolt gun going off like an uzi, and the fact they seem to downplay ranged combat and made it weak so could use melee more. To me the Bolt gun is as important and powerful as the chainsword.

For me, DoW actually introduced me to the WH40K universe and my perceptions came from it until I started reading the novels. While it may not be important for people that never played a WH40k game or know about it are going to think that melee combat was the way to go.
 
Old 4th Sep 08, 8:00 AM   # 109
emorhconom
Banned
 
emorhconom's Avatar
 
Join Date: Aug 2008

This sucks. Looks like gears of war meets onimusha with a combo-based gameplay model that really doesnt fit the w40k universe. A good w40k shooter should be a tactical assault game based on teamwork and objective based gameplay. This is a simple clone of gears of wars focusing more on stupid violence and brown colours than actual gameplay. Fuck you THQ.
emorhconom is offline  
Old 4th Sep 08, 8:17 AM Forum Rules   # 110
Rafta
SPACEBRIDGE GENIUS!
 
Rafta's Avatar
 
Join Date: Feb 2005
Location: Vienna, Austria

Well, the only thing I don't like is the Boltgun being a peashooter, but the upclose thing is what makes marines.
They are best in the face of the enemy where they can play all their advantages.
Even the proportions are done right in that game.
I guess you will interact with your battlebrothers throughout the game. As you have seen this EARLY FOOTAGE starts with an uncouncious marine in the middle of an assault.
Maybe he has been seperated from his men during the assault.
Rafta is offline Send a message via ICQ to Rafta Send a message via MSN to Rafta  
Old 4th Sep 08, 8:31 AM Forum Rules   # 111
Nurizeko
I haz nori, u want?
 
Nurizeko's Avatar
 
Join Date: Mar 2004
Location: Scotland

I'm going to have to agree with the sentiments that the mini cinematics face smushing weak gun weirdness of it doesn't feel 40k.

It looks right, it looks great, they got that right, but the game play doesn't scream 40k at me, it screams Assassins Creed.


Melee is fine if they leave out the camera stroke inducing mini cinematics and they make ranged combat extremely more viable.
__________________
Nurizeko is offline Send a message via MSN to Nurizeko  
Old 4th Sep 08, 8:35 AM   # 112
emorhconom
Banned
 
emorhconom's Avatar
 
Join Date: Aug 2008

Quote:
Well, the only thing I don't like is the Boltgun being a peashooter, but the upclose thing is what makes marines.
They are best in the face of the enemy where they can play all their advantages.
Even the proportions are done right in that game.
I guess you will interact with your battlebrothers throughout the game. As you have seen this EARLY FOOTAGE starts with an uncouncious marine in the middle of an assault.
Maybe he has been seperated from his men during the assault.


Screenshots can deceive, cinematic trailers may mislead, but gameplay itself never lies my friend, and that combo-based gameplay model is not adapted for a good tactical shooter. Expect a lousy gears of war clone at best, because you get anything decent out of this. Warhammer warfare isnt a brawler-like stick wacking fest. Its a somewhat more brutal conversion of modern warfare itself.

Now if they remade chaos gate, that would be awsome.
emorhconom is offline  
Old 4th Sep 08, 8:55 AM   # 113
CoatedTrout
Member
 
CoatedTrout's Avatar
 
Join Date: Oct 2005

I would love to work on this game, and tell them what to do (Like turn the bolter into a bolt pistol, unless they've explained that, and make it semi-automatic but powerful). Hopefully this is a ridiculously early build and this isn't coming out for a year and a half.

Also, there are signs that the pea-shooter bolter is simply a placeholder, as he obliterates the chaos marine's head with one shot at 8:46.
CoatedTrout is offline  
Old 4th Sep 08, 9:22 AM   # 114
Boomstar
Member
 
Boomstar's Avatar
 
Join Date: Sep 2004

Looks awesome to me. Like others have said I hope they make the bolt pistol a bit more slower firing but very powerful on lightly armored targets, able to blow off entire limbs and such .

I think people are coming into this expecting gears of war or rainbow six vegas. But in actuality this looks alot like god of war but for 40k. 40k is very much about brutal melee combat, powerfists, thunder hammers, lighting claws, all melee. I'm just hoping you can pick other weapons and not be stuck with bolter and chainsword the entire game.
Boomstar is offline  
Old 4th Sep 08, 9:48 AM   # 115
LynX
Member
 
LynX's Avatar
 
Join Date: Jan 2004
Location: KL, Malaysia

Looks pretty decent for an alpha demo, but the movement animation bothers me.
When the Marine changes direction, the model just 'snaps' directly to the new direction, without a proper transitional anim.

The bolter's muzzle flare, sound and damage also doesn't feel like it should. Too weak, fires too fast.

Also, not enough blood, guts, dismemberment and gore.

And finally, no PC version.

Hopefully these will get fixed.
__________________
SCIENCE!*Warning: Unsuitable for the epileptic-prone*
LynX is offline  
Old 4th Sep 08, 10:59 AM   # 116
Dr. Badman
Member
 
Dr. Badman's Avatar
 
Join Date: Feb 2005
Location: Australia

My main concern is that this sort of game seems more interested in cinematic elements than actual gameplay. The AI so far looks really dumb, and one Marine hacking up a Chaos legion doesnt work for me (Fire Warrior all over again). Hopefully they'll awesome it up before release (and add moar races to fight).
__________________
Dr. Badman is offline  
Old 4th Sep 08, 11:11 AM   # 117
Ultimatum
Member
 
Ultimatum's Avatar
 
Join Date: Aug 2006
Location: UK.

Fire warrior 2 anyone?
__________________
-Ulti-
Ultimatum is offline  
Old 4th Sep 08, 11:21 AM   # 118
Flonky
I wish my name was Peter.
 
Flonky's Avatar
 
Join Date: Mar 2008
Location: United States of Europe...

I don't like the feel of this game one bit. I know it's in alpha stage or whatever, but it's not fluent or anything. That and the bolter has been done completely wrong. The way the SM reloads it is strange too.
__________________
Flonky is offline  
Old 4th Sep 08, 11:33 AM   # 119
Vexing_Jester
Member
 
Vexing_Jester's Avatar
 
Join Date: Feb 2007
Location: Far side of the moon, USA

I think it would be fun to finish up the DoW vanilla story line on a console only hack'n'slash game...
__________________
I have never killed a man, but I have read many obituaries with great pleasure.
~Clarence Darrow~
Vexing_Jester is offline  
Old 4th Sep 08, 11:37 AM   # 120
Herr Kodax
Member
 
Herr Kodax's Avatar
 
Join Date: Feb 2008
Location: Athens, Greece

I know it's too early to condemn the game, but I just hope you (the player) aren't the lone hero who kills whole Chaos legions single-handedly, because Space Marines are about squads and teamwork (or at least I think so...).
__________________
"Anyone who recuits five new members into the Party gets to leave it. Anyone who recruits ten new members gets a certificate testifying that he was never in the Party."

Joke between German soldiers (mid 1943 and afterwards).
Herr Kodax is offline  
Old 4th Sep 08, 11:57 AM   # 121
Dark Angel N00b
Member
 
Dark Angel N00b's Avatar
 
Join Date: Feb 2007
Location: England

Hmm, it seems THQ caught up, they have been told to remove the movie from the blog.

Youtube is still running though, for now.
__________________
Dark Angel N00b is offline Send a message via MSN to Dark Angel N00b  
Old 4th Sep 08, 1:10 PM   # 122
Darkbladecr
Member
 
Darkbladecr's Avatar
 
Join Date: Nov 2005
Location: CoH:Modern Combat

Darkbladecr is offline  
Old 4th Sep 08, 1:42 PM Forum Rules   # 123
Wargrim
Performing Chainsaw Surgery
 
Wargrim's Avatar
 
Join Date: Sep 2005
Location: Berlin, Germany

Ok, nice graphics, but what was seen on gameplay & fluff was less then impressive. Unprecise turning and aiming as so typical for consoles. Enemys basically standing around not doing much so you can do your thing. Kill combos. Yawn. Minigames. Sigh. Wasting bolter amunition by spamming and going full auto, when SMs have allways been described as making every shot count. 1 bolter round should let a cultist explode really. And then you get told shooting is secondary, you need to get close cause you have the advantage there... against Chaos Space Marines? Which seem to be no threat to the oh so supperior loyalist... they only do this war thing for some millenia longer then the SM, but who cares, they are the bad guys and so 3 of them should be no match, only attacking occasionally and get their skulls beaten in...

Good franchise plus good graphics will guarantee a good sell, but if this video is any indication on the gameplay, even a PC port would be utterly unattractive for me.
__________________

1885 | Maps: DoW1: 1 2 3 4 5 - L4D1: 1 | Infinity - Gallery - My Work
Wargrim is offline  
Old 4th Sep 08, 1:49 PM   # 124
Eji1700
Guest
 

This is an amazingly early build from what we've seen so i'm assuming some of those complaints(control issues and AI) will be fleshed out quite a bit later on.
 
Old 4th Sep 08, 2:13 PM Forum Rules   # 125
Giant Moth
I'm on your head, lol
 
Giant Moth's Avatar
 
Join Date: Jul 2006
Location: Sweden

Madness, why did THQ pull the vidya?
__________________
Giant Moth is offline Send a message via MSN to Giant Moth  
Old 4th Sep 08, 3:28 PM   # 126
Agent_Biomax
Guest
 

I hope its like Battlefront 2 Warhammer 40k style. The second i started playing Battlefront 2 i was like "Man this would be so freakin sweet as a 40k game"


EDIT: This actually looks pretty bad. Melee only? Overkill system? Plot armor? Fighting CSM shouldnt be so easy. The bolter is shooting waaaay to fast IMO and the recoil (lack of better term) is kinda weak. It looks like a crappy lil hand gun that shoots really fast.

Last edited by Agent_Biomax : 4th Sep 08 at 3:36 PM.
 
Old 4th Sep 08, 4:00 PM   # 127
Busby
Member
 
Busby's Avatar
 
Join Date: Oct 2005

I think this might have potential.

Quote:
EDIT: This actually looks pretty bad. Melee only? Overkill system? Plot armor? Fighting CSM shouldnt be so easy. The bolter is shooting waaaay to fast IMO and the recoil (lack of better term) is kinda weak. It looks like a crappy lil hand gun that shoots really fast.


Melee should be the best way to kill the tougher things, ie the pistol should slaughter Traitor Guardsmen like sheep, but be horribly inefficient at taking out Space Marines, and fixed to be more bolter like too. The overkill "look the chaos guy is on the grounds lets get involved in a fist-to-fist, face-to-face melee when I could shoot him in the face and stab him through the chest!" is silly, and the player seems to have to much health, same thing with the easy Chaos Space Marines. Hell, the guy even said they are your equal, they should be.

But have faith, this is only a pre-alpha (?) build that the public should proberly never have seen. It can still change.
Busby is offline  
Old 4th Sep 08, 4:01 PM   # 128
3DMARINE
Member
 
3DMARINE's Avatar
 
Join Date: Aug 2008

no, all the vids are gone!
I only got to watch a few minutes before i had to get off.
3DMARINE is offline  
Old 4th Sep 08, 4:12 PM   # 129
Johnny B
Member
 
Johnny B's Avatar
 
Join Date: Sep 2007

Eh, you didn't miss much. It looked like a pretty standard 3rd person shooter/melee, only with space marines. I know it's an early build but it just didn't feel "Warhammer-ish" to me somehow, more like an action game where you run around shooting your bolter for no reason (they do say it was meant more as a distraction, as it didn't seem to be actually hurting anything) then killing the bad guys with fancy melee moves. I've always imagined a 40K shooter to be more in the vein of Rainbow Six or Call of Duty, this doesn't look like it so far.
Johnny B is offline  
Old 4th Sep 08, 5:09 PM   # 130
Infidelicious
Member
 
Infidelicious's Avatar
 
Join Date: Apr 2008

I dunno, personally I think a 40k game would be more like devil may cry. with an emphasis on melee and shooting at the same time. I didn't get to see the video, THQ ninja'd it pretty fast. But really, a game where you're a chaplin or force commander and you rape the shit out of chaos would be fun, as long as the combat system was good / intuitive.

I can't see a call of duty or rainbow six game based on 40k unless you were a stormtrooper or Kars. Marines may not be *AMAZING* at close combat, but still. I don't see them hiding behind corners like little girly men either.
Infidelicious is offline  
Old 4th Sep 08, 7:11 PM   # 131
brothersamuel40
Member
 
brothersamuel40's Avatar
 
Join Date: Jun 2006

Space Marines are supposed to be the stuff of legends.

I say MAKE it flashy (without destroying the gameplay) and have the Space Marines act as the demi-gods they are depicted in the Imperium.

If people enjoy the game, then awesome. And I don't mean just 40kiers, I mean the general population.

And if they say something wrong about the fluff when they are discussing it after playing the game and it becoming widely known...

... instead of shunning them and cussing them out for "heresy", let's MENTOR and guide them on the right path about the full extent of Warhammer 40000.

Strangely, I've seen too much of that when it comes to Warhammer depicted in games and "noobs" incorrectly say something wrong. People tend to shy away from stuff if the fanbase casts them out for the slightest error.

The more fans that a game such as this can convert, and we help finish in the rest of the universe's vast lore to them, the merrier. I'm looking forward to this game, for an early alpha stage it's pretty awesome for a start.
brothersamuel40 is offline  
Old 4th Sep 08, 8:09 PM   # 132
Dr. Badman
Member
 
Dr. Badman's Avatar
 
Join Date: Feb 2005
Location: Australia

They should know better without their franchise's existing fanbase having to guide them, Samuel. It just looks like they're playing it "safe" at the expense of fluff and gameplay. :P
Dr. Badman is offline  
Old 4th Sep 08, 8:42 PM   # 133
Luminarie
Member
 
Luminarie's Avatar
 
Join Date: Oct 2006

Luminarie is offline  
Old 4th Sep 08, 9:23 PM   # 134
3DMARINE
Member
 
3DMARINE's Avatar
 
Join Date: Aug 2008

Ok, some things i saw and heard.
First, i migh be going crazy, but i think I saw saw some rounds actually rocochet off his armor, which is cool.
Second, at about 6:27, he performed a finishing move with one of the cinematic scenes, which i like.
Third, the chainsword combat is how I always imagined it.
Fourth, if they want to make the gun your secondary weapon, have him pick up a stray laspistol, instead of a handheld rocket-launcher.
fifth. Don't traitor guard use las-rifles ? What were they shooting projectiles with?
Sixth,Graphics look pretty, but the chainsword seems to cling to it's target's skin(on the outside).
Seventh, the punching minigame could be fun, but it seems to take too long. Fight that long on the ground, someone's gonna shoot you.
Eighth, the sweeping charge attack looks awesome!
ninth, They said they're gonna have hundreds of finishers. that might make those cutscenes ok. after all, if there are enough, just when you get bored of the current set, another one will surprise you.

Ok, that's my take. It could turn out pretty good, but it has a way to go...and what was with the grenade? It doesn't even kill the guy you stick?
3DMARINE is offline  
Old 4th Sep 08, 10:17 PM   # 135
Exsus
Member
 
Exsus's Avatar
 
Join Date: Sep 2003
Location: The Bridge of the "Unyielding Fire"

As long as the gun does better damage and the melee is actually BLOODY i might get this. It looks cool so far, hopefully they'll pull it off right.
Hopefully most of that was just placeholder stuff. Were those guardsmen using Auto guns?
I know it's an early build but that Thunder hawk drop off looked BAD.

Hopefully this will turn out to be something good, since this got "leaked" THQ should come out ad explain it now.

If this was like a Warhammer 40,000 version of gears it would be fucking awesome, it didn't quite look that, but as long as the chainsword and other stuff stuff actually spouts some realistic amount of blood, or could just blood balloon like relic does.

It's a chainsword, i don't want to see you swinging at a little guardsman 5 times, i want to see him GORE after a single swipe, honestly they don't stand much a chance to a chainsword.

Hmm i think they should approach this and make it much like the Dawn of war CGI stuff, that would be a good example of what i think.
__________________

Last edited by Exsus : 4th Sep 08 at 10:26 PM.
Exsus is offline  
Old 4th Sep 08, 11:08 PM   # 136
FifteenHours
Member
 
FifteenHours's Avatar
 
Join Date: Sep 2005
Location: In the Craphole of the Earth...Michigan

While I do like what we've seen to some degree, it's also very concerning. A few points of good:

-Visceral close combat
-Pretty gorgeous looking graphics
-Captures the look and feel, cosmetically that is, of 40k

Now my qualms:

-AI seems dumber than a box of rocks...but it's early yet so it's understandable to some degree.
-The "bolter's" extreme rate of fire, coupled with infinite rounds, PLUS despite the fact that it's an infinite round clip of miniature rockets that fire faster than an A-10's nose cannon, even traitor guard can take what seems like a hundred rounds and only be stunned.
-The "cinemaction" crap, while looking kind of cool, seems like it's going to break up the combat sequences constantly, leaving players to watch their game instead of playing it.
- The overt focus on close combat, while somewhat interesting, makes me think combat will be EXTREMELY monotonous, with a formula of "shoot, stun, stab, repeat" where every time you fight something you will do the same exact actions.

Overall...my concerns are great...but I still have some high hopes...even with such an uncreative title....
__________________
FifteenHours is offline Send a message via AIM to FifteenHours Send a message via MSN to FifteenHours  
Old 4th Sep 08, 11:58 PM   # 137
Lefty
MOE CAN FIX ME
 
Lefty's Avatar
 
Join Date: Feb 2005
Location: In your imaginaaaaaaation!

[rant]
Damn people, this is such fucking early footage.

It was ONLY shown to the press over at leipzich and kept very secret, and apparantly wasn't even meant to be seen by us, and all of you are treating it like the game is final :/.

Sure 'OMG GAMEPLAY NEVAR LIES!!!!11111' but games change a lot, I can assure you: the Gears of War pre-alpha looked shit too, it was a game with underlighted models in a green grassy plane enviroment.

So please, drop all the hating and just keep that bullshit for even -if- the game is still like this closer to release, it's only a proof of concept demo :/.
[/rant]
Lefty is offline Send a message via AIM to Lefty Send a message via MSN to Lefty  
Old 5th Sep 08, 12:13 AM Forum Rules   # 138
whats_true
Quite lovely.
 
whats_true's Avatar
 
Join Date: Sep 2004

THQ is on the ball locking those Vids up. Have yet to see one :[

Am curious to see the environment was set up.
__________________
3DPaul

3D Artist @ Irrational Games
whats_true is offline Send a message via AIM to whats_true Send a message via MSN to whats_true  
Old 5th Sep 08, 12:21 AM   # 139
Lefty
MOE CAN FIX ME
 
Lefty's Avatar
 
Join Date: Feb 2005
Location: In your imaginaaaaaaation!

http://www.youtube.com/watch?v=mbjbbzOrCIg

There you go, be fast though, THQ is killing these links very fast, pointing more to the fact that we weren't allowed to see this .
Lefty is offline Send a message via AIM to Lefty Send a message via MSN to Lefty  
Old 5th Sep 08, 12:57 AM   # 140
emorhconom
Banned
 
emorhconom's Avatar
 
Join Date: Aug 2008

Quote:
Sure 'OMG GAMEPLAY NEVAR LIES!!!!11111' but games change a lot, I can assure you: the Gears of War pre-alpha looked shit too, it was a game with underlighted models in a green grassy plane enviroment.


Regarding gameplay, what 'weve seen so far is the core of basic movement and combat, so dont expect to see radical changes, because this is what we will get with a few extra tweaks. I doubt they'll trash a buhmillion code lines to create a completely new gameplay.

Also, Gears of War sucks, and that's why this game will suck too.
emorhconom is offline  
Old 5th Sep 08, 1:03 AM   # 141
Lord_Calgar445
Member
 
Lord_Calgar445's Avatar
 
Join Date: Jul 2004

Woah, cool looking game even in a early stage. My only complaint at the moment is the bolters need more boom to the sound they make. Loved the head stamp at the end. Also i think the marine was a vet as you dont get standards running around 1h firing a bolter with a chainsword. Hope they stick to the fluff as much as possible.
__________________
Beware The Shadows.
Lord_Calgar445 is offline  
Old 5th Sep 08, 1:03 AM Forum Rules   # 142
whats_true
Quite lovely.
 
whats_true's Avatar
 
Join Date: Sep 2004

YES! Saw it

That overkill is a bit of a, well overkill lol. Everything else though, bloody, top notch. I think the atmospherics could have been pushed a bit more, fog and what not. Mehh, it's a demo though.

Wonder what engine they are using...
whats_true is offline Send a message via AIM to whats_true Send a message via MSN to whats_true  
Old 5th Sep 08, 1:13 AM Forum Rules   # 143
Rafta
SPACEBRIDGE GENIUS!
 
Rafta's Avatar
 
Join Date: Feb 2005
Location: Vienna, Austria

It's not even the fetus of a demo, it's internal alpha stuff.
Rafta is offline Send a message via ICQ to Rafta Send a message via MSN to Rafta  
Old 5th Sep 08, 1:21 AM Forum Rules   # 144
Kirjava
Octopus Prime!
 
Kirjava's Avatar
 
Join Date: Jul 2005
Location: Londinium/Cybertron

I know! Good lord, most of the people in this thread are wailing on this poor embryo of a game like it's been released as a finished demo. It's a first build! They've got a ton of stuff to add in/change/fix right now, let's wait til we see something more solid before we rip it a new one, huh?
__________________
Blood and Balls: the Doltathon Blog

"The ecosystem! We destroy that and this is ovah! CHAAAARGE!" - Lomax
Kirjava is offline Send a message via MSN to Kirjava  
Old 5th Sep 08, 3:22 AM   # 145
brothersamuel40
Member
 
brothersamuel40's Avatar
 
Join Date: Jun 2006

@Dr. Badman

Aye, yeah you're right :P


Though I do have a positive aspect for this game, I do believe it's very possible to have the fluff and gameplay preserved in the spirit of Warhammer 40000 that we all know and love
brothersamuel40 is offline  
Old 5th Sep 08, 3:46 AM   # 146
Fightingfirst
Member
 
Fightingfirst's Avatar
 
Join Date: Nov 2006

I wish they would add cover a bit like gears of war/ COD4 and when shooting you can enter 1st person, however when you go into combat you enter 3rd person and its a mix between LOTR Return of the King style combat mixed with Star wars episode 3 video game (the actual game was pretty bad but the way jedi on jedi fights with each other blocking attacks was very good). Then set the whole game in a massive battlefield with a sqaud
Fightingfirst is offline  
Old 5th Sep 08, 5:15 AM   # 147
Jopax
Member
 
Jopax's Avatar
 
Join Date: Dec 2007

Saw the video, it looks ok, but it doesn't really feel like 40k, it needs cover, it needs a squad of SM butchering their way trough the enemy, bolter and blade, this just looks wrong, if it weren't a SM i don't think i would recognise the game, meh time will tell but i wouldn't hope for much
__________________

My tank is Leopard, king of lights:Look on my speed ye SPG and despair!
Jopax is online now  
Old 5th Sep 08, 5:37 AM   # 148
Ramrod
Dexter
 
Ramrod's Avatar
 
Join Date: Apr 2004
Location: im in ur base, killin ur d00dz

Game looks kickass, even for internal alpha. Once they tweak the camera, animations, HUD etc, it's gonna be well worthy of the 40k name. I can't wait to see them add more varied, gorier finishers. And the overkill moments look like they might even be more fun than the sweet God of War boss fights.

My only complaint is that "cinemaction" is a shitty portmanteau.
__________________
My Spore Profile

Thread ends here. Cut along dotted line.
-----------------------------------------------------
Ramrod is offline  
Old 5th Sep 08, 5:39 AM   # 149
Cyberbob
Banned
 
Cyberbob's Avatar
 
Join Date: Dec 2006
Location: Melbourne, Australia

It's a pre-alpha build, Jopax. I'm not completely sold on the idea that you understand just how early that is.
Cyberbob is offline Send a message via AIM to Cyberbob Send a message via MSN to Cyberbob  
Old 5th Sep 08, 6:03 AM   # 150
alucard99999
I wish my name was Peter.
 
alucard99999's Avatar
 
Join Date: Jun 2008
Location: Somewhere near or in Ohio...

The game itself has potential for sure. The overkill system just seems unessesary right now, although cool looking. I hope they beef that up with a point system; more points you have the more wargear you have access to or something along those lines.

I don't like the narrator though. "This is what we call x".
Cinemaction, intimate brutality and such. All the bad buzzwords make it seem they care more about coolness Vs. gameplay, regardless of the fact that it is a pre-alpha build.
It's just a feeling, you know, a hunch.

Let's hope they don't disappoint with this game.
__________________
"With every step I rise and fall, with everything to gain I end up losing it all... "
alucard99999 is offline  
Closed Thread



Go Back   RelicNews Forums > RelicNews Community > General Discussions
User Name
Password
Register FAQ Members List Arcade Mark Forums Read



Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump




All times are GMT -7. The time now is 12:30 AM.

Page generated in 1.00364995 seconds (91.27% PHP - 8.73% MySQL) with 11 queries

Powered by: vBulletin Version 3.0.7
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.