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Old 23rd Mar 04, 7:36 AM   # 1
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Eldar race and Tau Race in the game..

Was wondering if you've heard any info about these 2 races... and if they are appearing in the game ( one of these races, at least)...

Eldar race look cool though, and the Tau race looks like they came straight outta an anime OAV (original animated video)
Hope they appear in the game ! :omg:

and if they dont appear in the game :fright: , is there a chance that we get to play these 2 factions in an expansion ? :?:

my question seems a bit like vague, and farfetched, but it would be nice and a great idea by relic/thq/Games workshop if these races get into the game ! :omg:

Imagine how much hard-earned dollars would flow to relic/thq/Games Workshops coffers, if they pull this off ! :jaw:

and possibly start challenging Blizzard Entertainment or EA in the RTS games genre... :jaw:

May Relic stay unchanged by the grace of the Great Maker, Whose Hand Shapes What Is.. :bow:

just my 2 dimes of thoughts.. :2cents:
 
Old 23rd Mar 04, 10:15 AM   # 2
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No official word, but there is 1 unkown multiplayer race and 1 race that makes an appearance in single player but is not in multiplayer. Much speculation has been made and people seem to think the most likely choices are Eldar, Tau or IG for any of these two game slots.
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Old 23rd Mar 04, 1:58 PM   # 3
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I'm hoping with the release of the new 40K game in September or October that one of the races will be Tyranids as these are getting released with space marines in the 40K box.

As for the other race i guess perhaps Eldar, Nerons or IG

I just can't wait for the game to come out :sci:
 
Old 23rd Mar 04, 3:48 PM   # 4
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I thought they were just revising the rulebook and not changing the box contents?

Sorry a little off topic.

On topic: I'd like to see any race personally. Tau cos I like 'em. Eldar cos I like 'em. Necrons... I don't lke 'em but I assume they'll look cool in 3D. IG cos I like 'em. 'Nids _will_ look cool in 3D...
 
Old 23rd Mar 04, 4:13 PM   # 5
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Tau should be in the game.
 
Old 23rd Mar 04, 4:19 PM   # 6
Davion
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Quote:
Originally posted by blackjoker4215
Tau should be in the game.


No, they should not. If the Tau are in this game I will have to question buying it.

There are so few Tau worlds, all clumped together in the middle of nowere. It makes no sence for them to be in the game.

Besides the Tau just had a game. Make room for another race...


So far the safe money is on

I.G./ Necron for the non-playable race
Eldar for the playable
 
Old 23rd Mar 04, 4:44 PM   # 7
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Well its just my thought and we have different thoughts.
 
Old 23rd Mar 04, 4:52 PM   # 8
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i would like to see Tau in the game if it made sense
 
Old 23rd Mar 04, 4:54 PM   # 9
Davion
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Don't get me wrong, i'm not bashing anyone. But I really hate to see the tau, I think Eldar/Guard make more sence and would be cooler, each to his own though.
 
Old 23rd Mar 04, 5:10 PM   # 10
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well as i said, if it made sense and not just put into the game to please a few players unless they had nothing to do with singleplayer, however i would rather see Genestealer cult than Tau
 
Old 24th Mar 04, 7:44 AM   # 11
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I'd hate to see the Tau as well. They've got around 15 major worlds in their empire - the Imperium has a few million. The Tau are not a big deal when it comes to 40K, and I see no reason why there'd be Chaos Marines all the way down there.

I want the two other races to be either 'Crons, Eldar or Guard (2 of the 3).

BYE
 
Old 24th Mar 04, 7:55 AM   # 12
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in your opinion, who is by far the best race to include in this massive game ?
the one race that can send this miserable universe to oblivion for all i care !
love the tabletop game, anyways XD
 
Old 24th Mar 04, 8:02 AM   # 13
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Do we even know where this game is set yet?
For all we know it could be on the outskirts of Tau sapce. Giving them plenty of reason to inclde them.

I don't think anyone should be banging on that Tau don't have place in the game because they only have a small area of operations.
By that same arguement 'Nids can;t really be a race within the game. Sure they've spread far into the galaxy but they far from span the entire length.

So until we have a clue as to where the game is set, I think we should just discuss which races we _like_ to see. Rather than discounting the races for things, which at this present time, we have no idea about.
 
Old 24th Mar 04, 9:08 AM   # 14
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Size of Tau Empire....

Umm.... The size of the Tau Empire is much larger than you think. The major Sept worlds are the equivalent of a homeworld for the major founding chapters of the Space Marines, not to mention since the Eye Of Terror Campaign the Tau Empire has grown in size.
 
Old 24th Mar 04, 2:39 PM   # 15
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I would love to see the Tyranids in the game but it's very unlikely
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Old 24th Mar 04, 3:33 PM   # 16
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erm, i said Genestealer Cult, not Nids, they are very different armies, and if the setting is on a imperial planet (which it could be) then i could see a high chance of things like Chaos Cultist and Genetealer cultist, i mean for a Stealer cult armt to form, all it takes is for one stealer to get onto the planet, and they dont even have to be human anyway (well asfar as i can think anyways)
 
Old 24th Mar 04, 4:13 PM   # 17
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Quote:
Originally Posted by Whiteferret
Umm.... The size of the Tau Empire is much larger than you think. The major Sept worlds are the equivalent of a homeworld for the major founding chapters of the Space Marines, not to mention since the Eye Of Terror Campaign the Tau Empire has grown in size.


Nope. I am well aware of the size of the Tau Empire, as i'm sure most people are. 12 Sept Worlds and about 120 in total.

The Tau are cool, but they are small fries. Very small fries.
 
Old 24th Mar 04, 4:16 PM   # 18
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genestealter cult's I haven't heard anything about them in a long while, they would add some intesting features to the game if they are included, i wonder if GW will bring them back in 40K proper ?
 
Old 24th Mar 04, 4:20 PM   # 19
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Quote:
Originally Posted by Ravenblade
genestealter cult's I haven't heard anything about them in a long while, they would add some intesting features to the game if they are included, i wonder if GW will bring them back in 40K proper ?


Genestealers would be cool. Purple Battle Tanks, Troops with no armor save and two hand weapons, masses of gene stealers.

We have someone in our G.W. that plays genestealers..... fun army to play against.

Maybe if the I.G. are in the game ( non-playable) there could be a mission involving killing an outbreak. Or if nids are playable you could capute NCP's around the battlefield and infect them?
 
Old 24th Mar 04, 4:32 PM   # 20
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Well we know that it is set on a imperial world under invasion of the orks.

The imperium numbers in billions of worlds who each contribute millions of guard. I find it funny that the tau empire has no real communication with its home world since they cannot use psychic transmission they have HQs throughout the empire that run their section how they are told and also have no warp travel meaning they cannot rlly venture too far from a core world. this makes conquest long and difficult and also ensures the destruction of the tau empire if they were to ever grow even 1/4 of the imperium. The tau empire is fairly small comparing it to the imperium. I believe that it stated that the tau captured ten worlds or something after the EoT so nothing rlly major there and dont they have a return to domecles campaign coming up if it has not alrdy happened? thats gonna be cool.

Gamewise i doubt tau would be very fun cause all u will be doing is standing back firing and retreating once they come to close but thats my opinion.
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Old 24th Mar 04, 6:09 PM Forum Rules   # 21
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But Tau are the masters of retreating.

imo I think that Eldar and Guard would be great...here's why:

Eldar are very specialised, and would be tough to play as but quite rewarding. Guard would just be...guard... and we all know what they do. Would be very cool in an rts.

Why no necrons? Why no Tau?
Well, Necrons are like very resilient marines, but with cool guns, cool fluff, and cool models. And people keep griping about the CnC super units, so maybe things like Monoliths and C'Tan are better left alone.
Tau shortcomings have already been discussed.
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Old 24th Mar 04, 6:48 PM   # 22
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personaly i think the Genestealer cult would be alot more fun to play, if anyone remebers them from rougue trader with all the different generations of hybrids leading up to the magus all, looking more and more human, would allow fro some cool purge missions were you would have to first find them, then kill erm and hope one of them wasnt a magus, games wise they would make alot more sense on the planet than Tau or eldar who wouldnt ahve much reason to be on a imperial planet thats under ork attack
 
Old 24th Mar 04, 7:26 PM   # 23
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personally, i think their is no way in hell that a genstealer cult are going to be one of the 2 secret races.

Here are my thoughts:

Eldar - Single Player - they have to be in the game as a "unpredicatable" side, orks wanna kill and waagh, chaos want to destroy imperium, ELDAR you dont know, they could go either way.
Guard - They will be the skirmish race they could not contribute anything to the story that the marines could do, but people would like to play them, so i would say the skirmish race. In skirmish they also "balance" they sides 2 imperial vs 2 bad.
 
Old 24th Mar 04, 7:42 PM   # 24
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Well your guess is as good as anyone elses... I guess time will tell.
 
Old 24th Mar 04, 7:43 PM   # 25
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My guesses are as follows:

Multi-player:
-Eldar? I think it'd be manageable, the eldar army is very characterful, and has been quite popular in 40k's history.
-Guard? I think it'd be interesting, because guard usually plays defensively, which would add a lot of variety to the game. It might not be implemented easily to its full potential as a playable race however.

Single Player:
-Guard? If not in multi-player, then they might be here to lend hand to the SM's. Getting artillery support and such from Guard during a siege or helping to defend an IG base would be a really awesome scenario.
-Necrons? In the event that the Relic guys wanted to throw a wrench in the SM works by making you fend off Orks AND another race at the same time, this would be a great way to do it. Scary, unknown, and they mysteriously keep standing up. A great random threat, and I also think they'd be unlikely to be fully implemented, due to lack of variety.
 
Old 24th Mar 04, 7:45 PM   # 26
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Well there better be some form of eldar in this i reckon this secert race is necron you know :deal: it is in the contact (liek every movie you vs orks and then necrons come and then no idea BUT IT IS IN THERE)
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Old 24th Mar 04, 11:10 PM Forum Rules   # 27
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I think the Eldar will probably be made playable multiplayer with the Tyranids appearing in singleplayer. It sort of makes sense if this is done, since you'd have two "good" races (Space Marines, Eldar) and two "evil" ones (Orks, Chaos). And Tyranids are just too hard to pass up on for the ultimate singleplayer threat. What better evil alien threat can there be?
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Old 25th Mar 04, 1:34 AM   # 28
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Tyranids please..

Tyranids in the game would be super. But if it's Eldar, Marines and 'Nids, it would all seem StarCraft'ish hehe

Just my thoughts, I can't say I agree that Orks are more close-combat oriented than Marines (according to someone from Relic, I think). In skills and armoury, they'd be weaker but their numbers in armies make up for it.

I'd opt for 'Nids to be in the game.. WHO'S WITH ME?! :deal:
 
Old 25th Mar 04, 1:39 AM   # 29
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Speaking from a realism point of view I'd put money on the Guard being in there somewhere as they are usually the first wave of attack in any Imperial fighting, with the Space Marines being sent in once the treat has escalated.
Looking at it from a gameplay perspective the Guard will offer Imperial players a whole wealth of tactical options which would not be available if they just had a Space Marine force.
I've been involved in Beta testing a few RTS games before and used to work in the video games industry, so based on my personal experience I'd say that Imperial Guard are almost sure to appear in the game in some manner.

On the topic of the Eldar, if they did appear I assume they would be allied with niether the Greenskins or the Space Marines. The reason for this is the Eldar only serve themselves, and ally with other races only if it suits their needs and then turn on them if they have to. The Eldar have never pretended to be "good-guys" in the 40k universe, in fact they are one of the most implaceable races in the game.

I doubt Tau will get an airing (at least on 1st release of the game) as they had a whole game dedicated to them with Fire Warrior, and if I know GW then they will want to get as much diversity from their franchise as possible.
 
Old 25th Mar 04, 2:31 AM   # 30
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If the game takes place on an Imperial world then I don't see how there couldn't be Guard in it, or at least PDF.
 
Old 25th Mar 04, 4:37 AM Forum Rules   # 31
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Quote:
Originally Posted by Marneus Calgar
The Eldar have never pretended to be "good-guys" in the 40k universe, in fact they are one of the most implaceable races in the game.


As for Eldar having an ambiguous alignment, they are relatively good, or at least sided with order. They're army is listed under the Forces of Order in the Eye of Terror WW campaign. I think they would be a fit well in this 40k game, having lots of diverse units and an awesome assortment of weapons and spells to show off.

Last edited by Triceron : 25th Mar 04 at 9:24 PM.
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Old 25th Mar 04, 7:58 AM Forum Rules   # 32
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I would hate to see that Tau in DoW. They don't fit in the visual style of the universe and arn't varied enough.
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Old 25th Mar 04, 8:24 AM Forum Rules   # 33
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could it be that Relic would create a new race, or modify an exisiting race to represent a previously unheard of fraction of that race? we know from the interview that GW has encouraged relic to be creative. they have a new space marine chapter, but is this where it ends?
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Old 25th Mar 04, 9:00 AM Forum Rules   # 34
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I don't think GW would give Relic THAT much leway.
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Old 25th Mar 04, 1:21 PM Forum Rules   # 35
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THAT much leeway for what? creating a new race or giving an existing race a new spin? while the former may indeed be higly unlikely, i could imagine relic being given the go-ahead to create a few new units/a fluff-background that would give an existing race a new twist. examples might be corrupted tyranids, or a new type of necron unit, possibly even some sort of necron cult, men who are worshipping the machines and have started getting cybernetic implants in the hopes of rending themselves of weak flesh. small scale pariahs so to speak.

anyways, the gamestar.de article included this tidbit:
Quote:
Space Marines, Orks, Chaos-Dämonen und vermutlich Eldar (Elfen) kämpfen im 41. Jahrhundert um die Vorherrschaft in der Galaxis.


they're speculating that the 4th race are eldar. personally, i think they have no clue, and make only a guess based upon the fact that eldar are among the oldest races within the 40K franchise. taking this with a bucket of salt.
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Old 25th Mar 04, 3:05 PM   # 36
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Quote:
Originally Posted by Davion
Nope. I am well aware of the size of the Tau Empire, as i'm sure most people are. 12 Sept Worlds and about 120 in total.

The Tau are cool, but they are small fries. Very small fries.



Need to reread your white dwarf fluff for post Eye of Terror... your numbers are quite a bit off.
 
Old 25th Mar 04, 3:07 PM   # 37
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Quote:
Originally Posted by Maximus Decimus
Well we know that it is set on a imperial world under invasion of the orks.

The imperium numbers in billions of worlds who each contribute millions of guard. I find it funny that the tau empire has no real communication with its home world since they cannot use psychic transmission they have HQs throughout the empire that run their section how they are told and also have no warp travel meaning they cannot rlly venture too far from a core world. this makes conquest long and difficult and also ensures the destruction of the tau empire if they were to ever grow even 1/4 of the imperium. The tau empire is fairly small comparing it to the imperium. I believe that it stated that the tau captured ten worlds or something after the EoT so nothing rlly major there and dont they have a return to domecles campaign coming up if it has not alrdy happened? thats gonna be cool.

Gamewise i doubt tau would be very fun cause all u will be doing is standing back firing and retreating once they come to close but thats my opinion.



You people really don't read much 40k fluff at all do you.
 
Old 25th Mar 04, 3:18 PM Forum Rules   # 38
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maybe instead of double-posting, pointless and irritating attacks versus fellow forumites, you can enlighten them with providing sources with the real numbers and facts?

because right now you're only annoying everyone.
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Old 25th Mar 04, 3:47 PM Child's Play Donator Forum Rules   # 39
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Guys, it's really not necessary to quote entire posts. They're right there in the thread for all of us to read - unless there's a specific point that you're responding to, as Dimension was in this post, please don't use the quote button. It's there for a specific function - to quote specific things - so please don't use it as your normal mode of response. Please read the forum guidelines for more on the quote feature.
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Old 25th Mar 04, 4:17 PM Child's Play Donator   # 40
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Quote:
Originally Posted by Whiteferret
You people really don't read much 40k fluff at all do you.



What he said is mostly true.

We know the Imperium has about 1 million worlds. There are of course more lost from the light of the imperium. However 1 million seems to be a fair number for an avarage (new ones being found/conquered and destroyed all the time.).

The Tau cannot really use warp travel. Because they have no beacon (ie. the EoM). they skim warp.......and because of that they can only travel short distances.

The Tau are not even a blimp compared to the Imperium of Man. 100worlds comapred to a million. The only reason the Tau are even around is because the Imperium has more pressing problems. A crusade like the Sabbot Worlds would DESTROY the Tau. Its a shame the Imperium is to busy....

the Tau are not a threat to anyone. Im sure they will expand though ( they sell to well to be whiped out like they should be) and be in the 40k universe for a long time to come.

Quote:
Originally Posted by Whiteferret
Need to reread your white dwarf fluff for post Eye of Terror... your numbers are quite a bit off.



Really..... I'll tell you what. Why don't you post that "fluff" that shows my numbers to be way off. During EOT the Tau Empire increased in size only by 30%.....

Why don't you tell me that you belive the Tau's number of worlds to be?


PS. Im not trying to be rude here, just to the point..... cause unless I missed something your way out to left field.

Your right my numbers are slightly off in sept worlds.
8 Marjor
7 Minor

Last edited by Davion : 25th Mar 04 at 4:32 PM.
 
Old 25th Mar 04, 5:05 PM   # 41
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Whiteferret: I dont know much about 40k fluff at all do I? lol. iv got about every piece of fluff from 2nd edition and alot from 1st edition. ok i admit i was wrong on the count of world but the official statement is

"There are over one million worlds in the Imperium, all of which are inhabited by humans or human descended creatures such as beastmen and squats"

- GW

To the point the Tau empire is very small compared to the Imperium. it consists of about 100 worlds and you cannot compare that to a empire that consists of over a million worlds.

This has been much debate but most people believe that tau dont have warp capability at all. They may be wrong with this but some supporting evidence would be nice instead of your small imature little posts stating things in which you show no evidence.
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Old 25th Mar 04, 5:11 PM Forum Rules   # 42
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Quote:
Originally Posted by Maximus Decimus
This has been much debate but most people believe that tau dont have warp capability at all. They may be wrong with this but some supporting evidence would be nice instead of your small imature little posts stating things in which you show no evidence.
Try and stay more civil, please.
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Old 25th Mar 04, 5:22 PM   # 43
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Alright, he was just being very disrespectful judgeing another user like he did and then not even providing supporting information for any of his own claims.

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Old 25th Mar 04, 5:36 PM Forum Rules   # 44
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We'll have to cite issues of White Dwarf and Codex: Tau if we are to make this more constructive...
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Old 25th Mar 04, 8:05 PM   # 45
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Quote:
Originally Posted by The Collector
We'll have to cite issues of White Dwarf and Codex: Tau if we are to make this more constructive...



OverView Of The Tau

"without this specialised mutation of the navigator gene, thier colony ships could only make short 'hops' itno warp space, skimming the edge of the immaterium."

"Soon the Tau empire streched over a little more than 300 hundred light years and incororated eight heavily settled systems known as septs."


indeed, no need for insults. Lets work this out. The above proves 8 major Tau worlds and the fact they are unable to use full warp travel. Anyone have anything proving the number of Tau worlds?. I'll try and find the quote about 120.... I know its here somewere.
 
Old 25th Mar 04, 8:12 PM   # 46
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In the codex i think they say something about 120 or somin like that.
 
Old 25th Mar 04, 8:21 PM   # 47
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Thank you for that, I believe that either the EoT report in WD or somewhere else it stated how many worlds there are and how many they captured. I will go and try to find the WD that the EoT results are in.
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Old 25th Mar 04, 9:56 PM   # 48
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My two Aussie cents: Eldar would add a new tactical type to the game. We already have a horde army (orks), so 'Nids'd be redundant, we have the elite army (marines), which makes Necrons a bit redundant for multiplayer but good for single, Guard would bea little hard to do well (with unit max 150 for the game the guard lose their biggest advantage), Tau have already had a game and their shootiness would be a little hard in game terms when you can't shoot long enough for you to kill the chaos horde before they kill you. Eldar, however, add a new style: fast-moving, hard to pin down, with very specialised units. That's why eldar should be in, and 'crons as single-player only.
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Old 25th Mar 04, 10:00 PM Forum Rules   # 49
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well, i don't really see unit limit being something that would cripple the guard. you could have a guard trooper account for .5 or .75 units. marines 2, or 1.5 maybe.

when it comes down to it, unit limit is like a point restriction, not really a unit limit in its original sense.

*edit*
disregard the above, my noobness shows

Last edited by Dimension : 26th Mar 04 at 9:51 AM.
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Old 25th Mar 04, 10:20 PM Forum Rules   # 50
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or you could do what most IG players do an think in terms of units rather than individual guardsmen.
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