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Old 28th Oct 04, 12:08 PM   # 51
JamieDOWFiles
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Excallent Models of that room! I've posted some news about this at DOWFiles.com!
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Old 28th Oct 04, 3:50 PM   # 52
KingNic
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Jamie, I aint on the team or anything, and the team certainly aint me Just made that and figured you guys might like it. I'm an FPS level designer, so this sorta level design is pretty easy for me.

Right this is my idea on the gameplay:

The level designers create a set Hulk, and then define start points and objectives. The Marines start with x squads of terminators at the start points, and every 10 seconds or so, the genestealer player gets a single squad with a random amount of stealers in it. The players move/issue orders in the exact same was as regular Dawn Of War, but the Marines have a very limited sight. The genestealer player can see the entire map. Marines do get "blips" which are small sprites generated from the exact centre of each genestealer squad.

Dunno how possible this is with Dawn of war modding, but that's what I would hope for in a Space Hulk mod.

As for the maps, from what I can determine from the demo, you start out with flat terrain and you can import various meshes to form the details. I would hope that it would be possible to create a library of rooms/corridors and the level designer can lay out the maps in the same way as the Space hulk board game. I would prefer it however, if the level designer could have various floor tiles and wall sections and build each room individually rather than prefabbed rooms, although this may not be possible if there are any mesh restraints.

Last edited by KingNic : 28th Oct 04 at 5:05 PM.
 
Old 28th Oct 04, 5:06 PM   # 53
Kendo
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Thats really lookin nice so far
 
Old 29th Oct 04, 2:53 AM   # 54
JamieDOWFiles
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Oh. me bad
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Old 1st Nov 04, 3:18 AM   # 55
Shougeki
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Well we are gonna have to wait till the mod tools come out before we can really decide on which way we are going to go with this....

Kingnic - those rooms look really nice - you interested in doing some of the tilesets for the mod?
 
Old 16th Nov 04, 7:55 AM   # 56
Dreads
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map thingies look great
however i should warn you
i think it'll be hard if not impossible to import these into a DoW map unless you plan to rewrite a bit of engine
since DoW only allows heights and not overlapping things
i think it would be best if you indeed make soms room and corridors
then when editing the height map you can import some old bits and thus create a map

for pipes and stuff i think you should really create an OBJECT and put that in a room

hope you get what i mean
 
Old 29th Jun 05, 12:20 PM   # 57
Ranzarok
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Man, this thread has been dead for a while.
Of course, I have been gone from the board for a while as well.

Anyone still interested in this idea?
 
Old 29th Jun 05, 3:06 PM   # 58
Nevin
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Nice model you have there of the interior of a ship.
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Old 29th Jun 05, 5:08 PM Forum Rules   # 59
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Scarcow and team gave it a go, but the 1.3 patch really screwed up the code. SC is still working on it but its slow going. If you haven't upgraded to 1.3 and have 1.2, go to their web site and give it a go - http://spacehulk.i8.com/

I didn't notice that room before by KingNic! Thats very cool! You should be on the space hulk team
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Old 30th Jun 05, 7:33 AM   # 60
Ranzarok
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Thanks.
I'll go check it out.
 
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