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# 1
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Gimme your lunch money!
Join Date: Oct 2003
Location: #homeworld
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Suggestion Box Mk II
With the expansion officially confirmed, a lot of you people seem to want to suggest stuff that you feel should be in it. Since the old suggestion box (find it here) has almost 600 posts by now, and nobody can be expected to go through all of them, we'll start with a fresh, new, clean box.
What the heck is this? This is the Suggestion Box Mk II. You can drop off any suggestions you have for the game here. Will my suggestions make it into the game? You have to realize that since the expansion is going to be released this fall, and still has to go through balance-testing and QA, it is probably already quite advanced at this point. Obviously there is no guarantee that your suggestions will be implemented in any way, but the developers do read these threads and might consider it. There is also the possibility (note that it says "possibility", not "it will happen") of further expansions or maybe even another Dawn of War. Any rules? Yep. This is a suggestion box, not a discussion box. That means you do not comment your predecessor's suggestions. Think of it as a little black box with a slot on the top where you drop off your suggestion on a piece of paper. Other than that, the usual rules apply - keep it civil, and legible. "omfg nukez wud rule can u put them in plz kthx" type of posts will be shot at sight. Also please don't use this place to vent your frustration. Remember the title, "suggestion box", not "rant box". That's it folks, you may start suggesting stuff now. The old suggestion box will not be deleted. It is merely unstuck now and therefore no longer appears on the top of the forum. You can still look at it by clicking here. Last edited by Moe : 17th Feb 05 at 11:44 AM. |
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# 2
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Guest
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Problem#1: Having to hit "TAB f TAB f TAB f" to set a whole squad to fleet foot.
Suggestion#1: make an "ALT f" command that applies it to the whole group. (this could be for grenades too or anyother unit special) ALSO it would be nice to have this for reinforcements so you dont have to go through every squad. My Summary of other peoples suggestions suggestions (some are hard to sum up): I AM JUST SUMMING UP!!! So try to be concise in your description, I am not repeating things, maybe people are saying things people have already suggested. Remember if this is in a semi readable form the developers might actually look at this. #2 Weapon upgrades for Assault Marines - Scientist #3 Auto rally for marine squads (to cut down micro) -Drachen #4 Loading screens with race info /history of choosen race -hybris #5 Improved online lobby, friend list, more visible player level - morbus #6 box says "expansion pack" not "expansion set" (?) -aron #7 Firedragons, wraithguard, HQ choices for eldar -testthewest #8 ability to name commanders -aron #9 different patterns for the same army on the field (?) -hanger-8 #10 give chaos blood letters and chaos havoc squads (?) -dazmaru #11 add more units more abilities (too much to sum up) -snrjefe #12 different campaign for each race (we all want that!) -das_omen #13 ability to rewind battle replays -fable #14 ingame download function to get maps ingame (ala Warcraft 3 and UT2k4)- drachen #15 subarmies ala C&C: generals: zero hour better army painter (show more units when painting) more skirmish options more intro movies more models -tyconius #16 bikes, titans, vehicle varients, more vehicles, chapter specific units -ferretarmour #17 remove recoil of leman russ -master azreal #18 fix CD check problems -hanger 8 #19 more modding tools more multiplayer options many other ideas (too much to sum up) -the blind #20 autocast for nades,rally, warcry, etc...(ala WC3) auto repair for builders (YES PLEASE!) -severjin #21 diferent banner models (96x64 or 64x96)-grendizer #22 movement waypoints, balance eldar turrets ability to paint command (unique) units -CommisarYarrik #23 Destructable terrain Tanks able to run things over -professor fate #24 Ability to control ally's units if they drop (ala WC3) -LoPhatt #25 ability to zoom out further highlight target/destination of selected units exploding cultists buffer artillery more blood F/X -950RAV #26 air units and other ideas (too much to sum up) -hate me #27 up flamer damage -spike #28 more units = cap or uncap points faster -the blind I think I am going to stop here because comments are popping up and people are making complex requests that are hard to sum up Last edited by hormiga : 18th Feb 05 at 9:17 AM. |
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# 3
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Guest
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Hmm, beefing up Sm's melee capability may be questionable, but seeing weapon upgrades for ASM's might be cool, tier 3 power axes or something just so you don't have the silly serg looking cool, whilst the rest are the weak ASMs in tier 3 we know them to be.
I don't care if you scrap them, but having units like the rhino and landraiders that aren't even used is a pity. Maybe switch the landraider to a crusader variant, with visible anti-inf weapons, as opposed to the deceiving lascannons that actually are meant to fight heavy inf? Just a thought. Thx for the 2nd box btw moe, the 1st is was just too overbearing ![]() |
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# 5
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Give me more, 64!
Join Date: Dec 2003
Location: NOT Germany
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An in game cut scene introduction for each race, to introduce the player into the right mood and brief history of that race.
1. Some short history recap 2. Run through of the race special units and weapons. That, I think, would add a whole lot to the overall atmosphere of the game. |
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# 8 |
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Member
Join Date: Sep 2004
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As I play Eldar mainly I comment only for them:
I would like to see Fire Dragons, Wraithguards and another HQ Choice. I would be great if you could choose between different heros at the start of the game, i.e. a FC or a Chaplain. edit: And please rename the Falcon into Serpent, because it´s the Eldar Transportvehicle, and a seldom chance to give something to the fluff-fraction without changing the balance. Last edited by testthewest : 18th Feb 05 at 7:54 AM. |
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# 11 |
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Guest
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I have to suggest sumething intresting for chaos, to make it a bit different from SM.
First is to togle rocket launcers from the upgrade weapont of csm and to add a t2 squad: the Chaos Havoc upgradable with missiles, las can or auto cannon. The second is to give chaos the Bloodletters, strong mele deamons, so chaos will have a nice tankinkig unit and a better daemon look! |
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# 12 |
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Member
Join Date: Dec 2004
Location: Portland, OR
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For Eldar: Swooping Hawks, Fire Dragons (or missle launchers for Dark Reapers), wave serpents, Phoenix Lords, wraithguard, free infiltration for rangers
For SMs: Chaplains, Bikes, Techmarine instead of Servitor, multi-melta upgrade for Land Speeder, crusader variant of Land Raider, storm bolter or frag grenades on (or upgrade for) Rhinos For Chaos: If they stick with Khorne, give us more lesser daemons, bloodletter, hell hounds, Kharn the Betrayer. Preferred would be three other major powers of Chaos, Tzeentch first, then either Slanneesh or Nurgle and their minor minions, Chaos Spawn, Chaos Dreadnought, bikes, Possession power for sorceror that allows conscription of enemy unit with broken morale. For Orks: War Bikes/buggies, weird-boyz (I don't know if these are in TT anymore, but they were when I played and they were fun), lobbas, proper Ork dreadnoughts, any vehicle defeated in CC becomes looted? For gameplay: Better LOS, tank overrun attacks (limited distance, faster move, friends or foes either get smashed (low HP) or pushed aside, heavy weapons must set up again), night and weather settings, no flamer fire, grenades or other AoE weapons into CC without affecting both sides |
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# 14 |
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Member
Join Date: Dec 2003
Location: US of A
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The ability to rewind recorded games. Occasionally I view my recorded games and see something I'd like to take a screen shot of but hit the pause button too late and have to exit and reload to get to that battle again and hope I get the timing right. A slowmotion rewind would help greatly.
The only other things I would suggest is the addition of Striking Scorpions to the Eldar. I would like to see Howling banshees be more of a heavy infantry hard counter (CSM, SM) rather than an all around early hand to hand unit forcing Eldar players to rely on Guardians more early game against a random opponent shaking up Build Orders before they can build hard counters (using Striking Scorpions who would be better at hand to hand against light infantry) which could also allow for some toning down of Warp Spiders a tad against light infantry, allowing them to work in conjunction like HB and DR work together. As for Chaos, Nurgle still has no representation in game, maybe some Plaguebearers. For Space Marines.... the Vindicator. For Orks.... A Battlewagon! |
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# 16 |
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Member
Join Date: Dec 2004
Location: Flanders - Vlaanderen
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Maybe the introduction of subarmies, like in Generals:Zero Hour
When starting the game, the HQ should let you pick one of four race specific subarmies e.g. choosing a certain chaos god. Adding new units in function of the subarmies could give more depth to the races. I know that this isn't realistic, but what the heck, atleast I can try ![]() ---------------------------------------------------------------------------------- More armypainter options: - You should be able to see more units in armypainter - More paintable bodyparts - As said before, naming your hero's could be sweet. -------------------------------------------------------------------------------- Maybe a skirmish option named tabletop simulation? - Units selectable from a list - Units have points and a point limit can be set - Players start without a base but with the selected units. ----------------------------------------------------------------------- Give the people what they want! More of that intromovie stuff. Combing movies with fluff perhaps? Giving a brief description of the races?.... ------------------------------------------------------------------------- As several mods are being made for tau, necron, dark eldar & nids, adding like one or 2 of these units in single player (like they did for the IG). C'mon, making several more models(atleast 4, one for each missing race) shoudn't be that hard, especially when just confronted with as enemies. Could solve the problem for certain missing race speeches e.g. when playing sm against dark eldar " The pirates are attacking". Ease the burden for the modders a bit. |
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# 17 |
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Guest
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Bikes implemented well
'Chapter' specific guard: Cadians, Valhallans, PRAETORIANS! Friends list IG get garrisonable bunkers instead of turrets Lots of kill animations A titan ![]() Customizable commanders Chimera Ogryns Russ variants Sentinels Rough Riders :argh: T3h SQATS!!!! :jk: More of the same! |
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# 19
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Senior Member
Join Date: Sep 2004
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Another idea... can you do something with the CD check? If removing it is not an option, can we get DoW to run from any of the game discs? My disc 1 is beginning to show some wear. For games that require the CD in the drive I usually like to burn a copy of the required disc and shelve the original, and have discovered that's not an option available to me.
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# 20
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bones.. yes..
Join Date: Aug 2003
Location: At home. Procastrating.
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Neat stuff
-interactive abilities (first one to be a psychic hood) Modding stuff -API release so we can make our own in-game menues -full release of all models and animations for modders (maybe only through RDN?) -modifiers that can be defined through scar, not needing hardcode support. -support for multiple leaders, troopers and attachments per squad Multiplayer -Test utility to test framerates in an 1vs1, 2vs2, 3vs3 environment. Players not allowed to set settings that would lower their framerates below 10 FPS in the specific environment so they don't lag out other players in multiplayer matches. If 10 FPS can not be achieved, player should have to set minimum settings. -change annihilation for team matches so that it only kills a player when all buildings from the team are destroyed. So if he(she still has an army, the player can fight on) -make annihilation and take and hold into an always on standart winning condition -disallow building in close proximity to critical points Ideas: -make the "Stop" button into a "Stop - don't do this again" button Each unit remebers the current action it takes. If this is one of -engage in CC while set to ranged stance -give chase to engage unit -shoot at unit -engage unit in CC the unit should, for say 5 seconds not repeat the action on the same unit. So for the forst two, it should stop chasing the enemy and hold position, while for the latter two it should select a new target (by the target priority list) Units should remember all units they are disallowed to chase for the duration of the disallowing - so they don't switch between chasing unit A and unit B. This, togeter with fixing the stand ground command would have me fighting so much less against my own units and all the more against the enemy. -new stance that disallows attacking buildings unless specifically ordered to - to keep for example snipers from wasting their shots. -for long range pathfinding (anything longer than 2,5 screens widths) have known enemy defensive buildings the pathfinding routines think that this is a much longer way, so they take another route around the enemy positions. |
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# 21
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Rampant Member
Join Date: May 2003
Location: Belgium
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One of the things I miss in this game as it is now are:
1)When you hand out a few waypoints to, let us say, your bonesingers. They have to build a turret here, repair a prism tank there and finally move away from the main fight. You suddenly deselect him and go give some commands to your main army, but then, you forgot whereto you would send your bonesinger all the sudden, so, it would be ideal if you can see the waypoints given to a specific unit when you select him. 2)Autocast modi for abilities like grenades, rally, warcry, embolden, chaos sorcerers spells and so on to take away unnecessary micro. 3)An auto-repair modus for builders to take away that unnecessary micro, but so that it will not run into the fray to repair a turret being heavily sieged. |
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# 23 |
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Member
Join Date: Oct 2004
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-I'd like to see waypoints period, not just for specific actions performed but how you'd want a squad to move through certain terrain ahead of time so you can focus on other things.
-Decrease d-cannon damage vs infantry and increase scattercannon(?) damage vs infantry, not by a whole lot, just something that would make it useful. -Ability to paint primary and secondary commanders different colors than the rest of your army. You wouldn't have to, just something you could do to customize your army even more. Add more units to preview in army painter as well as what they would look like with upgrades. |
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# 24 |
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Guest
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1. Sort out the collision boxes on units so they're not so big. Sometimes you can't move a unit somewhere even though there's plenty of room. Baneblades will suck if their collision box is enormous.
2. I wanna run things over. Squish orks under my tracks if they're stuck in the way. 3. Keeper of Secrets. Slaanesh chaos army. 4. New race. Imperial Guard don't count i've already played them in every other sci-fi rts ever made. They're too familiar. Take advantage of the diverse races available dammit! :Slap: 5. Requisition points should show how much requisition they have left, like gold mines in warcraft. 6. Rather than having little rounds things stuck all over the map as requisition points, use buildings and bunkers and strategic locations as requisition points so its seamless. Then you can put units in a building to capture it, reinforce it etc. Put guns on it. 7. I want to customize the look of my special units so my commander doesn't look the same as my enemy's commander. I wanna give him dreads etc. Chaos lord needs big hair. Basically more customisation in army painter. 8. Noise marines. Multimeltas. Cyclone terminators. Lightning claws. :smash: 9. Titans. Be able to zoom out more to get a sense of scale for the really big units. 10. Destructable terrain elements. |
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# 25 |
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Guest
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1.We need a better lobby system that can actually works
2.We need a auto-download.So when every time someone joins a game and dont have the map they can automaticly download the map from there.Dont need to go through all that work extracting and etc... 3.Choas needs more units to make different tactics than just possessed every single game.The units I was thinking relic should put in is more deamons like blood letters or nurgle or Mutants even,NEED Choas Dreadnoughts,and Choas Terminators 4.Space Marines should have a couple more things not a whole lot because they already have enough they should have bikes,couple more different guns-Plasma Cannons, Melta-guns,Lascannons,Terminators should have Lighting Claws.Also SM should have Chaplains.Also Add a Land Raider Crusader too 5.When a Dreadnought dies he should blow up just like in the intro movie and tanks to when they get hit by certain weapons like a missle. 6.Ork Nobs need power armour just like in TT and they also need a looted basilisk,and have ork grots make cannons so they can be a weapon also and zap guns 7.If a Player drops or just up and leaves in a middle of the game.Let the remaining players take over his units or race.So they might have a better chance to win.Like what they did WC3.If a player drops you can take over his race. 8.Have the Choas choose one out of Four Different deamons -Like he can choose a bloodthirster,Great Unclean one,Lord of Change,Keeper of Secrets |
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# 26 |
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Guest
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-I'd like the ability to zoom further out.
-When I select a squad or vehicle that is in combat, their current target(s) become highlighted -Repair speed upgrade for builders. I usually skip repairs because its faster to build a new unit -Allow Chaos Cultists to explode on the battlefield. This is a befitting ability for them, and may make them useful past the initial point capping. Explode does damage and throw proportional to the size and strength of the squad with a very low radius. Also a decent way to address Chaos problems, and makes Cultists a genuine threat. Cultist detonate rush would remain unviable if the damage remains low vs Buildings. Might be a researchable upgrade that requires Armory but not Tier2. - At least 1 vehicle for Chaos that is 2 squad cap and has a gun. The vehicle selection for Chaos is effectively 2 since Rhinos aren't useful by the time you hit tier 2. - Make Rhinos available, without smoke grenade options, from the HQ in Tier 1. This can work and might even make them desirable. - Artillery should do more damage on direct hits, especially to buildings. - Leman Russ tank should either have much better accuracy or a much longer range. - The blood FX with the warpspider shots are great, wondering why no other guns get them and why WS gets so much of it? |
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# 28 |
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Guest
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My Suggestions:
For Imperial Guard *Leave out roughriders, fast shock troops wont suit this game. *dont waste ogryns, give them some ability beyond shooting, maybe demolition charges like some of the catachan units use. *commissars are an absolute must. *an airstrike by valkieries or some other imperial air vehicle would be a cool special attack. *mortar teams are also a must. Expanding other races *Space Marines: Meltagun lanspeeder upgrades, they just dont pack enough punch as they are, another tank, maybe the vindicator, and place a limit on dreadnaughts so a more varied selection of vehicles are used. *Eldar: Fire dragons, i do not like grav platforms, a anti-tank troop type would be much better. Or possibly wraithguard, but not both or they will be overpowered. *Chaos: I would like an upgrade where the basic chaos squads can become either khorne bezerkers or plague marines. This would add a bit of new flavour to the race. *Orks: Maybe a deathkopter squad, and i would like an upgrade to make the trakks into the cool flamethrower trakks. Other stuff *Lots of maps, particularly some that are not just 4 or 6 bases around a relic in the middle. A bit more variety, such as a map with lots of bridges, and better use of higher ground in some maps. |
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# 30
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bones.. yes..
Join Date: Aug 2003
Location: At home. Procastrating.
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-Change the current capping system so that not a single squad caps a points but all squads in the area - and uncap somewhat faster. So once territory is effectively under one players troops control, that player should get the income.
-Let captured points give the capturing player a small one-time bonus, say 100 req. Have that bonus increase by 50% each time a point changes hands during a (say) 4 minute period, resetting the countdown each time the point changes hands. So taking a point would grand me 100 req, taking it back soon grant my enemy 150, taking it back again within 4 minutes grant me 225 etc. Thus making for more intense fights over strategic points. The base bonus for critical points could be 200 req, relics could be at 150 req. Of course, an ally taking back a point would get the current bonus, not start again at the basic level. EDIT: -make vehicles (not walkers) very vulnerable in close combat, so we don't see all vehicle armies but vehicles mixed with infantry. Last edited by theBlind : 17th Feb 05 at 5:49 PM. |
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# 31 |
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Guest
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There are a few things that i would like to see done in the expansion:
1. when a unit like an avatar, bloodthrister or wraithlord does one of those big finishing moves that i oh so love, but only kills one guy after 5 seconds, should instead have all the damage that it could do in those five seconds massed into one big move. 2. allow it so that when a guy is doing a finishing move, he can still be killed, since i find that when a wraithlord is busy squessing a guy to death, he can be shoot up by 12 d-cannons and not suffer a scratch. just have it so that if a guy's killed while doing a finishing move that he ends up falling on the guy he was planning on killing instead of making him effectivly invincable. 3. try to add all the units for each of the races, and have the limitations (chaos + marks) that should be in place. 4. show more in game info, like: upradge bonuses(tells you % improvement, new damage), what certain abilities do(accutal % figures for abilities like deamonic strenght) ect. 5. fix some issues like crazy fire prism drivers, looted leman russ's hitting themselfs with their own main gun when firing it in close combat, ect. |
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# 32
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Modder
Join Date: Mar 2004
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- Patches packaged together. This doesn't necessarily affect the expansion, but it would be nice if the patches weren't all seperate. Everytime I reformat or reinstall DoW, I would have to install two or three seperate patches before I can log on to play.
-A lobby section for Mods, or at least some form of Mod Recognition system so you can hook up with other people with the same mods to play. - More documentation on Mod Tools, especially with features like Army Painter and custom XREFing. - Conversion tool to extract/convert models from WH40k into .3ds/.obj file format, or provide more stock models and animations for modders to use. XREF isn't very helpful when all we can XREF from is the marine. |
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# 33 |
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Member
Join Date: Sep 2004
Location: Extreme Worlds
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OOO i got one how boot you dont use securom in winter assault so it'll work on my computer use some other security company please!(It was really dissapointing wasteing sum 1000 bucks to upgrade so i could play DoW in all its glory and then it doesnt work with the drivers i bought)
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# 37 |
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Guest
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I've already mentioned random map generator in another thread.
The one thing we need above all else is an in-game timer. If there is one already, I can't find it. I know you get the timer when you're watching a rec, but it would be really helpful if you could see the time when you're playing. I feel lost without it. In early game I just have to try and guess the time from how far I've got with my build order. |
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# 38 |
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Member
Join Date: Dec 2004
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I Would love to see more unit variety, so that not every single unit looks exactly the same, like Orks have different pieces of armour strapped to them, you get some female and some male guardiens, the CSM's have an innfinate amount of different combinations you could make with thier armour, and SM's mostly look the same, but you could change a couple of things on them, EG a couple of them have 2 bolt pistols instead of 1 bolt gun (it would do the same amount of damage) etc etc.
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# 41 |
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Guest
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I agree with less needless micro and more control features.
I liked the example with auto-rally and stuff, similar thing about FoF (penalties only when moving, not standing still). More control features are like a control+click making only the highlighted unit follow that order from the group you have selected. Reverse that for abilities, control+clicking abilities makes all units use that ability not just one. Add more overwatch stuff, like overwatching nades if you want. Too much needless micro. Fix the bugs and typos. |
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# 42 |
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Member
Join Date: Nov 2004
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I think that the inevitable deep strike for Stormtroopers/Kasrkin shouldn't be those wussy grav-chutes, but instead have them land in a Valkeryie air-cav style, with the door gunners providing quick cover as they disembark.
And for the "army" or "chapter" specific models, if you have something like Cadians and Valhallans, you should include Steel Legion and those sweet new Forgeworld Elysians. Maybe only change the models for the regular infantry units. And please god, no rough riders. |
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# 43 | |
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Guest
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Quote:
I know we're not supposed to comment on others ideas, but I had one that was a variation of this one: Let the presence of friendly or enemy units nearby affect the rate that a unit uses to cap or decap a point. So if a Scout squad is capping a critical point when there are two friendly squads of tactical marines in the area, they can work faster, as it's under better control, but if the squads are getting attacked by Howling Banshees, then it goes much slower as the area is not firmly under their control. Fix Fire Prism targeting. New Units/Upgrades: Razorback upgrade for Rhino Melta Guns for Marines/Chaos Marines/Landspeeders - Fire Dragons for Eldar. Short-ranged Anti-vehicle, can fire on the move, but loses accuracy. Plasma Cannons for Marines. No good reason, just want to be evil. Reaper Autocannons for Chaos Marines. Makes them a little more distinctive from their loyalist ex-bretheren. Can be combines with the Plasma Cannons mentioned above, or replace the Heavy Bolters. Haywire Grenades for Howling Banshees. If we can't have Fire Dragons, we can at least increase the anti-tank infantry abilities. Either that, or... Missile Launcher for Dark Reaper Exarch. This is probably something better for Dawn of War 2, but: Diverging Tech Trees. You always see in RTS games how people always take Strategy A or Defense N againt Army X. But what if it wasn't quite so easy? If you're playing Orks, you might not be so eager to take those Marines in close combat if they're Blood Angels instead of Blood Ravens. Say, around tier 2, you get the opportunity to branch off your army list in a certain direction. This would be easy to do for Chaos, you can just say, choose a Mark of Chaos at the Summoning Circle. |
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# 44 |
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Guest
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Please consider to add a class of armed APC, like the Razorback or the Falcon (and btw. PLEASE make the current "Falcon" a Serpent). Something that has an armament worth mentioning - but less than the dedicated tanks like the Predator and the Fire Prism - and still can carry some troops - albeit less than the APC class of Rhino and Serpent aka "Falcon", (probably only squads without heavy weapons) or give those more HP to make them build worthwhile.
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# 45 |
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Member
Join Date: Dec 2004
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The ability to chose starting points in skirmish MP
Titans!! Cyclone launchers! Bikes! More weapon options!! Airforce! Let the armies be specific(ie blood angels get death company) Chaos isnt really much diffrent from space marines with the exeption of deamons n stuff.Give the land speeders more weapons! |
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# 47 |
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Member
Join Date: Jan 2005
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-Could the relic-required units be a tad better? ex. Terminators, obliterators, since they do kind of die too fast against regular squads. Up their damage/armor
-Better anti-vehicle units for eldar -Rangers need to have more damage or be cheaper. -Farseer needs a little help against other heros some how. -Portable lascannons and multimeltas. -Allow different computers to have seperate difficulties. ex. 1 computer easy and another computer hard. |
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# 48 |
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Guest
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1. Army customisation tools e.g. selection of head, squigwigs and armour variations
2. New Chaos troops for all four powers of chaos must include noise marines and all the greater daemons 3. Ork Tribes give us boar boyz and the cult of speeeeed 4. A brand spankin new race to play as, you've plenty to choose from in the rich and diverse 40k universe 5.The all new improved Bloodthirster Begone!TM spray upgrade for commanders fighting chaos. |
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# 49 |
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Guest
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I'd like a strategic reason to take a relic before tier 3. Sure, they give req. Sure, its another building position. It also takes a long time to acquire one, and most serious players don't give them a second thought until they have secured a significant advantage. It would be nice to see a *reason* in Tier 1 or Tier 2 to fight over a relic. Right now, it just gives you a reason to yell at the new guy.
Some thoughts: - New squad type available - New commander unit available - Special upgrades available - Improved econ (like +10 instead of +6 from each relic) - Morale bonus to troops - New building available - Additional LP upgrades available for relic LPs (improved HP, damage, etc) - healing/speed/slow aura |
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# 50
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Liberal Fascist
Join Date: Sep 2003
Location: Left Coast
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I would like to see Hero customization ("Wargear")..and...
More anims! More kill anims for EVERYONE! I wanna see kill anims for Commander vs Commander, I wanna see kill anims for the Avatar/BT vs Dreadnoughts/Kanz/WLs/The Squiggy,...more! Also, I wish that a squad would not 'stop' when a special ability is used. For example throwing a frag grenade or using a Farseer ability will cause a squad in melee to stop what it's doing. annnd.. I wish you could choose to upgrade units to variations, like a basic ranged unit to a more close combat type, but otherwise the same. |
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