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# 1 |
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Guest
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Shiny v0.81a (NOT BROKEN NEED .NET FRAMEWORK!!!) HardPoint Editor Wth GUI!
Re-tooled in VB.NET
EDIT : MUST HAVE .NET FRAMEWORK 1.1 FOR THIS TO WORK!!!!!!!!!!!!!!!!!!!!!!! Much prettier Works now too ![]() HardEd.exe HardEd.zip (for those who can't d/l the exe for some reason )To edit a value/name just hit "e" ![]() To activate Preview Mode push "t" (when a "Position" Node is selected ) Lets you see the co-ords easier, And position the point by clicking where you want it! ![]() Happy Modding! -Philip "Pip" Kin EDIT: It has been brought to my attention that my dumba$$ forgot to build a release version....so the likelyhood is no-one will be able to use this till I go home later and re-compile, sorry... EDIT #2: Ok, re-built, give it another try! EDIT #3: &#@^*$&^#%& stupid comp didn't copy the new file over the old one on the disk....ok, I'll get it up in an hour or so... EDIT#4: Ok, built correctly and updated, version is 0.21a EDIT #5: Ok, files saved using the GUI version don't work apparently. It can view hierarchies, but editing them causes strange things to happen I'll get working on it.EDIT #6: Ok, re-tooling the editor now. I'm gonna write it in VB so I can make the GUI interface easier EDIT #7: Rewritten. ![]() EDIT #8: Dang, I re-wrote it in VB.NET but it doesn't appear to work on other people's computers.... ![]() EDIT #7: You need the .Net framework, then it works. I fixed the name-saving bug, and allowed editing of values by hitting the "e" key (made it much easier ). Version is now 0.5aEDIT #8: New feature! you can now see a preview of the model so that you can pick out points easier Just press "t"! (Also, small bugfixes throughout).EDIT #9: Deleting of Hardpoints implemented. FYI: Deleting a hardpoint deletes ALL of its children ![]() EDIT #10: Fixed name saving bug for once EDIT #11: New name-saving bug found...fixing EDIT #12: Fixed EDIT #13: You can now use the pointpicker to pick position points!!!! Directions: select a "Position" node hit "t" click where you want it hit OK done! FYI: point positions are correct, but the model is upside down in the front view don't worry, just click where you want it, and it'll be correct ![]() EDIT #14: Fixed positioning bug EDIT #15: k, Previews are right-side-up now Last edited by pipakin : 27th Oct 03 at 1:30 PM. |
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# 5 |
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Guest
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Oh, BTW, you can't tell if an item has children unless you dbl-click it, then the tree will expand. I din't bother to make the little tree images up for the control. Considering I'm happy with the command-line version, I didn't see the need to hack away at this one to hard. If someone wants it, I'll post the source code, and they can play to their hearts delight making the GUI spiffy
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# 6 |
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Guest
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Why did you link against
msvcrtd.lib ? This a debug run-time lib. Try changing it to msvcrt.lib in Project/Settings/Link I dont have all of the debug versions of the required files, so I am unable to run the application. Note that, mostly everyone else who trys to use it will have the same problem too, until you link it against the non-debug lib version. Last edited by Multiplicity : 22nd Oct 03 at 8:44 AM. |
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# 8 |
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Guest
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Cool ! (yes, except for the debug DLL's, ;-)
The 'unknown' parameter you're showing actually consists of three byte positions only, which usually are {01 01 01}. If you're reading a whole DWord, then you're also reading the first byte of the <object name length> of the next object in the hierarchy chunk. Spooky found that out BTW. Last edited by Pesmontis : 22nd Oct 03 at 9:05 AM. |
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# 26 |
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Guest
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Pipakin, if you provide a mail address I can send you the HOD type definition (VB6), which I've sent to Delphy and Spooky as well. I think the more people look at it, the faster we'll find out the unknown things in it, and hopefully noone would have to sort things out that are found by others already.
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# 28 |
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Guest
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adding a hardpoint for carrier
Hardpoint_Ion_Position Root 11.000000 6.000000 361.000000 -1.570796 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 -872349439 Hardpoint_Ion_Direction Hardpoint_Ion_Position 0.000000 0.000000 -34.482655 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 -872349439 Hardpoint_Ion_Rest Hardpoint_Ion_Position 0.000000 -31.598457 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 -872349439 kinda liked turanic battlecarrier in HW1 |
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# 31 |
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Guest
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Great job on the Hardpoint editor, Pipakin. Thanks for your hard work!
One thing: I've only tried editing the hardpoints of one .hod file so far, but after adding a new hardpoint, I can no longer open the file with your hardpoint editor. It gives me the "out of memory" error. Is this a feature or a bug? |
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# 34 |
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Guest
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Okay this rocks. But...what I need to find out is...where can I find the coordinates of certain points on say the Flak Frigate? What program would I use?
I'm asking because I'm "remaking" the Assault Frigate for HW2, have the Cannon turrets instead of flaks, but I need to find the coordinates for the 4 front prongs to add the Plasma Bomb Launchers onto. |
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# 35 |
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Guest
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Export the HOD file contents with Spookys HOD Viewer (Can be found in the Advanced Forum), and open the obj files in Maya(?)
see http://forums.relicnews.com/showthr...15&pagenumber=3 this page for instructions on point stuff (it's a tutorial for the command line version) |
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# 46
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werst spella evar
Join Date: Dec 2002
Location: mile high
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A) Can i host you site i am starting a modding and mapping index www.tuinaschool.com/~zbobet2012
B) For some reason it wont let me download the .exe can you put up a .zip? |
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