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Old 5th Mar 05, 3:18 PM Forum Rules   # 1
compiler
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Space Marines Armoury - toolbox for modders

After several reworks, this mod has been discontinued.
So now it is a toolbox for modders.

Anyone in this community can use it BUT ONLY TO MAKE MODS FOR DAWN OF WAR.

This toolbox contains max files, OE files, luas (WA version), fx and sounds necessary to add to your mod several vehicles from the Space Marines Armoury :
- assault rhino
- razorback (forgeworld version)
- vindicator (forgeworld version)
- damocles
- landspeeder variants.

You can download the files from here.
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Old 5th Mar 05, 3:37 PM Forum Rules   # 2
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That rocks! Good job
At last Rhino will be usefull in this game
The only thing i would suggest is changing the shape of the 'dozer's teeth which are kinda too short imo.
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Old 5th Mar 05, 3:43 PM   # 3
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Omg, worship ye olde Rhinoz! Wishing you all the best of luck with this project...dont forget a multi-melta though! :bandit:
 
Old 5th Mar 05, 3:46 PM Forum Rules   # 4
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I think they could be a little more pointed myself. But that maybe able to be fixed with textures.

Ricocet(amigos team)

Last edited by ricocet : 5th Mar 05 at 5:31 PM.
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Old 5th Mar 05, 3:48 PM   # 5
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Compiler these models are amazing.........
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Old 5th Mar 05, 4:30 PM   # 6
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That's some nice work there! Any chance of getting you to do a Rhino with a Storm Bolter for my mod?
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Old 5th Mar 05, 4:37 PM   # 7
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Big fan of your dragon mod and you seem always do things in my opinion that make sense. You never take on huge jobs and you take on one job at a time and release them, I think thats the true key to mod sucess.
 
Old 5th Mar 05, 5:26 PM Forum Rules   # 8
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I'd like to see this be made into a mod that can be incorporated into the regular Space Marines faction or make each Rhino upgradable for, say, 300req/200power (or even more to balance things out) to become a RazorBack.

Makes sense to put this into the existing SMs if possible or have a totally new SM faction. But wow.. Sweet job! SM need some attention like the Orks!

Orks and SMs are the only two with not as much attention given.
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Old 5th Mar 05, 6:00 PM   # 9
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Kewl!

Been wanting a vindicator for ages!
 
Old 5th Mar 05, 8:04 PM Forum Rules   # 10
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OMG.... this is awesome

Can I implement both Razorback configurations in my mod?
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Old 5th Mar 05, 10:03 PM   # 11
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dude, that is insanely cool. Those models look great, and the idea itself... you just sold me on your mod
 
Old 6th Mar 05, 12:16 AM   # 12
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Will these be new vehicles or just add on stuff for the rhino? if it's new vehicles, can you make a razorback?

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Old 6th Mar 05, 3:46 AM Forum Rules   # 13
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Thanks everyone for your kind comments.
I'll keep this thread updated with my progresses, but please bear in mind that I have never done this before. Modelling, texturing, animating and programing are all new things to me, as you can see in the meshes (not really complicated and weapons copy/pasted from the Predator, but that's the best I can do at the moment and given the time I have available).
So this will take me up some time (plus the fact that I have a day time job and a family to care after).

The vehicles I got inspired by are those seen at Forge World, hence the not so spiky design.
I may also make a Damocles variant.
The Helios variant is pointless as long as there are no aerial units in DoW.

These vehicles will be released as a minimod, so that they can be added to any regular Space Marines chapter.
I will also include them in the Space_Dragons mod, and anyone who will feel like using them will naturally have the possibility to do it.

When all these are finished modelling, animating and built up in the OE, I'll turn to the community for ideas on balance.

So far, the plan is to make 3 new vehicles :
1- Standard rhino (same cost, same vehicle cap), with possible upgrades of Storm Bolter and 'Dozer blade (this should give a bonus in the front armour, but I haven't figured yet where the armour stats are stored in the attrib jungle).
2- Razorback (same vehicle cap, but no possibility to transport, unless I can limit the transport capacity to half the Rhino's somehow), comes with Heavy bolters as standard, can be upgraded to Lascanons. No smoke launchers.
3- Vindicator. Comes with Battle cannon as main armament and 'Dozer blade as protection. No storm bolter or smoke launchers. No transport capacity. No upgrade.
(4)- Damocles, if I have time. Would be a command car able to perform the same things as an orbital relay (more or less), plus, may be, orbital bombardment.
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Old 6th Mar 05, 7:06 AM Forum Rules   # 14
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Nice work you have done there. Can't wait to see them blasting Chaos forces to shreds in-game.

Seeing as I am not at home now (actually at my girlfriends place which is a 9 hours trainride from home) and only having sporadic access to the internet and mostly using the time I have here to be with my girlfriend, I'll try to make this post simple.

I am working on a mod, basically making the Space Marines a codex-traited (meaning more Ultramarines style) chapter, and adding in some of the missing units amongst other features. So, to get to the point, I was wondering if it would be possible to use some of your models (when they are finished) in my mod, or even if you would like to be a modeller for the mod at a later stage. You will of course be properly credited for your work if I should be allowed to use your models.

I understand if you might want to see some work first before deciding upon whether or not you want the work featured in the mod. I am currently working on a PoC (Proof of Concept) version of the mod which would only include the HQs (as in tabletop HQs, not buildings) and a select few new vehicles and maybe a squad or two... I was hoping to get the PoC ready before I left for my girlfriends, but I had some odd problems with abilities which made me shoot past my deadline, and I won't be able to finish the PoC before I get home in about 10 days or so, but should you be interested, I can send you the PoC once it's finished.

And I won't whine if I get a no on either of the issues.

Thanks for your time anyways.
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Old 6th Mar 05, 8:58 AM   # 15
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I dunno where I saw it but I just want to have a giant "OMG!" painted on the front of the dozer shovel lol.
 
Old 6th Mar 05, 9:41 AM   # 16
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i dunno, might be funnier to have something like "ad space here" or "if your close enough to see this your dead already"(in a small enough font to fit).

Other then that, the models look great.
 
Old 6th Mar 05, 10:42 AM   # 17
assy
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Hi!

Very Nice Job!
I want implement your Vehicles in my Mod if you want!
Please mail me, if you are ready to do so! I am waiting a long time for
the Razorback(!) and the other tanks!
Greets
Achim
 
Old 6th Mar 05, 1:25 PM Forum Rules   # 18
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There will be no problem for any mod to take these whe and whm and use them, when they are ready.
For the moment, I just finished the UV map, and I'll call it a day.
I'll do the texturing this week...
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Old 6th Mar 05, 11:07 PM   # 19
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If you would be interested I did start to make a Damocles variant, I should still have the model kicking around, it's yours if you wish.
 
Old 7th Mar 05, 3:12 AM Forum Rules   # 20
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That's very generous of you. I'd be very interested, since it would save me hours of work.
You cand send me details via PM, or at spacedragons@free.fr
Thanks many times.
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Old 7th Mar 05, 6:00 AM Forum Rules   # 21
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Oh, by the way, are you just doing the modelling itself, or are you taking care of animations and getting them in-game too? If you are doing animations/getting them in-game too, will you make a frontend_ui animation (the army painter animation)?

And my girlfriend asked me to use a smiley in my post, so... :smash: Hehe
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Old 7th Mar 05, 7:07 AM Forum Rules   # 22
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For some reason, I can't edit my last post. Anyways, just ignore what I asked about in the post. I re-read the first post in the thread again and found my answers there... stupid mind with lack of proper memorization skills
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Old 9th Mar 05, 2:28 AM   # 23
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Hey could u add the classic lasscon and twin plamsa guns varient for SM
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Old 9th Mar 05, 5:10 AM Forum Rules   # 24
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classic lasscon ???

I guess you are speaking of lascanon ? If so, yes the Razorback will be equiped with heavy bolters upgradable to lascanons.

I don't plan to build a heavy plasma gun version nor a multi-melta version, because they don't fit in the use I think is right for such vehicles.
I see Razorbacks as mobile support for embarked infantry rather than main battle tanks or tank hunters. It would be a waste of ressources to build a HPG on a fragile lightly armoured vehicle. The same goes for the multi-melta, which is only efficient at short range, and thus vulnerable to close assault or anti tank weaponry.
I think the best use for razorbacks is convoy protection. They need heavy bolters to take care of hordes of troops assaulting the convoy while the Space Marines are debarking, and some long range anti-tank power to keep enemy vehicles at bay.
But if you expect your opponent will have close assault troops or heavy tanks, it would be wiser not to rely on lightly armoured rhinos to hold the line...

Just my 2 Imperial Credits

Last edited by compiler : 15th Mar 05 at 12:33 PM.
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Old 9th Mar 05, 5:13 AM Forum Rules   # 25
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He means one of the Razorback variants with a lascannon barrel with a plasma gun on each side.
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Old 9th Mar 05, 5:47 AM Forum Rules   # 26
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Oh, the old one, then ?
I have always found it a little goofy, with a long range anti tank heavy weapon linked with two regular short range anti infantry weapons.
No, I don't intend to make one. I was more inspired by the ForgeWorld models.
Sorry.
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Old 9th Mar 05, 1:03 PM   # 27
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I like them, but for the one in the bottom left corner, will a Space Marine be attached to that gun? As in aiming it and stuff.
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Old 11th Mar 05, 5:04 PM Forum Rules   # 28
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@Nevin : this would be a cool idea. Unfortunately, I am not knowledgeable enough in the animation field to do this.
And having a marine who would just keep his hands on the gun even when staying iddle would seem strange...


Here is an update.
I finished texturing the Vindicator.
It may not seem a lot done, given the impressive productions from some other mods.
But please bear in mind that I had never worked with 3DSmax before, so importing/exporting and texturing things is really complicated for me.
This was the first time I unwrapped a model or textured it, so I was a bit slow...
I think the others will be quicker to texture now.

(edit : the image has been reposted further down the thread).

If you have suggestions to better the textures, or any other, please let me know.
And if you know 3DSmax and are willing to give me some tips (such as how to smooth the blade so that it doesn't show angles : I have tried smoothing groups, but it doesn't seem to work...)

Last edited by compiler : 15th Mar 05 at 12:34 PM.
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Old 11th Mar 05, 5:14 PM   # 29
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Greetings. I think the dozer blade might be better with some "teeth" that were a little less "lego-y". Regardless though, nice work!
 
Old 11th Mar 05, 5:59 PM   # 30
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the vertical faces of the teeth look shorter in the forgeworld galleries, giving a steeper chamfer, but you'd be hard pressed to notice that in-game. nice job
 
Old 11th Mar 05, 7:25 PM   # 31
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Well as for an idle marine, take a look a the Landspeeder. Although the pilot also doubles as a gunner. So eh, no point in complaining if it could not be done.

Excellent work on the textures, I love the rusty effect.
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Old 11th Mar 05, 9:35 PM   # 32
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Great work!!

If you're keen to keep working on it - iirc the TT model has ventilation fans on the back of top of the tank --> its got a big bastard plasma generatior that needs heat venting every time it fires....only if ure keen tho
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Old 12th Mar 05, 12:18 AM Forum Rules   # 33
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Looking very good Corsix. I'd beat up the paint on the blade a little myself... after all, if it's getting shot at and pushing stuff out of the way it's going to get a bit banged up.

Can't wait to see these in-game
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Old 12th Mar 05, 1:07 AM Forum Rules   # 34
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Thanks everyone for your input.
I modified the model and texture accordingly.
I did make some scratches on the paintjob, but I didn't make them too obvious. The idea was to give the impression of something really solid that could withstand a lot of firepower with just a scratch.


I know that it is not exactly like the ForgeWorld model : it would need a hood on the left hatch, but I decided to stop there in the modeling because it might complicate the model too much for my skills to handle (modeling it would have been OK, but I feared unwrapping it would be less easy)
So I am well aware that this is a compromise, but I think it will fit in game nonetheless.

Nevin : the marine in the landspeeder is exactly what I wouldn't want my Space Marines idle animation to be like : he looks like his hands are glued on the gun. Of course, in a cramped vehicle like the land speeder it looks OK, but it would look strange on an open top vehicle.
Ah well... I'll rework this when I am older and better (if I ever get there...)

Thanks again everyone for your suggestions.

Last edited by compiler : 12th Mar 05 at 8:03 AM.
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Old 12th Mar 05, 5:08 AM Forum Rules   # 35
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Will you be making the dozer blades as an upgradable part of the vehicle, or will you be forced to have it no matter what?
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Old 12th Mar 05, 8:09 AM Forum Rules   # 36
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For the Vindicator, the blade will be here from the start (unless someone can give me a very good reason to rework the model).
For the assault rhino, the idea (if I can make it) is to have a standard rhino with 3 possible upgrades : smoke launchers (as a research), 'dozer blade, and storm bolter.
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Old 12th Mar 05, 8:30 AM Forum Rules   # 37
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One thing I'd wonder is possible: to have a limited ability to run down infantry with that front-plated RAM?! The ability would be similar to the Squiggoth's Rampage where you click it, highlight a general area, it rampages through troops, then recharges overtime. I'd like to see such an ability for this Vindicator.

Further, I'd also recommend upgrading Rhinos be a one-time affair like upgrading hardpoints on vehicles where you can't go back. That way, you'll offer the player/AI a choice for an upgrade path. BTW, make the upgrades expensive so we don't spam Rhinos. There always has to be a balance.
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Old 12th Mar 05, 8:34 AM Forum Rules   # 38
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Cool ideas. I'd also wish to make the blade creating craters and such, and also increas the armour but only when fired at from the front...
But I'll certainly need all the help I can get when it comes to coding and balancing.
(hint, hint).
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Old 12th Mar 05, 8:49 AM   # 39
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Suggestion for the Vindicator: Short range gun with splash damage similar to that of the Prism Cannon. Also, there should be a modifier that reduces speed and mobility and eliminates transport capability once the Rhino's been upgraded to a Vindicator.

In fact, why not just have the Vindicator as a seperate Tier 3 vehicle altogether?

Edit: Just thought of something. You don't need a visible Marine manning a Stormbolter / Twin Bolter mount. Rhinos and Land Raiders (and even Whirlwinds) in TT can be fitted with remote-operated Twin Bolter mounts that are controlled from inside the vehicle
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Old 12th Mar 05, 9:41 AM Forum Rules   # 40
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I think you want to keep vehicle addons AS ONE VEHICLE as if you start getting all these vehicles showing up in SM's Vehicle Building that would clutter things up. Plus, it gives the player/AI the reason to build a Rhino FOR THE FIRST TIME so it can then be customized the main ways Complier is offering. Make the Rhino useful with the expensive/slow-upgrading addons so you build a Rhino, click it, see the 3-4 different variants and their respective costs, and choose one of them out of the four.

Further to this, when you build 1 of the 4 variants you will obvious loose a % of the infantry transportable space due to the added space for ordnance. Also might effect speed, armour, etc etc.. Now that would be cool.. You'd start seeing Rhinos THAT ARE ACTUALLY USEFUL and INNOVATIVE as Razorbacks/Vindicators!

Now.. what about the Chaos Rhino? Esshhh.. That needs addressing as its as useless.. Other variants that could be used to prevent it from being utterly crap?
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Old 12th Mar 05, 9:55 AM Forum Rules   # 41
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Quote:
The idea was to give the impression of something really solid that could withstand a lot of firepower with just a scratch.


Oh, I think that thing could pull it off if we painted it Barney purple with his smiling chops on the front.. scary peice of hardware.
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Old 12th Mar 05, 11:03 AM   # 42
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Hangar, you're scaring us now

Thud, good point about cluttering up the UI menu and making the Rhino really useful in the long run - but the thing is that the Vindicator is a very radical alteration of the Rhino Chassis, much like the Predator is. It really should be a seperate vehicle. I do like the idea of upgrading a Rhino to a Razorback though.
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Old 12th Mar 05, 11:34 AM Forum Rules   # 43
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"In fact, why not just have the Vindicator as a seperate Tier 3 vehicle altogether."

Err... That was the plan.
I wanted to make 3 vehicles :
1- Vindicator
2- Razorback. Basic with Heavy Bolters, upgradable to Lascanons
3- Rhino (replacement of the default one), upgradable to smoke launchers (as usual), to storm bolter and 'dozer blade.

That's only 2 icons added.

As for the transport capacity, the rhino keeps its full cap, the vindicator keeps none and the Razorback should get 5 marines on board (a half squad), but I'm not sure if that's can be done in the game.

As for the Vindicator gun, I thought about making it a Battle Cannon (and efficient against buildings), just like the Leman Russ, but I don't know exactly what the fluff is for it : is it supposed to be an energy or a projectile canon ?
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Old 12th Mar 05, 12:05 PM   # 44
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I'm fairly sure the Vindicator fires a huge, explosive shell. Awesome work! I can't wait to get my Dark Angels' their trustly Razorbacks in-game!
 
Old 12th Mar 05, 1:06 PM Forum Rules   # 45
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Just a quick update to let you know that the "assault" rhino is textured.


Now, on to texture the Razorback...
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Old 12th Mar 05, 1:16 PM   # 46
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Nice work
 
Old 12th Mar 05, 2:26 PM Forum Rules   # 47
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Yep.. Sounds good UI-wise..

o Vindicator
o Razorback + Heavy Bolters, upgradable to Lascanons
o Rhino + upgradeable to both Storm Bolter and 'dozer lade

Still.. should not a RazorBack hold a full squad and not just 5 marines? What happens when you accidentially go to squad limit - do you have to kill the whole squad manually, create a new one from the barracks then to only get 5? Seems silly.

Further.. Compiler.. just to even things out -> what about Chaos and their atrocious Rhino? Any plans to make 1-2 extra addons for them to iron things out? Chaos needs a boost in the ratings too! But hey.. all at your mileage! Just friendly suggestion as Chaos is really lacking in the vehicle department.
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Old 12th Mar 05, 2:48 PM   # 48
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*agrees with Thuddy*

Also, I like the little bad guy count on the blade! add a chaos or two as well. would a little bit of stained blood be too hard to add in? or is that something that wouldn't be seen on a sm vehicle.

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Old 12th Mar 05, 3:11 PM   # 49
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With the way Relic has currently modelled transporting squads, I don't think the half squad thing is do-able.

...But there's a way around it. If memory serves me right, Razorbacks usually deploy Devastator squads - they're only 5 members strong at most. You can set a filter so that Razorbacks can only accept Devastator squads and not Tactical Squads

Of course there's the fact that you need Devastator Squads as well. I have a basic Devastator squad modded in so it's workable.
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Old 12th Mar 05, 3:37 PM Forum Rules   # 50
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That's interesting, Mirage Knight, I'll have to think about it when I get to revamping my infantry.

As for bloodstain, adding it would be easy, but it wouldn't fit IMO with the rest of the regular marines textures.
It could fit well on Khornate vehicles, but I don't plan to make some : I don't play chaos. Besides, if I really had to chose a Chaos allegiance, I'd probably chose Slaanesh, and the textures suitable for this chaos god wouldn't be suitable for this forum...
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