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The Taiidan Republic mod
Edit: here's the link to all information about this mod
and the link to our forum: http://s7.invisionfree.com/Republic...dex.php?act=idx First public beta: in 6 months Public release: 1 year Feedback is welcome! The Taidan Republic mod focusses on implementing the Turanic Raiders/Taidan Empire/Taidan Republic ingame and a single player campaign for the Taidan Republic. In the Single player campaign you will have to reclaim your homeworld and face the combined fleets of the Empire and Makaan's Crusade, prepare to go through hell! In Player vs Cpu you can command your fleet into combat against the Hiigarans/Vaaygr/Turanic Raiders/Taidan Imperials/Taidan Republicans. The already excisting races will recieve combat upgrades, including new cap ships and fighters! If you can remember back in the old days, when you arrived with the mothership. The taiidani split in to two sides and went to war with each other and you helped. Then the beast war followed and they survived but now the Vaagyr arrive and the Republic mysteriously fanished? In this mod they are back and they're back with some power(I'm talking EMP Shielding, HACK system, Ion chargers) Remember the imperials wanted everything big and powerful, but not very high-tech. The Republican, being heavily mauled in the beast war and having lost 54% of their fleet assets, are starting over. This time it's technology first and firepower later, the rebuilding begins. But then, bad luck strikes(as ussual with the Republicans), the Vaaygr attack and the newly formed fleet meets it's fire test. The Republicans, trying to completely start over have modified their old ships and the new ships of the line have a more sleek look but the standard bulk remains and are technological advanced, some even more advanced than others. Here's the ships list with the technology: Taiidan Republic Navy: -Fighter class: Scout: An unarmed and extremly fast fighter, this ships has no offensive capabilities. The Taiidan Republic navy scout has a higher speed and higher mobility than the scouts of the Vaygr and the Hiigarans. The Taidan scout named Srun-Kri, after a creature native to their homeplanet. De Srun-Kri is a herbivor and when it's threatened, it outruns what endangers him. Interceptor: The old interceptor from the Taiidan Republic Navy had only one weapongroup, the rail gun. Although powerful, it severly limited the ships functionality. The rail gun has a high damage potential and an extremely low change of missing a target, it's only real weakness was the reloading time of the railguns. This soon proved the death knell for the old interceptor and new plans for the construction of a new type of interceptor were approved. The Gur-Sanur is a big fighter centered around three rapid raildrivers that take up almost half of the ships space. The Gur-Sanur has proved to be effective, although some flaws remained. For example the raildrivers aren't extremly accurate and are even fired without target lock, creating large ammoclouds almost like a minelayer would do. Bomber: The Taiidan Republic having fought many battles, were always very conservative about their ships. Taiidan fleet command looked at the old bomber and the new bomber from Hiigaran and noticed that the bomber had always one weakness, it had to close in before it could launch it's bombs. Taiidan fleet command didn't like the idea of massive bomber fleet being whiped out by anti fighter weapons and designed the Tyurik. This bomber uses a single Ion charger cannon and uses four shield generators to guide a ball of charged Ion's upon it's target. Although less powerful than their Hiigaran brother, the Tyurik has a longer weapon range and thus ensuring a higher survivability change. Beam fighter: The Taiidan navy, heavily damaged after the beast wars, seeked a new all-round fighter with almost no weaknesses and established trade with the Bentusi. The Bentusi established a trade with the Taiidan and gave them the bleu-prints for the Beam fighter. Two pegasus beam guns are mounted at the side of the beam fighter and give this ship a high coverage. Parasite: The parasite was developed after an encounter with the Hiigaran leech which proved to be an effective weapon. The Taiidan developed the Parasite, a small drone that attaches itself to a resource collector and then begins funding in money. The parasite is cloacked and can only be detected by advanced sensors. Attacking the Parasite will activate a self destruct device and the Parasite will blow up, damaging the ship it was attached to. The self destruct device will have a countdown of 3 seconds and in that time it is decloaked. -Corvette class: Defender Corvette: The first encounter with the Vaygr fleet showed that the Vaygr navy relied heavily upon missile and torpedo weapons. Losing many ships in the front line, Fleet Admiral Rikur ordered his science team to design a weapon that would counter these missile salvo's. The defender corvette was named Rikur-Syur and relied on heavy ECM bombardements to counter missile and torpedo's. Field test showed that the defender corvette is highly succesfull, but the ECM takes up so much power that only a fighter class weapon is installed to defend the corvette. The name Rikur-Syur means Rikur's shield and was an apt name for this ship. Gunboat Corvette: The gunboat corvette replaces the old Taiidan multi gun corvette as anti fighter corvette. The gunboat corvette has 4 turrets outfitted with rapid fire massdrivers and two missile bays to use against capital ships. The gunboat corvette is often deployed in the front of any Taiidan attack fleet and serves to cut through fighter wings and corvette wings(although it is used primarily against fighters). The gunboat corvette has one mayor drawback, it's engines aren't strong enough to allow high mobility and manauverability. The Gunboat corvette bears the name Diirvaas mark II. The Diirvaas mark I suvered from gyro breakdowns and had to be repaired often, the mark II solves this problem but still sufers from drawbacks. Bomberdier Corvette: The Taiidan fleet have been upgrading their bomber assets and were left with massive ammounts of plasma bomb launchers. The Taiidan fleet needed a way to implement these weapons so that they didn't need to destroy the weapon systems or sell them. The bombardier corvette uses two turrets, each outfitted with two plasma bomb launchers to serve as a anti cap corvette. Test runs showed the only weakness was that the damage output drops considerbly against super-cap's. Legionnaire Corvette: Legionnaire corvettes have been based upon turanic raider corvette's and are used to sabotage. These legionnaire corvettes are outfitted with the best troops the Taiidan Republic has to offer. Seeing the advances in modern weaponry, the Taiidan Republican navy needed a ship that would function just as good as the Hiigaran anti-cap corvette's but without the superiour weaponry. Then a young scientist suggested to use troopers (outfitted with cutting devices and bombs) damage the cap ships hull. Thus the legionnaire was born. The Legionnaire is absolutly defenceless against fighters and other corvettes for they are to fast to sabotage but deals massive damage to capital ships. Beamer Corvette: Armed with two palantir beam blasters, this ship fills in the role as a standard corvette and excells in no specific role. -Frigate class: Ion Frigate: The Ion frigate is the standard frigate for the Taiidan navy, it's appareance has changed little over the years. Advances in Ion technology by the Taiidan navy has made this ship a threat to all capital ships. In testing runs the Ion beam cannon proved to require so mcuh power that the systems overloaded and had to be reset. Thanks to that mayor drawback, the Taiidan Ion frigate requires more time to open fire again. Multi Beam Frigate: The Multi Beam Frigate uses the Helix Bundle, developed by Kith Somtaaw and used in the battle against the beast. The Taiidan republican navy has requested the Helix bundle bleuprints ever since the Helix Bundle was developed. Kith Somtaaw, not entirely trusting the Taiidans never gave them the Helix Bundle until the Pulsar Corvette was developed. Kith Somtaaw, now having a cheaper beam system to cut through fighter, sold the bleuprints for a reasonable price. The Taiidan navy immediatly began upgrading the Helix Bundle and incoporated it in a new frigate class ship with advanced reactors. Mayor Drawbacks of the Multi Beam Frigate are that it has no turrets but only Ion Discharge Ports, therefore coverage is not optimal. Also the Multi Beam Frigate has light armor and shouldn't be left alone without support. The Multi Beam Frigate is no real danger to capital ships. Penetrator Frigate: The Penetrator Frigate was designed to opperate behind enemy lines and to disrupt enemy communications. The Penetrator was designed for missions where there should be no support. The Penetrator is a state of the art ship and has a high survivability rating. The Penetrator has repair teams onboard just like the Mothership and ECM for missile defense. The Penetrators main weapon is a system called HACK, Taiidan commanders unwillingly to sacrifice so many lives on boarding attempts to capture ships, ordered the science department to come up with an idea. A scientist came in contact with a young female hacker and they designed the HACK system, thus avoiding the use of many lives on boarding attempts. The HACK system overrides all ship controls and starts to slowly deactivate any defensive systems, once that's done, marines are dropped on board to take over the ship. Chaser Frigate(isn't included in MOD): The Chaser is frigate that is designed to take down enemy scouting operations. The Chaser Frigate is outfitted with an experimental engine which propels the ship near Fighter speeds. The only drawback to this engine is that it slowly damages the ship until the engine is so heavily damaged that it will shut down. The Chaser has a low damage potential but it is enough to disrupt enemy scouting operations. Two flechette cannons fills out its primary weaponry and a minelaying device is it's secundairy weaponry. Railer Frigate: The Taiidan needed a ship that could defeat corvette's and bombers with clear shots. The Multi Beam Frigate was powerful but often missed it's targets and massive bomber wings could take the ship down with relative ease. The Taiidan scientist developed the Skalor targeting computer and linked this weapon with the four railcannons. The railer frigate fills in the role of corvette killer, although railgun rounds are to small to do serious damage upon capital ships, they're hell for fighters and corvette's. The railcannons ensure that an enemy corvette/fighter is killed within one shot but the railcannons do need some time to reload thus making it vurnerable to prolonged attacks. Support Frigate(iffy): Having a hangar full of repair craft, the support frigate is a welcome sight in any forward battle group. Bringing much needed supplies and support for often heavily damaged ships. The Taiidan support Frigate has in time been upgraded and is now fitted with a single railgun for anti fighter work. -Capital class: Destroyer: The Taiidan Republican Navy Destroyer uses five foward beams to make short work of any frigate that stands in it's way. Three flechette turrets serve as it's secundairy weaponry. The Taiidan Republican Destroyer is feared by many capital ship class crews but has been the joke of bomber and corvette pilots, for this destroyer hasn't got adaquit defence against fighter and corvette class ships. Carrier: The Taiidan Republican Carrier has two constuction bay hardpoints for fleet constuction. This ships serves in many Taiidan Carrier Fleets and has a single Ion beam for protection against capital ships. Although smaller and less armored than it's hiigaran brother, the Taiidan Carrier has more offensive capabilities and has a faster movement rate. The Taiidan carrier can keep up with any capital ship class except the Typhoon Destroyer. Typhoon Destroyer: The Typhoon Destroyer is one of the last achievements by the Taiidan Republican Fleet. Seeing how many capital ships were dissabled by scout's carrying EMP, the Taiidan Republican navy commisioned the Typhoon Destroyer. The Typhoon Destroyer uses a revolutionary new armor type that protects the ship from EMP, a new type of core ensures constant power output although not enough to fit beam weapons. Because the Typhoon can't use beam weapons it uses torpedo's and missile's to defeat an enemy. Battleship: The Taiidan Battleship is the pride of the Taiidan Republican Navy, These ships ensured order and safety in peaceful times, now these behemoth are used for war purposes. The Taiidan Battleship is outfitted with 4 heavy twin beam turrets and 4 twin railgun turrets. This Taiidan Ship can be upgraded with torpedo banks that are then mounted in front to ensure massive damage output. The Taiidan Battleship is feared for it's effeciency in battle, it's only drawback is it's slow speed and the need to charge weapons after a hyperspace jump. This charge takes about 4 seconds but by then the battleship is in action and will make it's pressance noticed. Ion Cruiser: The Taiidan Ion Cruiser is the latest achievement made by the Taiidans. A high output reactor has been installed so that the Ion Cruiser can support it's eight Ion cannon turrets. The Ion cruiser serves as a real capital killer, chewing away armor at incredebal speeds. It's high output reactor has a change to explode when serious damage is done to the ship, so changes are that the ship will explode even if it's not destroyed. The second drawback, the ship needs to recharge power coils to fire. Shipyard: similair as the shipyards from the other sides. -Mothership class: Mothership: Similair to other Sides Royal Gaurd(not included in multiplayer, just in SP): The Royal Gaurd is a large Behemoth cruiser with heavy weaponry that normaly gaurds fleet high command. The Royal Gaurd main weaponry consist out of 12 twin heavy cannon turrets and a Ion beam turret. The Royal Gaurd is a special action that requires a special module on the mothership that calls in the Royal Gaurd. The Royal Gaurd is extremly slow and it's adviseable to summon the Royal Gaurd only in immediate hotzones. After a 30 seconds the Royal Gaurd will depart and return to fleet high command. -Utility class: Harvester: A ship designed to opperate away from mothership facilities and to process the RU's it collects. The harvest has long tentacle like arms that the harvester injects into the asteroid and the mining begins. Probe: Similair to other Sides Proximity Sensor: Similair to other Sides Sensors Distortion Probe: Similair to other Sides -Modules: -Notes: ECM equiped ships can only be detected by advanced sensors. This is only the Taiidani fleet and it's fluff is about 85% complete. I'm trying to think up some ships for Hiigaran and Vaaygr(I still hate these guys, finally having reached my new homeworld. I'm again placed in command to kill some alien race, that don't give a .... about me being happy and so on) New technology for this side will be added soon. But here comes my question, I need some help on this mod I need: 3-Modelers for ships 3-Concept artist 3-programmers and a link for the program used to mod homeworld 2 1-Storyline and Fluffwriter(Cause I need some help to think up some new technology) Hope you can help, Email me at: ketnetnieuws@hotmail.com Last edited by kenahk : 21st May 04 at 7:40 AM. |
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# 2 |
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Guest
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Man, there seem to be a few Taiidan mods in progress allready.
So don't start the next one, but enforce the existing ones. Have a look at those threads: http://forums.relicnews.com/showthr...&threadid=12691 http://forums.relicnews.com/showthr...&threadid=22474 http://forums.relicnews.com/showthr...&threadid=22869 http://forums.relicnews.com/showthr...&threadid=23043 |
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# 3
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Demigod of Pain
Join Date: Jul 2003
Location: Low orbit above Budapest, Hungary
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i like Your idea. i can be both concept designer and 3D modeler. Can i design some of the supercapitals? (and later model them)
is this happening in the same time as HW2? and last but not least: what are the default team colors for Taii republicans? i loved yellow-red imperial coloration soo much:-) ![]() |
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# 4 |
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Yes, thank you
This is in the timeline from HW2(so new types of ships, but the Republicans are modernizing so old ships can be included) It's fine with me that you do the cap ships(even all of them if you wish), cause I'm not a 3d designer and i'm not very good at concepts. As for out team: Alexander Mul(Site and PR), Maurits Donga(Me, Fluff writer and Ship tech-readouts and MOD-leader)If I could work out fluff text and specs on the ships, if you wish you could do the modelling and programming of the ships. I was thinking the color pattern green base, yellow stripe would look cool. So we are in this together now->could I do the story line of the mod->send me the sides that are in the mod and I will write the background story(I will email the story for the Republic over two days, that oke with you?) If it is possible we could also do single player campaign, but we still need programmers and script writers and a story line Thanks Email me at: ketnetnieuws@hotmail.com Last edited by kenahk : 21st Feb 04 at 7:54 AM. |
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# 5
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Demigod of Pain
Join Date: Jul 2003
Location: Low orbit above Budapest, Hungary
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i cannot do the scripting/programming of ships. i only model them. I can do texturing, but hate it, so it would be nice to have a texturer.
Green-yellow wouldnt look good... trust me. Its not Taiidanish. For the republic i thought of something like blueish grey-black or sg. i will experiment with team colors and post some ideas |
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# 6 |
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Models are fine, I will search on moddb for some programmers, skinners and I will study the modding programs I have, in the mean time I am working on the new Hiigaran ships and Vaaygr ships.
Could you send ship models to: ketnetnieuws@hotmail.com I'm only a storywriter, so don't expect anything programmed from me anytime soon, but I will try to recruit other people for this mod. I will stay in touch. Yes, I think bleu-black would look good, grey-yellow/gold or Black/grey-red, but the colors must suggest this is not an evil side your playing->These are the allies of the Hiigaran people (Ships models would be streamlined/ not so bulky as the imperial ones) Last edited by kenahk : 18th Jan 04 at 1:39 PM. |
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# 11 |
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Tel'Quessir,
These mods include some Taiidani ships and no single player campaign or focusses on HW1. There is one mod including the Imperial faction, so this mod includes the republicans. Later on, we could look if we could merge these two mods into one. And hopefully we get somebody to add these ship models in HW2 and to program the single player campaign, cause this is the first time I'm doing this, so any help would be welcome. I am just hoping to get started with this mod and get it to work together with Enterprise, I myself would like to skin, so do you know the programm that is used to skin ship models. Last edited by kenahk : 20th Jan 04 at 8:02 AM. |
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# 13 | |
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Quote:
I am not sure if I agree with this.... I would say that sleek fish like forms would not be 'Taiidan' enough... I feel that in order for them to be believeably Taiidan they have to look like they are menacing, whether imperial or republican. - Just my opinion Dom |
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# 15 |
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Here's a new update on the mod, that will now also include Turanic Raider ships. Here's the technical data on the Raiders Ships:
The Turanic Raider: The Turanic Raider have no known homeworld and use massive starbases as their home. This race is entirely based upon pirating other races and assimilating it’s technology. In the years after the destruction of the Taiidan Empire, a few races declared a war upon the Raider and began attacking it’s raiding operations. The Turanic Raider suddenly threatened with numerous enemies after the defeat of their ally, had to improvise way’s to actively defend itself. Fighter class: Flash Scout: The Flash Scout is the standard scout craft for the Turanic Raiders. Having a greater sensor range than comperable scout vessels from other races, the Flash is the most superiour scout currently used in space. Although the Flash has superiour sensor range, it weapons are outdated as it uses spare parts from other fighters and was not meant to fill in the role of strike craft. It uses a stolen EMP device to enchance it's changes of survival Kneebitter Interceptor: Feeling that the Turan didn't preformed well enough in the role of anti fighter unit and was better suited for General role purposses the Turanic Raiders commisioned the Kneebitter as the new line of Interceptors. The Kneebitter uses 2 rapid fire massdrivers and has almost the same outline as the old Bandit Interceptor. The Kneebitter flat form enchances its changes of survival as it is harder to be targetted. Shadow Bomber: Outfitted with 4 small plasma bomb launchers, the Shadow bomber does twice the damage a regular bomber would do. The Shadow Bomber is slow and has low maneuverability, so they are hardly left without fighter cover. Bombardier Fighter: The Bombardier is one of the most feared classes of ships produced by the Raiders, first encountered when a Hiigaran Fighter squadron engaged what seemed like a Raider cargo ship. As soon as the Hiigaran Fighters where in range, the Cargo ship opened it’s cargo bays and released a fighter craft now known as the Bombardier. The Bombardier is a fighter craft dart like in form with two massive cannons, which launch guided missiles. These guided missiles are filled with high explosive warheads and does massive damage upon impact, the bombardier fighter excels in anti fighter/corvette roles but can also deal out massive damage upon capital ships. Corvette class: Thief corvette: The old thief is still in use as boarding ship with the Raiders, the old thief corvette has since been upgraded. Outfitted with a small marine pod that can be launched from the thief, the thief eliminates the need to dock entirely with the boarded ship and thus ensures that the ship being boarded cannot capture it. The thief still relies on the two turrets at it’s side. Cutter corvette: The cutter corvette was first deployed when Taiidan Republican Ships attacked Raider base twelve. The Raider base immediately launched the new type of corvette they had been researching and with great success. The Cutter corvette uses two mining lasers first used in the old harvesters from the Empire, this means the Cutter corvette has to close with it’s target and then has keep up with it to use it’s lasers to maximum effect. Brigand mark II Corvette: The Brigand mark I proved to be an absolute horror to capital ships, but was easily harassed by fighter craft. The Turanic Raiders soon raided a Guran Outpost and stole the designs for a high-speed dump-fire missile. This weapon was intergrated into the Brigand mark II, which uses two missile class bays. Two missile launch bays carry the large load of dump-fire missiles (which fire in a strait line). The main weakness still remains its incapability to engage other fighters and corvettes but it performs better than the Brigand mark I. Doomsday Corvette: Based upon research on antimatter, the doomsday corvette was developed to carry this device into battle. The Doomsday Corvette has a single weapons bay to launch antimatter bombs which cause massive damage upon capital ships but are to slow to track fighters, which make use of the Doomsday corvette’s weak armor. The main weakness is it’s slow reload time and it’s weak armor which is easily punctured. Frigate class: Assassin Frigate: Although the murderer frigate was meant to replace the Assassin Frigate, many Raider Admirals didn’t wanted to replace the old Frigate. Raider command accepted this fact simply because the old frigate still preformed admirable against other capital ships and it’s single beam was more powerful than the then a single beam from the Murderer Frigate. Also the Assasin is a cheap trade for firepower Murderer Frigate: The Murderer Frigate replaces the old Assassin Ion Frigate, the Murderer uses two small Ion beams to great effect as it takes less time to fire again. The Murderer keeps the old Mag-Arrays, to enhance the Ion beams and was used in great effectiveness in the defense of Raider base eleven. Revelation Frigate: The Revelation Frigate has one enormous missile/torpedo bay, which it uses to launch the capital antimatter bomb. The capital antimatter torpedo has the power to severely damage frigate-sized ships and it will take no more than two capital antimatter torpedoes to destroy the frigate. This forbidden weapon was first used with great success when Raider fleet 23(Oracle’s shield) engaged a Hiigaran attack fleet. The Hiigaran command battleship was immediately destroyed when 6 Revelation Frigates opened fire upon the battleship. The main weakness of the Revelation Frigate remains its low reload time and only 6 can be built because the manufacturing of Antimatter is a delicate task. Cloak Frigate: The Cloak frigate uses an advanced cloak generator to enter enemy territory unnoticed and to engage other smaller vessels unnoticed. The Turanic Raiders often use this frigate in assassination attempts. Advanced sensors will only detect the Cloak Frigate and even then ships will have to be ordered to attack since they can’t get a targeting lock and rely on the advanced sensors of high command. It is armed with two rapid mass drivers and this ship is only meant to engage smaller vessels. Ram Frigate: The Ram frigate is used to push away enemy capital ships threatening operations that are too vital to be lost. The Ram frigate pushes them to a safe distance where their weapons can’t harm the operation and other ships can then begin to destroy the vessel. The Ram Frigate is heavily armored but doesn’t have the required firepower to take capital ships out by itself. The first test runs proved disastrous, as the point defense turrets chewed through the Ram Frigate at ease, Raider command ordered every Ram Frigate to be outfitted with EMP to counter this problem. Capital class: Destroyer: Many convoy captains fear the Raider Destroyer. The Raider uses two tractor beams to ensure that its prey doesn’t escape and uses 2 Ion turrets to slice through its targets. When confronted with larger targets that can’t be pulled into range, the Ion cannons ensure that the destroyer can still inflict some damage. Three heavy cannon serve as backup for the Ion cannons. Carrier: The Lord carrier has been upgraded to the Mark II version and is armed with two Ion turrets. It has only one construction bay and that is located at the back of the vessel. Usurper Destroyer(replaced with Link Destroyer): The Usurper was the Raiders response to the super-capital battleships. The Usurper uses a single Antimatter beam to send the enemy ship into afterlife. The Antimatter beam instantly disables all ship‘s defenses and renders the ship helpless. Because of the power of the Antimatter beam, the beam also slowly damages the ship firing it and will ultimately destroy it. Missile Destroyer(replaced with Iron Hand): Using the old Missile Destroyer from the Taidan Imperial Navy, The Raiders now have a ship that is a serious threat to super-capital ships when combined with the Usurper Destroyer. The Missile Destroyer has received a single rapid-fire mass driver to use against fighters usually escorting these behemoths. Mothership: Identical loadout to the one used by Hiigaran. Hope you like it, Our mod still needs two programmers to implement the ships into homeworld 2, we also need a skinner to attach skins to ship models and a possible concept artist? Last edited by kenahk : 15th Feb 04 at 10:01 AM. |
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# 17 |
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Guest
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Ok something I just knocked up: - these are rough models, no details or textures yet, so they will look much better soon.
Advanced Bandit - I know it's not on your list but even if it doesn't get used its a good base for the other fighter vessels: - polycount of 163 but it has no goblins or anything yet Shadow Bomber - The four launchers could be in a number of places, I'm not sure that this is the best layout, but here is a possibility: - polycount of 243 What do you think? |
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# 18 |
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Guest
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Nice models, how many poly's are the maximum, I think 600 is the maximum for RTS, please tell if it isn't. The advanced Bandit is renamed Kneebitter and uses two rapid massdrivers. More details will be added later or is this max poly count, cause they look beautiful but if it is possible to enhance them even futher, that would be nice. Just inform me if you liked the changes I made to the Raider Ships(good point on the Ram Frigate!)
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# 19 |
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Guest
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These are very corse undetailed models, I believe 600 is about the max for a fighter. I will add details and possibly experiment with some other layouts for the bomber (perhaps two launchers on top and two below).
Just a note: You have accidentally copied the background paragraph entitled "The Turanic Raider". This paragraph is included twice, presumably erroneously. |
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# 21 |
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Here's the update concerning the Hiigaran fleet,
Hiigaran new ships: Note: As the Hiigarans had acces to superiour drone technologies during the Beast war, some ships have drones as main weapon. These weapons are not without their weaknesses as ECM disrupts the drones and even sometimes corrupts them. Updated ships(22-03-'04) Fighter class: Flak fighter: Confronted with the massive bomber swarm techniques, high command ordered the construction of the Flak fighter. The flak fighter was original a test-bed for the flak frigate, but the flak frigates were no threat alone, only combined in groups they had the firepower to discourage every massive bomber fleet. The ultimate swarm killer, the Flak fighter has two short-ranged flak cannons, which it used against fighter formation. Only capital ships are the main threat to this ship [Engine boost = booster fitted on all fighters and corvettes, will result in 25% more engine output but will only last for about 10 seconds] (All fighters have access to engine boost technology) Corvette class: Swarmer corvette The Swarmer corvette has at first sight no weapons until its two drone bays are opened and it releases two attack drones which protect the venerable corvette and attack any enemy ship that gets in to close. ECM can disrupt the delicate computer programs of the drones and will result in drones attacking all ships whether friendly or enemy. [Engine boost = booster fitted on all fighters and corvettes, will result in 25% more engine output but will only last for about 10 seconds] (All corvettes have access to engine boost technology) Frigate class: The shield of Hiigara Frigate: This Frigate uses 30 drones to create a shield around a targeted ship. If an enemy ship is targeted, the drones will slowly close in until the shield begins to cut into the enemies ships hull. If friendly, shield deflects fire(Cataclysm: Defense Drones). Yemir Drone Frigate: Incoperating keeper drone technology, the Yemir carries 12 drones, 6 fighter drones and 6 bomber drones! While the Yemir excells in nothing, it also lacks in neither role Capital Class: Vuhalan Dreadnought: The Vuhalan Dreadnought is the latest advancement made by the Hiigarans! Incoperating a experimental beam seamingly the same as the progenitor dreadnaught main beam weapon! The Vuhalan Dreadnaught is a feared sight in the galaxy and carries the enlightment of the Hiigarans proudly into battle! Because the massive drain of energy by the main weapon, the Vuhalan lacks coverage! Last edited by kenahk : 23rd Mar 04 at 8:51 AM. |
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# 22 |
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Guest
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Incidentally how about some kind of capture frigate for the Raiders? They are supposed to rely on piracy as their way of life so I think there ought to be one. How about 'Boarding Frigate'?
On the other hand, we could consider something a little special, such as a capture destroyer, which would be heavily armoured but slower than a capture frigate. Thoughts anyone? |
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# 23 |
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Dom,
I included the Thief corvette for this reason, needs a little more time to capture but is cheaper. With the right support it will get the job done A little update, feedback is always welcome For Battlecruiser concept: Twin star Heavy Destroyer(concept) While a single Destroyer hasn't got the power to seriously harm a battleship, two Destroyers have the power to do serious harm to a Supercapital. The Raiders lacking in super capital construction capabilities, thought this would be the ultimate solution, link two heavy destroyers to get one cruiser. The cruiser resulting in the docking between the two ships, has less firepower than a normal class cruiser but has a higher speed and is designated as light cruiser. The capability to link and unlink is a great advantage. Unlinked both destroyers have a higher speed. When the destroyers link, their armor increases sligthly. The Twin star heavy destroyer has two forward mounted Ion Cannons and 4 twin heavy cannon turrets. It's only weakpoint is its underprotected bottom/docking point(only in destroyer mode). The Iron Hand(needs a ship class to be included in, got any ideas?) The Iron hand is a capital ship that uses modules to increase its size and firepower. The Iron hand is armed with two Ion cannons but once its fully upgraded it will have 2 Ion cannons and 4 missile bays(against corvettes). The Iron Hand begins as a small destroyer class ship, but once fully completed it has the size of a small battlecruiser. THe Iron Hand was meant as support ship in battle. Carrying twice the fighter load a battleship, this ship is a threat to all ships smaller than a Capital class. The Mothership of the Turanic Raiders has a higher speed and less armor and firepower, but can be upgraded with a module to include two Ion cannons and 4 point defense turrets. That were the updates for today, hope you liked them Last edited by kenahk : 24th Jan 04 at 11:03 AM. |
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# 24 | |
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Guest
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Quote:
i'd love to help design some concepts - i can't maya or anything but at least you get some ship concepts :P |
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# 32 |
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Guest
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Intro story is almost finished, feedback is welcome,
Here it is(warning large text file): The Taidan Empire of the year 9510 GSY consisted of 150 star systems. These systems were completely under the control of the empire, although they were not all loyal to the Emperor. When Emperor Riesstiu IV was in his 4th century of life, many systems were waiting for a change to claim independence. This was not a surprising fact, since the Empire faced economical difficulties and relations with other galactic civilizations were almost non-existing. Taxes were heightened to support the growing Imperial Navy, which was increased because of Emperor Riesstiu IV’s paranoia. Under these circumstances the opposition against the Emperor grew. The breaching point was reached when the Emperor disbanded the Taidan Assembly of Lords, which began to question the wisdom of the Emperors wishes. Soon it became apparent that the Empire was at the brink of collapse. Under the growing taxes to support the Imperial navy, many outer-systems revolted against these taxes. The Emperors answer was brutal yet efficient, entire systems were submitted to the will of the Emperor by means of force. The end of the Empire came at the hands of the Hiigarans (exiles). When a unknown vessels of mothership dimensions breached the Taidani borders and that ship marked the end of the Empire. The Emperors orders were to destroy this ancient enemy, who had returned. Strangely it was not the Hiigarans or the Imperial navy who initiated the end of the Empire, but the propaganda released by the Empire. The numerous propaganda- posters and pictures didn’t reinsure the Taidani people that their Emperor was all-seeing and all-powerful, instead it filled the Taidani with disgust and rage. The Taidan people were forced to watch their Imperial fleets committing genocide against a unknown race of 300 million aliens, who had committed no greater crime then to exit hyperspace in Taidani borders. Soon many systems joined in a revolt against the Emperor and civil war followed. The rebels had seriously underestimated the Imperial navy in its capability to deal with a revolt. When the Emperor heard of the revolt in the outer systems, he was quick in ordering full martial law in all Imperial systems. While the initial groundswell of support was very strong, it wasn’t strong enough to deal with the Imperial Home Defense fleet. Soon the Rebels were pushed back on every front and planets sympathizing with the Rebels/Republicans were bombed from orbit and death rates went up to the millions. Soon it looked like the Emperor’s grip could not be thrown of. In the first five months of the revolt, the Republican fleet lost 65% of its fleet assets. The final blow was nearly struck at the battle of Vorshan’s Rift (Now also know as Death Trap Rift), where the gathered rebel Navy was ambushed and devastated due to a high level defector, who led the fleet into a trap. The Rebel fleet was in total disarray when the first bleeps of radar contact filled their long-range sensor screens, scouts where sent out to identify the ships but none returned and the Rebel fleet command soon realized it had run into a trap. The ranking surviving military member of the coup fled for his live and set a course to the only force successfully resisting the Empire. The Hiigarans gladly aided the Rebel officer and allowed him the chance to escape and to rebuilt his fleet. The Emperor received word that the Hiigarans were helping the rebels and immediately ordered a massive strike against the Hiigarans. The Emperor declared that he himself would take care of the “ancient enemy” and that he would return victoriously. In his speech he declared: “No one questions the might of the Empire, no one stands before us without fear. For we alone have the power to cripple our enemies, even this mysterious old enemy will fall before me and beg me to spare them. I am the Emperor, I am superior, I am invincible and they shall know this soon.” The Emperor took command of the Taidani High Guard Fleet and set a course to Hiigara. In the final battle above Hiigara, the Emperors ship was under heavy attack and was eventually destroyed. The Taidan Empire was in total disarray when the news spread that the Hiigarans had killed their Emperor. The Taidani were equally shocked when the news reached them that the Republican navy had destroyed the Gene Bank, eradicating any successors to the throne. Soon battles between the Republic and Empire erupted all around Imperial space, but the Republic supported by the Hiigarans won this battle. Although overthrowing the Empire’s command, the Republic was still plagued by the old Imperial remnant fleet. The Republic was further plagued by a economical crisis and the defection of many planets that rather chose independence and tried to make it on their own. These defections rendered the Republic helpless and proved to be a great problem in the rehabilitation of the economy. The Republicans soon restored trade contacts with the Bentusi and signed a peace treaty with the Hiigarans in the year 9516 GSY. The Republicans soon called upon their Hiigaran allies to fund their restoration programs and leaned RU’s from their allies. The Republican fleet faced major difficulties in defending the Republic against the Imperial remnant fleet, military analyst soon pointed out that the Republican navy could not match the Imperial navy on a gun to gun basis. A large program was started to modernize the Republican fleet and started in the year 9547. While the fleet modernization plans were still at the drawing board, terror struck the Republic, the beast fleet attacked. There was no defense known to work against the beast and combat losses were heavy, soon the beast forces were inside Republican borders and Republican ships were ordered to scuttle whenever infected with the beast virus. But the tide turned as Kith Somtaaw devised a way to counter the Beast virus. When the mothership Kuun-Lan defeated the Beast threat once and for all, peace was once again restored in the inner systems. Republican High Command was quick to rule out the construction and modernization of a new and advanced fleet. This program’s goal was to completely modernize the Republican fleet and to replace outdated ships. This rehabilitation program took place in Vorshan’s Rift both for functional and symbolic reasons. In 9585 GSY, the new Republican navy reached the old Imperial navy peace time limit and the program was halted as the Taidani were once again a race to be reckoned with. In recent months Imperial attacks have lessened and Republican High Command is worried by this and they have ordered the launch of the Republican Mothership “Shield of the Republic” to serve as a reinsurance for the Taidani people. Under load roars of the Taidani, the “Shield of the Republic” left the dock and jumped out for trials at Vorshan’s rift. High Command has doubled border patrols to make sure that a surprise attack from the Imperial will not succeed. The “Shield of the Republic” is still on trails at Vorshan’s rift and will soon be ready to support the Republican Navy. Our Hiigaran allies have warned us that a new race is threatening our combined borders and our fleets have engaged combat ready status to deal with any enemy ships approaching the Republic. This new race is known as Vaaygr. The Vaaygr are a nomadic warrior race and have enslaved thousands of systems under their rule. Their fleets known as Crusades are a hundred times bigger as our separated fleets. One of these major Crusades is closing in on Hiigara, probably to steal the Hiigaran Far Jump capability. The Taidan Republic is threatened by this Vaaygr Crusade and by the sudden reappearance of an Imperial Fleet, twice the size of an old Imperial fleet. The “Shield of the Republic” has received full combat upgrades and stands ready for you, High Admiral… Do you take command to ensure the future of the republic? GSY is Galactic Standard Year(for those who didn't knew already) |
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# 36
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Ancient Clan of Hex&Square
Join Date: Feb 2002
Location: Boweivelville
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Gents,
Please feel free to use any of the ships doodles Tel' has been kind enough to put in the Tanis 'Yard Main in my Imperial design thread. Modify as you see fit. Last edited by yasotay : 31st Jan 04 at 2:19 PM. |
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# 37 |
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Guest
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Thanks yasotay
Had a look in that topic, mind if I change the Stealth/cloack frigate into a inhibitor field frigate for the imperials(advanced gravwell)? From: Republican Fleet Intel Subject: Imperial Fleet Technology Security Code: *****-***** ------------------------------------------------------------------------------------ Securtity Code Verified, acces granted. Welcome Admiral, This is the list containing all Imperial ships known to Fleet Intel, study this well commander, you might once encounter these ships in action. Fighter class: Qwantar scout: The Imperial Qwantar is designed as scout but is often used as lure or bait for enemies, as the Imperials do not care for manpower. The Qwantar has a rigged mine launcher mounted under it's belly to discourage any persuit. Gara Fighter: The Gara is the Imperial anti fighter weapon, relying on force rather than power and speed. The Gara can kill most fighter with one shot from its massive railcannon, but its weapon is almost useless against frigate or caps. The Gara massive railcannon takes up almost all the space the fighter has and therefore the Gara is also called Willy with a big ******(shooter shall we say). Yoren Bomber(Yari means spear): The Yoren is a feared sight in the Inner Rim, for it is one of the strongest bombers ever built. The Yoren uses two heavy plasma bomb launchers to eat through capital ships and it has a single tail turret to defend itself against fighters. The Yoren sacrifices speed and manuaverability to incoperate this massive weapon load, so be patient when using this bombers. Defender Fighter Acting as a slow moving turret, the Defender or Seejur mkII is used by the Imperials as a capital ship escort. While the Seejur hasn't got the speed to engage and hunt the enemy fighters and bombers, it has enough firepower to make the enemy think twice about attacking a capital ship. The Seejur mkII uses two rapid fire cannons and a single light railgun. Corvette class: Yatur Corvette: The Yatur serves as a anti capital corvette since it was commisioned by the Imperial navy in the 9543 GSY. The Yatur is armed with four plasma bomb launchers in the front of the ship. As the Yatur hasn't got any weapons in turrets, it is defenseless against lighter and more manuaverable enemies. Tiirar Corvette: The Tiirar serves as a fighter/bomber killer in the Imperial fleet and it does so with outstanding succes. The Tiirar uses two EMP turrets and a single railgun mounted in front to defeat entire wings of fighters/bombers Suduk Corvette: The Suduk is armed with massive dumb-fire missile bays, while these missile are to slow for fighters, they can easily destroy corvettes and frigates. The Suduk is the standard corvette in the Imperial navy and requires no research at all. Martyr Corvette: The Martyr, feared for their effeciency against capital ships, while they are unarmed. The Martyr is nothing more than a flying bomb and are piloted by those absolutly loyal to the Empire. The Martyr requires no research at all. Frigate Class: Tiifal mkII: The Tiifal mkII is used by Imperial fleets to distract enemy ships or to prevent damage done to other ships. The Tiifal mkII uses a advanced Defense field to defend the Imperial fleets. This Defense field is less sophisticated that it's Hiigaran counterpart, but stays active for a longer duration. The Defense field Frigate is armed with a forward mass driver. Cor Sjar Frigate: The Cor Sjar is an advanced Imperial ship, using a blueprint stolen from the Hiigarans. The Cor Sjar uses a large turret that contains a Ion beam cannon, this improves coverage but the turret is still to large to engage fighters effectively. Tunir Frigate: The Tufayk is feared for its massive weapon array in front of the ship, that uses 8 plasma bomb lauchers and two energy cannon turrets. While The Tufayk makes an impressive blockade buster, it isn't intended as defender as its limited coverage makes it subtile to attacks by lighter crafts. Nastur Frigate: The Nastur is the Imperial fighter killer and is often used to attack supply depots. The Nastur was developed by the orders of the House of Lords, needing a ship that could effectively engage faster crafts as the Inyrs limited the Imperial fleet assets. The Nastur is armed with eight high speed tracking turrets armed with a rapid-fire mass-driver. The Nastur lacks in armor and cannot succesfully engage capital ships! Capital ships: (This is the class the Imperial focusses on, they can built 7 destroyer, 3 carriers and 3 battleships standard, but they have a reduced fighter and corvette capability) Skiir Fa Destroyer: The Skaal Fa was known for its impressive array of weapons at that time and the Imperials were looking for a replacement for this destroyer. The Skiir Fa Destroyer was designed by the orders of the house of lords itself. The Skiir Fa has a two Ion cannons at the front with two twin-heavy-cannon turrets on top and a single heavy turret below the Ion cannons. The Skiir Fa has a single rapid mass driver turret after the bridge to add some more coverage to the destroyer. Inyr Destroyer: The Inyr was legendary designed by the Emperor himself in the last years of the empire. The Inyr was designed to counter the threat of massive bomber wings destroying a larger and more expensive ship. The Inyr uses two inhibitor field generator which were concieved by upgrading Grav Well fields. The Inhibitor fields overloads the engines of smaller crafts(fighters, corvettes) and leaves them incapable of movement for a small duration. The Force of the Inhibitor sometimes overloads the engines of fighter craft, causing htem to explode(the inhibitor field also overloads your ships engines). Qwaar Jet mkII Cruiser: The Qwaar Jet mkII uses the same basic outline as the original Qwaar Jet, only it is armed superiour this time. The Original Qwaar Jet was slowly being outdated in 9522 and the Imperials needed a replacement. They wanted to have a cruiser that could remain to function even if it would take tremendous punishment. The Qwaar Jet mkII uses four single Ion cannon turrets in front of the ships and 8 heavy mass driver turrets as backup weapons. The Qwaar Jet mkII can be outfitted with a fire control center, used to increase the firing rate of ships nearby. The Qwaar Jet has ben designated as a armored cruiser, as it can take more punishment than other cruisers of similair size. Carrier: The Imperial carrier has three building modules and 2 special modules and two special sensors. The Carrier has simulair armor and speed as the Hiigaran carrier. Mothership: THe old mothership used by the Emperor has returned, this time armed with a single large cannon, designed to punch holes in capital ships. This comes at the price of sacrificing some anti fighter firepower. This are all the major updates the Imperials made to their fleet assets. hope you liked it! Feedback is always welcome! Last edited by kenahk : 22nd Mar 04 at 7:55 AM. |
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# 39 |
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Guest
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The Inyr isn't overbalanced, only it requires strategy to take it out, also you can only built one in your fleet. Let's look at its weaknesses, the Inyr has no offensive weapons and is thus completly defenceless while recharging. The Inyr has two generators, so it could use one and recharge the other. But this doesn't make them the ubership, because reloading takes more time than the duration of the Inhibitor effect. The shield only overloads engines on a 10% change, so fighters would be immobilized, but you only lose one fighter out of ten. This completly normal, as a normal wing attacking a destroyer would also lose fighters. It is the combined effect that makes it scary, it could be uber if combined in the right way. But even then weaknesses would still be present. Frigates and bigger are absolute killers against this ship, but will need to get the change to fire!
The second major weakness is that it can't be used in combination of fighter and corvette classes! Hope this helps to clear up missunderstandings about the Inyr |
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# 40 |
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Guest
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Propaganda center? Somebody has been playing too much C&C: Generals. You have some good ideas but they don't sound very balanced. Such as the plasma bomb corvette. I mean, that would make bombers pretty redundant, especially if this bomber of yours is supposed to be slower and less maneuverable than the comparable Vaygr/Hiigy units. Also, a fighter mounting a destroyer cannon? Those guns are REALLY big, I doubt a fighter could carry more than a couple shots, let alone still be fast and agile.
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# 42 |
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Guest
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@The Casualty
Yeah, C&C Generals is good and it gives you some good ideas about weapons. Good point on the capital ship weapon, changed it. The Plasma bomb corvette is a bit stronger than the pulsar of the Hiigarans, but this comes at the cost of having only a forward firing arc. THis means fighters would have almost nothing to fear from this ship, as they are faster, more manuaverable and only have to go evasive once the corvette is directly pointed at them. The corvette is also somewhat slower than other corvettes. The corvette is thus slow and has no turret, while the bomber is faster and has a turret, only the corvette does more cap-ship damage. I don't think this ship overbalances the power of the Imperials, but correct me if I'm wrong! Last edited by kenahk : 1st Feb 04 at 10:42 PM. |
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# 43 | |
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Guest
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Quote:
No no, I meant the propaganda center is a bad idea ![]() give it a fire control tower instead like the normal game, it's more believable than someone inside the ship broadcasing "Fight on, comerades!" across all channels. |
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# 44
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Creator of PDS&NGCS
Join Date: Oct 2003
Location: Singapore
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Propaganda is useful for non-combat morale, but once the fur starts flying you'd think the grunts would listen more to whats around them than charging machine gun posts just because Comrade Commissar said so
![]() Propaganda should be used to give indirect Fleet-wide bonuses. Take a look at the whole list of modifiers, things like resourcecapacity, healthregenerationrate, dockedcraftrepairrate, etc, provide a 5% bonus or the like. |
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# 45 |
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Guest
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Yep, changing it to fire control.
Prpaganda was more like this: "Fight on comrades, fight for the Emperor, anyone deserting will be killed immediatly, fight or die!" Kinda threatening the crews to work harder but it was a idea that isn't very original, so I will drop it! |
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# 48 |
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Guest
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Yep, you can come aboard, welcome to the team!
As for the Battleship, it isn't overpowered as it is a battleship and not a Battlecruiser. This means its slower, less maneuverable and way more expensive. This allows other players to attack early, but we could balance the gameplay, by allowing only one battleship to be built and 6 destroyers. |
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# 49 |
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Member
Join Date: Jan 2004
Location: Down The Yellow Brick Road
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Thank you sir.
Level1: Tests. "For formation tests attack the target drones here. When conpleated, return to the mother ship for your next objective." "Good work, all drones have been destroyed. Now for point defence test, We have several drones orbiting the mothership. Your fighters will be taken out off your control. Target the drones and destroy them all. When conpleated you will receive your next objective." "Very good, now for the resorce procesing te, SIR WE HAVE MULTIPLE UNIDENIFIED CONTACTS ON INBOUND VECTORS, IFFs SHOW THEY ARE HOSTILE. NOT RESPONDING TO OUR MESSEGES. WHAT SHOULD WE DO SIR?" "ALL DECKS PREPARE FOR EMERGENCY HYPER SPACE JUMP! Jumping in 10,9,8,7,6,5,4,3,2,1,Activating Hyper Space drives. |
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