|
|
|
|
# 1 |
|
Guest
|
2.201 unofficial changelog UPDATED (Hidden Changes includes)
Moderator Edit: The patch has not been officially released yet, until it is on Relic Online, it is not official. If you apply this before it is online you will be incompatible with the server. The below is also not an offical changelog
hey guys, just found this, check it out http://www.gamereplays.org/communit...nk-t318704.html v2.201 12/11/2007 Airborne Satchel Charges reduced in cost from 75munitions to 50munitions. American 105mm artillery barrage recharge increased by 25s. American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel. American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles. American BAR weapon damage modifier increased from .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III. American Offmap artillery arrival delay reduced by 1s. American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1. American Rangers have their reinforce costs increased by approximately 10mp per soldier. American Riflemen receive longer range sticky bombs ability at Vet level 2. American Sherman .50cal turret mount cost reduced from 100munitions to 75munitions. British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement. British 25 Pounder scatter tuned to reduce overshooting. British Armour Command Truck and Field Support Truck have their sight radii tuned. British Deploy Marksman ability range reduced from 35 to 30. British Lieutenant, Captain and Recon squads have their camouflage detection increased marginally. British Sappers have their health individually increased by 5. British trucks have a small camo detection radius. Commando Artilleryi cost increased from 80munitions to 100munitions. Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations. Goliath has reduced chance of taking an engine critical from small arms fire. Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes. M8 Greyhound 37mm gun cool down reduced from 9s to 7s. MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)). On map American 105mm howitzers and all Flak 88 variants have their build times reduced from 90s to 60s. Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15 Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types Panzer Elite AT Halftrack Focused Firing ability increased in cost from 30munitions to 40munitions. Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability. Panzer Elite AT Halftrack Treadbreaker ability cost increased from 25munitions to 40munitions. Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to 32. Panzer Elite Booby Trap ability recharge time increased. Panzer Elite Defensive Operations cost increased from 100mp/20fuel to 150mp/30fuel Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8 to 7. Panzer Elite Fallschirmjager FG42 weapon is less effective against units in light and open cover. Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel. Panzer Elite Funkwagen steals 100% of resources from enemy sectors now instead of 50%. Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3. Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to 240mp/20fuel. Panzer Elite Infantry Halftrack had its main MG42 Suppression reduced vs units in heavy and light cover. Panzer Elite Infantry Halftrack health reduced from 300 to 285. Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2 Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel. Panzer Elite Luftwaffe Commander tree has its command point costs modified. Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down. Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to 200mp/15fuel Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) from .4 to .5. Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to 25munitions. Panzer Elite Sector Artillery costs 3 command points instead of 4. Panzer Elite Tank Busters reduced in cost from 390mp to 360mp. Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M8 Greyhound and M3 Halftracks. Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry. Panzer Grenadiers max builders set from 12 to 6. This will reduce the construction speed of Panzer Elite infantry. Probability of blowing up a flamethrower armed soldier is reduced. Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories. Wehrmacht Flak 88 health increased from 200 to 325. Wehrmacht Registered Artillery cost reduced from 150munitions to 125munitions. Wehrmacht StuH 42 weapon does marginally increased area damage to infantry. Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to .65. --Hidden Changes: Many description updates. Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types. ---- This is NOT fixed. Panzer Elite AT Halftrack fuel cost reduced to 15fuel. American Sniper retreat bug fixed (was suppressible while retreating). Panzer Elite Marder III damage reduced vs American tanks. Panzer Elite Incendiary Mortar area of effect tweaked, critical tables vs halftracks tweaked Wehrmacht StuH 42 weapon improved vs garrison (building) cover. American Offmap artillery arrival delay reduced by 1s. ---- This is False. Delay is reduced to 1, from 4. Last edited by wolfensten : 13th Dec 07 at 7:58 PM. |
|
|
# 6 |
|
Member
Join Date: Oct 2006
Location: Caen!!!! Caen!!!! Caen!!!!
|
I don't know what causes it but the game sometimes crashes out when I have British AI on scheldt (think thats the right name) it just freezes and then either CTD's or goes back to the menu. I'm not sure if its a Fatal AI exception error or whatever its called.
|
|
|
|
|
# 8
|
|
werst spella evar
Join Date: Dec 2002
Location: mile high
|
Just a note for all posters, this has not been confirmed by relic personal.
Edit: Literally about two minutes after I posted this buggo confirmed it. The patch is a go. Last edited by Bonnet : 11th Dec 07 at 11:03 AM. |
|
|
|
# 10 |
|
Member
Join Date: Oct 2007
Location: In your mind
|
Is that changelog any different from the original? Someone said on another thread that the Marder has reduced damage vs US tanks, but I can't see it there. Also while the original patch was out, I heard an unconfirmed report of PGs being pinned by a Vickers. Can it be true?
|
|
|
|
|
# 12 |
|
Member
Join Date: Oct 2006
|
This thread covers the Brit AI crash ( http://forums.relicnews.com/showthr...68&page=1&pp=15 ), though at present its just a strong suspicion.
In summary, for some people ( including myself ), games have a high chance of crashing mid-game if one of the AIs is British. When playing against other AIs, the game is unlikely to crash. |
|
|
|
|
# 14 | |
|
Guest
|
Quote:
Search the Tech forum for any topic about the Simengine.dll crash, which is the British AI crash, and you'll see it's a known thing. Actually, buggo replied more than once stating that Relic is working on it, but that it's a variable crash (ie some elements are required, so not everybody suffers from it). I do suffer from it, which is one of the main reasons I don't do offline gaming. I hate it that I can't play a quick skirmish with mixed AI. Well, I can, but I have to play as the British, otherwise it'll crash. |
|
|
|
# 15 |
|
Member
Join Date: Jul 2007
Location: in some hell hole far away from home
|
WE'VE BEEN HIGHJACKED! REPEL THE INVADERS! o wait hes a mod...he has super powers...everyone...stand down....lol...
anyway...lets discuss the changelog shall we? +10 reinforce to rangers = awesome, should fix some problems |
|
|
|
|
# 22 | |||
|
Member
Join Date: Oct 2007
Location: Gatineau Qc
|
Quote:
Answer from todays buggo threads: Quote:
And Quote:
|
|||
|
|
|
|
# 25 |
|
Member
Join Date: Dec 2006
Location: U.S.A. Florida
|
I suggest using Daton as the test subject to see if the patch works. That way if it fails only he will have to reinstall the entire game and repatch.
Just kidding, I'll go first, Ready to die just make it count! The cost increase to Rangers is AWESOME I can't wait to get ranger spammed like I do in all my games that I'm not on the allies team and see what happens when I start killing them off. I also can't wait for the improved Volks vs British infantry. 5% isn't very much but every bit helps. |
|
|
|
|
# 28 | |
|
Member
Join Date: Nov 2006
Location: New Hampshire, USA - Previously Greenock, Scotland.
|
Quote:
It seems that Relic forgot to list it, but the Marder III change is definitely there. |
|
|
|
|
|
# 43 |
|
Member
Join Date: Dec 2006
Location: U.S.A. Florida
|
Crap. I downloaded the patch and it is going haywire on me. It says patch completed you must restart. I restart the game and when I go to log in again it says Downloading Patch all over again but it downloads instantly. Then it says Download complete you must restart and the process keeps repeating itself.
|
|
|
![]() |
|
|||||||
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
|
|