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# 2 |
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Member
Join Date: Aug 2004
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Hive Fleet Behemoth(or is it Kraken?) invades the sector, the first fight is on Thrandos i believe, then the 'nids move to Macragge, BIG BIG fight ensues lots of people die, 'nids are fought back, and the whole 1st company of the Ultra's is wiped out.
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# 3 |
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Guest
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You like Tyranids yet you dont know about the battle of Macragge? Shame on you lol, see my sig for info. Or basically, the battle of Macragge (Ultramarines home planet) was between the Ultramarine garrison and the Tyranid Hive Fleet Behemoth, the most notable incident being that the whole of the Ultramarines 1st company were wiped out in the northen polar fortress (Magragge is a snowy planet)
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# 4 |
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Guest
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It was during the invasion of Hive Fleet Behemoth when the Ultramarine Homeworld of Macragge was beset by the Hive. During the battle, particularly the defense of the Polar Defense stations, the entire, I mean ENTIRE 1st Company of Ultramarines was wiped out. But the planet was held and the nids were pushed back. Go here:
HiveFleet Behemoth to see some further info. :duck: |
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# 6
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High Guise
Join Date: Sep 2001
Location: -
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Tyran is a frontier base used to supply ships that go out into the eastern rim.
Kryptman looks at some stuff and figures that something is up in the eastern rim. Logically, one would resupply at Tyran before heading out into the middle of nowhere, so he heads to Tyran. While he's en route the Tyranids take the place. The commander records everything on the black box before dropping it down a tunnel and blowing the installation to hell. Kryptman finds the black box and heads to a place to transmit it all the way to Earth. Thandros. They go there (and are delayed because the Tyranid swarms are so huge the warp is screwed up either by their travel or their giant psychic creatures) and find that the Tyranids beat them to it and killed the place. Kryptman transmits to Earth. Action moves to Ultramar. Tyranids appear in Ultramar. They hit the northern and southern fortresses with swarms of 'nids. SM fleet routes the Tyranids into the anvil of the Imperial Navy. Tyranid reinforcements arrive. IN ships turn to engage while SM ships head back home asap. SM ships drop reinforcements on polar fortresses. Tyranids over-run both compounds, killing every single member of the First Company in their Terminator armor plus garrisons and stuff. |
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# 8
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Hello
Join Date: Jun 2004
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their upcoming nid hunter units look pretty good. Anyways the new starter set is not about macragge itself but about Lt verras (something like that), an imperial officer in charge of bringin the stock of the Ultramarine's geneseed back to Mars. however some nids shoot down his aquilla and he was the only survivor (how convinient). The story then unfolds in 6 basic missions where it introduces rules to a new player. First one is about moving i think, and Verras has to escape from nids. the later missions teach botu shootin, assualt, etc. Because when the Ultras here bout this they get worried/pissed and send a rescue team to save this guy. The rule book aint included in the 4th edition starter set, but it has a handy travel sized one, and tons of cool scenery.
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# 10 | |
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Member
Join Date: Jul 2004
Location: Somewhere in Iowa
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Quote:
the 6 missions sound like a tutorial in an rts game which i find annoying. |
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# 13 |
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Guest
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i dont see why ultramarines get nid hunters, i really dont, no other chaptor has special hunting units for different races, i mean the blood angels "had" one guy, he didnt go and train units to go and hunt orks cos of wot happened him.
As for the fang, you could defend it with some wolfs agaisnt thousands of people, its one of the best if not the best forteress in teh imperium party because of its location |
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# 15
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Hello
Join Date: Jun 2004
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Also their are veterans still alive from the macragge slauter and they learned how to fight against them (or so they think) so now they teach some new guys and invite them to be the elite nid hunters.
And ultras can be given "rules" with the new doctrine like thingy for the Space Marine codex. But they have their own specail nid hunters too. And tycho hated orks, but he wasn't specialized in killing them...he just hated them with a pasion... |
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# 16
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High Guise
Join Date: Sep 2001
Location: -
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Fenris was held against the Thousand Sons by Bjorn the Fell-Handed's abilities, as a powerful dreadnought, a experienced soldier and former Great Wolf with the experience as a commander.
It would be rather interesting to see the Tyranids survive in the wilds that are Fenris. Most of Fenris is hostile to life. But if the 'nids went for the population of Fenris, the Space Wolves would be forced to disperse to protect their recruiting base, and in the process the natives would see that their gods weren't invincible, and many would die to the aliens. The long-term affect would be that the natives would become disillusioned to the strength of the Space Wolves and see them as lesser gods; but they would still be the most powerful beings in the area, so this changes nothing. |
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# 35 | |
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Guest
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Quote:
It seems like GW got the whole idea of 'nids and all though from the Alien movies (such as the new AVP out), if they're that similiar then Nids could live in any environment no matter how hostile, unless it was actually hurting them (im just saying they could live in space or some really hot place, but cant go swimmin around in lava ). Temperature and all that doesn't matter to Aliens so could be same with 'Nids. |
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# 36 |
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Member
Join Date: Aug 2004
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But the actual planet might kill them, Fenris's continents always change after each summer, and during the winter when the massive ice sheets move and cause tidal waves 400 metres high and such. So they might have some trouble bringing in reinforcements.And the fact that the fang is the second mose defended place in the entire Imperium. The Golden Palace being the first.
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# 38 | |
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Member
Join Date: Jul 2004
Location: Somewhere in Iowa
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Quote:
behemoth got destroyed by the ultra marines and kraken lost agianst marines and eldar but had X number of splinter fleets after the attack of Ichar IV |
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