RelicNews Forums

Go Back   RelicNews Forums > Relic Games > Company of Heroes
User Name
Password
Register FAQ Members List Arcade Mark Forums Read



Reply
 
Thread Tools
Old 31st May 07, 10:43 AM Forum Rules   # 1
NovaBurn
I didn't do it.
 
NovaBurn's Avatar
 
Join Date: Mar 2003
Location: Fort Worth, Texas

Alarm COH 1.7 DX10 Patch Changelog

Company of Heroes Patch 1.7

Moe-edit: where to get the patch

http://www.relicrank.com/bloggo/
http://forums.relicnews.com/showpos...70&postcount=15

Now this is mainly the Directx10 Patch for the game, it has been said previously that they would try to get SOME game play fixes and updates in, but that it would primarily focused on the graphical update.

And according to Buggo, there will be TWO versions of the 1.7 patch:
  • One will allow for us updated folks to go from 1.61 to 1.7 and will be approx 13MB in size
  • The other one will be a direct 1.0 to 1.7 patch and will be HUEG.

Alright nuggets. Here it is. The moment a lot of us have been waiting for.

Quote:
Please note that Patch 1.7 will go live today. It will likely happen at 11 AM PST, at which time the servers will be down to deploy the patch. This may take anywhere from 15 minutes to an hour.

In order to ensure this patch works correctly, please make sure your video card is updated to the LATEST DRIVERS.
Here is the changelog:

==================================

Company of Heroes Release Notes

==================================

v1.70 05/29/2007

DX10 Features

- Edges of particles are softened where intersecting 3D objects.

- Thousands of additional ‘litter’ objects in the world.

- Improved user control over anti aliasing settings.

- Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs.

- Lighting quality has improved by moving all calculations per pixel.

- More precise point light calculations.

- Point lights can now cast shadows.

- 3D short grass on the terrain.

- Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use ‘-novsync’ to disable.

- Hardware PCF for improved shadow quality.

Other Fixes

- Various crash fixes.

- Improved hack detection.

Gameplay

- Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced.

- Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced.

- Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced.

- Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects.

- Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.

Thanks and enjoy the patch!


Comments that are mainly bitch, ranting, flaming, etc and/or off topic will be subject to deletion and warning. Don't make me regret locking this at the get go.

Technical issues with the patch should be directed towards the CoH Technical Issue section, here:
http://forums.relicnews.com/forumdisplay.php?f=208

All other gameplay and balance issues should go into their appropriate forums.
__________________
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein


NovaBurn is offline  
Old 31st May 07, 10:46 AM   # 2
nichtganz
Banned
 
nichtganz's Avatar
 
Join Date: Aug 2006
Location: Toronto,Canada

This looks like a good step in the right direction, with AT weapon accuracy reduction v.s infantry.

Edit: thanks Nova.
nichtganz is offline  
Old 31st May 07, 10:55 AM Forum Rules   # 3
Mnementh
1999 baby
 
Mnementh's Avatar
 
Join Date: Nov 1999

First person with comparison shots between DX9/DX10 wins a hug from me in irc.
Mnementh is offline Send a message via ICQ to Mnementh  
Old 31st May 07, 11:01 AM   # 4
Carl
Member
 
Carl's Avatar
 
Join Date: Aug 2006
Location: The Crossroads of Inertia

The drop in anti-tank weapon acurracy is a step in the right direction IMHO. But it isn't the best solution to the issue eitheir IMHO.

The easy anwser is to changing the following target table entries vs. all infantry types from false to true:

Disable_Target

Disable_Auto_search


Setting those two entries to true means these weapons simply CAN'T fire on infantry. The problem with AT guns/Panzershreks/RR's/Bazook's vs. inf isn't their accurracy, (by and large). Generally speaking they DO get a calculated miss. But thanks to their AoE nature, any decent numbers of infantry will result in the scatter still hurting somthing.

The only way to stop that is to outright stop these weapons shooting at infantry.
__________________
I don't know what i'm talking about, ignore me.

Thousands of years ago, Egyptians worshipped what would become our ordinary housecat. The cats have never forgotten this.

Carl is offline  
Old 31st May 07, 11:06 AM Forum Rules   # 5
NovaBurn
I didn't do it.
 
NovaBurn's Avatar
 
Join Date: Mar 2003
Location: Fort Worth, Texas

Pre-emptive reminder as well:

Test out the game changes that the small updates did BEFORE going on an outright crusade that they suck etc and making a thread whose first words are "I haven't played the game yet, but these changes suck/don't work because..."
NovaBurn is offline  
Old 31st May 07, 11:08 AM   # 6
Eojinlim
Member
 
Join Date: Jan 2007
Location: Richmond Hill, Ontario

I'm actually looking forward to the "thousands of litter objects" lol.

All in all, looks good. Too bad, they didn't buff Rangers or make any significant changes.
Eojinlim is offline  
Old 31st May 07, 11:10 AM   # 7
Carl
Member
 
Carl's Avatar
 
Join Date: Aug 2006
Location: The Crossroads of Inertia

Quote:
Test out the game changes that the small updates did BEFORE going on an outright crusade that they suck etc and making a thread whose first words are "I haven't played the game yet, but these changes suck/don't work because..."


I'm actually basing my comments off some modding i did when I first got the game. I got sick and tiered of any ind of balanced army getting owned by allied CPU AT gun spam so i gave them all 0% accurracy against inf. it didn't work too well. Scatter still beat the hell out of any kind of inf mass.
Carl is offline  
Old 31st May 07, 11:11 AM   # 8
nichtganz
Banned
 
nichtganz's Avatar
 
Join Date: Aug 2006
Location: Toronto,Canada

Im buying an 8800 this weekend soley for this.
nichtganz is offline  
Old 31st May 07, 11:19 AM   # 9
ShrubMiK
Member
 
ShrubMiK's Avatar
 
Join Date: Jan 2007

I'd be tempted to do the same nichtganz - except I can't be bothered to go for an upgrade to Vista right now :o(

Looks good btw, the high effectiveness of AT guns vs inf is my only real gripe with the game at the moment, glad to see it addressed in any way.
ShrubMiK is offline  
Old 31st May 07, 11:30 AM   # 10
redforth
Member
 
Join Date: Oct 2005

Quote:
Originally Posted by ShrubMiK
I'd be tempted to do the same nichtganz - except I can't be bothered to go for an upgrade to Vista right now :o(

Looks good btw, the high effectiveness of AT guns vs inf is my only real gripe with the game at the moment, glad to see it addressed in any way.


You actually brought up a good point.
For those who don't know

YOU HAVE TO HAVE WINDOW'S VISTA AND A DIRECTX 10 CAPABLE VIDEO CARD TO SEE ANY GRAPHICAL IMPROVEMENT.

There's always a few who aren't in the loop and will inevitably raise their voice in protest when they can't use dx10 on xp with a 7600gt
__________________
I defend Relic in the name of all that is awsome.
redforth is offline  
Old 31st May 07, 11:56 AM   # 11
Invictus
Member
 
Invictus's Avatar
 
Join Date: Oct 2004
Location: London, England

Couldn't they have made a patch without the DX10 fixes for people who don't have Vista and a DX10 GFX card?
__________________
Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.
Invictus is offline  
Old 31st May 07, 12:24 PM Forum Rules   # 12
ÜberJumper
www.relicnews.com
 
ÜberJumper's Avatar
 
Join Date: Sep 1999
Location: South Surrey, BC Canada

Quote:
Originally Posted by invictus
Couldn't they have made a patch without the DX10 fixes for people who don't have Vista and a DX10 GFX card?


They did, it's the 1.7 download. If you have XP or vist without a DX10 card, you won't be able to use the DX10 graphics is all.

Off topic posts deleted.
__________________
ÜberJumper is offline Send a message via MSN to ÜberJumper  
Old 31st May 07, 12:34 PM   # 13
Hasperon
Member
 
Hasperon's Avatar
 
Join Date: Jul 2006

Wonder if the V-Sync issue from 1.6 was fixed.
__________________

Hasperon is offline  
Old 31st May 07, 12:34 PM   # 14
Urban
Member
 
Urban's Avatar
 
Join Date: Dec 2006

Excited to see if theres any performance loss/gain with this dx10 stuff...
Urban is offline  
Old 31st May 07, 12:35 PM Forum Rules   # 15
ÜberJumper
www.relicnews.com
 
ÜberJumper's Avatar
 
Join Date: Sep 1999
Location: South Surrey, BC Canada

Hasperon:

- Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use ‘-novsync’ to disable.
ÜberJumper is offline Send a message via MSN to ÜberJumper  
Old 31st May 07, 12:44 PM   # 16
captfinlay
Member
 
captfinlay's Avatar
 
Join Date: Dec 2006

Ummm yeah, below is a (slight doadgy) comparason, bloggo posted the pictures.


http://img529.imageshack.us/img529/685/dx10aagx4.jpg
Ill post the url because image is too big.
__________________
"Now I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."

General George S. Patton.
captfinlay is offline  
Old 31st May 07, 1:04 PM   # 17
Kaskad
Member
 
Kaskad's Avatar
 
Join Date: Oct 2006

What exactly is that supposed to show us?
__________________
Kaskad is offline  
Old 31st May 07, 1:38 PM   # 18
ShrubMiK
Member
 
ShrubMiK's Avatar
 
Join Date: Jan 2007

US soldier half obscured by a sheet of slightly tinted glass?
ShrubMiK is offline  
Old 31st May 07, 1:58 PM   # 19
captfinlay
Member
 
captfinlay's Avatar
 
Join Date: Dec 2006

As I said doadgy
captfinlay is offline  
Old 31st May 07, 2:08 PM   # 20
strategery
Guest
 

Quote:
What exactly is that supposed to show us?


This is a little better.

DX9:



DX10:
 
Old 31st May 07, 2:09 PM Forum Rules   # 21
Noir
lol wut
 
Noir's Avatar
 
Join Date: Dec 2001
Location: Brooklyn, NY

DX9 looks better, DX10 makes the guy look like the cool-aid man.

"OOOOHHHHH YYYYEEEEAAAHHHHH!!"

__________________
Quote:
Originally Posted by Rye, SB.com
Everyone on the internet is a 16 year old bisexual catholic schoolgirl with no waist, enormous breasts, faux insecurity, 3 PhDs in everything, an 11" penis, and is rich and successful beyond my wildest dreams.


My Farseer is better than your Farseer.
Noir is offline  
Old 31st May 07, 2:12 PM Forum Rules   # 22
NovaBurn
I didn't do it.
 
NovaBurn's Avatar
 
Join Date: Mar 2003
Location: Fort Worth, Texas

not exactly the best shot to use for comparison. I know at the open house the devs who were working on the DX10 update showed us some DX9/DX10 picture which THOSE looked phenomenal and showed the differences greatly.
NovaBurn is offline  
Old 31st May 07, 2:18 PM   # 23
DaWolf
Guest
 

These are poor comparison shots. Buggo didn't even really specify which one was DX9 and which one was DX10, so it's speculation as to which is which.

Besides, they don't really show much do they? I mean, it just looks like a change in lighting to me.. Not very useful. Hopefully someone can upload some better comparisons once they get the patch installed...
 
Old 31st May 07, 2:24 PM   # 24
Kaskad
Member
 
Kaskad's Avatar
 
Join Date: Oct 2006

Yeah, there isn't really anything there that couldn't be accomplished with DX9 CoH.
Kaskad is offline  
Old 31st May 07, 2:26 PM   # 25
strategery
Guest
 

Actually it's pretty easy to tell which one is DX9 if you recently played the campaign :P. When they storm the bunker pre-dx10 all the lighting was non-existent and the screen seemed to have this red filter applied to it, like the first shot above.

I'm planning on upgraded my box to Vista tonight to put this DX10 patch through it's paces. If someone hasn't beaten me to it by the time I finish up, I'll post some shots. Who knows. Maybe buggo will beat me to it :S.
 
Old 31st May 07, 2:31 PM   # 26
DaWolf
Guest
 

Quote:
Actually it's pretty easy to tell which one is DX9 if you recently played the campaign :P.


Ahh, that makes sense. Haven't played the campaign in forever.
 
Old 31st May 07, 2:32 PM   # 27
Kaskad
Member
 
Kaskad's Avatar
 
Join Date: Oct 2006

Quote:
Actually it's pretty easy to tell which one is DX9 if you recently played the campaign :P.

It wasn't a question of which one was which, it was a question of how exactly DX10 was doing anything in that shot that could not be accomplished with 9.
Kaskad is offline  
Old 31st May 07, 2:37 PM   # 28
strategery
Guest
 

Wasn't talking to you Kaska

Quote:
Buggo didn't even really specify which one was DX9 and which one was DX10, so it's speculation as to which is which.


And as to wether it could or could not be accomplished with Dx9 or not is anyones guess. But one would assume that if the Relic coders could have done it with DX9, and maintained a respectable performance level, they would have. Afterall, they don't see a dime from video card or OS sales anyway.
 
Old 31st May 07, 2:39 PM Forum Rules   # 29
Noir
lol wut
 
Noir's Avatar
 
Join Date: Dec 2001
Location: Brooklyn, NY

No, but they do reap the PR benefits from being one of the first DX 10 games on the market.
Noir is offline  
Old 31st May 07, 2:42 PM   # 30
strategery
Guest
 

While true. CoH is not exactly what I would call a DX10 showcaser.
 
Old 31st May 07, 2:49 PM   # 31
chuckles22
Member
 
chuckles22's Avatar
 
Join Date: Feb 2007

are we gonna have a hot fix for the axis Neble, Mortar, and Stuka? and what of the uber textures?
chuckles22 is offline  
Old 31st May 07, 2:50 PM   # 32
DaWolf
Guest
 

Wasn't this whole making CoH a DX10 game part of Relic's contractual obligations for their "Games for Windows" labeling?

I don't see why they would have bothered with doing this to the vanilla CoH so soon otherwise. I can see doing it for CoH:OF as part of the development for that game, but there is no reason to release a separate DX10 patch for vanilla CoH at this time.
 
Old 31st May 07, 2:51 PM   # 33
strategery
Guest
 

I don't know if GFW requires a game to be DX10 compliant. As far as I know I don't believe SupCom(another game under the GFW label) is DX10 compliant.

Though I think they maybe releasing a patch for that too. So I have no clue..

Edit:

No Kaskad, you replied after I started posting that. I didn't quote the post I was replying too because I, rather stupidly, thought my post would wind up directly below it.

Then you posted :S
 
Old 31st May 07, 3:02 PM Forum Rules   # 34
ÜberJumper
www.relicnews.com
 
ÜberJumper's Avatar
 
Join Date: Sep 1999
Location: South Surrey, BC Canada

You'll notice that the muzzle flash light source is now casting a shadow. You couldn't do that in DX9.
ÜberJumper is offline Send a message via MSN to ÜberJumper  
Old 31st May 07, 3:15 PM   # 35
roddrip
Guest
 

THANKYOU! Thankyou for releasing a 1.0-7.0 patch relic! I love you!
 
Old 31st May 07, 3:40 PM Child's Play Donator Forum Rules   # 36
Someguy
Do do do
 
Someguy's Avatar
 
Join Date: Mar 2006
Location: Irvine, CA

Also in that picture, you notice how rear sights of the thompson casts a shadow on the guys chin? pretty neato stuff.
__________________
Someguy is offline  
Old 31st May 07, 3:40 PM Child's Play Donator   # 37
jscamba26
Guest
 

here is another mirror for the patch

http://www.fangaming.com/fileinfo.php?fileid=1409
 
Old 31st May 07, 4:03 PM   # 38
Dark_Avenger
Member
 
Dark_Avenger's Avatar
 
Join Date: Aug 2005
Location: Oromocto, New Brunswick, Canada

owwww, now I want to get Vista and a cool new card. MAN thats gonna cost a lot of money
__________________
Good and Evil are only a point of view. Love, however, is universal.
Dark_Avenger is offline  
Old 31st May 07, 4:24 PM   # 39
Kaskad
Member
 
Kaskad's Avatar
 
Join Date: Oct 2006

Quote:
No Kaskad, you replied after I started posting that. I didn't quote the post I was replying too because I, rather stupidly, thought my post would wind up directly below it.

Then you posted :S

Oh, I see.
Kaskad is offline  
Old 31st May 07, 4:28 PM   # 40
waaaaah
Member
 
Join Date: Nov 2005

Quote:
I don't see why they would have bothered with doing this to the vanilla CoH so soon otherwise. I can see doing it for CoH:OF as part of the development for that game, but there is no reason to release a separate DX10 patch for vanilla CoH at this time.


- It gives people a reason to reinstall CoH -> buy OF
- CoH is no really new game anymore, so anything helping the game to contest with newer titles helps

- if you´re always looking for a real reason, you´re wrong at relic

Relic to me is one of the few companies, that do things because they just think it´s cool, and by that make the games cool.
That´s why relic is the only studio I´d buy a game from without knowing anything about it (which will never happen, thanks to the above stated ^^)
waaaaah is offline  
Old 31st May 07, 4:30 PM   # 41
EroticCompany
Guest
 

Has Relic fixed the bug which crash on ultra texture setting yet? I heard from someone that this issue still exists...
 
Old 31st May 07, 4:45 PM Forum Rules   # 42
Noir
lol wut
 
Noir's Avatar
 
Join Date: Dec 2001
Location: Brooklyn, NY

Buggo stated that it *should* have been fixed...
Noir is offline  
Old 31st May 07, 4:51 PM   # 43
Kaskad
Member
 
Kaskad's Avatar
 
Join Date: Oct 2006

Quote:
Relic to me is one of the few companies, that do things because they just think it´s cool, and by that make the games cool.

I don't think that's quite how it works. Every company, no matter what, exists to make money. It's always a safe bet that when you get something free from them, there's an ulterior motive.
Kaskad is offline  
Old 31st May 07, 4:57 PM   # 44
waaaaah
Member
 
Join Date: Nov 2005

Of course you´re right, but there are always diffrences in the attitude and effort the designers put in their work.

It´s like the Matrix trilogy... relic does the first movie, EA the se-/prequels ^^

If you´re totally right and it´s just to make money, it´s my favourite in regards of games

But we´re gettin OT here ^^
waaaaah is offline  
Old 31st May 07, 5:06 PM Child's Play Donator Forum Rules   # 45
Obtuse
Sporking
 
Obtuse's Avatar
 
Join Date: Jan 2005
Location: KL, Malaysia

The alterior motive is that they retain customers who will continue to buy their products and who will encourage others to buy them as well because of the good support. It'll be nifty for Vista users to feel like it was worth upgrading and they're getting some return on their investment, so I'm sure MS are also chuffed that this has arrived.

Man, I've gotta find someone who's got a DX10 card and Vista :/
__________________
Obtuse is offline Send a message via MSN to Obtuse  
Old 31st May 07, 5:08 PM Child's Play Donator   # 46
Skeletons777
Guest
 

im upset, this patch still doesnt solve the axis blitz or the allied armor problems
 
Old 31st May 07, 5:10 PM Child's Play Donator   # 47
Winner909
Guest
 

do 1.6 replays work in 1.7?

Or only if there are no AT guns shooting at infantry.
 
Old 31st May 07, 5:19 PM Child's Play Donator   # 48
MrSatan
Guest
 

Yeah

First off let me say "Hell Yeah, about time we got a damn DX10 game". I didn't go and buy Vista and an 8800 for nothing. As soon as I get home from work I will install the patch and see how things have changed.

I have a question though. Did the texture problem for cards with more then 256mb of RAM get fixed with Vista or is that still in the works?
 
Old 31st May 07, 5:49 PM Forum Rules   # 49
ÜberJumper
www.relicnews.com
 
ÜberJumper's Avatar
 
Join Date: Sep 1999
Location: South Surrey, BC Canada

MrSatan:

Yes, Ultra textures should work now with the latest 1.7 patch in DX10 mode. You'll also need the latest BETA nvidia drivers as well though.
ÜberJumper is offline Send a message via MSN to ÜberJumper  
Old 31st May 07, 6:20 PM   # 50
Nerdinheimer
Member
 
Join Date: Nov 2005

I'm a bit disappointedly they didn't make any other balance changes... particularly as now it looks as if there's not going to be a balance patch before Opposing Fronts.

*sigh* ...oh well...

I guess they've at least been pretty onto it with the AT sniping infantry thing.

I really hope they fix the worst of the doctrine stuff before Opposing Fronts. For me its certainly going to be the difference between rushing out madly to buy it, versus well... I dunno - buying it anyway, but just being a bit less enthusiastic...

Last edited by Nerdinheimer : 31st May 07 at 7:07 PM.
Nerdinheimer is offline  
Reply



Go Back   RelicNews Forums > Relic Games > Company of Heroes
User Name
Password
Register FAQ Members List Arcade Mark Forums Read



Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump




All times are GMT -7. The time now is 9:46 AM.

Page generated in 1.23699307 seconds (95.37% PHP - 4.63% MySQL) with 9 queries

Powered by: vBulletin Version 3.0.7
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.