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# 1 |
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Guest
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Mission Four not advancing due to 'Fatal Scar Error'
During mission four, when you destroy the first Ork base, the Force Commander tries to give a briefing while the autosave kicks in simultaneously, resulting in a paused game with 'Fatal Scar Error' in white letters at the top. Going into the menu and resuming game lets me continue to play the mission, but after destroying the War Boss and searching all over his base (including both sides of it) for over twenty minutes looking for any more buildings, the mission still won't end.
A little help? Thanks. |
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# 3
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Guest
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Replaying the mission from the start doesn't work, neither does starting over with another saved game. Every time I reach that first base in the middle of the map and destroy it, it results in that error. Didn't happen in the demo though.
How do I obtain access to a warnings.log file? Thanks. |
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# 5
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Guest
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Here's the warning log file after I started up a save game before destroying that base. The error happened again, but I can't seem to see what went wrong according to the information below:
12:06:34.1 MATHBOX -- Version=5, Cpu=INTEL Pentium-IV:f=15,m=2, Mode=SSE 12:06:34.2 GAME -- Warhammer, 1.00, Build 57117.44353 12:06:34.2 GAME -- Available memory: 511MB RAM, 1199MB Pagefile 12:06:34.6 State::State - set socket send buffer to 131072 12:06:34.6 State::State - set socket receive buffer to 131072 12:06:34.6 HostState - 128.211.246.172:6112 / 128.211.246.172:6112 12:06:34.6 Session : Now Host 12:06:34.6 Session : We are now a Host 12:06:34.6 PeerState - 128.211.246.172:6112 / 128.211.246.172:6112 12:06:34.6 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112 12:06:34.7 GSTransport::Connect - GT2AddressError 12:06:35.0 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32] 12:06:35.3 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = 128MB DDR ATI Radeon 9800 Pro 12:06:35.3 SPDx9 -- Driver Vendor = 0x1002 Device = 0x4E48 SubSys = 0x10021002 Rev = 0x0000 12:06:35.3 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x190E (6414) 12:06:35.3 SPDx9 -- Driver GUID = {D7B71EE2-0D08-11CF-BC6A-0830A1C2CB35} 12:06:37.4 SPOOGE -- 173.00MB available texture memory 12:06:37.4 SPOOGE -- 173.00MB available texture memory 12:06:37.9 GAME -- Beginning FE 12:06:39.4 MOVIE -- Opening movie 'movies:relic_intro.lua' 12:06:41.0 MOVIE -- Closing movie 'movies:relic_intro.lua' 12:06:41.0 MOVIE -- Opening movie 'movies:dow_intro.lua' 12:06:41.8 MOVIE -- Closing movie 'movies:dow_intro.lua' 12:06:42.0 MOD -- (mod manager) W40k, 1.0 12:06:42.2 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full' 12:06:42.2 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Full' 12:06:42.2 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\High' 12:06:53.0 GAME -- Using player profile Marcus 12:07:04.6 APP -- Game Load 12:07:04.6 GAME -- Ending FE 12:07:04.7 GAME -- Beginning FE 12:07:04.8 APP -- Game Start 12:07:04.8 GAME -- Ending FE 12:07:04.8 GAME -- Beginning mission savegame6 (1 Humans, 5 Computers) 12:07:11.2 GAME -- Preloading all models 12:07:11.2 RENDER ANIM -- Art/EBPs/: Unable to open file! 12:07:12.0 GAME -- Applying Team Colours 12:07:13.3 GAME -- Precaching Events 12:07:31.2 GAME -- Loading completed (26 seconds) 12:07:31.2 SIM -- Setting SyncErrorChecking level to Low 12:07:31.3 GAME -- Starting mission... 12:13:24.5 SimulationController::Pause 1 12:13:34.4 SimulationController::Pause 1 12:13:36.2 GAME -- Ending mission (?) 12:13:36.2 SimulationController::Pause 0 12:13:36.7 MOD -- (mod manager) shutting down 12:13:37.0 SPOOGE -- 173.00MB available texture memory 12:13:37.0 SPOOGE -- 173.00MB available texture memory |
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# 7
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Guest
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Sure thing. Be right back in a few minutes...
Double Post Hey, Chavez. First, both the error text and the Force Commander's speech text appear at the same time, if that's of any consequence. Second, the game freezes at that point, as after 'Fatal Scar Error' there's two words about pausing the game or something. Pressing the Esc key exits out of the Commander's text and lets me regain control with the mouse, but the game itself is still paused. However, going into the menu and resuming works fine. I was unable to access the console during the error initially, after I pressed Esc, and after I resumed the game. Is there some command I need to input into somewhere to make the console work in-game? Thanks. Also, I've updated my video card drivers and downloaded some drivers for my screen, when I went to Windows Update, which is what THQ tech support said to do. I also have DirectX 9.0c |
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# 11
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Guest
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Okay, be back in a few mins. And thanks for the help.
![]() Double Post This isn't exact, but it's more or less what the console said: SCAR--Alert Objective not found with title_id 240040 lua ScarUtil.scar Ln 824 (Util_ObjectiveComplete) lua Data:Scenarios\SP\MS04.scar Ln 991 (Rule_PlayerHasEstablishedSecondaryBase) SCAR--Could not execute rule_PlayerHasEstablishedSecondaryBase SCAR--FATAL scar error while running rules, execution paused |
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# 12
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Guest
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ahh ok. i see the problem, and its a bug in the mission code. You can work around it however by ensuring you only have 1 HQ when you destroy orks. You can probably even go into your save game (just before the orks are destroyed) and delete any hq's so you are left with only 1.
This should allow you to continue until we can patch it. |
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