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Old 30th Dec 03, 1:59 PM Forum Rules   # 1
ÜberJumper
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NOW AVAILABLE - HW Classic Gameplay in HW2

For all of you folks complaining about lack of gamerules, one of the Relic devs (Luke "B1FF" Moloney) has stepped up to the plate and provided a Game Rules modification that works with HW2 1.1 only. Here's a snip of the contents.

Quote:
INTRODUCTION
Welcome to the Homeworld Classic Mod. This mod attempts to implement the multiplayer features of Homeworld 1, AKA Homeworld Classic, in Homeworld 2.

The following features are implemented:
* Unlimited unit caps
* Carrier battle
* Win condition - capture enemy capital ship
* Resource injections
* Resource lump sum injection
* Bounties
* Research disabled
* Crates
* Hyperspace disabled


In addition, all of the stock maps from HW1 have been included.

For those of you that wanted Carrier only, bounties, injections, and crates, along with all the original HW Classic Maps, be sure to check it out. I've packed it into an installer that should install to the correct directory for you.

Links:

http://members.shaw.ca/uberjumper/f...wclassicgrm.zip
http://beta.3ddownloads.com/relicne...wclassicgrm.exe
http://www.deadguydesign.com/relic/hwclassicgrm.exe
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Old 30th Dec 03, 1:59 PM   # 2
hwmodder
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holy shit thats awesome
 
Old 30th Dec 03, 2:00 PM   # 3
ilia1986
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WEEE
 
Old 30th Dec 03, 2:04 PM Forum Rules   # 4
ÜberJumper
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Now you just have to buy the game Ilia...

ps. This only works with 1.1, all players must have it, and it doesn't really work in skirmish as the AI doesn't know how to handle the rules.
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Old 30th Dec 03, 2:05 PM   # 5
Bri_Dog
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I've been waiting for something like this.
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Old 30th Dec 03, 2:11 PM   # 6
Lone
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Merry Christmas all over again!!!
That is awesome!!!

Thank you Relic and Uber.



P.S. congrats Uber on you new family member.
 
Old 30th Dec 03, 2:11 PM Forum Rules   # 7
ÜberJumper
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You're welcome.

Please report any problems with the installer (which I did up) or the mod here.
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Old 30th Dec 03, 2:21 PM   # 8
ilia1986
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Uber I know I must buy the game. I will buy it on the 9th.
 
Old 30th Dec 03, 2:21 PM Forum Rules   # 9
deadguy
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Old 30th Dec 03, 2:28 PM Forum Rules   # 10
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gg relic! I'm not an MP kinda guy, but I know tons of folks will be quite happy about this.

-- Retro
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Old 30th Dec 03, 3:07 PM   # 11
MatDL
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cant wait to try it out, especially the capture enemy cap ship

Last edited by MatDL : 30th Dec 03 at 3:16 PM.
 
Old 30th Dec 03, 3:40 PM   # 12
motiv-8
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Sticky?
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Old 30th Dec 03, 3:46 PM   # 13
hwmodder
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Can we get those classic maps working as normal hw2 maps?
 
Old 30th Dec 03, 4:56 PM   # 14
Steppe
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now all we need is the homeworld2 1 engine pack and the homeworld2 1 units pack and ...... voila were back in the old days. just kidding its cool
 
Old 30th Dec 03, 4:56 PM   # 15
Kushan_Pilot
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Awesome...great...spectacular...wow...

Gotta see this .
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Old 30th Dec 03, 4:57 PM Forum Rules   # 16
The5thElephant
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Does this give you options (hyperspace on\off) or is it set always with hyperspace off.
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Old 30th Dec 03, 5:00 PM   # 17
Polaris
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holy frikkin crap
 
Old 30th Dec 03, 5:02 PM   # 18
Steppe
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guess it gives you the option. otherwise the injection thing wouldnt make sense. noone wants to have injects if he cant control how much. so i guess or i hope that the option on/off is implemented for the other options as well
 
Old 30th Dec 03, 6:35 PM   # 19
Reignfire
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Do you think it's possible for the dev who did this to get Sierra to turn it into part of a patch?
 
Old 30th Dec 03, 6:36 PM Forum Rules   # 20
NovaBurn
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OMG YES I reccomend that this be included into the next version of the patch or release a Patch v1.11 that has it

I LUB J00 RELIC!!!
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Old 30th Dec 03, 7:52 PM   # 21
SirRunOn
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EXCUSE ME?

What about all those who worked their butt off remaking those classic maps with a text editor... I tell you, no respect. Now your maps will overwrite all of mine.

Why don't you just beat me with a baseball bat while you're at it. Nother hundred hours down the drain.
 
Old 30th Dec 03, 9:14 PM Forum Rules   # 22
ÜberJumper
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RunOn:

His maps are contained inside his mod, and likely have different file names anyway. Stop freaking out.
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Old 30th Dec 03, 9:50 PM   # 23
Polaris
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lol.

I'd rather have a Relic map and/or mod. Sorry.
 
Old 30th Dec 03, 10:01 PM   # 24
Lone
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:call2:
This totally ROCKS!!!
First thing I did after installing the mod was fire up a "Carrier Only" skirmish on "Subjagate Your Friends" with "No" injections". Man that brought back some old memories.

Will test the mod out for bugs over the next couple days.
 
Old 30th Dec 03, 11:07 PM   # 25
Earth-Command
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I am stupid so am gonna ask this anyway, if we apply this mod to HW2 (v 1.1) will it mean that we can still select to play games as per normal with out having to remove the mod?

ie. can I still play people with HW2 v1.1 that do not have the HW Classic mod.




Confused I am....................


:turtle:


Cheers Luke .................. GG
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Old 31st Dec 03, 12:31 AM   # 26
Polaris
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Yes yes you can. It's a totally different thing. Choosing "Deathmatch" will give you HW2. "HW Classic" will give you all this new stuff ;D
 
Old 31st Dec 03, 1:01 AM   # 27
Horizon
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Thank you
Thank you
Thank you
Thank you

A LOT !
 
Old 31st Dec 03, 1:26 AM   # 28
paktusjetsolja
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i found a bug allready, the first bug is that when i tried hosting one of my custom maps i nothice that the asteroids on my maps only read about 800worth of rus when it suppose to be 1600 of what the original game reads. i don't know if you guys know how to fix this or what i have to do to get it back to normal. regardless if i try deathmatch it still read the same thing, so i had to uninstall the hwclassic mod just to get it back to normal again.

but, atleast i figured out how to host my custom maps while running hwclassic modes on instead of having the 9maps that game with it. all you have to do is read the readme txt., then what it says is to create homeworldclassic on your bin/profiles/levels folder and paste your custom maps on your homeworldclassic folder and walla there you have it. hosting your favorite maps (without the exceptions of the original hw2maps that came with the game) while running hwclassic options. but only if anyone can show me how to get my asteroids back to normal settings then i'd be happy with it =). untill then i will have to stick with the deathmatch, platless modes.
 
Old 31st Dec 03, 1:31 AM   # 29
paktusjetsolja
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ugghhh.. forgive my typings, its about 3:30am here. btw hwmapconverter really sucks @$$. lol i find SirRunOns HyperSpaceArena way better than the map converters version. thought i had to share that to you all, ok have fun and HAPPY NEW YEAR! mOOOOOOObit!
 
Old 31st Dec 03, 3:56 AM   # 30
magmapsa
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its a great mod indeed!

Only thing is when u run it on 1024*768, u seem to be missing a part of the injection menu. Are there more options under the injection menu? Otherwise its no problem.
 
Old 31st Dec 03, 5:09 AM   # 31
Skeeter
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cool stuff be testing it online in a mo as well
 
Old 31st Dec 03, 5:27 AM Forum Rules   # 32
Mikail
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Holy cow! This is awesome.
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Download my HW2 mods, maps & tools. link
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Old 31st Dec 03, 5:47 AM   # 33
Qwaar-Jet
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We are not worthy.This is what I needed to be convinced by Relic.

You guys RULE!

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Old 31st Dec 03, 7:38 AM Forum Rules   # 34
Ressev
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Nice, very nice. Thanks Biff.
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Old 31st Dec 03, 10:06 AM Forum Rules   # 35
ÜberJumper
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Magma:

Click the more options button on the top right to cycle through all the options... that got me at first as well.

Paktus:

These maps, which are direct conversions of the HW Maps essentially, do not overwrite or supplant HW2 Deathmatch maps. You'd have to extract the maps from the GRM1 file, then copy them to the DEATHMATCH maps directory for them even to be seen. Most users won't go to that length.

As you have seen, you can use regular maps in the HOMEWORLDCLASSIC maps folder, but those are subject to the rules which B1FF created to modify RU values when playing the custom gameplay mode... that's why you see the difference in RU amounts.
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Old 31st Dec 03, 10:10 AM   # 36
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We love Relic
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And determination doesn't require rage, only faith.
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Old 31st Dec 03, 11:23 AM   # 37
Ride
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Sounds great !!

One question ... Is this mod packaged in the .big format or does it just copy a bunch of little files throught the HW2 directories?

Can someone please package it into a .big format file. I find it a lot easier to manage mods when they are one .big file. Its easier to run them and there is less worry of them overwriting one another.

Thanks

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Old 31st Dec 03, 11:24 AM   # 38
Polaris
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Quote:
Originally posted by Cherel
We love Relic



But Relic didn't make this "mod" ;D

:wise:
 
Old 31st Dec 03, 11:37 AM   # 39
Slamoid
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The AI thing is easy to fix with new gametypes (Any Relic dev should know this)

I'm still trying to get an original driverConfig.lua (I skrewed around with mine) and then I'll patch so I can use this. I'll see if I can tweak the AI for better play SP. (I don't do multiplayer)

Great gametype, and thank you!!:mrpantha:

ps: Who do I need to email in relic about permission to release a converted version of the HW1 soundtrack for HW2?
 
Old 31st Dec 03, 1:26 PM   # 40
Motte
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Ride:

It is in ".big" file format, it's just using a different extension name. And with Uber's installer it copies it in the proper folder automatically.

Slamoid:

If you reinstall the game, you'll get the original driverConfig.lua

magmapsa:

It's not a resolution thing, just click the [more options] icon. It will scroll through the new options.
 
Old 31st Dec 03, 1:49 PM   # 41
nidhogg13
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SCORE!

Thank you relic!
 
Old 31st Dec 03, 2:46 PM   # 42
beginner
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:jaw: FINALLY!!! Keep up the good work. opcorn: Now I just need to figure out how to get it.
 
Old 31st Dec 03, 4:47 PM   # 43
Twilits_Fire
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I've not really seen any problems with the AI. Playing carrier only certainly slows down the Hig AI though, since it needs a shipyard before it can get an ARM.

But, has anyone noticed the vaygr carrier acting... odd? Instead of moving straight, it seems to have a tendancy to point about 20 degress to the right of its destination and appear to slide somewhat sideways towards its destination.
 
Old 31st Dec 03, 5:03 PM   # 44
omiwan
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OMFG RELIC you rule thx alot....now howbout some help with the maya plug
 
Old 31st Dec 03, 7:34 PM   # 45
No1lives4ever
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damn this could hurt the potential of the HW1 to hw2 tc :

Great job though (would you mind adding fuel burn? ........ j/k )
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Old 31st Dec 03, 9:34 PM   # 46
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No1lives4ever; watch the Mod forum, people are working on that already.
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Old 31st Dec 03, 10:57 PM   # 47
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I'd like to thank "b1ff" for his work in creating this mod. Much thanks.

To further assist in the plugins advertisement, a picture:



I've noticed nothing really wrong beyond the AI's confusion. This is incredable. Will spend more time with it.
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Old 1st Jan 04, 5:34 AM   # 48
Qwaar-Jet
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Is there any way of editing the mod so that the resource model can be changed back to Homeworld 2?
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Old 1st Jan 04, 6:48 AM   # 49
£lectricMule
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Very groovy. :Panda:
 
Old 1st Jan 04, 9:50 AM   # 50
Tamerlane
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Quote:
Originally posted by Qwaar-Jet
Is there any way of editing the mod so that the resource model can be changed back to Homeworld 2?


Yes there is. Just add a .big extension to HomeworldClassic.grm1 (in the gamerules folder) and use the RDN mod packager to extract the whole thing.
 
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