RelicNews Forums

Go Back   RelicNews Forums > RDN - Relic Game Mods > Company of Heroes - The Armoury > The Ammo Box
User Name
Password
Register FAQ Members List Arcade Mark Forums Read



Closed Thread
 
Thread Tools
Old 13th Aug 09, 9:43 PM   # 1
tankdestroyer
Member
 
tankdestroyer's Avatar
 
Join Date: Jan 2009

COH New Models. British Models Package!![24/01/10]

Hello COH Community

Team:
@Aidas2
@Pojarsma
@Reichsbahn
@Slayerknecht
@Georider
@Tankdestroyer

Comet

Download: Here UI (Thanks to @Knorney for vehicle icon)

Sdkfz 250 9

Download: Hight ROF Low ROF(1) Low ROF(2)

JagdPanzer IV L/48

Download: Here

Recoiless Jeep

Download: here (many thanks to @Kitekaze)

British Models Package

Donwload: Here

FIX: the next package improves the recoil in the Comet, Cromwell 95mm and Churchill 95mm; also it updates the Achiles to a better version that completely use the skin from one file, add recoils and change muzzle breach. Here

--MK III helmet, German Motorbike Googles & panzerfaust as single rgm here
--You can download the volksgrenadier with helmet, the pionier with flammenwerfer varation and the voss with cap varation(vehicle crew) here.
--Panther with tank commander here
--Panzer IV with tank commander here

Attached at the end of the post:
--Leaf cammo for troops.
--The shell without trail and the puma with 50mm sound.
--Randomized skins for volksgrenadier&tankbuster(SkinVataraion.zip) and Luftwaffe&PeGrenadier(Randomized skins L&P.zip)[Read]


Some important things to note:
1) I want to thank you to @Blademastercr for all the help, his tutorials and his expert installers. Thanks mate, it is only posible thanks to you
2) Thanks to @Kamikaza22 for his great tutorial.
3) Thanks to @Corsix for the Mod Studio
4) Credits to Relic for his great game
5) If you want to edit the skin of any of this units, you have to ask to the skin creator for permission.
6) Feel free to use it in your private mod, for public mod just give us some credit(no need to ask for permission).
Attached Files
File Type: zip No trail Shell and Puma.zip (214.8 KB, 115 views)
File Type: zip SkinVarations.zip (631.3 KB, 111 views)
File Type: zip Randomized skins L&P.zip (572.0 KB, 96 views)
File Type: zip leaf_camo.zip (8.8 KB, 84 views)

Last edited by tankdestroyer : 2nd Feb 10 at 3:13 PM.
tankdestroyer is offline  
Old 14th Aug 09, 3:58 AM   # 2
Slayerknecht
Member
 
Join Date: May 2008
Location: Germany

This is awesome. Hardcoded model mixes.

I've got quite a bunch of stuff I'd like to see.
__________________


Slayerknecht is offline  
Old 14th Aug 09, 6:01 AM   # 3
Soldier13
Member
 
Soldier13's Avatar
 
Join Date: Dec 2008
Location: Somewhere in the bushes

I'm probably just being stupid but isn't this just a role variation or am I wrong.
__________________
"Fire and maneuver.That's the name of the game."
Soldier13 is offline  
Old 14th Aug 09, 6:38 AM   # 4
Slayerknecht
Member
 
Join Date: May 2008
Location: Germany

Driver Rolevariotion wouldn't have any equip. So he editet the model to amke it uses the helmet in combination with the equip, I think. It's a new rolevariations so to say.
Slayerknecht is offline  
Old 14th Aug 09, 6:39 AM Forum Rules   # 5
Celéstial
Kung-Fu Modder
 
Celéstial's Avatar
 
Join Date: Apr 2008
Location: The Netherlands

That's funny, because my driver rolevariation does have equipment :O.
__________________
Celéstial is offline  
Old 14th Aug 09, 6:50 AM   # 6
Slayerknecht
Member
 
Join Date: May 2008
Location: Germany

Impossible. You either use modelmix or you're confusing it with the medic. More variations do not exist.
Slayerknecht is offline  
Old 14th Aug 09, 7:39 AM   # 7
tankdestroyer
Member
 
tankdestroyer's Avatar
 
Join Date: Jan 2009

It's the volksgrenadier rolevariation, and the awesome thing is that after it, the volksgrenadier model is more friendly with the mixing . You can see in one of the pictures, that the volks is mixed directly with the tankbuster.

And other thing that I believe I found is how to make rolevarations to be usable in vehicles..................
tankdestroyer is offline  
Old 14th Aug 09, 4:15 PM   # 8
pojarsma
Member
 
pojarsma's Avatar
 
Join Date: Jan 2009
Location: Sweden

This is so damn cool, so u can make rolevariations for vehicles?
__________________
pojarsma is offline  
Old 14th Aug 09, 4:34 PM   # 9
tankdestroyer
Member
 
tankdestroyer's Avatar
 
Join Date: Jan 2009

I think so. I had only try with these but I guess (99% sure) I can do it for other.
tankdestroyer is offline  
Old 15th Aug 09, 3:00 AM   # 10
Slayerknecht
Member
 
Join Date: May 2008
Location: Germany

Very nice work. I could already remove soem of my modelmixes.

Also the bug when mixing Medic + Tankbsuter (Volx skin appears if you don't zoom out) is solved by this package.
Slayerknecht is offline  
Old 15th Aug 09, 4:38 AM   # 11
Lethal Dosage
Member
 
Lethal Dosage's Avatar
 
Join Date: Sep 2007
Location: In the back of my mind.

Woah! If these AREN'T model mixes, that means you must've hand edited the model files? Christ on a crutch! This not only opens up possibilities for models, but it means that any single skin made for that model can just be more or less plugged in right?

(BTW, if anyone has any problems with that language, PM me, i'll change it ASAP!)

Edit: Tooks a little adjusting of the model files and customising to work properly, but these are quite good. Finally having helmeted Volks is great, and the Pio with the cap is nifty for vehicle crews. I can't see much difference between your Jeep gunner and the Relic one, other than yours uses the other jacket and helmet texture. Did i miss anything?
__________________

Last edited by Lethal Dosage : 16th Aug 09 at 2:22 AM.
Lethal Dosage is offline Send a message via MSN to Lethal Dosage  
Old 16th Aug 09, 4:16 PM   # 12
tankdestroyer
Member
 
tankdestroyer's Avatar
 
Join Date: Jan 2009

Updated first and second post.

@Lethal post a picture to see which is your problem. Also soon I am going to change the zip, so novices can use it but i guess that will be when I finish the models and release it.


By the way, I am going to make infantry with rolevarations for vehicles only if somebody request it.

Last edited by tankdestroyer : 16th Aug 09 at 4:27 PM.
tankdestroyer is offline  
Old 16th Aug 09, 4:50 PM   # 13
Widowmaker1
Member
 
Widowmaker1's Avatar
 
Join Date: Apr 2008

Awww goodie! Can I have a volk torso, Tankbuster legs and...a helmet with TD equipment plz LOL!
Widowmaker1 is offline  
Old 16th Aug 09, 5:55 PM   # 14
sweeten2213
Member
 
sweeten2213's Avatar
 
Join Date: Aug 2007
Location: NJ, USA

Great to see the "models boom" lately - it has me salivating at the possibilities.

That's the great thing about the armoury community - we all pool our various skills and keep coming up with premo stuff.

Very good work here - keep it up and looks good
__________________
RIP Loran Korn - a dear friend and as amazing a person as he was talented
RIP MrScruff - you were a true friend and a true talent
Normandy 44 : European Theater - Project Leader
N44 ModDB Site
N44 : ET Website - N44 XFire Community - N44 Guide
CoH Mods - Waffen Mod
Eastern Front - AI Coder/Asst Coder
sweeten2213 is offline  
Old 17th Aug 09, 2:55 AM   # 15
Lethal Dosage
Member
 
Lethal Dosage's Avatar
 
Join Date: Sep 2007
Location: In the back of my mind.

Good work on the new models! I wonder how many versions of thsoe two tanks have been modelled here by now? If only some new Allied vehicles could get the same love!

The only problems i had with the infantry models were the cap showing through helmet on the volksgrenadier model (ended up just removing the cap from the skin), and some lines in the Pioneer models pointing to non-existent skins like Volksgrenadier_Sniper. I got around the first one, and the latter wasn't exactly a problem... so no problem. I too noticed that your modified Volks mix a lot better with other models now, i can finally mix them with the Fallshirmjager without issues.
Lethal Dosage is offline Send a message via MSN to Lethal Dosage  
Old 17th Aug 09, 4:14 AM   # 16
pojarsma
Member
 
pojarsma's Avatar
 
Join Date: Jan 2009
Location: Sweden

@Lethal Dosage I will start with a M36 Jackson
pojarsma is offline  
Old 17th Aug 09, 4:54 AM   # 17
sweeten2213
Member
 
sweeten2213's Avatar
 
Join Date: Aug 2007
Location: NJ, USA

Quote:
@Lethal Dosage I will start with a M36 Jackson


You guys just keep making me happier
sweeten2213 is offline  
Old 17th Aug 09, 5:12 AM   # 18
pojarsma
Member
 
pojarsma's Avatar
 
Join Date: Jan 2009
Location: Sweden

glad to hear
pojarsma is offline  
Old 17th Aug 09, 1:13 PM   # 19
tankdestroyer
Member
 
tankdestroyer's Avatar
 
Join Date: Jan 2009

Quote:
I too noticed that your modified Volks mix a lot better with other models now, i can finally mix them with the Fallshirmjager without issues.


Yeah, I noticed that too. BTW I am thinking in increase the compatibility of Whermacht Grenadier if is posible. And I have in my mind a new kind of model mix but haven't probe it yet so dunno if it will work as I think.

Well for British(the ones that desperately need some heavy armor) I have in my mind the Comet and the Churchill IV NA75. But first I have to finish these two models.
tankdestroyer is offline  
Old 18th Aug 09, 2:59 AM   # 20
pojarsma
Member
 
pojarsma's Avatar
 
Join Date: Jan 2009
Location: Sweden

m36 model WIP

Wespe model

Panzer 38(t)


tell me what u think

Last edited by pojarsma : 18th Aug 09 at 3:24 AM. Reason: Adding
pojarsma is offline  
Old 18th Aug 09, 11:42 AM   # 21
tankdestroyer
Member
 
tankdestroyer's Avatar
 
Join Date: Jan 2009



Preview of the nice job done by @Slayerknecht. Still WIP.
tankdestroyer is offline  
Old 18th Aug 09, 1:30 PM   # 22
georider
Banned
 
georider's Avatar
 
Join Date: Oct 2007
Location: Thessaloniki , Greece

Quote:
Yeah, I noticed that too. BTW I am thinking in increase the compatibility of Whermacht Grenadier if is posible. And I have in my mind a new kind of model mix but haven't probe it yet so dunno if it will work as I think. Well for British(the ones that desperately need some heavy armor) I have in my mind the Comet and the Churchill IV NA75. But first I have to finish these two models.


Ola , I have being away for 5 days and i have seeing so many progress . Sorry that i did not have the available time in my first try at this jagdpanzer IV , the news on the infantry are excellent I'll test it . Also I will see what I can do with the rest but after 2-3 weeks when I will have again a new Internet connection. bout new infantry , for germans to prevent the mixing I suggest the storm trooper model with out the parka head cover will be suitable with every mix of equipments and it will skin perfect like cammo tunic , m-43 cammo jacket etc etc , with the proper gears. Also this model can be mixed with the CW tank commander legs in order to have a veteran NCO for 12 SS with Italian cammo trouser with out boot cover etc etc. NICE work Amigo sorry that I don't have the time that I want at this moment to help you further .

edit: I have already test these troops with WB , Excellent work , these 2 variation with the TOV /tiger crew is the major solution by 98% for tank crews ( the rest 2% is for the Vigor cup of the Tank leader) , one variation with field cup for Tanks / Destroyers,one with helmet for Madred III , 250's ,amazing no mix models with fieldcap volksmodel or storm-tankbuster model (helmet) . These models saves a lot of polygons and it is a very good solution for Tank crews special in mods Like Normandy that they need some save on mix models.
For Volksgrenadier model (grenadier) someone must use alpha in field cap to have the helmet or the opposite to have field cup. I have not test these yet with mixed with other models but I assumed that the mix of these special the vehicle crew (m-44 uniform) opens a new era in German Graphics in this community . I will modify all my Tank crews using these 2 along with Tiger crew model , to save as much as I can to make the game not need so intensive graphics and save some space to have back the majority of the old good mix models.
Look my above proposal about storm , try to modify it this also can save a lot of mix too , with such model we can have a very good tunic with out need to be mixed with the Tankbuster where we can't have the proper calf insignias for SS div ( one calf mirrored , no space for rang in calf) . Also take a look if you can change the WH grenadier model so its uniform not to look like a winter suit (with raze calf's .i.e ) etc etc.

Last edited by georider : 18th Aug 09 at 5:50 PM.
georider is offline  
Old 18th Aug 09, 10:01 PM   # 23
sweeten2213
Member
 
sweeten2213's Avatar
 
Join Date: Aug 2007
Location: NJ, USA

Very, very nice boys.

I am all over this thread - great work
sweeten2213 is offline  
Old 19th Aug 09, 2:11 AM Forum Rules   # 24
Celéstial
Kung-Fu Modder
 
Celéstial's Avatar
 
Join Date: Apr 2008
Location: The Netherlands

Very nice models there. I especially like the Jagdpanzer IV. But you still see the rough model lines through the skin...
Celéstial is offline  
Old 19th Aug 09, 2:56 AM   # 25
Slayerknecht
Member
 
Join Date: May 2008
Location: Germany

The occlusion map is still missing, that should solve it.
Slayerknecht is offline  
Old 19th Aug 09, 5:59 AM   # 26
Slavik1
Member
 
Slavik1's Avatar
 
Join Date: Mar 2009
Location: Mons, Belgium

What is your program for make the models?

Sorry for my english.
Slavik1 is offline  
Old 19th Aug 09, 6:37 AM   # 27
pojarsma
Member
 
pojarsma's Avatar
 
Join Date: Jan 2009
Location: Sweden

Quote:
What is your program for make the models?

The ones I make is made with sketchup 7 and then exported to 3ds.

The Jagdpanzer is totally made by @tankdestroyer
pojarsma is offline  
Old 19th Aug 09, 7:08 AM   # 28
aurelius
Member
 
Join Date: Dec 2007

m36

I´ve lost any hope on anybody´s effort to "creating" the jackson!

You´re on it! Thank you very, very much!
aurelius is offline  
Old 19th Aug 09, 7:11 AM   # 29
pojarsma
Member
 
pojarsma's Avatar
 
Join Date: Jan 2009
Location: Sweden

Quote:
I´ve lost any hope on anybody´s effort to "creating" the jackson!

You´re on it! Thank you very, very much!
You just made my day
pojarsma is offline  
Old 19th Aug 09, 11:28 PM   # 30
sweeten2213
Member
 
sweeten2213's Avatar
 
Join Date: Aug 2007
Location: NJ, USA

@ tankdestroyer and pojarsma -

I don't think you guys understand the full magnitude of how important your work here is.

We, as modders, have been waiting from the games beginning for new vehicle models. If you look around, you'll see that we have only been able to add a couple of new models over several years outside of what Relic provided.

All of us who take the time to mod take pride in our work and want it to be right, unique, and historically accurate.

You, along with other modelers, have given us new hope and inspiration to expand our mods further.

I, though I have something to offer in other areas, cannot model or skin at all. Your talents, and of your skinners like Slayerknecht (who I already thanked in his thread for use of some his skins), are crucial to me.

I can only hope you'll grant me permission in the end to use your work.

Thanks again, and keep up the good work.
sweeten2213 is offline  
Old 20th Aug 09, 12:41 AM Forum Rules   # 31
Celéstial
Kung-Fu Modder
 
Celéstial's Avatar
 
Join Date: Apr 2008
Location: The Netherlands

You take the words out of my mouth sweeten. That is exactly how I feel about it.
Celéstial is offline  
Old 20th Aug 09, 2:13 AM   # 32
Lethal Dosage
Member
 
Lethal Dosage's Avatar
 
Join Date: Sep 2007
Location: In the back of my mind.

Sweeten, you always know what to say, my sentiments exactly.
Lethal Dosage is offline Send a message via MSN to Lethal Dosage  
Old 20th Aug 09, 2:21 AM   # 33
tankdestroyer
Member
 
tankdestroyer's Avatar
 
Join Date: Jan 2009

Thanks for that words. And just to remember to everyone that this models are for public use.

Now some great news: I just ended with the Jagdpanzer but I still don't test it,(it's 3:00am in my country). So I could say that maybe the weekend could be a release, maybe........
The Jagd will include a new wreck and a complete shader (diff,dirt,spec,gloss,normal and oclussion).

Now some candy eye:


Again, credits and thanks to @Slayerknecht for this amazing work.
tankdestroyer is offline  
Old 20th Aug 09, 2:26 AM   # 34
sweeten2213
Member
 
sweeten2213's Avatar
 
Join Date: Aug 2007
Location: NJ, USA

Just so you guys know - check the post #'s on all three of us. I think Celestial and Lethal are the only two left here in the Armoury (and Warnstaff) with as many post as me . I won't speak for myself, but the other two have contributed a great deal for the community.

So, you're getting praise from some people that have been around the block here (just don't break your arm patting yourselves on the back )

Edit - beat me to the punch! A release, already. Great News!
sweeten2213 is offline  
Old 20th Aug 09, 3:06 AM Forum Rules   # 35
Celéstial
Kung-Fu Modder
 
Celéstial's Avatar
 
Join Date: Apr 2008
Location: The Netherlands

Quote:
I won't speak for myself, but the other two have contributed a great deal for the community.


Well then I'll say it about you, this guy above (sweeten) has contributed a great deal for the community.
Celéstial is offline  
Old 20th Aug 09, 5:44 AM   # 36
pojarsma
Member
 
pojarsma's Avatar
 
Join Date: Jan 2009
Location: Sweden

Next model will be the Sturmpanzer IV Brumbär
pojarsma is offline  
Old 20th Aug 09, 8:39 AM   # 37
tankdestroyer
Member
 
tankdestroyer's Avatar
 
Join Date: Jan 2009


Wreck state, done by @SlayerKnecht

Were are working in the last details of this model, right now it has animations
tankdestroyer is offline  
Old 20th Aug 09, 9:05 AM   # 38
Gamerisin
Member
 
Gamerisin's Avatar
 
Join Date: Jan 2009
Location: In my house(duh) proudly Mexico,D.F

guys,you are really modeling gods,I love the
JagdPanzer IV L/48 is quite unique.
Gamerisin is offline  
Old 20th Aug 09, 10:34 AM   # 39
Sweet_Beatrice
Member
 
Join Date: Jun 2009

This great news, are you going to include it as a reward unit, if so what would it replace? The Hetzer perhaps?

If you wanted to add something extra to it, maybe include an upgrade to the L/70 model

Cheers
Sweet_Beatrice is offline  
Old 20th Aug 09, 12:18 PM   # 40
pojarsma
Member
 
pojarsma's Avatar
 
Join Date: Jan 2009
Location: Sweden

No we will not make it a reward unit
pojarsma is offline  
Old 20th Aug 09, 2:12 PM   # 41
Sweet_Beatrice
Member
 
Join Date: Jun 2009

How will it be included then?
If you dont mind my asking
Sweet_Beatrice is offline  
Old 20th Aug 09, 2:20 PM   # 42
Slayerknecht
Member
 
Join Date: May 2008
Location: Germany

It will be a complete unit with model, texture, EBPS, SBPS, Gun RGD, Shell RGD, Wreck RGD and some UI stuff. You then just will have to add it to the Squad table of a building and you can use it.
Slayerknecht is offline  
Old 20th Aug 09, 2:23 PM   # 43
Gamerisin
Member
 
Gamerisin's Avatar
 
Join Date: Jan 2009
Location: In my house(duh) proudly Mexico,D.F

great,I would like to destroy allied vehicles with that beauty,of course if they don't destroy it first hehe...
Gamerisin is offline  
Old 20th Aug 09, 2:46 PM   # 44
Sweet_Beatrice
Member
 
Join Date: Jun 2009

Ah even better, your letting us choose what we want to do with it thanks for the info.

Looking forward to using it ingame, nice work.
Sweet_Beatrice is offline  
Old 20th Aug 09, 3:22 PM   # 45
eliw00d
Member
 
eliw00d's Avatar
 
Join Date: Jul 2008
Location: San Antonio, TX

Methinks we should gather up all the modelers that are currently working on projects and create a Community Model Project, so that work is not redundant (multiple modelers working on the same vehicle) and give them realistic projects in order of priority.

130Th Panzer recently made a Daimler "Dingo" Scout Car at our request, which was badly needed to fill in the lack of British Scout Cars. However, he (and we at Fortress Europe) don't know how to get it in game, so pooling resources together as a community would only be a great benefit to everyone.

Edit:

Here is a list of vehicles I compiled some time ago that could definitely be used in mods and are realistic goals:

http://forums.relicnews.com/showthread.php?t=230217

They aren't arranged by priority, but that is easy to fix.
eliw00d is offline Send a message via AIM to eliw00d Send a message via MSN to eliw00d  
Old 20th Aug 09, 8:06 PM   # 46
sweeten2213
Member
 
sweeten2213's Avatar
 
Join Date: Aug 2007
Location: NJ, USA

I see the Wespe in post # 2, but not in the incoming list.

Is it still planned?
sweeten2213 is offline  
Old 21st Aug 09, 5:08 AM   # 47
pojarsma
Member
 
pojarsma's Avatar
 
Join Date: Jan 2009
Location: Sweden

@sweeten at the moment it's not planned , but hopefully in the future. I think that the wehrmacht really need some sp arty
pojarsma is offline  
Old 21st Aug 09, 5:32 AM   # 48
kapulA
Member
 
kapulA's Avatar
 
Join Date: Oct 2007
Location: Croatia

Lovely work on that Jagdpanzer - I especially like Slayer's skin!
Any chance of seeing an ingame video of it soon?
kapulA is offline  
Old 21st Aug 09, 5:36 AM   # 49
Slayerknecht
Member
 
Join Date: May 2008
Location: Germany

It's planned to make one when animating is finished, as there still are some bugs.

Slayerknecht is offline  
Old 21st Aug 09, 8:42 AM   # 50
Xalibur
Member
 
Xalibur's Avatar
 
Join Date: Mar 2008
Location: Bremen, Germany

...very good! This will give fresh air to the coh modding community!

Greetings
Xalibur
__________________
Xalibur is offline  
Closed Thread



Go Back   RelicNews Forums > RDN - Relic Game Mods > Company of Heroes - The Armoury > The Ammo Box
User Name
Password
Register FAQ Members List Arcade Mark Forums Read



Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump




All times are GMT -7. The time now is 10:27 AM.

Page generated in 0.83067107 seconds (92.82% PHP - 7.18% MySQL) with 10 queries

Powered by: vBulletin Version 3.0.7
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.