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Old 11th Dec 07, 10:25 AM   # 1
wolfensten
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2.201 unofficial changelog UPDATED (Hidden Changes includes)

Moderator Edit: The patch has not been officially released yet, until it is on Relic Online, it is not official. If you apply this before it is online you will be incompatible with the server. The below is also not an offical changelog

hey guys, just found this, check it out

http://www.gamereplays.org/communit...nk-t318704.html

v2.201 12/11/2007

Airborne Satchel Charges reduced in cost from 75munitions to 50munitions.
American 105mm artillery barrage recharge increased by 25s.
American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel.
American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles.
American BAR weapon damage modifier increased from .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III.
American Offmap artillery arrival delay reduced by 1s.
American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1.
American Rangers have their reinforce costs increased by approximately 10mp per soldier.
American Riflemen receive longer range sticky bombs ability at Vet level 2.
American Sherman .50cal turret mount cost reduced from 100munitions to 75munitions.
British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement.
British 25 Pounder scatter tuned to reduce overshooting.
British Armour Command Truck and Field Support Truck have their sight radii tuned.
British Deploy Marksman ability range reduced from 35 to 30.
British Lieutenant, Captain and Recon squads have their camouflage detection increased marginally.
British Sappers have their health individually increased by 5.
British trucks have a small camo detection radius.
Commando Artilleryi cost increased from 80munitions to 100munitions.
Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations.
Goliath has reduced chance of taking an engine critical from small arms fire.
Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes.
M8 Greyhound 37mm gun cool down reduced from 9s to 7s.
MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)).
On map American 105mm howitzers and all Flak 88 variants have their build times reduced from 90s to 60s.
Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15
Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types
Panzer Elite AT Halftrack Focused Firing ability increased in cost from 30munitions to 40munitions.
Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability.
Panzer Elite AT Halftrack Treadbreaker ability cost increased from 25munitions to 40munitions.
Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to 32.
Panzer Elite Booby Trap ability recharge time increased.
Panzer Elite Defensive Operations cost increased from 100mp/20fuel to 150mp/30fuel
Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8 to 7.
Panzer Elite Fallschirmjager FG42 weapon is less effective against units in light and open cover.
Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel.
Panzer Elite Funkwagen steals 100% of resources from enemy sectors now instead of 50%.
Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3.
Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to 240mp/20fuel.
Panzer Elite Infantry Halftrack had its main MG42 Suppression reduced vs units in heavy and light cover.
Panzer Elite Infantry Halftrack health reduced from 300 to 285.
Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2
Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel.
Panzer Elite Luftwaffe Commander tree has its command point costs modified.
Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down.
Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to 200mp/15fuel
Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) from .4 to .5.
Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to 25munitions.
Panzer Elite Sector Artillery costs 3 command points instead of 4.
Panzer Elite Tank Busters reduced in cost from 390mp to 360mp.
Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M8 Greyhound and M3 Halftracks.
Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry.
Panzer Grenadiers max builders set from 12 to 6. This will reduce the construction speed of Panzer Elite infantry.
Probability of blowing up a flamethrower armed soldier is reduced.
Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories.
Wehrmacht Flak 88 health increased from 200 to 325.
Wehrmacht Registered Artillery cost reduced from 150munitions to 125munitions.
Wehrmacht StuH 42 weapon does marginally increased area damage to infantry.
Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to .65.

--Hidden Changes:

Many description updates.
Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types. ---- This is NOT fixed.
Panzer Elite AT Halftrack fuel cost reduced to 15fuel.
American Sniper retreat bug fixed (was suppressible while retreating).
Panzer Elite Marder III damage reduced vs American tanks.
Panzer Elite Incendiary Mortar area of effect tweaked, critical tables vs halftracks tweaked
Wehrmacht StuH 42 weapon improved vs garrison (building) cover.
American Offmap artillery arrival delay reduced by 1s. ---- This is False. Delay is reduced to 1, from 4.

Last edited by wolfensten : 13th Dec 07 at 7:58 PM.
 
Old 11th Dec 07, 10:36 AM   # 2
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No Brit AI simengine.dll crash fix?
Damn!
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Old 11th Dec 07, 10:40 AM   # 3
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AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I'M SO HAPPY!
plus i have a snow day today...man..what a great day....lol

thx for the info, very appreciated.
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Old 11th Dec 07, 10:40 AM   # 4
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could be a stealth fix Elite
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Old 11th Dec 07, 10:42 AM   # 5
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I've honestly yet to run into Brit AI crashes, personally.
What causes it?
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Old 11th Dec 07, 10:46 AM   # 6
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I don't know what causes it but the game sometimes crashes out when I have British AI on scheldt (think thats the right name) it just freezes and then either CTD's or goes back to the menu. I'm not sure if its a Fatal AI exception error or whatever its called.
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Old 11th Dec 07, 10:48 AM   # 7
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Brit AI crashes? what is that?
i found once my troops cannot be reignforced think this is a bug..
 
Old 11th Dec 07, 10:52 AM Forum Rules   # 8
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Just a note for all posters, this has not been confirmed by relic personal.

Edit: Literally about two minutes after I posted this buggo confirmed it. The patch is a go.
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Last edited by Bonnet : 11th Dec 07 at 11:03 AM.
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Old 11th Dec 07, 10:52 AM   # 9
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So I guess this is 2.2 without the bugs from the last patch (the other 2.2)?
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Old 11th Dec 07, 10:53 AM   # 10
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Is that changelog any different from the original? Someone said on another thread that the Marder has reduced damage vs US tanks, but I can't see it there. Also while the original patch was out, I heard an unconfirmed report of PGs being pinned by a Vickers. Can it be true?
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Old 11th Dec 07, 10:54 AM   # 11
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Don't come crying when you have to reinstall. It's not official until the orange beetle sings.
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Old 11th Dec 07, 10:55 AM   # 12
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This thread covers the Brit AI crash ( http://forums.relicnews.com/showthr...68&page=1&pp=15 ), though at present its just a strong suspicion.

In summary, for some people ( including myself ), games have a high chance of crashing mid-game if one of the AIs is British. When playing against other AIs, the game is unlikely to crash.
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Old 11th Dec 07, 11:05 AM Forum Rules   # 13
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I have officially hijacked this thread and this is now the place for discussion of the 2.201 changelog.

When we have an official changelog that will be posted here as well.

Note: this is not the official changelog.
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Old 11th Dec 07, 11:07 AM   # 14
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Quote:
This thread covers the Brit AI crash ( http://forums.relicnews.com/showthr...68&page=1&pp=15 ), though at present its just a strong suspicion.

Search the Tech forum for any topic about the Simengine.dll crash, which is the British AI crash, and you'll see it's a known thing.

Actually, buggo replied more than once stating that Relic is working on it, but that it's a variable crash (ie some elements are required, so not everybody suffers from it).

I do suffer from it, which is one of the main reasons I don't do offline gaming. I hate it that I can't play a quick skirmish with mixed AI. Well, I can, but I have to play as the British, otherwise it'll crash.
 
Old 11th Dec 07, 11:08 AM   # 15
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WE'VE BEEN HIGHJACKED! REPEL THE INVADERS! o wait hes a mod...he has super powers...everyone...stand down....lol...

anyway...lets discuss the changelog shall we?
+10 reinforce to rangers = awesome, should fix some problems
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Old 11th Dec 07, 11:18 AM   # 16
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since the original 2.2 i have been trying to figure out what the hell an fg65 is.
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Old 11th Dec 07, 11:22 AM   # 17
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I wonder if there will be a big rush to apply this patch after the 2.2 mistake. I am a big fan of Relic and didnt really care to much about the last issue because I didnt download it but I have to admit, I am a little hesitant.
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Old 11th Dec 07, 11:23 AM   # 18
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has anything actually changed since the 2.200 patch?
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Old 11th Dec 07, 11:30 AM   # 19
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thats the old changelog from 2.200 and the Tentative we all know that it is different from the real patch...
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Old 11th Dec 07, 11:38 AM   # 20
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probably a dumb question......anyway.....when will it be released?
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Old 11th Dec 07, 11:43 AM   # 21
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Today. That's all anyone knows. I'm guessing within the next 2 hours or so, going on past experience.
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Old 11th Dec 07, 11:45 AM   # 22
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Quote:
probably a dumb question......anyway.....when will it be released?


Answer from todays buggo threads:

Quote:
Hi everyone,

With the release of today’s 2.201 patch...


And

Quote:
No, the patch will be out shortly.
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Old 11th Dec 07, 11:46 AM   # 23
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an simply "today" would be enough but ty ^^
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Old 11th Dec 07, 11:53 AM   # 24
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Did anything change from the 2.200 changelog?
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Old 11th Dec 07, 11:55 AM   # 25
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I suggest using Daton as the test subject to see if the patch works. That way if it fails only he will have to reinstall the entire game and repatch.

Just kidding, I'll go first, Ready to die just make it count!

The cost increase to Rangers is AWESOME I can't wait to get ranger spammed like I do in all my games that I'm not on the allies team and see what happens when I start killing them off. I also can't wait for the improved Volks vs British infantry. 5% isn't very much but every bit helps.
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Old 11th Dec 07, 12:07 PM   # 26
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I find it odd that I'm looking most forward to seeing if Relic has finally learned from past mistakes or if they're just trying to bogey the hole as usual.
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Old 11th Dec 07, 12:11 PM   # 27
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The server is now down. Is the time of prophecy at hand?
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Old 11th Dec 07, 12:15 PM   # 28
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Quote:
Someone said on another thread that the Marder has reduced damage vs US tanks, but I can't see it there. Also while the original patch was out, I heard an unconfirmed report of PGs being pinned by a Vickers. Can it be true?

It seems that Relic forgot to list it, but the Marder III change is definitely there.
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Old 11th Dec 07, 12:17 PM   # 29
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The servers are down, hopefully being updated to 2.201. Does anyone have any idea how long a server update takes?
 
Old 11th Dec 07, 12:19 PM   # 30
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No reinforce cost increase for commandos? Unbelievable.

/end rant.
 
Old 11th Dec 07, 12:20 PM   # 31
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Nooooo the patch isn't even out yet and you moaning?

We don't know what the 2.201 patch has done, maybe your unreasonable wish will be granted....
 
Old 11th Dec 07, 12:30 PM   # 32
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Sorry guys, im kinda lost reading all the sticky threads, Buggo suggest we download the patch through the game, though is it me or the server is down?

Thanks in advance!
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Old 11th Dec 07, 12:34 PM   # 33
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The server is down, they have to update the servers to 2.201 before we update and then play on them
 
Old 11th Dec 07, 12:35 PM   # 34
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How long are the servers typically down for? Im not normally playing when the patches go up
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Old 11th Dec 07, 12:35 PM   # 35
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I have no idea, it could be any amount of time I guess, if they incounter problem......ahhhhh!
 
Old 11th Dec 07, 12:37 PM   # 36
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Eeeks, how inconveniently! Oh well, least they putting some wallie lads!

<--Brighton, u? :P
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Old 11th Dec 07, 12:39 PM   # 37
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There is usually an announcement stating when and for how long the server will be down. This time there isn't, which I find a little worrying. Perhaps this downtime isn't the patch coming.
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Old 11th Dec 07, 12:41 PM   # 38
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Shhhh! Don't say likely things like that!

If you were talking to me, I am from Somerset XD
 
Old 11th Dec 07, 12:41 PM   # 39
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No reinforce cost increase for commandos? Unbelievable.

/end rant.


Don't worry I am sure they will be nerfed within the next 12 months. Your patient, aren't you?
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Old 11th Dec 07, 12:49 PM   # 40
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It's here! I'm downloading now. Wish me luck.
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Old 11th Dec 07, 12:54 PM   # 41
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I am about 50mb through downloading the patch

I have the patch ^_^
 
Old 11th Dec 07, 12:57 PM   # 42
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Is the change log the same? Whoever gets it please compare and post it if it has any additions or differences.
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Old 11th Dec 07, 1:14 PM   # 43
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Crap. I downloaded the patch and it is going haywire on me. It says patch completed you must restart. I restart the game and when I go to log in again it says Downloading Patch all over again but it downloads instantly. Then it says Download complete you must restart and the process keeps repeating itself.
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Old 11th Dec 07, 1:15 PM   # 44
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That is because you need to apply the patch manually. Read Buggo's post.
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Old 11th Dec 07, 1:15 PM   # 45
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You have to install the patch manually. So just exit the game and find it in your computer and install it. It should work that way.
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Old 11th Dec 07, 1:16 PM   # 46
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Ohhhh. Thanks I ignored that part completely.

Is that going to be fixed later on? Many people do not read the forums and won't be able to figure that out unless they call tech support or something.
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Old 11th Dec 07, 1:17 PM   # 47
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Probably not, it seems to be a problem with 2.103.
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Old 11th Dec 07, 1:18 PM   # 48
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any news from STEAM users yet?

as usual the patch doesn't work
 
Old 11th Dec 07, 1:29 PM   # 49
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I've downloaded the file and I tried to install it, but the file is not showing up as a patch. It won't even do anything when I open it. Is the patch availible for download on filefront or something?
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Old 11th Dec 07, 1:32 PM   # 50
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just now i tested the patch it works well, seems that Relic's server also updated.

unforturnately, the steam version does not updated yet, hopefully it will be ok soon (1-2days)
 
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