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# 101 |
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Member
Join Date: Nov 2006
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It looked ok, just wish that the other marines could block the attacks rather than oh they are dead straight away. Also wishes they were in more of a squad kind of thin rather than one lone space marine. Be better if you could go into first person to shoot with your squad like call of duty 4 but with more empahsis on taking cover etc, then as you go into close comabt with your squad the camera switches to 3rd person were you can perform melle.
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# 103
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Green is best
Join Date: May 2005
Location: Right be'ind you
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That's got so much polish on the surrounds and models, but the gameplay is so rough. The video seems to laud the gameplay to high heaven, with it's depth and brutality. But I do not want 'intimate brutality' breaking up the flow of the combat or silly little minigames were I smush people's faces.
Camera angles should remain stationary above the character, maybe moving to adjust for vision angles, but they should not flick to a completely new angle. Combat should never slow down, this isn't Enter the Matrix, Space Marines don't have 'bullet time'. It also looks like guns are really really weak, I mean a bolter stunning a traitor guard? Come on, that guy should be in pieces, burning tiny pieces, caused by explosive shells the size of his fist. If it were a bit more Dynasty Warrior-esque, with no breaks in the flow of combat, but at the same time the blocking and visible connections of attacks I'd be a very happy bunny. Also needs more opponents on screen, and even a squad of marines to help out. No doubt there is a contrived reason for the marine being all by his lonesome. The number of potential death animations sounds good, and hopefully ragdoll features. The superhuman grenade feature was funny, but again the weapon seems really weak, as it leaves two opponents stunned, despite blowing another up completely. |
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# 107
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Chaos consume you!
Join Date: May 2004
Location: In the deepest corners of your mind.
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Here's Youtube footage for those having trouble with the VGBlogger link.
Holy shit am I hearing Raison d'Etre in the background of the Interior levels? For those of you who don't know Raison d'Etre, he does Dark Ambient music usually with Gregorian chanting, very awesome stuff. Anyways the song in question sounds VERY similar to "The Slow Ascent" . |
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# 108 |
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Guest
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I dont like the Bolt gun going off like an uzi, and the fact they seem to downplay ranged combat and made it weak so could use melee more. To me the Bolt gun is as important and powerful as the chainsword.
For me, DoW actually introduced me to the WH40K universe and my perceptions came from it until I started reading the novels. While it may not be important for people that never played a WH40k game or know about it are going to think that melee combat was the way to go. |
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# 109 |
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Banned
Join Date: Aug 2008
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This sucks. Looks like gears of war meets onimusha with a combo-based gameplay model that really doesnt fit the w40k universe. A good w40k shooter should be a tactical assault game based on teamwork and objective based gameplay. This is a simple clone of gears of wars focusing more on stupid violence and brown colours than actual gameplay. Fuck you THQ.
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# 110
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SPACEBRIDGE GENIUS!
Join Date: Feb 2005
Location: Vienna, Austria
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Well, the only thing I don't like is the Boltgun being a peashooter, but the upclose thing is what makes marines.
They are best in the face of the enemy where they can play all their advantages. Even the proportions are done right in that game. I guess you will interact with your battlebrothers throughout the game. As you have seen this EARLY FOOTAGE starts with an uncouncious marine in the middle of an assault. Maybe he has been seperated from his men during the assault. |
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# 111
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I haz nori, u want?
Join Date: Mar 2004
Location: Scotland
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I'm going to have to agree with the sentiments that the mini cinematics face smushing weak gun weirdness of it doesn't feel 40k.
It looks right, it looks great, they got that right, but the game play doesn't scream 40k at me, it screams Assassins Creed. Melee is fine if they leave out the camera stroke inducing mini cinematics and they make ranged combat extremely more viable. |
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# 112 | |
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Banned
Join Date: Aug 2008
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Quote:
Screenshots can deceive, cinematic trailers may mislead, but gameplay itself never lies my friend, and that combo-based gameplay model is not adapted for a good tactical shooter. Expect a lousy gears of war clone at best, because you get anything decent out of this. Warhammer warfare isnt a brawler-like stick wacking fest. Its a somewhat more brutal conversion of modern warfare itself. Now if they remade chaos gate, that would be awsome. |
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# 113 |
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Member
Join Date: Oct 2005
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I would love to work on this game, and tell them what to do (Like turn the bolter into a bolt pistol, unless they've explained that, and make it semi-automatic but powerful). Hopefully this is a ridiculously early build and this isn't coming out for a year and a half.
Also, there are signs that the pea-shooter bolter is simply a placeholder, as he obliterates the chaos marine's head with one shot at 8:46. |
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# 114 |
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Member
Join Date: Sep 2004
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Looks awesome to me. Like others have said I hope they make the bolt pistol a bit more slower firing but very powerful on lightly armored targets, able to blow off entire limbs and such
I think people are coming into this expecting gears of war or rainbow six vegas. But in actuality this looks alot like god of war but for 40k. 40k is very much about brutal melee combat, powerfists, thunder hammers, lighting claws, all melee. I'm just hoping you can pick other weapons and not be stuck with bolter and chainsword the entire game. |
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# 115 |
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Member
Join Date: Jan 2004
Location: KL, Malaysia
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Looks pretty decent for an alpha demo, but the movement animation bothers me.
When the Marine changes direction, the model just 'snaps' directly to the new direction, without a proper transitional anim. The bolter's muzzle flare, sound and damage also doesn't feel like it should. Too weak, fires too fast. Also, not enough blood, guts, dismemberment and gore. And finally, no PC version. Hopefully these will get fixed. |
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# 116 |
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Member
Join Date: Feb 2005
Location: Australia
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My main concern is that this sort of game seems more interested in cinematic elements than actual gameplay. The AI so far looks really dumb, and one Marine hacking up a Chaos legion doesnt work for me (Fire Warrior all over again). Hopefully they'll awesome it up before release (and add moar races to fight).
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# 118 |
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I wish my name was Peter.
Join Date: Mar 2008
Location: United States of Europe...
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I don't like the feel of this game one bit. I know it's in alpha stage or whatever, but it's not fluent or anything. That and the bolter has been done completely wrong. The way the SM reloads it is strange too.
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# 120 |
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Member
Join Date: Feb 2008
Location: Athens, Greece
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I know it's too early to condemn the game, but I just hope you (the player) aren't the lone hero who kills whole Chaos legions single-handedly, because Space Marines are about squads and teamwork (or at least I think so...).
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# 122 |
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Member
Join Date: Nov 2005
Location: CoH:Modern Combat
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New link to footage: http://www.youtube.com/watch?v=8tdCnJKb5l0
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# 123
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Performing Chainsaw Surgery
Join Date: Sep 2005
Location: Berlin, Germany
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Ok, nice graphics, but what was seen on gameplay & fluff was less then impressive. Unprecise turning and aiming as so typical for consoles. Enemys basically standing around not doing much so you can do your thing. Kill combos. Yawn. Minigames. Sigh. Wasting bolter amunition by spamming and going full auto, when SMs have allways been described as making every shot count. 1 bolter round should let a cultist explode really. And then you get told shooting is secondary, you need to get close cause you have the advantage there... against Chaos Space Marines? Which seem to be no threat to the oh so supperior loyalist... they only do this war thing for some millenia longer then the SM, but who cares, they are the bad guys and so 3 of them should be no match, only attacking occasionally and get their skulls beaten in...
Good franchise plus good graphics will guarantee a good sell, but if this video is any indication on the gameplay, even a PC port would be utterly unattractive for me. |
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# 126 |
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Guest
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I hope its like Battlefront 2 Warhammer 40k style. The second i started playing Battlefront 2 i was like "Man this would be so freakin sweet as a 40k game"
EDIT: This actually looks pretty bad. Melee only? Overkill system? Plot armor? Fighting CSM shouldnt be so easy. The bolter is shooting waaaay to fast IMO and the recoil (lack of better term) is kinda weak. It looks like a crappy lil hand gun that shoots really fast. Last edited by Agent_Biomax : 4th Sep 08 at 3:36 PM. |
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# 127 | |
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Member
Join Date: Oct 2005
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I think this might have potential.
Quote:
Melee should be the best way to kill the tougher things, ie the pistol should slaughter Traitor Guardsmen like sheep, but be horribly inefficient at taking out Space Marines, and fixed to be more bolter like too. The overkill "look the chaos guy is on the grounds lets get involved in a fist-to-fist, face-to-face melee when I could shoot him in the face and stab him through the chest!" is silly, and the player seems to have to much health, same thing with the easy Chaos Space Marines. Hell, the guy even said they are your equal, they should be. But have faith, this is only a pre-alpha (?) build that the public should proberly never have seen. It can still change. |
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# 129 |
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Member
Join Date: Sep 2007
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Eh, you didn't miss much. It looked like a pretty standard 3rd person shooter/melee, only with space marines. I know it's an early build but it just didn't feel "Warhammer-ish" to me somehow, more like an action game where you run around shooting your bolter for no reason (they do say it was meant more as a distraction, as it didn't seem to be actually hurting anything) then killing the bad guys with fancy melee moves. I've always imagined a 40K shooter to be more in the vein of Rainbow Six or Call of Duty, this doesn't look like it so far.
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# 130 |
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Member
Join Date: Apr 2008
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I dunno, personally I think a 40k game would be more like devil may cry. with an emphasis on melee and shooting at the same time. I didn't get to see the video, THQ ninja'd it pretty fast. But really, a game where you're a chaplin or force commander and you rape the shit out of chaos would be fun, as long as the combat system was good / intuitive.
I can't see a call of duty or rainbow six game based on 40k unless you were a stormtrooper or Kars. Marines may not be *AMAZING* at close combat, but still. I don't see them hiding behind corners like little girly men either. |
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# 131 |
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Member
Join Date: Jun 2006
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Space Marines are supposed to be the stuff of legends.
I say MAKE it flashy (without destroying the gameplay) and have the Space Marines act as the demi-gods they are depicted in the Imperium. If people enjoy the game, then awesome. And I don't mean just 40kiers, I mean the general population. And if they say something wrong about the fluff when they are discussing it after playing the game and it becoming widely known... ... instead of shunning them and cussing them out for "heresy", let's MENTOR and guide them on the right path about the full extent of Warhammer 40000. Strangely, I've seen too much of that when it comes to Warhammer depicted in games and "noobs" incorrectly say something wrong. People tend to shy away from stuff if the fanbase casts them out for the slightest error. The more fans that a game such as this can convert, and we help finish in the rest of the universe's vast lore to them, the merrier. I'm looking forward to this game, for an early alpha stage it's pretty awesome for a start. |
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# 134 |
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Member
Join Date: Aug 2008
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Ok, some things i saw and heard.
First, i migh be going crazy, but i think I saw saw some rounds actually rocochet off his armor, which is cool. Second, at about 6:27, he performed a finishing move with one of the cinematic scenes, which i like. Third, the chainsword combat is how I always imagined it. Fourth, if they want to make the gun your secondary weapon, have him pick up a stray laspistol, instead of a handheld rocket-launcher. fifth. Don't traitor guard use las-rifles ? What were they shooting projectiles with? Sixth,Graphics look pretty, but the chainsword seems to cling to it's target's skin(on the outside). Seventh, the punching minigame could be fun, but it seems to take too long. Fight that long on the ground, someone's gonna shoot you. Eighth, the sweeping charge attack looks awesome! ninth, They said they're gonna have hundreds of finishers. that might make those cutscenes ok. after all, if there are enough, just when you get bored of the current set, another one will surprise you. Ok, that's my take. It could turn out pretty good, but it has a way to go...and what was with the grenade? It doesn't even kill the guy you stick? |
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# 135 |
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Member
Join Date: Sep 2003
Location: The Bridge of the "Unyielding Fire"
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As long as the gun does better damage and the melee is actually BLOODY i might get this. It looks cool so far, hopefully they'll pull it off right.
Hopefully most of that was just placeholder stuff. Were those guardsmen using Auto guns? I know it's an early build but that Thunder hawk drop off looked BAD. Hopefully this will turn out to be something good, since this got "leaked" THQ should come out ad explain it now. If this was like a Warhammer 40,000 version of gears it would be fucking awesome, it didn't quite look that, but as long as the chainsword and other stuff stuff actually spouts some realistic amount of blood, or could just blood balloon like relic does. It's a chainsword, i don't want to see you swinging at a little guardsman 5 times, i want to see him GORE after a single swipe, honestly they don't stand much a chance to a chainsword. Hmm i think they should approach this and make it much like the Dawn of war CGI stuff, that would be a good example of what i think. Last edited by Exsus : 4th Sep 08 at 10:26 PM. |
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# 136 |
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Member
Join Date: Sep 2005
Location: In the Craphole of the Earth...Michigan
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While I do like what we've seen to some degree, it's also very concerning. A few points of good:
-Visceral close combat -Pretty gorgeous looking graphics -Captures the look and feel, cosmetically that is, of 40k Now my qualms: -AI seems dumber than a box of rocks...but it's early yet so it's understandable to some degree. -The "bolter's" extreme rate of fire, coupled with infinite rounds, PLUS despite the fact that it's an infinite round clip of miniature rockets that fire faster than an A-10's nose cannon, even traitor guard can take what seems like a hundred rounds and only be stunned. -The "cinemaction" crap, while looking kind of cool, seems like it's going to break up the combat sequences constantly, leaving players to watch their game instead of playing it. - The overt focus on close combat, while somewhat interesting, makes me think combat will be EXTREMELY monotonous, with a formula of "shoot, stun, stab, repeat" where every time you fight something you will do the same exact actions. Overall...my concerns are great...but I still have some high hopes...even with such an uncreative title.... |
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# 137 |
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MOE CAN FIX ME
Join Date: Feb 2005
Location: In your imaginaaaaaaation!
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[rant]
Damn people, this is such fucking early footage. It was ONLY shown to the press over at leipzich and kept very secret, and apparantly wasn't even meant to be seen by us, and all of you are treating it like the game is final :/. Sure 'OMG GAMEPLAY NEVAR LIES!!!!11111' but games change a lot, I can assure you: the Gears of War pre-alpha looked shit too, it was a game with underlighted models in a green grassy plane enviroment. So please, drop all the hating and just keep that bullshit for even -if- the game is still like this closer to release, it's only a proof of concept demo :/. [/rant] |
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# 139 |
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MOE CAN FIX ME
Join Date: Feb 2005
Location: In your imaginaaaaaaation!
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http://www.youtube.com/watch?v=mbjbbzOrCIg
There you go, be fast though, THQ is killing these links very fast, pointing more to the fact that we weren't allowed to see this . |
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# 140 | |
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Banned
Join Date: Aug 2008
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Quote:
Regarding gameplay, what 'weve seen so far is the core of basic movement and combat, so dont expect to see radical changes, because this is what we will get with a few extra tweaks. I doubt they'll trash a buhmillion code lines to create a completely new gameplay. Also, Gears of War sucks, and that's why this game will suck too. |
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# 141 |
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Member
Join Date: Jul 2004
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Woah, cool looking game even in a early stage. My only complaint at the moment is the bolters need more boom to the sound they make. Loved the head stamp at the end. Also i think the marine was a vet as you dont get standards running around 1h firing a bolter with a chainsword. Hope they stick to the fluff as much as possible.
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# 142
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Quite lovely.
Join Date: Sep 2004
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YES! Saw it
That overkill is a bit of a, well overkill lol. Everything else though, bloody, top notch. I think the atmospherics could have been pushed a bit more, fog and what not. Mehh, it's a demo though. Wonder what engine they are using... |
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# 144
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Octopus Prime!
Join Date: Jul 2005
Location: Londinium/Cybertron
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I know! Good lord, most of the people in this thread are wailing on this poor embryo of a game like it's been released as a finished demo. It's a first build! They've got a ton of stuff to add in/change/fix right now, let's wait til we see something more solid before we rip it a new one, huh?
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# 146 |
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Member
Join Date: Nov 2006
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I wish they would add cover a bit like gears of war/ COD4 and when shooting you can enter 1st person, however when you go into combat you enter 3rd person and its a mix between LOTR Return of the King style combat mixed with Star wars episode 3 video game (the actual game was pretty bad but the way jedi on jedi fights with each other blocking attacks was very good). Then set the whole game in a massive battlefield with a sqaud
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# 147 |
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Member
Join Date: Dec 2007
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Saw the video, it looks ok, but it doesn't really feel like 40k, it needs cover, it needs a squad of SM butchering their way trough the enemy, bolter and blade, this just looks wrong, if it weren't a SM i don't think i would recognise the game, meh time will tell but i wouldn't hope for much
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# 148 |
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Dexter
Join Date: Apr 2004
Location: im in ur base, killin ur d00dz
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Game looks kickass, even for internal alpha. Once they tweak the camera, animations, HUD etc, it's gonna be well worthy of the 40k name. I can't wait to see them add more varied, gorier finishers. And the overkill moments look like they might even be more fun than the sweet God of War boss fights.
My only complaint is that "cinemaction" is a shitty portmanteau. |
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# 150 |
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I wish my name was Peter.
Join Date: Jun 2008
Location: Somewhere near or in Ohio...
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The game itself has potential for sure. The overkill system just seems unessesary right now, although cool looking. I hope they beef that up with a point system; more points you have the more wargear you have access to or something along those lines.
I don't like the narrator though. "This is what we call x". Cinemaction, intimate brutality and such. All the bad buzzwords make it seem they care more about coolness Vs. gameplay, regardless of the fact that it is a pre-alpha build. It's just a feeling, you know, a hunch. Let's hope they don't disappoint with this game. |
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