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# 1
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Relic Producer
Join Date: Dec 2003
Location: Vancouver
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Dawn of War Patch 1.10 -- Locked and Loaded
Hello all,
Thank you for your patience and support while we've been preparing this patch. We know it seems like it's been an eternity since the first murmers and rumours about an impending patch, and after a lot of hard work from the dev team we have something we feel is solid and addresses a lot of the issues encountered with the retail game. Developing a patch is a bit like developing a game -- you never seem to have enough time to get all the content in that you would like to. But, rest assured that there will be future patches, and if you don't find a fix you were hoping for in this patch, there is always hope for the next one! We're constantly combing the forums (here at Relicnews and others) looking for bugs, crashes, suggestions, and just general feedback on what you think about the game. We'll always do our best to ensure the stability of the game and an enjoyable entertainment experience for as many people as possible!! So, without any further ado...we bring you, Patch 1.10!!! - Raphael -------------------------------------------- Download Locations: Known Mirrors (including BitTorrent): http://forums.relicnews.com/showthread.php?t=46423 The patch is being mirrored right now. You can get it from www.avault.com now, and Fileplanet should have it up within the hour. Also from: http://www.fileshack.com/file.x?fid=5522 *** These direct download locations are in addition to the automatic download that starts when you log in to GameSpy *** -------------------------------------------- ***Patch 1.10 Release Notes*** Maps Valley of Khorne • Critical Objectives have been moved to ensure each player has a point closer to their base. Center CO remains in same location. Dead Man’s Crossing • Removed cover from entrances to player's base from water. Tainted Pair, Blood River • 2 new 1v1 MP Maps Mountain Trail, Tainted Place, Tainted Soul • 3 new 2v2 MP Maps – Using the 2 1v1 maps as a base these maps provide variety on the same/similar terrain layouts. Gameplay F2 Tactic • Squads that are being attacked by melee units now have their ranged weapon accuracy reduced to 1%. Modifier applies to all members of the squad being attacked, not just the members being hit. Balance Eldar Seer Council • Fixed Conceal ability so that it now only applies to individual members of the Seer Council. • Reduced ranged attack. • Increased power cost. Farseer • Fixed the Farseer health upgrade which was causing the Farseer’s health. regeneration rate to be decreased instead of increased. Brightlance • Introduced a 2 second setup time for the Brightlance. Fire Prism • Decreased how often Fire Prism’s can warp; they can now warp once every 90 seconds . Ranger Squad • Decreased reload time. • Decreased attack power. • Decreased morale damage. Bonesinger • Reduced attack by 25%. • Reduced health regeneration rate by 50%. Entanglement Ability • Increased power cost from 20 to 60. • Increased recharge rate from 120 seconds to 150. • Increased research time from 45 seconds to 90 seconds. • No longer works against Bloodthirster and Avatar. Plasma Grenades • Decreased number of grenades that were thrown; now only fires 1 at a time. • Plasma grenade research is now reliant upon a Soul Shrine. Bonesong Ability • Temporarily been disabled due to exploit, will be re-enabled at a later date. Ork Slugga Boyz • Big Shoota weapon, brought in line with Shoota Boyz’ Big Shoota. • Slugga Boyz now benefit from the upgrade “More Choppy”. Ork Boyz • Slightly decreased Ork Boyz accuracy while moving. • Decreased range at which Ork Boyz receive charge modifiers. Space Marines Assault Terminators • Fixed a data error which caused Terminators to not benefit from health upgrades. Chaos Marines Chaos Sorcerer • Chain of Torment spell now does 90 damage. Taint Ability • Now only heals in the 2nd tier but now applies to Chaos Commander units as well as infantry. Frag Grenade • Reduced frag grenades radius to 4 from 5. Chaos Horrors • Hit point upgrade now applies to Horrors. Berserk Fury Ability • Previously increased squad’s max weapon damage twice instead of buffing min and max damage independently. The result is pretty much the same but the variance is now reduced. Crashes and Stability • Fixed frequent crash in AI. • Fixed frequent crash in loading saved games. • Fixed bug in Korean build where in-game chat would not be displayed. • Fixed bug in German and Korean builds where in-game options would not be set properly. • Fixed bug that would cause unit statistic and ability modifiers to not be removed. properly. This addresses issues with broken Chaos units retaining negative accuracy, Big Mek Teleport ability not being removed, and a variety of other similar issues. • Fixed name of post game states from Captured VO's to Captured CL's. • Fixed refresh rate of "0" in Graphics Configuration tool. • Fixed twitchy Repair bug. • Fixed crash bug when selecting next research/add-on in mission 4 or 6 before the HQ is flown in. Cheats • Fixed multiplayer setup cheats option for multiplayer games. Cheats can now be enabled by whoever is setting up the game. Note that cheats cannot be enabled for Automatched games. • Cheats are enabled in the single-player game, but are disabled by default. • The cheats include: • cheat_revealall - reveal all FOW • cheat_killself - kill yourself • cheat_power( n ) - give yourself "n" units of power • cheat_requisition( n ) - give yourself "n" units of requisition Art • Fixed Aspiring Champion’s Power Fist upgrade. • Fixed Cultist’s weapon upgrade. • Fixed Eldar Grav Falcon so that it no long displays incorrect weapon in the Army Painter and icon. • Fixed Killa Kan Rokkit upgrade. • Fixed the Force Commander’s single player weapon during Bloodthirster sync kill • Fixed Terminator flamer upgrade. • Fixed Plasma Gun upgrade for the Imperial Guard. • Fixed incorrect texture on the Raptor Aspiring Champion Power Fist. ### END OF RELEASE NOTES### --------------------------- Raphael van Lierop Assistant Producer Relic Entertainment, Inc. Last edited by Tacit : 5th Nov 04 at 6:38 PM. Reason: Formatting. |
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# 5 | |
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Guest
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No build-cancel-build-cancel Listening Post fix? I've used it before and it's quite overpowered.
Also: Quote:
Why did you give them one buff and two nerfs? Almost nobody used rangers before, they were very underpowered. |
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# 7 |
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Guest
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Ranger Squad
• Decreased reload time. • Decreased attack power. • Decreased morale damage. So you don't want them used ever? Brightlance • Introduced a 2 second setup time for the Brightlance. Okay, hopefully that'll shut up all the BL cries. The Starcannon doesn't need one tho? Fire Prism • Decreased how often Fire Prism’s can warp; they can now warp once every 90 seconds . Er, not too sure why, but I suppose that stops people jumping prism behind base, killing buildings and then jumping away again. Countdown till Prisms is still too overpowered thread |
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# 11
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Liberal Fascist
Join Date: Sep 2003
Location: Left Coast
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Sweet!
5 maps! :smash:
sweet. Is the dreaded accuracy bug fixed? (the one where units that break and regroup under certain circumstances start missing every shot and also can do some ability exploits) |
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# 12
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lol wut
Join Date: Dec 2001
Location: Brooklyn, NY
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Quote:
Depends on how much they're getting thier reload time reduced,it wouldn't be so bad if they got say thier attack power and morale damage halved but could fire every second.Infact that would be freaking great,though their range would still need work. Quote:
Yes Ceej,now I can take pride in the fact that I am a whining bitch,because this is precisely what I wanted |
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# 18
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Relic Producer
Join Date: Dec 2003
Location: Vancouver
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The servers are taking a bit of time to kick in...give it a few minutes and the patch should automatically update for you when you login to the Online lobby.
If a fix isn't listed in the release notes, then it probably hasn't been addressed. As with everything, we have to prioritize fixes (as per my original message). But, we'll fix as much as we can for 1.2! |
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# 19 | |
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Guest
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Quote:
Maybe there wasn't enough time for the build, cancel bug? |
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# 35 | |
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Member
Join Date: May 2003
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*Eroes*:
Quote:
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# 36 |
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Guest
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^ you have a point but your going OTT.
Rangers needed a little buff IMO. And now gaurdians have no 'Nades early on, whats their counter against SM rush? *sigh* Its gonna be hard playing eldar. whiners will still complain Mark My Words, "Eldar are soo overpowered take them out of game, thatl be more balanced" but otherwise good job on patch Edit: first comment meant for yoshua guy. Last edited by thesniperdevil : 5th Nov 04 at 3:52 PM. Reason: pointer changed |
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# 37 | |
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Guest
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Quote:
Play the game and test them out before complaining. You are not being helpful. I wouldn't be surprised if rangers ended up being imbalanced in the OTHER direction with this patch. Test before whining. (Why can no one spell whining right? Is it a fad, like "teh"? It's NOT "whinging" for heaven's sake!) Anyway, thanks Relic, I'ma go test this out, and actually play Eldar for the FIRST TIME!! ![]() Also, I have a feeling that rangers were altered in this way to make it so that guards don't NEED 'nades to stop the rush. That's my guess. |
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# 38 |
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Guest
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Entangle did not get nerfed enough
Entangle should not work on any unique units. and if it does, then it's duration still needs to be drastically decreased and it is quite disappointing that nothing was done to fix the Chaos vehicles so that they're actually useful looks like there's finally a way to heal the Chaos Lord. at least that's one good thing about the patch |
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# 41 |
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Guest
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So when are you going to get the patch out to places like Fileplanet and the like so that the servers won't be so slow?
![]() War3 Entangle is an ability that ONE unit has - Keeper of the grove - and it only affects ONE unit, not an area. Unless a patch has changed that since I last played. |
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# 42
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Relic Producer
Join Date: Dec 2003
Location: Vancouver
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Quote:
The patch is anywhere from 18-30MB depending on what version you have (which language version mainly). So, 190MB is very strange. Are you sure you're not somehow misreading it? |
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# 43 |
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Guest
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A few little things.
1) Whining and whinging are both words. Whining is to whine, while whinging is to whinge... 2) It's 19 megs, not 190 as somebody said 3) As people have said, test it before you play. This is not the last patch, so I'm sure some things which haven't been adressed yet will be |
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# 44 |
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Guest
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Mine is 19361021 - I divided by 1024^2 and got 18.47. I assume the original is in Bytes, and my patch is 18.47mb in size.
EDIT: whinge intr.v. Chiefly British whinged, whing·ing, whing·es To complain or protest, especially in an annoying or persistent manner. Well, look at that. British. No wonder. |
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