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# 1 | |
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Member
Join Date: Jun 2005
Location: Commiefornia
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[Confirmed] New Mechwarrior game in the works![edit 2] Mechwarrior 4 for free?
Thought I'd share this with any mech-heads out there who're looking for their next fix.
Not a lot of info on it at the moment, really the only thing that's clear is that Piranha, a little podunk dev from nowhere is working on a game with WESTERN [i.e not shitty, with the risk of sounding biased] mechs in a definite Mechwarrior style. Read up and eat your hearts out. I'll post more as it becomes available. [EDIT: Alright, so its confirmed here. Looks like the game is making its way to the 360 and the PC, so hopefully it won't have its wings clipped and hideously arcadified to hell and back thanks to the ever growing limitations the console places on PC ports. Anyow, cross your fingers!] [Edit 2: http://www.mektek.net/index.php?ind...single&ide=1067 Quote:
Battletech.com isn't actually distributing the game yet, but if this turns out to be true its quite awesome sauce (and may also hint at the direction they are taking the new game).] Last edited by GodisanAtheist : 11th Jul 09 at 10:49 AM. |
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# 2
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Gimme your lunch money!
Join Date: Oct 2003
Location: #homeworld
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Despite the sillyness of the Mechwarrior verse I really enjoyed MW2 and 3. I do hope that they remain true to the spirit of those games, and that we'll see gigantic mechs with customizable loadouts pound the shit out of each other with an arsenal of futuristic weapons.
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# 3 |
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Member
Join Date: Jul 2008
Location: An ancient starship, buried in the sands...
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MechWarrior's lore is almost too convulted for me to even read, if I get even the slightest hint that someone is borrowing from it in an RP or story I just stop reading. MechAssualt 1 & 2 were the only games set in that universe that I could play, really. The first game was fun with just a smidgin of story to keep me interested outside of blowing shit up, but the second game just wasn't fun for me because it required previous knowledge of the universe to really 'get'.
To me, it's the GRIM DARK of 40k only without the obvious WFB ripoffs and a more realistic setting. Anyway, what I'm trying to say is that my only real reaction to this is that it could somehow revive Microsoft's interest in the MechAssualt franchise, and it's return to the blowing shit up in a giant walking tank without being weighed down by the lore. |
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# 5
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Tells a story
Join Date: Jul 2003
Location: Palifca Artificial Habitat, L5
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I've only played a handful of the Mechwarrior games... 2 and 4, and their derivatives (Ghost Bear Legacy, Mercinaries 1, Mercinaries for MW4), and MechCommander 1. I found all the games to be satisfactory... though I hope they use the Clan names over the lame Inner Sphere ones for the clan mechs (maybe because I was weaned to the series on MW2...)
In any case it's a shame that the Battletech series has kinda petered out in the face of eastern mecha dominance. Battletech was really the only big giant robot saga that the west could claim as their own (despite it's start with pirated artwork). Hopefully this'll mark it's return. |
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# 6 |
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Member
Join Date: May 2007
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Ohh This looks promising!
I just really hope that they take a lesson from mech games like Armoured Core and let the visual appearance of the mechs alter depending on the loadout you select for each one. Balance in the mechwarrior games I played was very good, but I hated the fact that a mech never changed appearance based on loadout. |
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# 7
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Wanna get a mint?
Join Date: Sep 2004
Location: Flooded City, Malaysia
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Norsehound probably already said this, but I'd like to point out that Battletech ARE based on eastern mecha. Of the 80s variety. After all, Macross's Destroid monster gave birth to them, and that's a anime mecha.
The only difference between Eastern Mecha and Western mecha is that at the moment, the eastern variety allows every type, from supers to real, and even in between. It's not all Gundam, you know. Where do you think Gasaraki and Ghost in the Shell came from? Western mecha seems stuck in a rut at the moment, with super robot being few and far in between, and real robots only getting minor roles in Sci fi related games. The only notable ones are Mechwarrior and Supreme Commander. Gendy Tartakovsky's new robot series may fill in the void of super robots that Western mecha lack, as the only way for mecha to grow in the West is to allow every type, like what the east is doing. Shoehorning only "real robots" will stagnate the interest. That said, we defintely need a new Mechwarrior game. Let's hope this one won't end up like Duke Nukem Forever. Because that would make me cry. |
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# 12 | |
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Member
Join Date: Jul 2005
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god dammit must look harder next time anyways Quote:
http://pc.ign.com/articles/100/1001659p1.html I cant wait for this |
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# 13 |
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Member
Join Date: Apr 2009
Location: New Jersey. Yep. Stuck here.
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Anyone who knows BattleTech should know where this name comes from. I'm a huge fan, and have read almost the entirety of the "convoluted" story. Things get complex when there's 25+ years of history to a universe, and the time period actually moves forward, instead of being stuck in the same grimdark dark grim century of the grimly dark future filled with grim darkness. /COUGH
You don't need a doctorate in the history to understand what's going on and enjoy the 'splosions, it just fleshes out the motivations of what is going on massively.\ Ghost Bears FTW. |
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# 14
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resident nuisance
Join Date: Aug 2004
Location: Toronto, Ontario.
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I was introduced to the series in MechWarrior 4. I had a lot of fun with it online, but the single player wasn't all that impressive to me. The live-action briefings don't seem to have aged well at all. But then again, I can't think of too many games that have ever put live actors into a game and done it extremely well.
If there's one thing I always liked about the BattleTech mecha is that they have a believable feel to them. When overloaded with weapons, they're slow and cumbersome, and battles don't go at at ridiculously fast pace. If you wanted mobility, you had to sacrifice fire power and armor. It made for an interesting dynamic online, especially in games like capture the flag. And the thing is seems with eastern mecha, is that they look a little too humanoid. BattleTech mechs have more of a "tank with legs" vibe to them. I never understood why they'd ever need to have hands. And that it doesn't seem like that legs that bend forward like ours is the most efficient design for a walker. I always think of something like dogs or kangaroos which are more effectively built for mobility. BattleTech have a few mechs that have adopted such a joint design. Last edited by Verrin : 8th Jul 09 at 6:24 AM. |
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# 15 | |
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Member
Join Date: Jan 2007
Location: Spring Valley, pop: 500
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Quote:
Sensors, Online. Weapons, Online. All systems nominal. Mech powerup detected! Targeting. I didn't make a post about this yesterday because I thought a seven-second clip wasn't worth its own thread, but I see we have two more. Mechwarrior 5 has been a pipedream of mine since forever - I've been playing the Mechwarriors since before I can remember. Piranha also did Medal of Honor Heroes 2, which was actually quite a good game, so maybe this is in good hands...? EDIT: Norminal. Really, Integrity. |
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# 16
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Wanna get a mint?
Join Date: Sep 2004
Location: Flooded City, Malaysia
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Part of the reason? Because the creators KNOW giant robots won't be feasible in real life anyway.
So basically, mecha can be created in two ways. Either "fake it" to make it seem believable to fool our primitive minds, or "fuck it, let's go all the way". Eastern mecha has both types. Which means they allow humanoid robots, chicken walkers, all kinds. Western mecha seems heavily geared towards the former, that's not to say the latter doesn't exist. However, most mecha in the west are shoehorned into general sci fi as opposed to having their own genre. The only Western mecha franchises that are mech related are Battletech and Heavy Gear. (Before you say Exo Squad, that show didn't last very long. And it SHOULD have. The one robot franchise that has roots in both east and west though is Transformers. Edit: I like the world of Battletech, but there are arguments against the mindset of Battletech, as the robot designs can be pretty stale, with repetitive chicken walker designs (and yes, I'm aware that Gundam designs can be pretty stale too, though the grunts are nicely varied) and "if you're going to make these things glorifiend tanks, what's the point of having robots in the first place? Why not just beef up the tanks since they work the same way?" And for the record, there was never a "war" between Eastern and Western mecha. In before someone insults my preferences for liking eastern mecha, despite the fact that I like both styles. Last edited by General Blaze : 8th Jul 09 at 7:04 AM. |
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# 17
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I only got one eye.
Join Date: Sep 2006
Location: Asheville, NC
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MechWarrior 2 was the first PC game I ever bought for myself. I can still remember my dad taking me to Circuit City so I could get the game with "a giant robot that has missiles all over it on the box". I didn't know anything about battletech at the time, but I was totally enraptured by that game.
My hope is that they don't go the rout that recent mech games have taken, and make an action game. Mechwarrior games should be closer to flight sims in my opinion. They need to have customizable load outs, heating and cooling elements, targeting systems, and detailed damage models. The game needs to have complexity to it. If this game comes out and is anything like MW2 and it's successors I will be buying a joystick for the first time in like 15 years. |
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# 18 | ||
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Member
Join Date: Sep 2005
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Quote:
Goodness gracious great balls of nostalgia. Quote:
The Battletech universe does have tanks and infantry. The difference between mechs and vehicles on tabletop is mostly mobility. Mechs don't get slowed down by terrain and can do nifty things like jump. A Behemoth tank WILL blow the living shit out of your average 40 ton mech, though. |
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# 19
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Wanna get a mint?
Join Date: Sep 2004
Location: Flooded City, Malaysia
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It really depends on the game and what mecha you're going to use. You cannot force ALL mech games to be exactly like Battletech.
Example, you're right that Battletech works better as a mech sim and an action game style gameplay would feel out of place, but I cannot in my right mind see a Virtual On game with a "mech sim" mindset. It's a 3rd person versus game, and a "mech sim" styled gameplay would ruin it. |
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# 23 |
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Member
Join Date: Mar 2008
Location: Luprica, a forge world on the oposite side of the eye of terror.
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Battletech is much more realistic (if you can call giant walking supertanks that) than its japanese counterparts. Well, they at least feel much more realistic.
And there is just something uber about being a giant tank on legs nuking all that stands before you. Personaly I can not wait for this to come out. |
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# 24 |
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Member
Join Date: Sep 2005
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I really wish the new game would integrate tanks and other elements better into the gaming experience.
An 100 ton tank in the Battletech universe WILL make any mechwarrior quake in his boots, and a pair of them supported by a wing of LRM carriers plus around the clock air support is just downright scary. Anyone who's played the tabletop game can back me up here. But for some reason, tanks always seem to be push-overs in the mechwarrior games. |
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# 25
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Blast from the past!
Join Date: Feb 2004
Location: Clarion, PA
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Quote:
Neither are particularly realistic, but Battletech stuff looks better to me in general. The only series that compares in looks to me is Armored Core. |
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# 26 |
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Member
Join Date: Oct 2005
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I dunno 'bout tanks. When I first played Mech Warrior 4 and did that mission in the desert were you intercept the convoy I was pretty upset when the tanks opened up with PPCs. Shocking for some one who was used to Mech Warrior 3's pee shooter APCs and Bulldogs. (Machine gun and medium laser, respectively.)
Well, I don't think Battletech is realistic as much as it is heavy, ie lacking silly back flip maneuvers and not all the mechs are piloted by self discovering teenagers/grizzled war veterans who teach the self discovering teenagers life lessons. |
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# 29
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Wanna get a mint?
Join Date: Sep 2004
Location: Flooded City, Malaysia
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That's more to do with the issue of the pilots, and less with the robots. And yes, it's an annoying stereotype. My preference is towards hotblooded adult pilots, and war veterans.
Funny thing I'd like to add is that ZOE Dolores,i is the EXACT opposite of the stereotype, which ZOE 1 embraces. Instead of a whiny teenager, you get a good natured father who was an ex soldier, and instead of an emotionless kickass giant robot (Jehuty), you get a mecha similar to Jehuty, but with the emotions of a girl. Edit: It's a reply to Bubsy's post. I should have made that clearer. Sorry! Last edited by General Blaze : 8th Jul 09 at 7:31 AM. |
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# 30 | |
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Member
Join Date: Sep 2005
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Quote:
Wait, what? |
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# 31
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Blast from the past!
Join Date: Feb 2004
Location: Clarion, PA
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Quote:
Why would you give your giant death machine feelings? |
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# 37 |
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Member
Join Date: Oct 2004
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All I need are Madcats and Catapults. The rest can be omitted from the game as far as I care :P
Edit; Oh and Urban mechs and super heavies as target practice. Edit; Did I mention I got so excited and want Madcats? MADCAT! MAAADDDCCAAATTTT! Edit; They must name the game as ""MADCATS ON A 21st CENTURY ENGINE" and some other mechs." Edit; I mean bought Crysis only for this mod; http://www.moddb.com/mods/mechwarrior-living-legends Did I mention that I AM SO EXCITED. I WOULD ONLY BE THIS EXCITED IF JESUS RETURNED RIDING A MADCAT. Last edited by KON Air : 8th Jul 09 at 8:32 AM. |
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# 38
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nyaa~
Join Date: May 2005
Location: Ardnacrusha, Ireland
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Quote:
I really hope so, especially with regard to the control scheme. I much preferred the control schemes of MW2/MW3 and I found MW4 almost unplayable. However, if there a joystick that is made for this game I'll probably get it. It'll be my first joystick ever to be honest. Can't wait to see some of the Clan Mechs, if it's confirmed. <3 my all ER Mlaser Nova or Timber Wolf! |
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# 41 | ||
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Member
Join Date: Feb 2008
Location: ON, Canada
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Holy F-ing Jesus Christ, you people just made my day! Week even!
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You have no idea. I'm in the same boat as Integrity, waiting in the abyss for our fifth serving of mechanized walking death. I concur with the hopes than this will be more like MW3. The customization in the third installment was eons better that the fourth/Mercs. After being pampered with MW2, Ghost Bear, MW3 and Pirate's Moon way of things, Mechwarrior 4/Mercs' way of customization was just to...arcadey if you will. The drag and drop in pre sized boxes took out the fun of strategizing builds. Then they actually went full on arcade with the MechAsault series. When my Gauss slugs and PPC charges homed in on my enemy, a part of me died. Here's to you Clan Nova Cat, I'm coming home...in my Nova Cat. ![]() Last edited by MentalAss : 8th Jul 09 at 8:40 AM. |
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# 49
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resident nuisance
Join Date: Aug 2004
Location: Toronto, Ontario.
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Quote:
I prefer the term "believable". Of course it's horribly unrealistic, but if the wargear more accurately reflects modern warfare, I think it's a step forward for believability. Especially when the mechs seem to have the kind of limitations you'd expect for something large and heavily armored. Quote:
Melee weapons on walking tanks seems like a ridiculous concept to me. Having a combat knife or something similar for foot soldiers as a last resort defensive weapon makes sense, but there's no vehicles in use today that use melee weaponry as a primary form of offense. And I certainly can't see that ever becoming the case-- Projectiles are getting more elaborate, accurate, and powerful. Even "futuristic" melee weapons that some how use lasers, electricity or "energy" seem to pale in comparison to their ranged equivalents. What I'm getting at is, mechs with swords are silly. |
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# 50 |
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Member
Join Date: Feb 2008
Location: ON, Canada
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As much of a fun year as 3025 was, almost every other person is looking forward to some sort of Clan involvement. Besides, let's face it, the story should go forward not backward.
Edit: So the AxeMan is silly? Not a sword, but still melee. |
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