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# 1 |
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Member
Join Date: Sep 2006
Location: Berlin, Germany
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[NEW MAP] Crossfire (4 Player)
Hi there again, here`s my final version of my "CROSSFIRE" map for 4 players. Beta test phase was a bit short but I wanted to finish this one for the map contest. Anyway I playtested this one a lot and included some of the suggestions made by others here on the forum. Thank you from here
.This one has definately a lot of eyecandy to offer. Hope you like the gameplay too. AI does quite a good performance, also the city terrain is a bit complicated. To safe performance I chose not to include any water but non the less its a beauty and runs fine also in multiplayer (non sga version of course). I spent really a lot of time on this one and hope you enjoy. ![]() DIRECT DOWNLOAD (DEV FORMAT) For more filemirrors and sga version go to my homepage HERE |
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# 2 |
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Guest
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Wow, Henry. This map is incredible. I could never make anything as good as this.. how the hell did you do the city with all the little fences/stairs and concrete structures?
Well done. Three cheers to you! Oh and also, please tell me how you make those teaser pictures? I don't know how to do the custom font and get the Company of Heroes logo? |
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# 5 |
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Member
Join Date: Sep 2006
Location: Berlin, Germany
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Ay thanks mates,
- the teaser pictures I make with photofiltre (google for it), its a free and very easy to use paint proggie, the coh logo is in the fansite-kit available somewhere here in the forums - for the city detail: whow hell man, this is really time consuming, just add detail, detail detail till it looks really complicated hehe (dunno exactly but just creating the city was (uhm count count count) about at least 20 hours work (I have to work by the way so this took me a week)). |
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# 15 |
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Member
Join Date: Dec 2006
Location: Teh Netehrlandz
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@ TrueKnight,
Did you ever look in this thread? Tons of good maps there. |
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# 16 | |
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Member
Join Date: Sep 2006
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Quote:
Never caught your reply until now. Great thread and thank you! Someone needs to add a new map, to bump that post. |
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# 19 |
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Guest
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posible problem
Hey,
Great map. I've been playing the duce out of it. I may have found an issue with using the Advanced AI mod with this map. See my post and the reply in this thread: Basicly one of the AI doesn't build a base or do anything. |
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# 20 |
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Member
Join Date: Sep 2006
Location: Berlin, Germany
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When its a common problem with the ai mod I cannot do anything, but we played this map a hell load of times with the ai mod (also with version 1.2) and I never had this problem but we use axis and play vs. allies most of the times, I will see later if I can reproduce your error.
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# 21
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Moderator
Join Date: Sep 2006
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Henry666,
Perhaps you always played the map such that the particular problem HQ was always played by a human. It might be just one HQ that is having this problem. But, it was noted in some thread here in the Map Bunker, that if the HQ is placed too close to the edge of the map, the AI will have problems with it. The Hill 192 map that Simmo made by converting the SP campaign mission had this problem. I fixed it yesterday by simply moving the problematic HQs (there were multiple ones on this map) just a little further (~ few viritual meters) from the edge. |
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# 22 |
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Member
Join Date: Sep 2006
Location: Berlin, Germany
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yep, I know that HQ thing just too good, sometimes its also the territory attached to the HQ that causes this behavior. Anyway did another round with my mate on this map with ai mod 1.2, we played allies vs. 2 expert ai - no problems - both Axis AI build up a full base.
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# 25 |
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Guest
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Yeah, Sorry, I've been gone on vacation and the wife doesn't let me take my laptop to the beach.
Me and my buddy both play on Allies, fixed position, Annihilate, hard or expert. Looking from the Allies HQ across the city, the Axis AI on the Right is always the problem. It doesn't happen all the time, so you may have to play a few before you notice it. One of us usually go paratrooper and do a fly over as soon as possible to see if we got a good game. Once, the first two times we tried were bad and the third time worked. Hairy |
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