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# 1 |
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Member
Join Date: Jul 2004
Location: Italy, Milan
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Homeworld 2 Complex 7.4.4
--- www.Homeworld2Complex.com http://complex.mastertopforum.com Complex 7.4.4 available Release date: 19 December 2009 Compatibility: Windows, Macintosh, Homeworld 2 v1.1 ![]() --- Last edited by beghins : 20th Dec 09 at 9:16 AM. Reason: New release |
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# 10 |
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Guest
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I can host it for you, if you like!
www.haeggalaxy.com Give me a logo of your mod and i will implement it into the page and create a forum area for it. And if you like you will get a teamname as a leader to work on it -> Team SciFi20XX Delta... Team Alpha works on Prophecy for Haegemonia at the moment! Team Beta works on X-Treme for Nexus at the moment! Team Gamma works on Fleet Command for Haegemonia together with Project90... Another Team works on Shock and Awe for CnC, but that isnt sure at the moment! So, if you like... But please give me a short info about your mod and what it does. And surely we have high quality demands for our mods...so i would like to see it first with some other members, if you are interested. If so, please register on the page and pm me or write me a message (icq -> 86385437) We are a growing scifi and mod community and want to expand. Our goals are to make wonderful mods for scifi games |
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# 14 |
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Member
Join Date: Jul 2004
Location: Italy, Milan
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OK,
Thanks BaalRoG, I'm going to contact you. "Hiigaran Complex" is ready and will be downloadable from www.haeggalaxy.com over the next 2-3 days. Only I've another task to do... I need the Pipakin,s Hardpoint Editor because I can't download it from server, I think it's off-line; someone can send it to me via mail? beghins@interfree.it About description, English is not my first language, so I need too much time in writing, I'm sure that someone of you will be glad to make description of new features, ships, ecc. once played "Hiigaran Complex". Thanks very much, Beghins. |
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# 18 |
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Member
Join Date: Jul 2004
Location: Italy, Milan
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Ciao,
Complex 1.0 is ready, I've sent the file yesterday to BaalRoG, I think he's uploading Complex 1.0 on www.haeggalaxy.com right now. A new post will follow this one once the mod will be uploaded. |
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# 26 |
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Member
Join Date: Jul 2004
Location: Italy, Milan
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Complex 1.0 available for download.
Thanks to www.haeggalaxy.com for support. A short description of Complex 1.0 Complex is a mod for Homeworld 2 designed for players that like having long, tachtical and complex game matches; it's recommended only for H2 professional gamers, not for who's searching quick deathmatch. Complex tries to expand all features (research, technologies, abilities, weapons, subsystems, unit characteristics and physics) of the original game without change its game structure. Complex includes all the features I liked from the H2 community. Complex rebalances H2, changing costs, time/mode of building and research, introducing new technologies. Complex introduces new researchs, trying to exploit the H2 script engine to the maximum: -Weapon damage; -Weapon aim; -Drive; -Cloak strenght, detect and time; -Repair; -Shield power, regeneration and time; -Sensor power, distortion. Complex includes new units (ships, missiles): -Intruder; -Spy; -XBomber; -Multigun Corvette; -Sniper Frigate; -Shuttle; -Viper Missile. Complex includes new subsystems (modules, weapons): -Harvest Control Module; -Drive System; -Advanced Defense System; -Advanced Repair Module; -Anti-Radiation Module; -Plasma Bombs; -Kinetik Cannon. Complex includes new multiplayer maps with random generation of scenario. Complex introduces new gameplay improvements: -Bounties (grants RU after killing an enemy unit); -Mining Bases (grants RU after capturing a mining base); -Selectable Starting Fleet (allows to start with different fleet: small, normal, large, huge); -Random music; -Weapon effects, unit characteristics and physics rebalancing. Complex has been tested for very much time during multiplayer matches; what has been ascertained: the medium time of a match is 2 hours; the medium percentual of research is 60%. This means that the player can choose various development lines (speed, technologies, weapons, ecc.). Comples has been developed for Internet/LAN gaming only; AI doesn't work, I advice to play against AI (player VS CPU) only for testing and trainig. Complex actually works only for the Hiigaran race, Vaygr race will be implemented depending of the diffusion of the mod. |
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# 28 |
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Member
Join Date: Jul 2004
Location: Italy, Milan
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Can you select Complex into game (multiplayer or player VS CPU)?
You should be able to view all, but you have to select Hiigaran race too, remember that Complex 1.0 works only for Hiigaran, Vaygr actually is in progress. If you have any other mod installed you have to remove it. Ciao... |
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# 32 |
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Member
Join Date: Jul 2004
Location: Italy, Milan
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Complex 1.1 is available for download, see the first post of this thread for details.
I apologize with who has a slow connection and has to download Complex two times in two days but I've discovered some critical bugs and I've fixed them. I'm sure that the new version will be Complex 2.0 and will go out the next week; it will include full support for Vaygr. Thanks, Beghins, ciao... |
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# 33 | |
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Member
Join Date: Jul 2004
Location: Italy, Milan
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Quote:
Thanks, really I'm searching for 3D artists that want to cooperate in Complex. If someone has time to spend in building units, let me know! These are the improvements I would like to include at the moment: One big cannon for Mothership (subsystem, like Cataclysm); Weapon subsystems, still for Mothership (in this case it should be sufficient change the scale to ion, kinetik and plasma bombs just used for Battlecruiser); Also a big Bomb Vassel (like Juggernaught in DR2, remember?), but this one is too complex and I think it require too much time. Let me know if someone want join this job, ciao... |
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# 39 |
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Guest
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Ok 1st impressions. Needs MAJOR work. Just going against a standard AI (vagar) and I as HG, they came in swarming around before i had a chance to really respond. It took WAY too long to build up enough resources and ships to counter attack. Resources are EXTREMELY low for something that is supposed to add to game time. If you fellas intend the resources to stay this low you must change the cost of subsystems, ships and research. Either that or just bump up the resource amounts (i mean seesh the type 4 asteroid is only 1600 :blah: )
good points though, is that many of the research technologies are well thought out, and make quite a bit of sense. (for instance the armor add on research for subsystems and the harvest improvement features) Definately a good start, but needs a lot of TLC. Im sure once you get the Vagar side completed and update a few odds and ends this mod will be a lot more popular. |
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# 40 |
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Member
Join Date: Jul 2004
Location: Italy, Milan
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Voidster,
thanks for your analysis. All that you said will be arranged in Complex 2.0, I think it will go out over the next 3-4 days; it will support Vaygr side, and AI too (actually AI is not implemented, is that the reason "you had no chance to respond" Complex 1.0/1.1 has been tested and created only for Hiigaran VS Hiigaran without CPU, and that's the way to play version 1.1 But, sorry, resource harvesting still will be slow, because that's the philosophy of Complex. PHP Code:
Really I've not understood, resources are very large in Complex (have you set resource cap to high/very high?), may be you've found a bug... Ciao, Beghins |
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# 41 |
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Guest
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You realize that we have to become members of www.haeggalaxy.com in order to download this mod, don't you?
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# 44 | |
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Member
Join Date: Jul 2004
Location: Italy, Milan
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Ciao,
voidster, Quote:
In multiplayer menu you have to select "Complex" instead of "deathmatch" like game type elsewere the game rules don't work... this is another inperfection that I'm going to fix, thanks |
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# 46 |
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Guest
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Crash Report: See bottom for details
Wed Oct 27 21:46:18 2004 UTIL -- filepath failure, path doesn't exists 'C:\Program Files\Sierra\Homeworld2\data\locale\English' Uing ..profiles\ for profiles folder Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 2 Using ATI Technologies Inc.'s 1.4.4063 WinXP Release RADEON 9800 Pro x86/SSE2 renderer (Suspected driver is atioglxx.dll 6.14.10.4063) SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created Build name: Sajuuk-Khar - AutoBuild3498 - Ordered by smmatte Built by : mrbuild Data path : C:\Program Files\Sierra\Homeworld2\data No mapping for font 'GenericSubtitleFont' - using 'default' GAME -- Using player profile Player1 Resetting fp control word. CmdLine: -overridebigfile Starting Level: data:LevelData\Multiplayer\Deathmatch\2P_HOSTILITIES_END.LEVEL EngineTrailStatic::getTweaks requesing index(7) that doesn't exist. EngineTrailStatic::getTweaks requesing index(10) that doesn't exist. luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_1) parameter: 0 stack traceback: 1: function `RestrictOptions' at line 27 [string ""] 2: function `MPRestrict' at line 69 [string ""] 3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua'] luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_2) parameter: 0 stack traceback: 1: function `RestrictOptions' at line 28 [string ""] 2: function `MPRestrict' at line 69 [string ""] 3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua'] luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_3) parameter: 0 stack traceback: 1: function `RestrictOptions' at line 29 [string ""] 2: function `MPRestrict' at line 69 [string ""] 3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua'] luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_4) parameter: 0 stack traceback: 1: function `RestrictOptions' at line 30 [string ""] 2: function `MPRestrict' at line 69 [string ""] 3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua'] luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_5) parameter: 0 stack traceback: 1: function `RestrictOptions' at line 31 [string ""] 2: function `MPRestrict' at line 69 [string ""] 3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua'] luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_6) parameter: 0 stack traceback: 1: function `RestrictOptions' at line 32 [string ""] 2: function `MPRestrict' at line 69 [string ""] 3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua'] luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperHealthUpgradeSPGAME_M10_LVL_1) parameter: 0 stack traceback: 1: function `RestrictOptions' at line 33 [string ""] 2: function `MPRestrict' at line 69 [string ""] 3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua'] luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperHealthUpgradeSPGAME_M10_LVL_2) parameter: 0 stack traceback: 1: function `RestrictOptions' at line 34 [string ""] 2: function `MPRestrict' at line 69 [string ""] 3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua'] luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperHealthUpgradeSPGAME_M10_LVL_3) parameter: 0 stack traceback: 1: function `RestrictOptions' at line 35 [string ""] 2: function `MPRestrict' at line 69 [string ""] 3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua'] Starting Level: data:LevelData\Multiplayer\deathmatch\2P_HOSTILITIES_END.LEVEL luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_1) parameter: 0 stack traceback: 1: function `RestrictOptions' at line 27 [string ""] 2: function `MPRestrict' at line 69 [string ""] 3: function `OnInit' at line 204 [string ""] luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_2) parameter: 0 stack traceback: 1: function `RestrictOptions' at line 28 [string ""] 2: function `MPRestrict' at line 69 [string ""] 3: function `OnInit' at line 204 [string ""] luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_3) parameter: 0 stack traceback: 1: function `RestrictOptions' at line 29 [string ""] 2: function `MPRestrict' at line 69 [string ""] 3: function `OnInit' at line 204 [string ""] luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_4) parameter: 0 stack traceback: 1: function `RestrictOptions' at line 30 [string ""] 2: function `MPRestrict' at line 69 [string ""] 3: function `OnInit' at line 204 [string ""] luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_5) parameter: 0 stack traceback: 1: function `RestrictOptions' at line 31 [string ""] 2: function `MPRestrict' at line 69 [string ""] 3: function `OnInit' at line 204 [string ""] luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_6) parameter: 0 stack traceback: 1: function `RestrictOptions' at line 32 [string ""] 2: function `MPRestrict' at line 69 [string ""] 3: function `OnInit' at line 204 [string ""] luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperHealthUpgradeSPGAME_M10_LVL_1) parameter: 0 stack traceback: 1: function `RestrictOptions' at line 33 [string ""] 2: function `MPRestrict' at line 69 [string ""] 3: function `OnInit' at line 204 [string ""] luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperHealthUpgradeSPGAME_M10_LVL_2) parameter: 0 stack traceback: 1: function `RestrictOptions' at line 34 [string ""] 2: function `MPRestrict' at line 69 [string ""] 3: function `OnInit' at line 204 [string ""] luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperHealthUpgradeSPGAME_M10_LVL_3) parameter: 0 stack traceback: 1: function `RestrictOptions' at line 35 [string ""] 2: function `MPRestrict' at line 69 [string ""] 3: function `OnInit' at line 204 [string ""] parameter: attempt to call global `SetStartFleetSuffix' (a nil value) stack traceback: 1: function `OnInit' at line 241 [string ""] SCAR ERROR: could not find OnInit function in rule file (data:LevelData\Multiplayer\HOMEWORLDCLASSIC.LUA) -- FATAL EXIT -- scar/223:! --stack trace-- 0x0062519F: getLibraryID () 0x004948BF: GSLobbySessionDesc::operator= () 0x0049034A: GSLobbySessionDesc::operator= () 0x0049090B: GSLobbySessionDesc::operator= () The stuff in blue seems to be the real problem, but I don't know how to fix it. Help anyone?? Last edited by Snuff : 28th Oct 04 at 7:44 AM. |
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# 47 | |
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Guest
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baalrog wrotes
Quote:
I it's internet explorer. I am logged as bobafett and i have recived the e-mail, i have cliked the link and writed what it wants. But when i go to "your account"(i log in) it says i'm offline and "you are not a subscriver of haegemonia galaxy" Edit: i have found the problem(i am a stupid ), i'm downloading it now :yippee: , thanks for your assistance baalrogLast edited by bobafett : 30th Oct 04 at 11:56 AM. |
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# 49 |
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Guest
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Well thanks Beghins.
![]() I know that I'm not a dummy when it comes to sorting through most of this, but that error is completely alien to me. So even though I could FIND the error, I couldn't DO anything about it. :argh: By the way, the HW2 log complained about the Gun & Ion turrets having repairability but not having repair points. I fixed that error in mine by simply removing the "Canberepaired" bit. Didn't know if you knew that or not. I look forward to playing your mod. I may be a part of PDS, but I always like to test out cool ideas. Snuff :skull: |
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