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# 1 |
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Member
Join Date: Sep 2006
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[SP-MOD] Make some dead bodies stay
Hello there,
got DoW2 today and heard that some people are crying for an option to let some of the dead bodies stay on the battlefield. Well. Here it is, my little modification. As said, not all of the corpses will stay - I didn't manage to do this, it's the same problem we had with Company of Heroes. Guess we can't really do something about it. Interesting fact #356434: Corpses will more likely stay, if you don't watch while units die. Don't even TRY to ask me why! This mod changes attrib-files! It's only for the singleplayer-part and doesn't change any of the files related to MP/skirmish! BUT IT WILL PREVENT YOU FROM JOINING MULTIPLAYER-GAMES WHILE IT IS ENABLED! (as long as the other players don't have the mod activated, too) So, here we go: Rapidshare Link FileFront doesn't work for me. Feel free to add a link. Installation instructions are included! ------------ How was this mod made? I edited all the infantries' EBP-files with a hexeditor and changed "delete_when_dead" to false. To find this value in the file without understanding too much about this RBF stuff, search for the health-points (you can get hte hp-value via SGA-Reader by Corsix), then for the regeneration-value (as you can see in Corisx, the regeneration is not as unique as the health value but is just inbetween the health and the delete_when_dead-value) and now look for a hex-doubleword which looks like 1000 0000. Well, we now that "delete_when dead" is a bool, so the h-dword has to be changed to 0000 0000. If you want to check, if you did everything the right way, just open up the RBF-file with the SGA-Viewer and check "health_ext"->"delete_when_dead" Have fun with this little modification. -cope. EDIT, 22th of February, 5:05 am: Here's a picture I made using this modification (and photoshop xD): Last edited by Copernicus : 25th Feb 09 at 10:13 AM. |
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# 19 | |
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Member
Join Date: Apr 2008
Location: French Canadia, aka: Quebec
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Quote:
... you do know that's exactly the kind of thing that could causes Microsoft to /exactly/ put pressure on Relic to lockdown the game even more to prevent players from using this to "cheat" their way through achievement gathering to get higher so-called gamerscores? ... granted, it depends if this block achievement gathering or not. If this doesn't... well, frankly, I'd have a hard time not seeing Microsoft putting pressure on Relic to make sure the achievement scores can't be cheated this way... even if at the cost of any future modding support. |
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# 20 | |
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Member
Join Date: Sep 2008
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Thanks for releasing this so fast.
Quote:
Great way for them to waste time and money, seeing as how achievements do nothing in the first place but waste peoples time trying to get them... |
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# 21 |
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Member
Join Date: Apr 2008
Location: French Canadia, aka: Quebec
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Perhaps. And maybe most players won't care. But sadly they're Microsoft's property and system so to speak. Big companies like that don't like third party content that could "mess with their stuff". That's the problem.
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# 28 |
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Member
Join Date: Oct 2007
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I'm sure Relic will put such a feature in eventually, they did with DoW1. The issue here is they're already dealing with memory leaks in the code, so they should probably deal with that first before adding more memory use on top of it. Thankfully, these corpses are static, which should work well with things like vertex shaders and the like.
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# 30 | |
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Member
Join Date: Apr 2008
Location: French Canadia, aka: Quebec
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Quote:
I can live with it. The problem is, can /Microsoft/ live with it? And if it can't, will it be at the cost of /any/ possible future official mod support due to pressure they could make on Relic? That's the point I'm trying to raise. |
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# 37 |
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Member
Join Date: May 2008
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nice mod! its nice to have a huge pile of orks lying around if you like to play defense maps. On a side note, i think the reason why bodies dont allways stay is because ragdoll bodies, from what i noticed, dont seem to stay, ever. perhaps disabling ragdoll deaths may fix this
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# 43 |
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Member
Join Date: Sep 2008
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Opening the ebps files for all the infantry and changing "death_seconds: 10" to "death_seconds: 120" will change how long corpses remain from 10 seconds to 2 minutes.
Will keep the effect, but save you alot of performance later on. |
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# 46 |
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Member
Join Date: Sep 2008
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Heres a tip on how to save alot of time, however this only works with the rbf to text converter tools by corsix and theendlessgray, not with hex files.
Download notepad++ Open all ebps/troops files at the same time with that program. Press control + H and do a search for "delete_when_dead: true" Enter "delete_when_dead: false" in the replace option. Click replace in all files. It will change that code in all of the files instantly. That will save you alot of time. Note that this only really works if the code is the same in all files as it is in this case. This will not work when changing say, the requisition cost of different units, because all the values are different. Also works with the "death_seconds: 10" because all of the infantry use the same value for that. So if you want bodies to remain temporarily, do the same thing and change that to a higher value such as 60 or 120. |
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# 49 |
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Member
Join Date: Sep 2008
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You don't really need to hex edit any RBF files anymore since theres an RBF to text converter, and a GUI version to make it faster.
http://forums.relicnews.com/showthread.php?t=216952 |
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