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# 1
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Relic Entertainment
Join Date: Jul 2006
Location: Vancouver, BC
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Patch 2.301 now in QA testing.
================================= Company of Heroes Release Notes ================================= v2.301 Online - Resolved a game arbitration issue when the game resulted in a sync error. Fixes - Fixed World Builder to export correctly. All custom maps should now save correctly. Be sure to re-save your custom maps to carry over these properties. - Updated save game version. Save games previous to 2.300 will not be compatible with the current version of Company of Heroes. - Fixed a bug that allowed the player to teleport garrisoned troops. - -dev mode has been re-enabled. Gameplay - British Bren carriers and Bren gunners will no longer be able to button Flakvierlings, 88s, AT guns, Howitzers. - Strafing run has been tuned. - US M8 Greyhound and Wehrmacht SdKfz 234 Armoured cars have had their target accuracy modifiers reduced from 0.73 and 0.82 respectively to .9. - US M8 Greyhound and SdKfz 234 Armoured Cars moving accuracy modifiers changed from 0.6 to 0.8. - Light vehicle received accuracy modifier on light engine damage critical changed from 1.25 to 1.35. - Sniper detection radius reduced from 3m to 1m. - Panzer Elite Defensive Veterancy Vehicle modifiers tuned at vet levels 2 and 3. Received accuracy and damage modifiers reduced, health maximum modifiers reduced. - Panzer Elite 222 Armoured cars have their health bonus at Vet 1 reduced from 30 to 15. Maps Changes - Several map weather settings have been tuned. - The Scheldt - Two bridges to centre island replaced with land bridges. - Hochwald Gap - Tweaked territory near bridge crossings, widened bridge crossings from each base, removed a large number of fx markers. - St. Mere Dumont - several buildings replaced so window facings are more equitable between north and south facing. - St. Mere Dumont - moved some fuel points to prevent them from being captured on the wrong side of a wall. - Wrecked Train - cleared some debris from the center of the map - Wrecked Train - removed some tank traps blocking access to one of the fuel points - Langres - Moved one of the strategic points slightly. Rebalanced VP locations slightly so that both have equal coverage from defensive buildings. - Beaux Lowlands - Updated to 3 VPs - Beaux Lowlands - replaced high munition point with strategic point. - Sturzdorf - bottom player has one extra ramp up to the high fuel area. - Minor pathing changes to Linden to enable Kettens to capture a point. - Verriers Ridge - added version of map with no repairable bunkers (playable with Company of Heroes: Opposing Fronts). Plus: Some console changes that we will provide more information about when the patch goes live. |
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# 4 | ||||
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Member
Join Date: May 2007
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NICE does this mean we wont always get semois rain map etc?. Quote:
Nice again i love you relic nice changes, this map is very viable w/ small tweaks needed. Quote:
No more console watching exploiting? weeee. Quote:
Much needed fixing. Relic only thing im disappointed with is that def doctrine 280m rocket barrage has not be fixed vs british emplacements/trucks. Also officer's observed fire artillery does not damage them. http://www.youtube.com/watch?v=UPU65UzfA1E Please fix it so defense doctrine wehr can be playable vs british. Last edited by Schwarzwald : 9th Apr 08 at 4:36 PM. |
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# 6 | |
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Member
Join Date: May 2007
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Agree hopefully we can see this fixed as well, alot of sounds are missing when you click on buildings/unit creation etc. i cant find the post now but a relic dev im assuming hes a dev said it was supposed to be fixed. edit: links given on issues on sound http://forums.relicnews.com/showpos...59&postcount=10 |
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# 8 | |
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Guest
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How exactly do those modifiers work? |
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# 10 |
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Member
Join Date: Aug 2006
Location: Virginia
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Basicly those units have a moving accuracy modifier so that anything shooting at it while its moving will have its accuracy reduced by said amount (multiplication). Theres also just a general accuracy bonus meaning just because it's "that vehicle" it recives less accuracy.
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# 14 |
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Member
Join Date: Sep 2005
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I believe the "target accuracy" numbers are a base number that you multiply your accuracy by when your target is one of those two Armored Cars. The last number works in a similar way, but it's phrased differently.
So from what I gather from this change, it will now be easier to hit Armored Cars when they're standing still( and EXTRA easy to hit them when engine damaged ), but more difficult to hit them when they're moving. Unless I have this totally backwards. |
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# 15 | |||
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Member
Join Date: Oct 2006
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Quote:
This is the accuracy multiplier weapons that try to hit the vehicle get. As an example, a StuG has a 73% base chance to hit an M8. This now becomes 90%. (Some weapon differences still remain, also discounting range, movement, paint, etc.). Quote:
Less sure about this one. However, this seems to be the multiplier given to accuracy to hit a moving vehicle of the type. This, then, is a change that reduces the penalty to hit a moving vehicle of the type. Not all weapons has a base value of .6 here though. This combined with the first one means that where a tank used to have .73*.6=.438 chance to hit a moving thingy, it is now .9*.8=.72%, or SUBSTANTIALLY easier. However, that is not as clear cut because this is not as 'unified' as it seems, some has .6, some has *1, some has .75 modifier - not all are .6 against the puma/greyhound. Quote:
Basically, getting engine damage makes them even easier to hit. What does this add up to? It should mean that it will be easier to hit M8's or puma's, both on the move and standing still, and engine damage makes them even easier to kill. Last edited by Falaris : 9th Apr 08 at 5:30 PM. |
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# 16 |
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Member
Join Date: Dec 2007
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Its a nerf all across the board for the AC and M8. The recieved accuracy while stationary has been increased .17 (M8) and .08 (AC), while the recieved accuracy while moving has been increased .20 (Both M8 and AC). Thats a 25% bonus to shooting a moving AC/M8 compared to what it is currently.
All light vehicles (including halftracks) had recieved accuracy modifiers while engine damaged increased by .10 points. This means light vehicles with engine damage are even easier to finish off. (This follows what relic did in the Team Automatch beta patch) I think these changes are an excellent way to make infantry more viable against the (at the moment) light vehicle dominated mid-game. |
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# 18 | |
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Member
Join Date: Dec 2007
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I dont suppose it addresses the sync issue mentioned here http://forums.relicnews.com/showthread.php?t=186782? I have stopped playing as it happens to me pretty much every game. |
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# 21 |
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Member
Join Date: Jul 2007
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very good changes. i hope the released version would have other fixes added to it as well...schrek incy wincy accuracy buff. commando PROPERLY nerfed, falls minor buff, fixed rocket arty damage vs brits, and last but not least, V1 ACTUALLY KILLING trenches.
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# 27 |
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Member
Join Date: Aug 2007
Location: NJ, USA
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Hey Buggo. Thanks for the update. In regards to the -dev block fix - do you know if they fixed EVERYTHING the block does? As you probably know, there was a quick fix to "unblock" the block, but a lot of mods were still messed up even with the fix (they were able to run - they were just screwed up in several ways). When those same mods were packed into .sga, they worked perfectly as intended. Hopefully this was addressed, or a lot of modders are going to still have a lot of work ahead of them.
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# 29 |
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Member
Join Date: Aug 2006
Location: US
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You know, it's funny.
Back in vCOH 1.71, people were bitching harder about balance than they were now. They were shitting out balance complaints like creamy diarrhea all over the forum (fun mental image, eh?). And now people reminisce about 1.71 like the golden age of Perfect Balance™. With the exception of strafing run, COH is -more- balanced than 1.71. Once strafing run is fixed, it will be more balanced than 1.71 |
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# 30 |
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Member
Join Date: Feb 2006
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what can i say, good patch.
i still hope to see another beta patch because there is still large amount of bugs or balanced changes needs. well balance is pretty good now. its just some units or abilitys are either too good or too bad so they need slight tweaking. and theres tons of them. |
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# 31 |
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Member
Join Date: Apr 2006
Location: Southern Ontario
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Well there will still need to be a 2.400 for some more balance fixes (American's still need some help, or so they would have you believe). There also needs to be some bug fixes. I'm pretty sure the shrek drop bug still exists and there is still a bug with the King Tiger's main gun not looking proper if it gets destroyed. Also, it would really be nice if they figured out a fix for the blackscreen when using DX10 on certain rigs.
Edit: Also just because sides are balanced against each other (arguably) this doesn't change some of the internal balance problems that currently exist, like Wehr T3 being not very useful (especially the Stug). Last edited by Shaitan : 9th Apr 08 at 9:55 PM. |
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# 33 |
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Member
Join Date: Sep 2005
Location: Not THAT far from Relic.
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What's this? 3rd page in and there is no "OMFG R3L1C B0RK3D GAM3!!!1111 1337!" crap? Well, I'm impressed.
I like the changes listed; especially the -dev fix (nice to see a dev fix something they accidentally broke |
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# 35 | ||
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I wish my name was Peter.
Join Date: Apr 2007
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Quote:
WHOA! WHOA! Awesome!!! No more high muni domination! Umm... Does the engine damaged apply to the PE armored car? edit: Quote:
Sweet! I also feel loved! Yay for support! |
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# 37 |
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Member
Join Date: Feb 2006
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shared resourcing isnt a bug.....
if you build listenign post as wehr, your ally will get same boost as you. if you build listenign psot as american, you ally will get same bonsu as you. if scotu car ops a point, you ally will get same bonsu as you. if a brit truck ops a point, ally gets bonus too....... its just a balance issue that allied team gets ops for free, whiel axis doesnt. so they can spam arty then. |
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# 39 |
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Member
Join Date: Feb 2006
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well thats the same for everyone. same team has shared resources, its that simple
and rse extra resource still not a bug, it makes trucks generate more money which they share to allies. in team games resources are shared..... is some ability makes then higher, everyone gets it... so well ye, how to limit this is question. because everyhting is shared you cant just say, brits ops wouldnt give other allies increased incomes. it doesnt work if everything is shared..... |
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# 40 |
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Guest
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Ohh some very interesting changes there.
Like the map ones, anybody tried em out yet and are they effective, i haven't had chance to get online for about a week! Where are the 3 VPs on Lowlands now and hows St Mere playing? Also SR, has it been fixed so it's still useful or is it useless now? ![]() |
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# 44 | |
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Member
Join Date: Nov 2007
Location: rain rain rain Dammit Francis!!!
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Which means? -placebo? It's tuned now shut up and die like a man? -to be usefull without raping whole communities? -nerfed into oblivion start playing infantry company again? ![]() |
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# 45 |
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Member
Join Date: Oct 2006
Location: Leeds, UK
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With the sniper detection radius, does this mean that jeeps/bikes/kettens will need to be more or less on top of the sniper to decloak him? How do people feel about that one? I'm not sure if it's good or not. Sure, it's great if you have one, but not so great if you're facing one!
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# 47 |
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Member
Join Date: Sep 2007
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I very much like what I see on the patch list ! Some excellent changes there.
However, there is only one change which im not too sure about - the sniper detection. 3m was too much, now I believe 1m is too little. 2m would be perfect in my opinion. Still, its no big issue. Once again, great looking patch. Very much look forward to it. |
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# 50 |
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Member
Join Date: Apr 2007
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that good but i think the wehrmacht need more change
like Volkgrendiers and Grendiers these is less number to the amircan unit and be killed much more than amircan unit for example the grendiers with 2 MG42 cann't hold against 2 rfilemen even they cost 300 men power and 150 munitions and 2 hq upgrade u most do something for that and thanke you for all efforts to make this game so good Last edited by CommanderAMD : 10th Apr 08 at 4:55 AM. |
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