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Old 28th Oct 06, 6:32 AM   # 1
nazz
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Console Commands (See First Post)

UPDATE (November 14) Added two new console commands; Cpu_ControlLocalPlayer and Soundvolume_music

I would like to make this the definitive reference thread for console commands. I've recently spent many hours messing with the system and have a great deal to report, so for those interested please check out this post for up-to-date and tested information. :eye:

Accessing the console

The default way to access the console on an English keyboard: press CTRL, SHIFT and TILDE (~). Or alternatively press ALT and TILDE (~).
On a Japanese keyboard press CTRL, SHIFT and @ (one key to the right of "P").

You can assign your own key combination to bring up the console by editing the W40k.ini file in your base game directory. Change the line consolekey=Control+Shift+Grave to something convenient for you. For example, I've set mine to "Control" and "C" by changing the line to: consolekey=Control+C

Console commands (alphabetical order)

Please note that you must add -dev to your Dawn of War shortcut for any of these commands to work.

Example: "C:\DATA\GAM\Dawn of War - Dark Crusade\DarkCrusade.exe" -dev

(The taskbar_hide and taskbar_show commands work without it however.)

* Please also note that while you can connect to Gamespy with the -dev command line parameter, the only games that will be visible (if any) will be those whose host has also loaded with the -dev command line parameter. So you may wish to have two shortcuts, one for console use and another for online play.

* You can browse (only forwards) through the entire list of available console commands by pressing TAB (once in the console). The following is intended to be a list of the functional AND useful commands from those available:

CLICK HERE TO DISPLAY THE LIST OF CONSOLE COMMANDS (INCLUDES DESCRIPTION & USAGE INFO)


The autoexec.lua file

This file (should you choose to create it, or download one) must be located in the base directory (folder) of either your vanilla Dawn of War, Winter Assault or Dark Crusade installation. Within this file you may create hotkeys (or macros) to make messing with the console a lot faster and easier — i.e. less typing on the fly!

I've created an autoexec.lua file (download here) with the following in-game functions: (click the links to see a screen shot of the effect)

SHIFT - TAB: Completely hides the user interface
SHIFT - S: Toggle forced sync kills

SHIFT - F1: Hides unit and building selection boxes and stat bars
SHIFT - F2: Toggles special effects rendering SCREENSHOT
SHIFT - F3: Destroys special effects (until the game engine re-makes them)
SHIFT - F4: Toggles unit and building rendering
SHIFT - F5: Toggles the mist / haze effect (not fog of war) SCREENSHOT
SHIFT - F6: Toggles fog of war
SHIFT - F7: Toggles instant build time for units, structures and buildings
SHIFT - F8: Toggles frames per second display, unit attack radius, and modifier bonus information SCREENSHOT

SHIFT - F9: Set game speed to very slow
SHIFT - F10: Set game speed to slow
SHIFT - F11: Set game speed to engine default (standard)
SHIFT - F12: Set game speed to fast

* my file also includes some basic documentation (in-line comments)

Cover markers

The little blue shields that appear above your units to indicate a defence bonus, or conversely a penalty if submerged in water. Many people wish to disable these for the purpose of taking nicer screenshots. It is possible to remove them with console commands, (included in the autoexec.lua file above) however not without undesired side effects—other special effects such as gunfire, lights on buildings and blood sprays disappear as well!

The only perfect way to remove them is with a simple file copy process. Create the following directory structure in your Dawn of War installation (The first three folders should already be there): Dawn of War\W40K\DATA\ART\FX\AURA_FX\TEXTURES
(Click here to see a screen shot of this directory structure)

Copy these two files (file1, file2) into the last directory, (TEXTURES). They're only small, just 2kb each. If you've copied them into the correct location, the next time you start Dawn of War, any units that traverse cover or water will not have the little blue shields above them.

* Note that adding these files does NOT interfere with online play. Obviously though, your opponents will still see your units' cover indicators unless they are using the same files. Enjoy!




Improved graphics

forcehighpoly
If you have a fast video card, you should try using the -forcehighpoly command line parameter. 1280x1024 32bit colour with this option on makes Dawn of War look even more magnificent! Edit your Dawn of War Windows shortcut to look like this:
"C:\DATA\GAM\Dawn of War - Dark Crusade\DarkCrusade.exe" -forcehighpoly

fullres_teamcolour
The local.ini file is located in your Dawn of War base directory. Edit this file, and add the line: fullres_teamcolour=1
This will further improve the detail level of the units. Please note that unless your computer is equipped with a fast video card you may experience a very large performance hit.

See before and after comparison sceenshot here, using forcehighpoly and fullres_teamcolour options

* Note that the improved graphics are only enabled when actually playing a game. You will not notice any changes in the main menus or the army painter.


anti-aliasing
I have not been able to detect any difference with this option enabled. (Could anyone help out wth this one?) Edit the W40K.ini settings file in your Dawn of War base folder, changing the line screenantialias=0 to screenantialias=1.

Keyboard and Mouse commands

See mdagli1's post here for some information not in the manual: http://forums.relicnews.com/showthread.php?t=76353
.
.
.




Last edited by nazz : 24th Dec 06 at 2:38 AM.
 
Old 29th Oct 06, 6:31 AM   # 2
iantony
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This is a brilliant idea. Has no one created such a list before? I do recall coming across it once before...
 
Old 29th Oct 06, 6:48 AM   # 3
Durandal
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lol i didn't know there were cheat commands like godmode or such
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Old 29th Oct 06, 6:49 AM   # 4
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yer like the Uber-screenshot command is not listed, until it was found.
which prob means there is alot more out there
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Old 29th Oct 06, 7:44 AM   # 5
nazz
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Last edited by nazz : 14th Nov 06 at 12:47 PM.
 
Old 29th Oct 06, 8:27 AM   # 6
Wasabi
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Yea. I would like to know the command (if it exists) to remove the orange/yellow progress bar from under buildings/units with specialty weapons/vehicles. Its really annoying when those are there to ruin a screenshot. Also as Nazz said, the cover markers are really annoying too.

Edit: Found a site that has quite alot (obviously not all) of the console commands.
I found three inparticular that I wanted to add to my autoexec.lua file:
Code:
ingame_stats_mouseover_toggle ingame_stats_toggle ingame_select_ui_toggle

I tried just adding these to my file on both sides of the 'else' but it didn't work. When I pressed shift+tab nothing at all happened.
Here is my autoexec.lua file as is:
Code:
screenmode = 0 function toggle_screenmode() if screenmode == 0 then taskbar_hide() message_hide() screenmode = 1 else taskbar_show() message_show() screenmode = 0 end end bind("shift+tab", "toggle_screenmode()")

Where and how would I add in the three commands that are above? Any feedback is appreciated.

Last edited by Wasabi : 29th Oct 06 at 9:13 AM.
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Old 29th Oct 06, 8:52 AM   # 7
Lone Canadian
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Honestly,
No love for me at all. And it's even in the important links thread!

Messing with the console

It's a little old and not up-to-date since WA but its useful. If someone would like to help me with it, i'd greatly appreciate it since I dont have DC yet. PM me!
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Old 29th Oct 06, 10:22 AM   # 8
nazz
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You need to add () after those commands, e.g. ingame_stats_toggle()
It won't work without them.

Quote:
Originally Posted by Wasabi
When I pressed shift+tab nothing at all happened.

Code:
ingame_stats_mouseover_toggle ingame_stats_toggle ingame_select_ui_toggle

----
Thanks very much for pointing me in the direction of that thread! I specifically searched the forum for the key words "Console" etc, but still missed it!

Yeah, when I get DC in the next day or so, I'll be looking to test out the console commands, maybe we could compile an accurate, comprehensive and easy-to-understand guide/list of useful commands.

Luv,
nazz.

Quote:
Originally Posted by Lone Canadian
No love for me at all. And it's even in the important links thread! [snip] If someone would like to help me with it, i'd greatly appreciate it since I dont have DC yet. PM me!

Last edited by nazz : 5th Nov 06 at 3:38 AM.
 
Old 29th Oct 06, 11:29 AM   # 9
Wasabi
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Ah. Thanks muchly Nazz. I shall try this now and see if it works.

{edit}: Tried it and had the same problem I had a while ago (as I tried that once before). It takes everything away fine but when I do it again nothing comes back up so I am stuck with no HUD or way of quiting (other than alt-f4). Anyone else got any ideas? Here is how it looks at the moment:
Code:
screenmode = 0 function toggle_screenmode() if screenmode == 0 then taskbar_hide() message_hide() ingame_stats_toggle() ingame_select_ui_toggle() ingame_stats_mouseover_toggle() simvis_toggle("markers_handler") screenmode = 1 else taskbar_hide() message_hide() ingame_stats_toggle() ingame_select_ui_toggle() ingame_stats_mouseover_toggle() simvis_toggle("markers_handler") screenmode = 0 end end bind("shift+tab", "toggle_screenmode()")
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Old 29th Oct 06, 3:46 PM   # 10
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for quiting press f10 and that opens the ingame menu, the rest i have no idea
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Old 29th Oct 06, 5:06 PM   # 11
BlackenedSky
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Ok, here is the contents of my current autoexec file:



Feel free to use this, as it does pretty much everything you might want to help you take screenshots. I find the fps graph is somewhat useful as well, just keep hitting 'end' until it cycles to a colour you like.

You might want to change the keys yourself before you use it, as it could override some of your DoW keys. (I know 'home' is usually bound to the toggle HQs function)

As a warning, some of these commands only work when you are viewing replays, with a '-dev' handle on your shortcut that opens your game. AFAIK, these are ingame_stats_mouseover_toggle(), and ingame_stats_toggle(). I don't know exactly what ingame_select_ui_toggle() does, but I included it anyway.

Can't say I knew about the cover icon remover, thx Nazz, I'm going to have to add that in.

Btw, I have no idea if this is up to date or not, but this might help:


Enjoy!
 
Old 29th Oct 06, 6:17 PM Forum Rules   # 12
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Too bad there is no way to remove the Cover icons above your units' head when they are in Cover.
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Old 29th Oct 06, 10:27 PM   # 13
BlackenedSky
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Quote:
Originally Posted by NeoHunter
Too bad there is no way to remove the Cover icons above your units' head when they are in Cover.

If you read nazz's post, you'll see that there is ...

Quote:
P.S. To remove the little blue cover (and other) markers, type: simvis_toggle("markers_handler")

I checked the list of console commands I posted, and it is in there as well, but I never noticed it.

Not sure if it works, as I have yet to try it. It may be another one of those variables / commands that only works in replays and when you are running DoW with a -dev handler in your shortcut that starts DoW. A couple of the more advanced options require this, as I've set out in my post, and I would not be suprised if the cover icon remover was one of them as well. As I haven't got DC yet, I'm not sure if this works in DC either, but there is no reason whatsoever for this to change.
 
Old 3rd Nov 06, 11:34 PM   # 14
nazz
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My information quoted in post #13 is not correct... :here: SEE THE FIRST POST FOR UPDATES!

Last edited by nazz : 14th Nov 06 at 12:37 PM.
 
Old 4th Nov 06, 12:43 AM   # 15
Spinefarm
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I've tried to in nearly every version of dow to get the damn console up and it still doesn't freaking work /o\

As my tilde isn't located in the same button as yours, is the console button always the one that's next to P on the right side? Damn scandinavian letters messing it all up for me I've tried pretty much everything I can think of, except throwing the keyboard and pouring coffee on it.
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Old 4th Nov 06, 1:09 AM   # 16
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Great list!~ It also helped me access a new autoexec.lua

It was about time I got that back...

Thanks for taking the time and effort to make such a wonderful list of goodies that not many have ventured into
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Old 4th Nov 06, 1:09 AM   # 17
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looks really nice! I'd love that to make screenshots!
Too bad I'm not really good with consoles and codes and whatever you are saying... =/
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Old 4th Nov 06, 12:16 PM   # 18
SFjarhead
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Quote:
Originally Posted by BlackenedSky
I don't know exactly what ingame_select_ui_toggle() does,

this toggles the green unit selection circles
 
Old 9th Nov 06, 6:08 AM   # 19
SFjarhead
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camera follow command

does anyone know what the command is for the camera to follow a unit around. I would like to make some FRAPS and screen shots based on the life of a single unit without having to follow them manually.
 
Old 9th Nov 06, 6:47 AM Forum Rules   # 20
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http://www.relicrank.com/console/frameset_console.htm

Buggo posted this link recently in Adeptus Mod... figured it might help out with this thread as well.
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Old 9th Nov 06, 8:33 AM   # 21
Aralez
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Best thread ever! This should be added to the FAQ or maybe stickied. Thanks for making this, Nazz!
 
Old 9th Nov 06, 8:37 AM   # 22
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Is there a way to remove the dust clouds raised by the feet of all infantry when they're moving?
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Old 13th Nov 06, 10:07 AM   # 23
nazz
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Yes, you can remove all the special effects and this will also remove the "dust clouds" you mention. (See the first post for details on how) However, there is no way to remove ONLY the "dust clouds".
Quote:
Originally Posted by mlai
Is there a way to remove the dust clouds raised by the feet of all infantry when they're moving?
 
Old 13th Nov 06, 6:41 PM   # 24
SFjarhead
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re: camera follow command

Quote:
does anyone know what the command is for the camera to follow a unit around. I would like to make some FRAPS and screen shots based on the life of a single unit without having to follow them manually.


I found the answer to my own question. Figured others might want to know. On the US keyboard I found its the "/ ' key; the key to left of ENTER
 
Old 13th Nov 06, 7:33 PM   # 25
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heh i like the AI take over allies army, thats handy
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Old 13th Nov 06, 8:24 PM   # 26
Unforsaken
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This is better than the Trainer I posted a while ago

(No messing up your micro [Sent Stance, Buildings hotkeys/Unit/Vechicle hotkeys])

but one thing... can't you just check the 'Cheats' box instead of typing -dev at the end of the Target?

Oh and do'es this work with mods? cause I was think of making a WWII movie with the Ork Swarm Mod ( might wanna read the Read Me file before downloading, if your intrested [ NOT MY WORK!! ] Though I am in the credits for helping )
 
Old 14th Nov 06, 10:32 AM   # 27
Tookey
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Very very nice post, thanks alot. It solved alot of "issues" iv'e been trying to get working properly... thanks.
But.
Is there any way to remove the stat-bars permanently? So you don't have to type in the console commands every time you play?(The consol commands are reset after exiting the game)
Anyone know a solution for this one?
 
Old 14th Nov 06, 12:17 PM   # 28
nazz
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Thanks for the support! To answer your question, yes! Read the section in the first post, "autoexec.lua" to either download the file that does what you want, or learn how to make your own. (by downloading the file and studying it for yourself)

Quote:
Originally Posted by Tookey
Very very nice post, thanks alot. It solved alot of "issues" iv'e been trying to get working properly... thanks.
But.
Is there any way to remove the stat-bars permanently? So you don't have to type in the console commands every time you play?(The consol commands are reset after exiting the game)
Anyone know a solution for this one?
 
Old 14th Nov 06, 2:21 PM   # 29
Tookey
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Yeah, i read that part. But if you remove the stat-bars, the unit and building selection boxes also dissapear.. atleast that's how i understood it. I like the game "clean" of icons and other stuff like that, but completly removing the selection boxes would be taking it a bit too far imo...
So just to be trublesome, is there any way then to permanetly remove the stat bars and only the stat bars..?
 
Old 14th Nov 06, 6:35 PM   # 30
SFjarhead
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Quote:
Yeah, i read that part. But if you remove the stat-bars, the unit and building selection boxes also dissapear.. atleast that's how i understood it. I like the game "clean" of icons and other stuff like that, but completly removing the selection boxes would be taking it a bit too far imo...
So just to be trublesome, is there any way then to permanetly remove the stat bars and only the stat bars..?

I use the following Autoexec.lua to clear for screenshots.

Code:
screenmode = 0 function toggle_screenmode() if screenmode == 0 then taskbar_hide() message_hide() fog_toggle() ingame_select_ui_toggle() ingame_stats_toggle() screenmode = 1 else taskbar_show() message_show() fog_toggle() ingame_select_ui_toggle() ingame_stats_toggle() screenmode = 0 end end bind("shift+tab", "toggle_screenmode()")


Just remove:
taskbar_hide() and taskbar_show()
ingame_select_ui_toggle()

and you'll still have them when you press shift+tab

Last edited by SFjarhead : 15th Nov 06 at 6:30 PM.
 
Old 23rd Nov 06, 7:52 AM   # 31
SFjarhead
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This info was posted in another thread.
I wanted to make sure it was captured in the right place:

Quote:
double-click the "select next military unit" button.
This will select all on map instead of cycling through them one at a time.

Note:
This only selects all idle units on the map; not ones that are currently moving.
 
Old 24th Nov 06, 3:00 PM   # 32
Divinatus
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Would it be possible to remove/kill a single member of a squad? sort of like what Commisars do, but with the console.
 
Old 26th Nov 06, 12:10 AM   # 33
hellocookie
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So I am confused, the forced synckills command is supposed to make it so each time a unit dies in melee combat they are synckilled? When I put it in, I don't really notice a difference in the melee combat.
 
Old 26th Nov 06, 12:34 PM   # 34
SFjarhead
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Anyone know what command gets rid of the red panic circles?
 
Old 27th Nov 06, 8:45 AM   # 35
nazz
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Quote:
Originally Posted by hellocookie
So I am confused, the forced synckills command is supposed to make it so each time a unit dies in melee combat they are synckilled? When I put it in, I don't really notice a difference in the melee combat.

The synckill option is on by default. Units that have sync kills will execute them. When the option is off, the units should refrain from executing their sync kills.

Quote:
Originally Posted by SFjarhead
Anyone know what command gets rid of the red panic circles?

The red panic circles are an animated special effect. They can be removed by disabling special effects as is outlined in the first post of this thread. They, *by themselves* can not be removed by a console command. I'd wager you'd need a texture file to replace them. (As is done for the cover markers, also discussed in the first post)
 
Old 27th Nov 06, 5:17 PM   # 36
hellocookie
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Thanks.
 
Old 27th Nov 06, 5:30 PM   # 37
Crystalking52
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One thing I've always wondered, why don't the render_togglerainbow/wireframes/xrays not work?

EDIT:It always seems like whenever I post in these kind of topics that it dies.... I must carry some kinda disease or something Topic didn't die.
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Old 29th Nov 06, 7:24 AM   # 38
nazz
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Quote:
Originally Posted by Crystalking52
One thing I've always wondered, why don't the render_togglerainbow/wireframes/xrays not work?

EDIT: It always seems like whenever I post in these kind of topics that it dies.... I must carry some kinda disease or something

They do work. You're doing something wrong. Please read the first post in this thread to ensure you're doing everything right.
 
Old 29th Nov 06, 7:48 AM   # 39
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Forgot to add the -dev line to the shortcut... thanks alot! The toggle_rainbow reminds me of the atari's graphics. And I'm sure other commands work without using the -dev line, like the message_hide/show one. Thanks again.
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Old 29th Nov 06, 6:37 PM   # 40
hellocookie
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One of my favorite commands is Cpu_ControlLocalPlayer. That just rocks, especially when you start a game with 8players and then go to bed and see if your side is still alive.
 
Old 30th Nov 06, 12:47 AM   # 41
crabtakular
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The autoexec.lua file STILL isn't working for me. Can you give me a direct link to where it should go? I have it in E/THQ/Dawn of War - Dark Crusade
 
Old 30th Nov 06, 5:37 AM   # 42
nazz
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Quote:
Originally Posted by crabtakular
The autoexec.lua file STILL isn't working for me. Can you give me a direct link to where it should go? I have it in E/THQ/Dawn of War - Dark Crusade

I have updated the first post, providing a link to a screenshot of where the file needs to go. Alternatively, click this link to see the screenshot: http://www.tannen.redego.com/nazz/n...autoexeclua.jpg

P.S. Make sure you've added the -dev line to the Windows shortcut, otherwise the commands won't work.
 
Old 4th Dec 06, 12:41 AM   # 43
crabtakular
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I may very well be an idiot, but can you please explain to me the -dev command? You've spoonfed me enough, but i'm not much of a program shuffler. Thanks for any help provided in advance.
 
Old 4th Dec 06, 1:15 AM   # 44
SFjarhead
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Quote:
Originally Posted by crabtakular
I may very well be an idiot, but can you please explain to me the -dev command? You've spoonfed me enough, but i'm not much of a program shuffler. Thanks for any help provided in advance.

It's all explained very clearly in the 1st post
 
Old 14th Dec 06, 2:17 AM   # 45
thelordofnothin
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Woah, nice, im going to do that forcehighpoly thing on my gd comp, also the sync kils, Tnxxx



Ughh im getitng an error when i type in sd_force_synckill- it says expected near <->
and if i do it witohut the - it says expected near <eof>

plss help me =/

Last edited by thelordofnothin : 14th Dec 06 at 3:03 AM.
 
Old 14th Dec 06, 8:19 AM   # 46
nazz
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Look at the "usage" field under each of the console commands for exactly what to type.

sd_force_synckill—
description: guarantees the generation of a random sync kill for melee encounters
usage: sd_force_synckill()

Seeing as the sync kills are forced by default, you won't notice anything different by enabling it again. Disabling it might be useful for debugging and so forth though.
 
Old 14th Dec 06, 11:03 AM   # 47
pharoramses
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so to increase high poly all i do is add -forcehighpoly to the end of my short cut? Cuz i tried copy and pasting and it wont work so i just put -forcehighpoly at the end of the shortcut and it opens the game hower i cant see the diffrence when i enter army painter
am i doing this right or is it only in game you see the diffrence?
 
Old 15th Dec 06, 4:58 AM   # 48
nazz
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To see the difference, click the comparison screenshot link in the first post! Or... here: http://www.tannen.redego.com/nazz/n...fx_b4_after.jpg

Yep, the differences are only visible when actually playing the game. Not in the menus or army painter.

Last edited by nazz : 24th Dec 06 at 2:33 AM.
 
Old 15th Dec 06, 9:22 AM   # 49
uberminion
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What do each of the three circles mean when you use the sd_draw_attackradii— command?
 
Old 16th Dec 06, 10:23 AM   # 50
SFjarhead
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Quote:
Originally Posted by uberminion
What do each of the three circles mean when you use the sd_draw_attackradii— command?

min range, max range, visual range
 
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