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Old 9th Feb 07, 2:38 PM Forum Rules   # 1
Mikail
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LuaC undump - what does it all mean?

I just undumped a compiled lua using Thought's modified LuaC.exe. What does everything mean (especially the numbers)?
Code:
main <0:@X:\Homeworld2\Data\AI\classdef.lua> (293 instructions/1172 bytes at 00337648) 0 params, 23 stacks, 0 locals, 89 strings, 0 numbers, 2 functions, 268 lines 1 [11] GETGLOBAL 0 ; aitrace 2 [11] PUSHSTRING 1 ; "CPU: CLASSDEF LOADED" 3 [11] CALL 0 0 4 [15] CREATETABLE 0 5 [15] SETGLOBAL 2 ; squadclass 6 [18] GETGLOBAL 2 ; squadclass 7 [18] GETGLOBAL 3 ; eMotherShip 8 [18] CREATETABLE 3 9 [19] GETGLOBAL 4 ; HGN_MOTHERSHIP 10 [21] GETGLOBAL 5 ; VGR_MOTHERSHIP 11 [22] GETGLOBAL 6 ; VGR_MOTHERSHIP_MAKAAN 12 [22] SETLIST 0 3 13 [23] SETTABLE 3 3 14 [26] GETGLOBAL 2 ; squadclass 15 [26] GETGLOBAL 7 ; eCollector 16 [26] CREATETABLE 2 17 [27] GETGLOBAL 8 ; HGN_RESOURCECOLLECTOR 18 [29] GETGLOBAL 9 ; VGR_RESOURCECOLLECTOR 19 [29] SETLIST 0 2 20 [30] SETTABLE 3 3 21 [33] GETGLOBAL 2 ; squadclass 22 [33] GETGLOBAL 10 ; eScout 23 [33] CREATETABLE 8 24 [34] GETGLOBAL 11 ; HGN_SCOUT 25 [35] GETGLOBAL 12 ; HGN_PROBE 26 [36] GETGLOBAL 13 ; HGN_PROXIMITYSENSOR 27 [37] GETGLOBAL 14 ; HGN_ECMPROBE 28 [39] GETGLOBAL 15 ; VGR_SCOUT 29 [40] GETGLOBAL 16 ; VGR_PROBE 30 [41] GETGLOBAL 17 ; VGR_PROBE_PROX 31 [42] GETGLOBAL 18 ; VGR_PROBE_ECM 32 [42] SETLIST 0 8 33 [43] SETTABLE 3 3 34 [46] GETGLOBAL 2 ; squadclass 35 [46] GETGLOBAL 19 ; eRefinery 36 [46] CREATETABLE 2 37 [47] GETGLOBAL 20 ; HGN_RESOURCECONTROLLER 38 [49] GETGLOBAL 21 ; VGR_RESOURCECONTROLLER 39 [49] SETLIST 0 2 40 [50] SETTABLE 3 3 41 [53] GETGLOBAL 2 ; squadclass 42 [53] GETGLOBAL 22 ; eBuilder 43 [53] CREATETABLE 7 44 [54] GETGLOBAL 4 ; HGN_MOTHERSHIP 45 [55] GETGLOBAL 23 ; HGN_CARRIER 46 [56] GETGLOBAL 24 ; HGN_SHIPYARD 47 [58] GETGLOBAL 5 ; VGR_MOTHERSHIP 48 [59] GETGLOBAL 6 ; VGR_MOTHERSHIP_MAKAAN 49 [60] GETGLOBAL 25 ; VGR_CARRIER 50 [61] GETGLOBAL 26 ; VGR_SHIPYARD 51 [61] SETLIST 0 7 52 [62] SETTABLE 3 3 53 [65] GETGLOBAL 2 ; squadclass 54 [65] GETGLOBAL 27 ; eDropOff 55 [65] CREATETABLE 9 56 [66] GETGLOBAL 4 ; HGN_MOTHERSHIP 57 [67] GETGLOBAL 23 ; HGN_CARRIER 58 [68] GETGLOBAL 24 ; HGN_SHIPYARD 59 [69] GETGLOBAL 20 ; HGN_RESOURCECONTROLLER 60 [71] GETGLOBAL 5 ; VGR_MOTHERSHIP 61 [72] GETGLOBAL 6 ; VGR_MOTHERSHIP_MAKAAN 62 [73] GETGLOBAL 25 ; VGR_CARRIER 63 [74] GETGLOBAL 26 ; VGR_SHIPYARD 64 [75] GETGLOBAL 21 ; VGR_RESOURCECONTROLLER 65 [75] SETLIST 0 9 66 [76] SETTABLE 3 3 67 [79] GETGLOBAL 2 ; squadclass 68 [79] GETGLOBAL 28 ; eSalvageDropOff 69 [79] CREATETABLE 7 70 [80] GETGLOBAL 4 ; HGN_MOTHERSHIP 71 [81] GETGLOBAL 23 ; HGN_CARRIER 72 [82] GETGLOBAL 24 ; HGN_SHIPYARD 73 [83] GETGLOBAL 5 ; VGR_MOTHERSHIP 74 [84] GETGLOBAL 6 ; VGR_MOTHERSHIP_MAKAAN 75 [85] GETGLOBAL 25 ; VGR_CARRIER 76 [86] GETGLOBAL 26 ; VGR_SHIPYARD 77 [86] SETLIST 0 7 78 [87] SETTABLE 3 3 79 [90] GETGLOBAL 2 ; squadclass 80 [90] GETGLOBAL 29 ; eFighter 81 [90] CREATETABLE 6 82 [91] GETGLOBAL 30 ; HGN_INTERCEPTOR 83 [92] GETGLOBAL 31 ; HGN_ATTACKBOMBER 84 [93] GETGLOBAL 32 ; HGN_ATTACKBOMBERELITE 85 [95] GETGLOBAL 33 ; VGR_INTERCEPTOR 86 [96] GETGLOBAL 34 ; VGR_BOMBER 87 [97] GETGLOBAL 35 ; VGR_LANCEFIGHTER 88 [97] SETLIST 0 6 89 [98] SETTABLE 3 3 90 [101] GETGLOBAL 2 ; squadclass 91 [101] GETGLOBAL 36 ; eCorvette 92 [101] CREATETABLE 7 93 [102] GETGLOBAL 37 ; HGN_ASSAULTCORVETTE 94 [103] GETGLOBAL 38 ; HGN_PULSARCORVETTE 95 [104] GETGLOBAL 39 ; HGN_MINELAYERCORVETTE 96 [106] GETGLOBAL 40 ; VGR_MISSILECORVETTE 97 [107] GETGLOBAL 41 ; VGR_LASERCORVETTE 98 [108] GETGLOBAL 42 ; VGR_MINELAYERCORVETTE 99 [109] GETGLOBAL 43 ; VGR_COMMANDCORVETTE 100 [109] SETLIST 0 7 101 [110] SETTABLE 3 3 102 [113] GETGLOBAL 2 ; squadclass 103 [113] GETGLOBAL 44 ; eFrigate 104 [113] CREATETABLE 10 105 [114] GETGLOBAL 45 ; HGN_ASSAULTFRIGATE 106 [115] GETGLOBAL 46 ; HGN_DEFENSEFIELDFRIGATE 107 [116] GETGLOBAL 47 ; HGN_IONCANNONFRIGATE 108 [117] GETGLOBAL 48 ; HGN_MARINEFRIGATE 109 [118] GETGLOBAL 49 ; HGN_MARINEFRIGATE_SOBAN 110 [119] GETGLOBAL 50 ; HGN_TORPEDOFRIGATE 111 [120] GETGLOBAL 51 ; HGN_TORPEDOFRIGATEELITE 112 [122] GETGLOBAL 52 ; VGR_ASSAULTFRIGATE 113 [123] GETGLOBAL 53 ; VGR_HEAVYMISSILEFRIGATE 114 [124] GETGLOBAL 54 ; VGR_INFILTRATORFRIGATE 115 [124] SETLIST 0 10 116 [126] SETTABLE 3 3 117 [129] GETGLOBAL 2 ; squadclass 118 [129] GETGLOBAL 55 ; eCapture 119 [129] CREATETABLE 3 120 [130] GETGLOBAL 48 ; HGN_MARINEFRIGATE 121 [131] GETGLOBAL 49 ; HGN_MARINEFRIGATE_SOBAN 122 [132] GETGLOBAL 54 ; VGR_INFILTRATORFRIGATE 123 [132] SETLIST 0 3 124 [133] SETTABLE 3 3 125 [136] GETGLOBAL 2 ; squadclass 126 [136] GETGLOBAL 56 ; eShield 127 [136] CREATETABLE 1 128 [137] GETGLOBAL 46 ; HGN_DEFENSEFIELDFRIGATE 129 [137] SETLIST 0 1 130 [138] SETTABLE 3 3 131 [141] GETGLOBAL 2 ; squadclass 132 [141] GETGLOBAL 57 ; ePlatform 133 [141] CREATETABLE 5 134 [142] GETGLOBAL 58 ; HGN_GUNTURRET 135 [143] GETGLOBAL 59 ; HGN_IONTURRET 136 [145] GETGLOBAL 60 ; VGR_WEAPONPLATFORM_GUN 137 [146] GETGLOBAL 61 ; VGR_WEAPONPLATFORM_MISSILE 138 [147] GETGLOBAL 62 ; VGR_HYPERSPACE_PLATFORM 139 [147] SETLIST 0 5 140 [148] SETTABLE 3 3 141 [151] GETGLOBAL 2 ; squadclass 142 [151] GETGLOBAL 63 ; eAntiFighter 143 [151] CREATETABLE 7 144 [152] GETGLOBAL 30 ; HGN_INTERCEPTOR 145 [153] GETGLOBAL 37 ; HGN_ASSAULTCORVETTE 146 [154] GETGLOBAL 45 ; HGN_ASSAULTFRIGATE 147 [155] GETGLOBAL 58 ; HGN_GUNTURRET 148 [157] GETGLOBAL 33 ; VGR_INTERCEPTOR 149 [158] GETGLOBAL 52 ; VGR_ASSAULTFRIGATE 150 [159] GETGLOBAL 60 ; VGR_WEAPONPLATFORM_GUN 151 [159] SETLIST 0 7 152 [160] SETTABLE 3 3 153 [163] GETGLOBAL 2 ; squadclass 154 [163] GETGLOBAL 64 ; eAntiCorvette 155 [163] CREATETABLE 7 156 [164] GETGLOBAL 38 ; HGN_PULSARCORVETTE 157 [165] GETGLOBAL 50 ; HGN_TORPEDOFRIGATE 158 [166] GETGLOBAL 51 ; HGN_TORPEDOFRIGATEELITE 159 [167] GETGLOBAL 65 ; HGN_DESTROYER 160 [169] GETGLOBAL 35 ; VGR_LANCEFIGHTER 161 [170] GETGLOBAL 66 ; VGR_LAZERCORVETTE 162 [171] GETGLOBAL 67 ; VGR_DESTROYER 163 [171] SETLIST 0 7 164 [172] SETTABLE 3 3 165 [175] GETGLOBAL 2 ; squadclass 166 [175] GETGLOBAL 68 ; eAntiFrigate 167 [175] CREATETABLE 15 168 [176] GETGLOBAL 59 ; HGN_IONTURRET 169 [177] GETGLOBAL 31 ; HGN_ATTACKBOMBER 170 [178] GETGLOBAL 32 ; HGN_ATTACKBOMBERELITE 171 [179] GETGLOBAL 47 ; HGN_IONCANNONFRIGATE 172 [180] GETGLOBAL 48 ; HGN_MARINEFRIGATE 173 [181] GETGLOBAL 49 ; HGN_MARINEFRIGATE_SOBAN 174 [182] GETGLOBAL 46 ; HGN_DEFENSEFIELDFRIGATE 175 [183] GETGLOBAL 65 ; HGN_DESTROYER 176 [184] GETGLOBAL 69 ; HGN_BATTLECRUISER 177 [186] GETGLOBAL 34 ; VGR_BOMBER 178 [187] GETGLOBAL 53 ; VGR_HEAVYMISSILEFRIGATE 179 [188] GETGLOBAL 54 ; VGR_INFILTRATORFRIGATE 180 [189] GETGLOBAL 67 ; VGR_DESTROYER 181 [190] GETGLOBAL 70 ; VGR_BATTLECRUISER 182 [191] GETGLOBAL 61 ; VGR_WEAPONPLATFORM_MISSILE 183 [191] SETLIST 0 15 184 [192] SETTABLE 3 3 185 [195] GETGLOBAL 2 ; squadclass 186 [195] GETGLOBAL 71 ; eCapital 187 [195] CREATETABLE 12 188 [196] GETGLOBAL 23 ; HGN_CARRIER 189 [197] GETGLOBAL 4 ; HGN_MOTHERSHIP 190 [198] GETGLOBAL 24 ; HGN_SHIPYARD 191 [199] GETGLOBAL 65 ; HGN_DESTROYER 192 [200] GETGLOBAL 69 ; HGN_BATTLECRUISER 193 [201] GETGLOBAL 72 ; HGN_DREADNAUGHT 194 [203] GETGLOBAL 25 ; VGR_CARRIER 195 [204] GETGLOBAL 5 ; VGR_MOTHERSHIP 196 [205] GETGLOBAL 6 ; VGR_MOTHERSHIP_MAKAAN 197 [206] GETGLOBAL 26 ; VGR_SHIPYARD 198 [207] GETGLOBAL 67 ; VGR_DESTROYER 199 [208] GETGLOBAL 70 ; VGR_BATTLECRUISER 200 [208] SETLIST 0 12 201 [209] SETTABLE 3 3 202 [213] GETGLOBAL 2 ; squadclass 203 [213] GETGLOBAL 73 ; eNonThreat 204 [213] CREATETABLE 20 205 [214] GETGLOBAL 8 ; HGN_RESOURCECOLLECTOR 206 [215] GETGLOBAL 9 ; VGR_RESOURCECOLLECTOR 207 [216] GETGLOBAL 20 ; HGN_RESOURCECONTROLLER 208 [217] GETGLOBAL 21 ; VGR_RESOURCECONTROLLER 209 [219] GETGLOBAL 23 ; HGN_CARRIER 210 [220] GETGLOBAL 4 ; HGN_MOTHERSHIP 211 [221] GETGLOBAL 24 ; HGN_SHIPYARD 212 [222] GETGLOBAL 25 ; VGR_CARRIER 213 [223] GETGLOBAL 5 ; VGR_MOTHERSHIP 214 [224] GETGLOBAL 6 ; VGR_MOTHERSHIP_MAKAAN 215 [225] GETGLOBAL 26 ; VGR_SHIPYARD 216 [227] GETGLOBAL 11 ; HGN_SCOUT 217 [228] GETGLOBAL 12 ; HGN_PROBE 218 [229] GETGLOBAL 13 ; HGN_PROXIMITYSENSOR 219 [230] GETGLOBAL 14 ; HGN_ECMPROBE 220 [232] GETGLOBAL 15 ; VGR_SCOUT 221 [233] GETGLOBAL 16 ; VGR_PROBE 222 [234] GETGLOBAL 17 ; VGR_PROBE_PROX 223 [235] GETGLOBAL 18 ; VGR_PROBE_ECM 224 [237] GETGLOBAL 62 ; VGR_HYPERSPACE_PLATFORM 225 [237] SETLIST 0 20 226 [238] SETTABLE 3 3 227 [241] GETGLOBAL 2 ; squadclass 228 [241] GETGLOBAL 74 ; eHyperspaceGate 229 [241] CREATETABLE 1 230 [244] GETGLOBAL 62 ; VGR_HYPERSPACE_PLATFORM 231 [244] SETLIST 0 1 232 [244] SETTABLE 3 3 233 [247] GETGLOBAL 2 ; squadclass 234 [247] GETGLOBAL 75 ; eSubSystemAttackers 235 [247] CREATETABLE 3 236 [249] GETGLOBAL 31 ; HGN_ATTACKBOMBER 237 [250] GETGLOBAL 32 ; HGN_ATTACKBOMBERELITE 238 [251] GETGLOBAL 34 ; VGR_BOMBER 239 [251] SETLIST 0 3 240 [252] SETTABLE 3 3 241 [255] GETGLOBAL 2 ; squadclass 242 [255] GETGLOBAL 76 ; eNonCriticalSubSys 243 [255] CREATETABLE 5 244 [257] GETGLOBAL 77 ; CLOAKGENERATOR 245 [258] GETGLOBAL 78 ; FIRECONTROLTOWER 246 [259] GETGLOBAL 79 ; HYPERSPACEINHIBITOR 247 [260] GETGLOBAL 80 ; ADVANCEDARRAY 248 [261] GETGLOBAL 81 ; CLOAKSENSOR 249 [261] SETLIST 0 5 250 [262] SETTABLE 3 3 251 [265] GETGLOBAL 2 ; squadclass 252 [265] GETGLOBAL 82 ; eGoodRepairAttackers 253 [265] CREATETABLE 10 254 [267] GETGLOBAL 30 ; HGN_INTERCEPTOR 255 [268] GETGLOBAL 45 ; HGN_ASSAULTFRIGATE 256 [269] GETGLOBAL 47 ; HGN_IONCANNONFRIGATE 257 [270] GETGLOBAL 65 ; HGN_DESTROYER 258 [271] GETGLOBAL 69 ; HGN_BATTLECRUISER 259 [273] GETGLOBAL 33 ; VGR_INTERCEPTOR 260 [274] GETGLOBAL 40 ; VGR_MISSILECORVETTE 261 [275] GETGLOBAL 52 ; VGR_ASSAULTFRIGATE 262 [276] GETGLOBAL 67 ; VGR_DESTROYER 263 [277] GETGLOBAL 70 ; VGR_BATTLECRUISER 264 [277] SETLIST 0 10 265 [279] SETTABLE 3 3 266 [286] GETGLOBAL 84 ; eMaxCount 267 [286] SETGLOBAL 83 ; eUselessShips 268 [287] GETGLOBAL 84 ; eMaxCount 269 [287] ADDI 1 270 [287] SETGLOBAL 85 ; eBattleCruiser 271 [289] GETGLOBAL 85 ; eBattleCruiser 272 [289] ADDI 1 273 [289] SETGLOBAL 86 ; sg_maxClasses 274 [292] GETGLOBAL 2 ; squadclass 275 [292] GETGLOBAL 83 ; eUselessShips 276 [292] CREATETABLE 3 277 [294] GETGLOBAL 39 ; HGN_MINELAYERCORVETTE 278 [296] GETGLOBAL 42 ; VGR_MINELAYERCORVETTE 279 [297] GETGLOBAL 43 ; VGR_COMMANDCORVETTE 280 [297] SETLIST 0 3 281 [298] SETTABLE 3 3 282 [301] GETGLOBAL 2 ; squadclass 283 [301] GETGLOBAL 85 ; eBattleCruiser 284 [301] CREATETABLE 2 285 [303] GETGLOBAL 69 ; HGN_BATTLECRUISER 286 [304] GETGLOBAL 70 ; VGR_BATTLECRUISER 287 [304] SETLIST 0 2 288 [305] SETTABLE 3 3 289 [315] CLOSURE 0 0 ; 00337C50 290 [315] SETGLOBAL 87 ; FastAddToClass 291 [345] CLOSURE 1 0 ; 00337D40 292 [345] SETGLOBAL 88 ; ClassInitialize 293 [345] END function <311:@X:\Homeworld2\Data\AI\classdef.lua> (8 instructions/32 bytes at 00337C50) 2 params, 8 stacks, 5 locals, 1 string, 0 numbers, 0 functions, 6 lines 1 [312] GETLOCAL 0 ; tbl 2 [312] LFORPREP 5 ; to 8 3 [313] GETGLOBAL 0 ; AddToClass 4 [313] GETLOCAL 4 ; b 5 [313] GETLOCAL 1 ; classid 6 [313] CALL 5 0 7 [313] LFORLOOP -5 ; to 3 8 [315] END function <317:@X:\Homeworld2\Data\AI\classdef.lua> (82 instructions/328 bytes at 00337D40) 0 params, 6 stacks, 3 locals, 38 strings, 0 numbers, 0 functions, 26 lines 1 [319] PUSHINT 0 2 [319] GETGLOBAL 0 ; sg_maxClasses 3 [319] PUSHINT 1 4 [319] FORPREP 9 ; to 14 5 [320] GETGLOBAL 1 ; squadclass 6 [320] GETINDEXED 0 ; i 7 [320] JMPF 5 ; to 13 8 [321] GETGLOBAL 2 ; FastAddToClass 9 [321] GETGLOBAL 1 ; squadclass 10 [321] GETINDEXED 0 ; i 11 [321] GETLOCAL 0 ; i 12 [321] CALL 3 0 13 [322] FORLOOP -9 ; to 5 14 [326] GETGLOBAL 3 ; AddClassName 15 [326] GETGLOBAL 4 ; eMotherShip 16 [326] PUSHSTRING 5 ; "Motherships" 17 [326] CALL 0 0 18 [327] GETGLOBAL 3 ; AddClassName 19 [327] GETGLOBAL 6 ; eCollector 20 [327] PUSHSTRING 7 ; "Collectors" 21 [327] CALL 0 0 22 [328] GETGLOBAL 3 ; AddClassName 23 [328] GETGLOBAL 8 ; eDropOff 24 [328] PUSHSTRING 9 ; "DropOffs" 25 [328] CALL 0 0 26 [329] GETGLOBAL 3 ; AddClassName 27 [329] GETGLOBAL 10 ; eFighter 28 [329] PUSHSTRING 11 ; "Fighters" 29 [329] CALL 0 0 30 [330] GETGLOBAL 3 ; AddClassName 31 [330] GETGLOBAL 12 ; eFrigate 32 [330] PUSHSTRING 13 ; "Frigates" 33 [330] CALL 0 0 34 [331] GETGLOBAL 3 ; AddClassName 35 [331] GETGLOBAL 14 ; eCorvette 36 [331] PUSHSTRING 15 ; "Corvettes" 37 [331] CALL 0 0 38 [332] GETGLOBAL 3 ; AddClassName 39 [332] GETGLOBAL 16 ; eCapital 40 [332] PUSHSTRING 17 ; "Capital" 41 [332] CALL 0 0 42 [333] GETGLOBAL 3 ; AddClassName 43 [333] GETGLOBAL 18 ; eAntiFighter 44 [333] PUSHSTRING 19 ; "AntiFighter" 45 [333] CALL 0 0 46 [334] GETGLOBAL 3 ; AddClassName 47 [334] GETGLOBAL 20 ; eAntiCorvette 48 [334] PUSHSTRING 21 ; "AntiCorvette" 49 [334] CALL 0 0 50 [335] GETGLOBAL 3 ; AddClassName 51 [335] GETGLOBAL 22 ; eAntiFrigate 52 [335] PUSHSTRING 23 ; "AntiFrigate" 53 [335] CALL 0 0 54 [336] GETGLOBAL 3 ; AddClassName 55 [336] GETGLOBAL 24 ; ePlatform 56 [336] PUSHSTRING 25 ; "Platform" 57 [336] CALL 0 0 58 [337] GETGLOBAL 3 ; AddClassName 59 [337] GETGLOBAL 26 ; eRefinery 60 [337] PUSHSTRING 27 ; "Refinery" 61 [337] CALL 0 0 62 [338] GETGLOBAL 3 ; AddClassName 63 [338] GETGLOBAL 28 ; eHyperspaceGate 64 [338] PUSHSTRING 29 ; "HypGates" 65 [338] CALL 0 0 66 [339] GETGLOBAL 3 ; AddClassName 67 [339] GETGLOBAL 30 ; eShield 68 [339] PUSHSTRING 31 ; "Shields" 69 [339] CALL 0 0 70 [340] GETGLOBAL 3 ; AddClassName 71 [340] GETGLOBAL 32 ; eCapture 72 [340] PUSHSTRING 33 ; "Capture" 73 [340] CALL 0 0 74 [341] GETGLOBAL 3 ; AddClassName 75 [341] GETGLOBAL 34 ; eSubSystemAttackers 76 [341] PUSHSTRING 35 ; "SubSysKillas" 77 [341] CALL 0 0 78 [342] GETGLOBAL 3 ; AddClassName 79 [342] GETGLOBAL 36 ; eBattleCruiser 80 [342] PUSHSTRING 37 ; "BattleCruiser" 81 [342] CALL 0 0 82 [345] END
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Last edited by Mikail : 1st Mar 07 at 12:20 AM.
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Old 13th Feb 07, 3:38 PM Forum Rules   # 2
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I started a discussion in the Lua mailing list if you'd like to follow along.

http://lua-users.org/lists/lua-l/20...eads.html#00257

Last edited by Mikail : 13th Feb 07 at 6:59 PM.
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Old 14th Feb 07, 10:07 PM   # 3
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Bugger, the folks over there are a bit 'superior' for us folks down here, eh?
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Old 15th Feb 07, 8:40 AM Forum Rules   # 4
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Quote:
Bugger, the folks over there are a bit 'superior' for us folks down here, eh?


In the other way, WE'RE superior in modding HW2 , lets not get this derailed.
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Old 15th Feb 07, 9:57 AM   # 5
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Yeah, but we are not 'smug' about it, 4E534B

Now then, where can I get my hands on the .c and .h files those fellows talk about?
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Old 15th Feb 07, 10:30 AM Forum Rules   # 6
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Old 15th Feb 07, 1:38 PM Forum Rules   # 7
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To his credit, he did decompile the above file by hand and email it to me. Unfortunately, I deleted the email (the email isn't showing up in the mailing list archive, either). It would have served as a useful guide, as he showed step-by-step which lines in the listing correspond to which lines in the decompiled file.

Unfortunately, it seems that Lua 4 is the only version of Lua without a working decompiler.
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Old 15th Feb 07, 3:01 PM Forum Rules   # 8
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Perhaps it is that Relic uses a slightly modified lua 4 and thus the standard lua decompiler has some problems with it? Compiling with one version (or tweaked version) of lua and decompiling with another is error prone.
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Old 19th Feb 07, 9:50 PM Forum Rules   # 9
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Relic's version of Lua is not that different.
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Old 20th Feb 07, 8:55 AM Forum Rules   # 10
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Quote:
Relic's version of Lua is not that different.

The max. they would have modified is the "API" for different LUA states.
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Old 26th Feb 07, 9:47 AM Forum Rules   # 11
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Interesting finding:
I think it's possible to have more than 64 entries (no I'm not drunk), it seems that 64 is number of fields per flush, ie it will accumulate 64 entries in it's stack, and when they are reached, the LUA interpreter will set those values for the list.
Look at OP_SETLIST A B
And if you don't believe me, tell what ELSE could be the possible function of argument A???
Anyone tried acessing a table with > 64 entries in-game?
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