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# 1
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http://botb.fiffa.net
Join Date: Oct 2006
Location: Berlin, Germany
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"Battle of the Bulge" 2.7 for CoH/OF v 2.601 (New Version!!)
![]() Its time to return to the snow: A new version of our Mod has been released: V. 2.7 Basically, it adds a whole bunch of new models and some new units. But thats not all. New effects,lots of new and even random skins, more map details and last but not least Loran Korns ( r.i.p ) Soundmod raise the bar for realistic athmosphere. But its not just new eyecandy:It also features updated weapon stats (again, as always big thanks to Xalibur ), big efforts have been put into bugfixing and stabilizing the mod, we made a german text version , added useful abilities, corrected prizes, made some new upgrades, added some new units. Of course we still left some nice bugs for you guys to find out. We are proud to announce, that every unit in BotB now has the correct model. It took years, but finally it is ( almost ) as it was supposed to be. Big thanks to Tankdestroyer, Loran Korn , DMz , Sweeten and Slayerknecht for all their great work. And to Darkblade, for making all that possible. ![]() Searching for online mates: ? Join the BotB X-Fire Group: http://<br /> http://www.xfire.com...fficialbotbmod/ Or join us on facebook: http://www.facebook.com/pages/Battl...120828441297483 News Bulletin: Early this morning, following heavy artillery bombardement,large German forces have penetraded US positions in the Ardennes Forest in Belgium and Luxemburg!! Allied High command is hastily rushing reenforcements to the area, to counter the surprise attack and prevent them from crossing Meuse river. Can you stop the elite of the german panzerdivisions, or vice versa,lead them to victory? Find out. BotB for CoH 1.71! <-- click! BotB v 2.7 for CoH/OF/ToV 2.61 <-- click! The new version is delivered as installer version but wont change anything to your original CoH-Files. Note: This Mod does not work with Opposing Fronts or ToV only. ------------------------------------------------------------- Recruiting: We need translators for the various languages of BotB players. So, if you are French, Polish, Spanish, Czech, Russian,Chinese, Korean... whatever ... or you speak one of those languages fluently ( next to English ) and want to help us releasing a BotB version in your mother language, you will be very welcome. Apply here or via pm. ------------------------------------------------------------- ![]() ![]() ![]() ![]() ![]() Battle of the Bulge is a Mod focussing exclusive on the battles in Belgium and Luxemburg, December 44 - January 45. It converts the Summer/Normandy Scenario of CoH into a winter scenario along with winterish Maps, Skins and units. Lots of emphasize has been laid on the look of the Mod. All skins are as accurate as possible, from uniform detail to unit marking. EACH soldier in a squad has individual uniforms and equipment. Occlusion effects, team colours, even territory borders and selection markers have been removed for visual authenticity. Further on, the Mods aim is to combine CoH gameplay with more realism and it tries to reflect the battle properly. Therefore Panzerelite and Brits have been taken off the game ( Brits will show up as doctrine reinforcements, though ). You can call in battlegroups which have originally taken part, like the 14th Cavalry Group or the infamous Kampfgruppe Peiper. Tons of changes have also been done to unit stats, gameplay and doctrines. The units you can produce depend on the doctrine you choose. ----------------------------------------------------------- You want more information ? Visit our Forums! <-- click! ------------------------------------------------------------ ![]() ![]() ![]() ![]() Airborne Division: becomes the defensive tree. You have a lot of powerful infantry like airborne infantry, AT-teams and heavy mortars, but only little choice of heavy artillery or vehicles force you to really use airborn tactics - dig in and wait for the Cavalry. Doctrines will even strenghten your infantries combat value, until you get full ( and I mean that!!) air support in the late game. ( note: during the real battle, both US Airborn Divisions were transferred to the battlefield by trucks - so you wont be able to paradrop in this mod, either. ) units: engineers,scouts, riflemen, mg ,sniper, airborne infantry, heavy mortars, Antitank squads, vehicle repair squads, vehicles: jeep, deuce and a half, m3 halftrack, 76mm AT. 57mm AT, m1 75mm Howitzer Sherman, Sherman Croc, m10 Infantry Division: still well rounded, with good defensive and artillery units, combat engineers and fair armor. Doctrines give you more production bonuses and send armored combat groups to the battlefield. units: engineers, scouts ,riflemen, mg ,sniper, combat engineers, rangers, mortars, Company HQ vehicles: jeep, deuce and a half, m8 Greyhound, m3 halftrack, 57mm AT, m2 105mm Howitzer Sherman, Sherman Croc, m10, Sherman 105, Sherman 76mm Armoured Division: Like in vCoH, this is the most powerful, but slowest to build Division... but mobile artillery like priest, and many tanks like the Sherman Easy Eight and the M36 let you gain the initiative. You will even receive tank reinforcements by the British. units: engineers, scouts ,riflemen, mg ,sniper, armored infantry, mortars, vehicles: jeep, deuce and a half, M8 Greyhound, M3 halftrack, M5 Stuart, 57mm AT, M7 Priest, Sherman Calliope, Sherman M4, Sherman Croc, M10, Sherman 105, , Sherman M4A3E8, Jumbo Sherman, M36 7th Army Consist of Volksgrenadier and heavy Fallschirmjager Infantry, light artillery and heavy antitank equipment, Mobile units are mostly antitank... the doctrine gives you enhanced defensive options like trenches as well as some armored support. units: Pioneers, Scouts, Volks, Fallschirmjager Infantry, Sniper, MG, Mortar, Company HQ vehicles: Opel Blitz, Sdkfz 251 Halftrack, 75mm Pak 40, SdKfz 222 251/16 Flamehalftrack, Nebelwerfer, leFH 18 105 mm Howitzer ,Ostwind, Hetzer, Jagpanzer IV Tiger I, Kingtiger and 88mm Flak 36 (offmap) 5th Panzerarmy The most rounded tree... good Infantry units like Panzergrenadiere, some early ATs, mobile Artillery and fair battle tanks as well as doctrinal refitting options and powerful offmap units like Jagdpanther and Sturmtiger units: Pioneers, Scouts, Volks, Panzergrenadiere, Sniper, MG, Mortar, Company HQ, Fallschirmjager ( offmap ) vehicles: Opel Blitz, Sdkfz 251 Halftrack, 50 mm Pak 38, SdKfz 234 ,Puma, 251/16 Flamehalftrack, Stuka zu Fuß, Wespe Ostwind,Panzer IV H, Panther Jagdpanther, Sturmtiger (offmap) 6th SS Panzerarmy Focussing on heavy mobile Firepower... mobile artillery units like Hummel and Maultier and the heaviest tank in the game, the Kingtiger, give you full force in your advance. Fanatism boosts your troops fighting spirit and the hidden "Operation Griffon" Teams spread sabotage and confusion behind enemy lines. units: Pioneers, Scouts, Volks, Waffen SS Panzergrenadiere, Sniper, MG, Mortar, Company HQ vehicles: Opel Blitz, Schwimmwagen, Sdkfz 251 Halftrack, 251/16 Flamehalftrack SdKfz 234/1 ,Puma, Panzerwerfer 42, Hummel, Wirbelwind ,Panzer IV H, Panther, Kingtiger Ostwind (offmap) ![]() ![]() ![]() ![]() ![]() the overall game changes are too many to mention, here are some extracts: - 20 completely new winter maps, mostly historical battlegrounds, designed from photos and maps. - some maps even have dynamical weather, which influences units sight range, battle performance and movement speed. - 5 new unit models ( Sturmtiger, Jagpanzer IV, Panzerwerfer 42, M21 Mortar Halftrack, FW 190 ) - realistical penetration values of Guns and armour, historical movement and turret rotation speed and loading times - smoke screens for almost all tanks. - New veterancy system: All units gain veterancy by fighting, each vet step increases accuracy, sight range, shortens reload times, decreases inflicted suppression of a unit. - special vet abilities - dynamical sight range - moving units wont see as far as standing units, cause they have to pay attention to their movement - new upgrade system, units can only upgrade when near to HQ or other special buildings. - removed unrealistic features, like building bunkers in 30 seconds - vehicles give cover for soldiers, tankwrecks cant be crushed and have to be demolished - barb wire may damage tires and tracks of vehicles - limits on almost every support/armored unit - heavy Infantry squads already have a bar / lMG when built. - smoke Grenades for Infantry Squads to conceal movement. - line Engineer Squads cannot repair tanks or vehicles anymore.Special vehicle repair crews or repair stations have to be used to repair them. - and so on and so on - but maybe test it out yourself. -------------------------------------------------------------- Or you want more eyecandy? You even want to see some ingame movies ? Visit our ModDB site here! <-- click! -------------------------------------------------------------- ![]() ![]() ![]() ![]() ![]() The BotB Credits: Coding: Halftrack,Panzer Jager,TornadoX ATC scar scipt by: AGameAnx Coding Aid: (with many thanks) Copernicus,Xalibur, cf_nz; celestial Maps: Lord van Dalen, Henry666,Nobody,Empa,$-texas_$,Regis91, Halftrack, tskross,Uncle Sam, El Chupanibre Skins: Halftack,tomarces,tskross, Mr Scruff, Lord van Dalen Skins used : Sig21Surgeon, Georider, GniGruH UI GFX: Doombringer, Halftrack 3D Models and Model Mixing: Halftrack, PanzerJager, Skyward, Gall, Fiffa, Loran Korn, Tankdestroyer, DMz, Mr Scruff,AGameAnx Animation: tankdestroyer, Sweeten2213 , DarkbladeCR random skin rgos: Slayerknecht website and forums Admin: Fiffa PR & Web GFX: tskross Installer: Luc and all hail goes to the manymany betatesters, players, feedbackers,all the helpful people here and in the german forums, which are unfortunately too many to mention Last edited by Halftrack : 27th Jul 10 at 1:31 PM. |
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# 7 |
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Member
Join Date: Oct 2005
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awesome. im lookin forward for this. maybe u can make a custom campaign for this. Since u say historical accuracy is key, can i request to adjust the weaponry which different squad carry. eg for volks(only the squad leader has MP40 and the rest ar K98 without that stupid MP40 upgrade) & LMG actually fire fr the hip or on the move instead of lettin the gunner to have a quick nap be4 firin the gun & maybe upgrade only for MP44 & Panzersherk. Anyway for sabotage team will the american be able to shoot at them or is it just like normal units. It will be great if they have some sort of abilities. keep up the good work
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# 11
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http://botb.fiffa.net
Join Date: Oct 2006
Location: Berlin, Germany
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using Photoshop
no, serious, you just have to dump the Data\art\ui\textures\textures_fe\bkg_mainmenu_wide_2134x1200.rgt to tga, edit this, rescale so that size is dividable by 16, save as dds dxt5, because you cannot convert tgas to rgts, and convert the dds to rgt. Finished. |
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# 16
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http://botb.fiffa.net
Join Date: Oct 2006
Location: Berlin, Germany
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No, actually we are figuring things out, do the skinnings of vehicles and such,
rework the Map Textures, working at the Code. As we are in need of Maps to be done and some models, and playtesting and so on... and waiting for the Object Editor, some time will pass before launch. |
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# 17
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http://botb.fiffa.net
Join Date: Oct 2006
Location: Berlin, Germany
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But to shorten that time a little, we have produced a first,
quick-made TEASER. Just some cutscenes rom Vanilla game with some first skin and maptexture impressions. Have Fun. http://www.youtube.com/watch?v=CDp4hNQ9iTk |
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# 23
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http://botb.fiffa.net
Join Date: Oct 2006
Location: Berlin, Germany
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and again, some new sreens...
![]() ![]() ![]() http://img235.imageshack.us/img235/...ntherfinet3.jpg http://img235.imageshack.us/img235/3016/schlachtcf0.jpg Last edited by Halftrack : 19th Dec 08 at 3:03 PM. |
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# 33 |
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Member
Join Date: Oct 2006
Location: Argentina, Buenos Aires
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Not to be pesimist
well, Relic does not provide with simple tools either, your requisition is complex.. Its like relic dont want to help modding, and thats a fault, modding makes games stay for longer on online communities and coh spread through world because of good mods but were limited Good luck |
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# 38
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http://botb.fiffa.net
Join Date: Oct 2006
Location: Berlin, Germany
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Back from summer vacation, our Mod is making some progress. We have implemented most of new units and are finishing the doctrines, while our mappers now really get on with the winter maps, so updates will come more regularly from now on.
Here we have a new unit, the Fallschirmjager Company HQ - has officer abilities, but also quite nice combat value. ![]() more updates will follow soon. |
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# 39 |
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Member
Join Date: Oct 2006
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Looks like a kick arse mod ! Would be great with OF's weather effects. Skins look great, trailer was a blast too. Funny how the cam would zoom right up to a unit then the screen would explode
Made even better with the music.Nice work BotB team ! |
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# 45
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http://botb.fiffa.net
Join Date: Oct 2006
Location: Berlin, Germany
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there will be...
first post updated with more information... a new trailer movie is in the pipeline, and the public beta version for 1.71 on the roll... Here are some links to new map picturess: Longvilly, Bastogne and La Gleize http://img129.imageshack.us/my.php?...70830201dx3.jpg http://img88.imageshack.us/my.php?i...lic00338xi1.jpg http://img410.imageshack.us/my.php?...70921161gy1.jpg http://img220.imageshack.us/my.php?...lic00337to3.jpg http://www.bilder-hochladen.net/files/43b7-9-jpg.html http://img88.imageshack.us/my.php?i...lic00338xi1.jpg http://img100.imageshack.us/my.php?...lic00335jt1.jpg http://www.bilder-hochladen.net/files/43b7-6-jpg.html |
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# 48
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http://botb.fiffa.net
Join Date: Oct 2006
Location: Berlin, Germany
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some more visual input... two worldbuilder "scenarios", taken on Lord van Dalens Map "Losheimergraben"
![]() and some Info according to Patch 2.01 and OF: This patch forces us to begin coding from scratch, so it will last longer than expected, before the final mod will be released , of course we are still waiting to implement new models...BUT... the 1.71 version is almost finished, so a public beta will be at the front door soon... for those who want to try! It will feature most of the units, and about 8 historical maps. Last edited by Halftrack : 11th Oct 07 at 3:52 PM. |
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# 49 |
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Member
Join Date: Aug 2006
Location: Waaagh!!! (St.Catharines, Ontario)
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Wow new screenies are awesome!!!
I was hoping for it to finish before the year ended... but thanks to that blasted patch you have to start all over again. (Skin suggestion - Maybe for the snipers on the axis's team you can make them wear a white rain coat w/ hoodie above they're heads |
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