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# 3 |
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Guest
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Freespace 1 and 2 inculuded, fs 1 ships are pretty low polygon so i'll probaly have to remake them, n re-texture but i'll try to get em in there. I said about 30 ships but i dont know yet, after all the fs2 n fs1 ships are added and my ones, there'll probaly be more.
btw if anyone wants to help out they can, otherwise it'l be just lil ol me. |
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# 9 |
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eh shit
It weird seeing people using your old idea... and who is this saying the FS mod for HW was a disappointment... It was the 4th ranked mod! I think I would know... And damn man I bet this boys just gunna use pof2cob(converts freespace to HW) so their models won't even be legit. Man.... |
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# 10 | |
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Quote:
errrrr, your old idea?, lots of people have wanted to see freespace as a strategy game. As for the homeworld 1 mod, they used pof2cob models and they looked allright. I just want to make a mod that i can use personaly, and mabye other people might want it so thats why im gonna release it. Models being legit?, it doesnt matter, as long as i get a shivan juggernaught fireing beam cannons into the colossus i dont mind. Its not that i dont have modeling experiance, its coz i dont really want to remake a whole heap of models. Thanks for you opinion though. :hdown: |
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# 11 |
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Man I am SVG, the creator of the mod! Its just weird though. I hear that my mod was a disappointment(probably from sumone that played the non release (unbalanced])product). U know what i'm saying? I'm gonna be creating a new mod, but if y'all want my old ships (all 100 of them, every HW position filled).
I gave the people what they wanted thats all. I have that entire mod done wit LODs so if u want it i'll be willing to help you out, to be a "Design Consultant." We'll get it done quick and then we can start on a brand new mod, that sounds good? Last edited by ztella : 22nd Sep 03 at 9:36 AM. |
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# 12 | |
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Quote:
I'ld rather convert n re-texture all the models myself, im pretty used to doing a lot of things at once for a mod, graphics, coding, modeling ect. I may need help with the converting the models to hw2 format. this mod is my personal view of what i want, : freespace universe + homeworld engine. |
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# 13 |
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Ya, I said it was a BIT of a disappointment basically because of the balancing. That was mostly my own expectations though. Sorry if I gave you the wrong impression. The mod itself was fantastic, kudos to the creator. I wasn't bashing it, I was just saying that i'm excited about basically the same thing with a new engine that can really do the game justice.
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# 15 |
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http://www.angelfire.com/droid/devi...Pics/phobos.jpg
Sort of a concept for a new ship. Need to add more details, mabye add more turrets. GTCv Phobos. :Heavy Corvette :20 turrets. |
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# 16 |
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heres another ship, if anyones interested
http://www.angelfire.com/droid/devi.../Pics/nagas.jpg comments? |
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# 20 | |
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Quote:
Sathanus is about 1200 polys n thats allmost done, dunno about the Colossus, im kinda going for a different timeline, say about 100 years after freespace 2. So the colossus will be long gone, but i will make a new one :3dcool: Hmmmm, i'll make a new mothership for the terrans and i might use the jumpgate for the shivans, or something different. I still working out the story, if i can make missions i might make a small campaign aswel. |
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# 21 | |
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Quote:
Imho, the Arcadia didn't really fit into that role, but was probably the only canon terran base-like thing which fit into poly-limit. Some kind of space dock for super-caps (think of Tanis) would be cool. |
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# 25 |
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We might need some new members to help out with the mod. Textures, models, background, maps, weapons ect. So if u want to help out email me at Devils_Hitman@hotmail.com
:Pirate: Last edited by Belial : 5th Oct 03 at 6:30 PM. |
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# 26 |
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Devils_Hitman, are you familiar with HLP? You should go hang out there... that Shivan corvette of yours is simply drool material. (Yes, believe it or not FS2 is alive and kicking, you should take a look at http://www.3dap.com/hlp/) You might pick up some interest/help there as well. Also, if you're setting it in the future of the FS universe, you might find these interesting:
Out of curiousity, what exactly is HW2's poly limit? Also, you shouldn't have to be re-doing all of those models... you're almost always going to come up with something higher-poly than canon ships. Surely you can find some kind of converter. |
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# 31 |
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Cooked this one up just then.
Its low poly but dosnt look like it. im wondering if its worth it to use meshsmooth to bump it up to 2000 polys. But i dont think i will because it would lose its "sharp/rugged" shivan style. Overall polylimit with turrets n lil goblin details, ect would probaly be 600.....still not much tho. Comments welcome. :Pint: Last edited by Belial : 7th Oct 03 at 4:00 AM. |
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# 32 |
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Guest
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Extremely impressive. My only very small criticism is that it looks slightly off balance. The mass of all the original shivan ships looked more evenly distributed. I just get the feeling that it looks like it's about to fall over. I'd just decrease the size of the spine up front to about 75%. But it looks fantastic no matter.
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# 33 |
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Member
Join Date: Apr 2003
Location: Atlanta, Georgia
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cool.looks shivan to me.r u going the include the lucifer?because i want revenge on it...instead of it blowing me up,ill blow up it!!!i have freespace,bt stuck on the mission to destroy the lucifer.
And u r adding the Galletea,rnt u?i think its spelled galletea,your main carrier ship...thingy Last edited by admiral666 : 7th Oct 03 at 2:49 PM. |
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