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Old 23rd Nov 04, 11:03 AM   # 1
tcdoneal
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Mini-map texture

Noob here..

Whenever I make a map and save it, it always has the same texture in the mini-map, icon & map tga file, even though I paint it with detail textures they aren't saved on the mini-map tga or any of the other tga files. How do I get the ME to save the map with what it looks like in the ME (textures and such)?? I know how to make a custom mini-map in photoshop, but shouldn't the ME make it or am I doing something wrong. I tried saving the mission then going in and deleting all the tga file for the mission then opening it and saving it again in the ME but I still get the same mini-map files which don't look like the map.....

please help...
 
Old 23rd Nov 04, 2:17 PM   # 2
mudface
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The .tga doesn't have things like scenery and decales in it or the extra texture you 'stamp' on. It is basicly just a coloured version of the hightmap with the map's default texture and it's start points labled.
 
Old 23rd Nov 04, 5:07 PM Forum Rules   # 3
deggy
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Join Date: Dec 2003
Location: Vancouver

Hey how's it going,
I'm sorry but I have to correct you mudface.

files are as follows:
Name.scar - user defined SCAR file for scripted missions - not required
Name.nis - user defined SCAR file for mission events - not required
Name.sgb - Mission Editor generated map file, contains all map data - REQUIRED
Name.tga - ME generated base texture, all detail textures and decals are stored in the *.sgb and stamped onto this - REQUIRED
Name_icon.tga - ME generated icon for Game Setup screen - REQUIRED
Name_mm.tga - ME generated mini map image for in-game taskbar - REQUIRED
Name_mm_custom.tga - user defined mini map image for adding starting locations more graphic polish - not required
Name_hm.tga - ME gen/user defined grey scale height map used to modify the actual height map data that is stored in the *.sgb file - this file is not required

More documentation will be coming out soon!
cheers
-chris
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Old 23rd Nov 04, 5:30 PM   # 4
monoRAIL
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Quote:
More documentation will be coming out soon!

Music to my ears! Thanks deggy.
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Old 24th Nov 04, 9:19 AM   # 5
mudface
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:P sry if i was wrong but thats what it did for me, my pcs probably just messing with it...

i also meant that thats what it exported... i know you can edit them
 
Old 24th Nov 04, 2:37 PM   # 6
Dr_Snow
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Quote:
The .tga doesn't have things like scenery and decales in it or the extra texture you 'stamp' on.


Thats not completly right. The Texture Stamping is shown on the Minimap. But when you open a Paint Program, you can edit the Colors... Made the Textures at my Water with a black texture stamp. Looked really cool. But at the Minimap you only see black space...pretty uncool...
 
Old 26th Nov 04, 3:46 PM   # 7
Elefant
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Well . . wish I could post a pic of my _mm files image when opened in PS. Looks like part is the detail map editing and a smaller part showing decal placement.As I have decals everywhere and detail mapped the whole playing area im confused why it looks so weird. Be nice to actually have a full step by step tut on this.Shouldnt be so hard maybe but im not used to having to do stuff in PS(im a noob with the util). Be nice to just show a jpg screenie Ive got . . but instead its a process. One that eludes me at that.

Ill also say . . im tired of looking at new map releases that dont have this. Mine included. Makes me feel like their incomplete,which without a mini . . they are.

Last edited by Elefant : 26th Nov 04 at 4:04 PM.
 
Old 1st Dec 04, 6:34 PM   # 8
Elefant
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Got em fixed!!

Got it right and heres how I did it.Maybe not the best but . .
http://forums.relicnews.com/showthread.php?t=49756
 
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