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# 1
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Senior Member
Join Date: Sep 2001
Location: Colchester, Essex, UK
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DoW .SGA Archive Extractor
W40K: DoW .SGA files can now be opened and extracted with v2.0.0 of my Relic Archive Tool (SpookyRAT
Download link is in the first post of this thread: http://forums.relicnews.com/showthread.php?t=21054 Have fun... ![]() |
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# 9
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Now with more surfing Cylons
Join Date: Mar 2003
Location: Fort Worth, Texas
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I was wondering when this was going to be coming out. Delphy hinted that either it was him or you had already got one done a about a week after the closed beta began. :P woot thanks spooky.
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# 12 |
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Member
Join Date: Aug 2004
Location: Initiate of Doom
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What if I told you, what if I said, that I loved you?
how would you feel, What would you think, what would we do? Do we dare cross that line between your heart and mine? or would i lose a friend or find a love that would never end? what if i said? |
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# 16 | |
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Member
Join Date: Jan 2004
Location: Mad about DoW in Hong Kong
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Quote:
OK,I've found the way. Put ONLY luadc.dll and zlib.dll into that directory. Run your commands again. Then it'll work,Cheers. ![]() |
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# 18
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Freelance Armorer
Join Date: Sep 2001
Location: Dallas, TX, USA
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I've linked to this thread in a new sticky, so to avoid sticky-overload-syndrome where there are so many stuck threads that no one can actually read all of them, I'm un-sticking this one. If Spooky doesn't like it, well, I guess he'll stick it again.
[edit] Hey, Spooky, it is hard to make an application like this without using crazy DLLs and stuff that requires admin access? |
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# 20
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Senior Member
Join Date: Sep 2001
Location: Colchester, Essex, UK
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SvK - It is possible to write a zlib.dll from scratch and include it in the .exe but it will take a LOT of effort and is not worth it in the end seeing as it is freely available as is
![]() I have no choice with the LudDC.dll either as Age2Un only provided me with this and no source code.... So yes - you will need admin access under XP/2K to install this I am afraid. As for the stickying - errr so long as people can find a link easily I will not be restickying this thread |
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# 28
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The 19th Hyperspace Core
Join Date: Sep 2004
Location: Oxford
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Extract from w40k.module:
Code:
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# 34 |
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Guest
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Another question?
If I use you extractor and then copy all the files to the data folder under 40k directory and try and run a recorded game I get a scr error ..... should not all those files = the .sga and not cause this???? any ideas on this???? give it a try on some of the recorded games on this fourm....
thanks for the answers........curt ![]() |
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# 35
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Senior Member
Join Date: Sep 2001
Location: Colchester, Essex, UK
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Quote:
Looking interesting so far. I must admit I cannot see how it can be any easier than hitting the extract button in my app? I presume you will still need the zlib.dll for your command line tool unless you intend to recompile it from the source? As for a billion DLLs I seem to recall I use 2 more than comes with the VB6 SP5 runtimes....hehe |
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# 36
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The 19th Hyperspace Core
Join Date: Sep 2004
Location: Oxford
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Quote:
Perhaps easier was the wrong word. How about an alternative with nice round edges? Quote:
Last edited by Corsix : 2nd Oct 04 at 9:33 AM. |
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# 43
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The 19th Hyperspace Core
Join Date: Sep 2004
Location: Oxford
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Quote:
I am now using zLib.dll - however I am also looking at the zlib.dll source code and RFC 1950 which describes the decompession method. Code:
Last edited by Corsix : 2nd Oct 04 at 10:05 AM. |
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# 48 | |
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Guest
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Quote:
From this thread. There's a line of code (max_army_percentage = 0.9) that only lets the computer build up to 90% of your total army. That's why they stop building while they are beating you. I'd like to remove the line to make the computer better to play against. |
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# 50
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Senior Member
Join Date: Sep 2001
Location: Colchester, Essex, UK
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Quote:
There is a readme file - look more closely... |
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