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# 1
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www.relicnews.com
Join Date: Sep 1999
Location: South Surrey, BC Canada
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NOW AVAILABLE - HW Classic Gameplay in HW2
For all of you folks complaining about lack of gamerules, one of the Relic devs (Luke "B1FF" Moloney) has stepped up to the plate and provided a Game Rules modification that works with HW2 1.1 only. Here's a snip of the contents.
Quote:
In addition, all of the stock maps from HW1 have been included. For those of you that wanted Carrier only, bounties, injections, and crates, along with all the original HW Classic Maps, be sure to check it out. I've packed it into an installer that should install to the correct directory for you. Links: http://members.shaw.ca/uberjumper/f...wclassicgrm.zip http://beta.3ddownloads.com/relicne...wclassicgrm.exe http://www.deadguydesign.com/relic/hwclassicgrm.exe Last edited by ÜberJumper : 30th Dec 03 at 2:25 PM. |
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# 21 |
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Guest
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EXCUSE ME?
What about all those who worked their butt off remaking those classic maps with a text editor... I tell you, no respect. Now your maps will overwrite all of mine. Why don't you just beat me with a baseball bat while you're at it. Nother hundred hours down the drain. |
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# 25 |
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Member
Join Date: Nov 2001
Location: Sunshine Coast Australia
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I am stupid so am gonna ask this anyway, if we apply this mod to HW2 (v 1.1) will it mean that we can still select to play games as per normal with out having to remove the mod?
ie. can I still play people with HW2 v1.1 that do not have the HW Classic mod. Confused I am.................... :turtle: Cheers Luke .................. GG ![]() |
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# 28 |
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Guest
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i found a bug allready, the first bug is that when i tried hosting one of my custom maps i nothice that the asteroids on my maps only read about 800worth of rus when it suppose to be 1600 of what the original game reads. i don't know if you guys know how to fix this or what i have to do to get it back to normal. regardless if i try deathmatch it still read the same thing, so i had to uninstall the hwclassic mod just to get it back to normal again.
but, atleast i figured out how to host my custom maps while running hwclassic modes on instead of having the 9maps that game with it. all you have to do is read the readme txt., then what it says is to create homeworldclassic on your bin/profiles/levels folder and paste your custom maps on your homeworldclassic folder and walla there you have it. hosting your favorite maps (without the exceptions of the original hw2maps that came with the game) while running hwclassic options. but only if anyone can show me how to get my asteroids back to normal settings then i'd be happy with it =). untill then i will have to stick with the deathmatch, platless modes. |
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# 35
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www.relicnews.com
Join Date: Sep 1999
Location: South Surrey, BC Canada
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Magma:
Click the more options button on the top right to cycle through all the options... that got me at first as well. Paktus: These maps, which are direct conversions of the HW Maps essentially, do not overwrite or supplant HW2 Deathmatch maps. You'd have to extract the maps from the GRM1 file, then copy them to the DEATHMATCH maps directory for them even to be seen. Most users won't go to that length. As you have seen, you can use regular maps in the HOMEWORLDCLASSIC maps folder, but those are subject to the rules which B1FF created to modify RU values when playing the custom gameplay mode... that's why you see the difference in RU amounts. |
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# 37 |
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Member
Join Date: May 2003
Location: Bermuda
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Sounds great !!
One question ... Is this mod packaged in the .big format or does it just copy a bunch of little files throught the HW2 directories? Can someone please package it into a .big format file. I find it a lot easier to manage mods when they are one .big file. Its easier to run them and there is less worry of them overwriting one another. Thanks --Ride |
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# 39 |
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Guest
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The AI thing is easy to fix with new gametypes (Any Relic dev should know this)
I'm still trying to get an original driverConfig.lua (I skrewed around with mine) and then I'll patch so I can use this. I'll see if I can tweak the AI for better play SP. (I don't do multiplayer) Great gametype, and thank you!!:mrpantha: ps: Who do I need to email in relic about permission to release a converted version of the HW1 soundtrack for HW2? |
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# 40 |
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Guest
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Ride:
It is in ".big" file format, it's just using a different extension name. And with Uber's installer it copies it in the proper folder automatically. Slamoid: If you reinstall the game, you'll get the original driverConfig.lua magmapsa: It's not a resolution thing, just click the [more options] icon. It will scroll through the new options. |
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# 43 |
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Guest
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I've not really seen any problems with the AI. Playing carrier only certainly slows down the Hig AI though, since it needs a shipyard before it can get an ARM.
But, has anyone noticed the vaygr carrier acting... odd? Instead of moving straight, it seems to have a tendancy to point about 20 degress to the right of its destination and appear to slide somewhat sideways towards its destination. |
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# 47 |
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Member
Join Date: Aug 2002
Location: Galveston, TX, USA
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I'd like to thank "b1ff" for his work in creating this mod. Much thanks.
To further assist in the plugins advertisement, a picture: I've noticed nothing really wrong beyond the AI's confusion. This is incredable. Will spend more time with it. |
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# 50 | |
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Guest
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Quote:
Yes there is. Just add a .big extension to HomeworldClassic.grm1 (in the gamerules folder) and use the RDN mod packager to extract the whole thing. ![]() |
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