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Old 1st Jan 04, 8:17 PM   # 1
Tamerlane
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New Scar functions??

I noticed some more (new?) scripting functions in the classic homeworld mod:

SobGroup_GetPosition("SobName") -- returns coordinates {x,y,z}
Volume_AddSphere("VolumeName", {x,y,z}, radius)
Volume_Delete("VolumeName")

Not sure these were there before the patch or not, but I'm glad they're there now.

Now you can add volumes on the fly and do all manner of cool stuff that isn't dependent on .level created objects!

Last edited by Tamerlane : 1st Jan 04 at 8:26 PM.
 
Old 2nd Jan 04, 1:33 AM   # 2
Age2uN
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Great ! Would have liked to have those on my Traders Hell mod.
But beware : only available for HW2 Version 1.1
So no way for german, french, etc..... versions yet.
 
Old 3rd Jan 04, 6:32 PM   # 3
Tamerlane
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Here is a more comprehensive list of patch additions (thanks go entirely to Thought and his global dumping code :

function Camera_ZoomClose()

function Player_SetBounty()

function SobGroup_CountByPlayer()
function SobGroup_GetPosition()
function SobGroup_GetSobGroupBeingCapturedGroup()
function SobGroup_InWorldBound()
function SobGroup_IsSelectable()
function SobGroup_MakeSelectable()
function SobGroup_MakeUntargeted()

function Universe_ClipToWorldBounds()
function Universe_GetWorldBounds()

function Volume_AddCube()
function Volume_AddSphere()
function Volume_Delete()


That likely isn't all of them, but for those classes it is.
 
Old 6th Jan 04, 8:30 AM Forum Rules   # 4
Ammon Ra
I eat your Mecha I EAT DEM ALL
 
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Join Date: Mar 2002
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Quote:
Player_SetBounty()


Hrm...are you thinking what i'm thinking...?
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Old 6th Jan 04, 1:16 PM   # 5
Tamerlane
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Yep.: )

Player_SetBounty(iplayerindex,imultiplier)

I just tested it in game with a multiplier of 1 and it gives RUs equal to the build value of the ships you kill. Sweet!
 
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