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Old 23rd May 04, 8:29 PM Forum Rules   # 1
evillejedi
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Fully decompiled 1.1 data directory zip

I went through and decompiled the whole data directory with luadc
hopefully I got all the files, though I'm not sure every file works (the anim files don't seem to)

this also includes all of the single player scripts
it is primarily for reference, but if there are any omissions or files that don't work post here and in the luadc thread (if it is a file type that doesn't work)

these are version 1.1 files

http://swrebellion.com/~warlords/files/data.zip
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8/}؝N:/55cR!=E된}D!s>IG?%d펹j>d~x\GStPK   p2:Gw 1984
http://warlords.swrebellion.com/

Last edited by evillejedi : 14th Dec 04 at 2:08 AM.
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Old 24th May 04, 9:50 AM   # 2
Archangel of Death
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Have you tested to be sure all decompiled files work? Whenever I used the Lua Decomplier on .level luas, it ruined the syntax (missing brackets for the asteroids, pebbles, etc. position data mostly).

Edit: Just looked at some of the level files. In 6p_terah (the one I had decompiled myself and had problems with) it doesn't look like it has the missing brackets in the asteroids/pebbles, but they are still missing in start position points.

Uh... Edit(again): Oh, you already had several comments on this in the other thread.

Last edited by Archangel of Death : 24th May 04 at 2:09 PM.
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Old 4th Jun 04, 10:32 PM Forum Rules   # 3
Homer Jr.
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Thanks, evillejedi!
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And check out the mod discussion at:
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Old 5th Jun 04, 4:08 AM   # 4
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[x] Vote for sticky


HTH, :o
 
Old 5th Jun 04, 11:56 AM Forum Rules   # 5
evillejedi
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hmm I noticed that it doesn't have the nebula and cloud entries, will fix soon...
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Old 28th May 05, 10:38 AM Forum Rules   # 6
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Is the link still valid?
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Old 28th May 05, 9:17 PM   # 7
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Site links will be down a little while for maintenance
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Old 28th May 05, 10:28 PM   # 8
Jaen-ni-rin
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Hmmm... Is there HWstylesheet ???
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Old 21st Aug 05, 7:34 AM   # 9
Judgernaut
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I took battlecruiser from that .zip and I noticed it is missing the .hod file...
 
Old 21st Aug 05, 8:18 AM   # 10
sanityflare
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Yes the Hod files you can get yourself from the jw2 big file. It would make the file to large to host if EJ was to host them as well. God knows he hosts everything else :square:
 
Old 23rd Aug 05, 10:38 PM   # 11
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If you don't want to mess with them directly, you don't even need to extract them. Game will use .hods stored in it's .big archive.
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Old 25th Aug 05, 6:31 PM   # 12
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Yes, but if you want a ship that looks like an existing one but has a different events files, you need to have a renamed copy of the original's hod file.
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Old 25th Aug 05, 11:00 PM   # 13
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Right, because if you'll use shared models it'll have original effects, not the modified ones.
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